GE Classic Guns in PD
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Nice! (Maybe edit some of these)

Author: Wreck

Date: September 25, 2011

Category: PD Multi Levels


This patch allows the eight "Classic" GoldenEye weapons to be used in the Combat Simulator. Not only does this work for human players, but also for the Simulants. None of the other weapons have been replaced to make this possible. The list has been extended to include the additional weaponry, just like in the XBLA version. Ammo crates give out the same amount as in GoldenEye. Preferences and ammo data has been setup for Simulants, which coincides with the Perfect Dark arsenal. You can select the Classics from the bottom of the weapon list, or go with a Random set and mix it up. Everything in the Combat Simulator has been unlocked from the start of a new file, so that players don't have to go through all of the challenges. For a detailed list of updates and changes, please see below.

KF7, DMC and AR53 are now held with both hands when only one is equipped. AR53 and RC-P45 now penetrate through the correct number of objects. KF7 Special first-person model edited to appear correctly in modified ROM. X-Ray Scanner now uses proper pick-up model, instead of Night Vision. All levels, weapons, scenarios, music, characters and Simulants unlocked from start.

Special Thanks…
SubDrag: For finding Sim weapon preference/usage blocks, and allowing weapon list extension.
TH126: For beta testing.


File nameFile typeSize
image.jpgJPEG image data32.16 kBInfo
pd_classics_enabled[wreck].zipZip archive data299.87 kBInfo


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