Sev Door Prop
Image Unavailable

Author: Wreck

Date: March 6, 2018

Category: GE Model Templates

Type: Prop


Model: Containment Door
Type: Object
Source: GoldenEye (Modified)
Contributor: Wreck
Date: March 5th, 2018

Corrected "Psev_doorZ" model from GoldenEye. This unused beta door was using placeholder glass, which is often seen in beta screenshots. I've replaced it with actual functioning, environment mapped glass. This can be shot out, so if you don't want that to occur, make sure to set the Invincible bitflag on the object. I also swapped the top to now show at the bottom, so having the door rise vertically will not reveal a gap underneath it. The frame around the glass was straightened out, and one edge reshaded. It's worth mentioning that you should also be able to tint the glass, much like the lab doors in Facility.

Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace. In this case, "087 Psev_doorZ" - if it has not been replaced by something else already. After clicking "Edit", click on the "Import Model as Template" button on the lower left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be ready to use in your custom setups.


File nameFile typeSize
image.jpgJPEG image data53.12 kBInfo
Psev_doorZ_model.zipZip archive data56.35 kBInfo


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