St. Petersburg Cap
Image Unavailable

Author: Wreck

Date: February 4, 2018

Category: GE Model Templates

Type: Prop


Model: St. Petersburg Cap
Type: Object
Source: GoldenEye (Modified)
Contributor: Wreck
Date: January 4th, 2018

Peaked officer cap meant for the St. Petersburg Guard character. Retextured version of the original GoldenEye peaked cap, used by the Russian Commandant. It can either be worn by a character, or placed onto a surface as decoration.

Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop "00D4 PhatfurryZ" from the list. After clicking "Edit", click on the "Import Model as Template" button on the lower left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one.

*Additional instructions…
In order for this hat to not only be worn properly by characters, but to also react to gunfire in the correct manner, you must set one more thing in the Game Configuration menu. Load your custom ROM, and go to the "Model Details" section. To the lower right hand side of this screen, you will see two selection boxes titled "Hat" and "Hat Styles". Now, since you replaced prop "00D4 Fur Hat, Blue" (an unused beta hat), select it from the "Hat" list (this one will be selected by default, as it is the first hat in the hat table). After, from the "Hat Styles" list, choose the "2 Peaked Hat" option. Save your ROM, and the hat will be ready to use in your custom setups.


File nameFile typeSize
image.jpgJPEG image data44.76 kBInfo
PhatpeteZ_model.zipZip archive data46.57 kBInfo


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