DKR Levels Alphabetical Order Visual
Big Boo's Haunt
Big Boo' Haunt
Image Unavailable
Nice!

Author: Sixty Four


Date: July 27, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


Title : Big Boo's Haunt
Date Completed : 7-15-18
Filename : Big_Boo_Haunt64.xdelta
Replaces Level: Ancient Lake
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : A model import from SM64's Big Boo's Haunt. I think its pretty nostalgic to be driving around this place.
Just a simple converted level more of an experiment
I added SM64 Koopa Troopa Shells in place of rockets and made the icons for them. I exported Koopa and removed him from his body and used his shell!
There is also a ghost that actually moves around the whole track as you drive through sometimes he goes into boo's mansion but he comes back out its his pattern.

Additional Credits : Mosky2000 for creating the music. Super Mario 64 assets.

  • Play Information *

Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Mosky2000 Created/Ripped the SM64 Bob Omb midi. The original song for this level just would not fit.
New Textures : Yes SM64 Textures
Vehicle(s) : Car/Hover/Plane (Plane cpu not working)
Emulator Compatible : Yes
N64 Compatible : Yes

  • Construction *

Base : Imported Model extracted from SM64 using Lemmy's plug in.
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : I have a main project that I am working on, but I wanted to release something on the side.
So hope you enjoy this one its pretty nostalgic at the least.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.wikidot.com/dkr-levels:big-boo-haunt
Big Donut
Big Donut
Image Unavailable
Nice!

Author: SubDrag


Date: September, 26 2015


Category: DKR Levels


Level: Ancient Lake


Description:


Big Donut ported from Mario Kart 64, from Zoinkity's rip.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.wikidot.com/dkr-levels:big-donut
Blue Streak Road
Blue Streak
Image Unavailable
Nice!

Author: Jay Doomed


Date: June 6, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


Title : Blue Streak Road
Date Completed : 6/9/18
Filename : Blue-Streak-Road.xdelta
Author : Jay Doomed
Email Address : //

Misc. Author Info : This is my first DKR level and sort of my test track!

Description : A track tunnel with lots of blue colors.

Additional Credits : Sixty Four really helped me out the whole time. Thanks very much and for this release template text.

  • Play Information *

Race Type: : Standard Race
Adventure Mode : No
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Car/Hover
Emulator Compatible : Yes project 64 2.3.2.202
N64 Compatible : No (update later I hope)

  • Construction *

Base : From scratch level
Editor(s) used : blender gzdoom and goldeneye setup editor
Known Bugs : NA

Important Notes : NA

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.wikidot.com/dkr-levels:blue-streak-road
Castle Courtyard
Image Unavailable

Author: Sixty Four


Date: 4-18-21


Category: DKR-Levels


Level: Ancient Lake


Description:


================================================================

Title : Castle Courtyard
Date Completed : 4-18-21
Filename : castle-courtyard64.xdelta
Replaces Level: Ancient Lake
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
A new level I made with the short amount of time I have at the moment.
I really just wanted to make something quickly for fun.
A lot of this level was testing console performances.

Additional Credits :

SubDrag for creating the editor and original work.
Mosky2000 for amazing music tips and help.
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes
New Music : Yes -Midi made from Mosky2000
New Textures : No
Vehicle(s) : Car
N64 Compatible : Yes
================================================================

  • Construction *

Base : All new levels from scratch
Editors Used: GoldenEye Setup Editor, Blender
Known Bugs :

Important Notes : Report any bugs you can find thanks.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- dkr-levels - http://n64vault.wikidot.com/dkr-levels:castle-courtyard
page 1 of 7123...67next »

Navigation

DKR Main Page
DKR N64 Compatibility List

Featured:

Nothing to feature

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License