Warehouse #8 v1.1
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Author: Rey and Ami


Date: December 24, 2016


Category: Solo Levels


Level: Archives


Description:


Name: Warehouse #8
Authors: Rey & Ami
Date: December 24th, 2016
Edited: February 22nd, 2020 (by Wreck)
Replaces: Archives

Rey: You might recognize this level. It's one of the cancelled levels of Blind Escape, turned into a whole other concept. The next level in this collaboration has you posing as Zonkov to infiltrate a warehouse. Zonkov, himself, will also be there to have a meeting. He doesn't know that Bond is there to capture him. Level takes place in Archives.

Ami: Welcome to another release! I hope you don't mind, but we took an action block from a another level and used it here. Just because it matched what I wanted perfectly. This is a small warehouse where some of the weapons previously made are kept. Bond's goal is to photograph proof that some are lurking there, and then to cause a fireworks show. I want to say that, as of now… I don't think anyone has caught on to some of the references made in the briefing. It's OK, they will keep coming. LOL.

Edit notes v1.1…
Removed collisions on held key, crashed console.
Converted drone gun to correct type, crashed console.
Fixed distance-set action block on escort, crashed.
Changed exit to activating door in courtyard.
Updated outro scene data.
Stopped bomb timer during outro.
Added into first-person transition camera.
Changed costume to white tuxedo to match cuff.
Included message when using console.
Added message when timer at twenty seconds.
Included fail check if console destroyed before use.
Changed countdown to trigger explosions.
Included more checks with escort interaction.
Added message if too far from escort.
Removed collisions on other keys.
Increased size of key items.
Changed keycard pickup to another yale key.
Set most locked doors to use one-way locks.
Updated some door flags, operating styles & sounds.
Fixed unlinked door set.
Allowed guards to use Zonkov room doors after get key.
Changed beaker to glass type and updated data.
Adjusted flags on red books.
Modified beta Train door model.
Shrunk jeep and motorcycle a bit.
Adjusted fake wall in Zonkov room.
Reduced alarm spawned guard count from ten to five.
Alarm now has only a chance to trigger other guards.
Changed some guard actions in locked off areas.
Can now collect dual weapons from regular guards.
Modified plastique for outro.
Deleted duplicates in objectives.
Updated objective bit values.
Added renames for key pickups.
Updated Zonkov ID rename.
Removed empty text line when Zonkov killed.
Skipped a text line if Zonkov leaves warehouse.
Altered intro cam text lines.
Gave proper level name in watch.
Renamed level and location in menu folders.
Cleaned up briefing and other text.
Lowered texture memory allocation a bit.
Deleted debug data & J text files.

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warehouse8[reyandami].zipZip archive data345.05 kBInfo

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