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Author: TimEh

Date: May 12, 2009

Category: Multi Levels

Level: Complex


name: mp_chaos
author: TimEh (moc.liamtoh|_maieroferehtknihti#moc.liamtoh|_maieroferehtknihti)
type: Multiplayer
map: Complex
tools: SoftImage|XSI mod version (get for free at

This is my first map for goldeneye. I plan to make a custom map pack replacing every multiplayer map. Im releasing this as a singular map so I can get some feedback on how it plays.

Known issues:
There are a 2 clipping problems in the map that ive found. But unless you run around rubbing all the walls this shouldnt be a problem. One is on one side of the stairs and the other is on one side of one ramp. Also texture alignment could be better but oh well.

How to play:
Apply the patch with the GE setup editor. Select Complex as the map. Then start it.

Additional stuff:

This was made with XSI not hammer. although im alot more comfortable with hammer, with xsi i have more control over my poly count and other stuff.

anythoughts on how i can improve this are welcomed. either by email or pm or forum thread. or if you have any questions on how to do any of the stuff i did ill be glad to help out


Version 1.1 update (by Wreck)
This map had issues running on console, so the following adjustments were made to correct that.

Edit notes…
Updated weapon and ammo groupings.
Removed in air flag from one weapon set.
Removed collisions flag from armour.
Changed armour model.
Added flag tag token.
Relinked clipping and object pads.
Deleted leftover portals in background file.
Regenerated background file.
Changed arm type to Jungle (bare skin).
Renamed Complex as Chaos.
All characters available at start of new file.


File nameFile typeSize
image.jpgJPEG image data39.28 kBInfo
mp_chaos.zipZip archive data75.76 kBInfo


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