DKR Levels Alphabetical Order Visual
Dino Valley V2
Dino Valley
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Author: Sixty Four


Date: April 18, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


Title: Dino Valley
Author: Sixty Four
Date: 4/18/18
Category: DKR Levels
Level: Ancient Lake
Additional Info:
Many thanks to SubDrag again for helping me understand how room by room process goes. Coockie1173 also.
Description:
Dino Valley where the sun dawns down, dino feet stomp the ground, and even Pteranodon's fly around.

This is my 2nd track and I learned more from it, but there's still more to learn. Its not perfect I know.
Can't wait to work on the next.

Update: November 27, 2018
*Works on console
*Added new lighting and shading

Download

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Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:dino-valley
DKR Community Track Pack V0.1
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Author: Sixty Four/Community


Date: December 25, 2018


Category: DKR-Levels


Level: Various


Description:


Title : DKR Community Track Pack
Date Completed : 12-24-2018
Filename : DKR-CTP.xdelta
Author : Sixty Four, SubDrag, Coockie, Jay Doomed, Saturn 81
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : This is a hack where I put almost all of the communites first custom tracks as a pack. I repaired them to work on console, and added some touches to the visuals.

There's still some things to do on these tracks for repairing, but I'll get to that in time, as we add more tracks to the pack in the future.
If a track is not in here yet its because I either couldn't get it to work on console yet, or it uses custom textures.For now hope you enjoy.

Tracks/Levels Featured:


SubDrag Test Track: Replaces: Ancient Lake: Added small touch of lighting: Original Author: SubDrag

Froggy Haze: Replaces: Fossil Canyon: Fixed old checkpoint order glitch: Original Author: Sixty Four

Coockie Test Track: Replaces Jungle Falls: Repaired Console compatibility, added lighting: Original Author: Coockie1173

Blue Streak Road: Replaces Hot Top Volcano: Repaired Console compatibility, added lighting: Original Author: Jay Doomed

Green Saturn: Replaces Whale Bay: Repaired Console compatibility, added lighting: Original Author: Saturn81

Winter Holiday: Replaces Pirate Lagoon: This is an older track of mine back when I was studying things. It was unreleased. I touched it up some and included it: Original Author:Sixty Four


Additional Credits : SubDrag for creating the editor, Carnivorous for updates to the editor, and Rareware for making this masterpiece game.
Mosky2000 for the music in Winter Holiday.

  • Play Information *

Race Type: : Standard Race
Adventure Mode : No (Not yet a few need to be repaired for this)
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes (Adventure mode is still currently under construction)
New Sound : No
New Music : No Except for Winter Holiday - Mosky2000 made the music for Winter Holiday
New Textures : No
Vehicle(s) : Car/Hover/Plane
Emulator Compatible : Yes
N64 Compatible : Yes Everdrive 3.0

  • Construction *

Editor(s) used : DKR Setup Editor, Blender.
Known Bugs :

Important Notes :

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

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Levels

Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:dkr-community-track-pack
DKR Ocarina of Time
DKR OoT
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Author: Sixty Four


Date: September 8, 2018


Category: DKR Levels


Level: Various


Description:


================================================================

Title : Diddy Kong Racing - Ocarina of Time
Date Completed : 9-8-18
Filename : DKR-OOT-64.xdelta
Replaces Level(s): Ancient Lake, Whale Bay, Everfrost Peak, Boulder Canyon
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : Four levels from the Legend of Zelda Ocarina of Time. Dodongo's Cavern Boss room, Lon Lon Ranch, Temple of Time (bonus track), and Graveyard (bonus track).
You can play these in tracks mode there located on the first level of each domain no unlocking needed to play. Or you can play on Adventure mode even.
The bonus tracks were very tough to form into races so bare with me.

Additional Credits : Mosky2000 for creating the music. SubDrag for making the DKR editor.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes Some sounds from Zelda OOT and level name sounds recorded by me. (I'll get better at sounds)
New Music : Yes - Mosky2000 Created
New Textures : Yes Zelda OOT textures
Vehicle(s) : Car/Hover/Plane (Plane cpu not working but you can try to explore with it. I have recently solved planes! S soon they will be in tracks.)
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

  • Construction *

Base : Imported Models extracted from Zelda OOT using Lemmy's plug in.
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : This is kind of a test hack. To test multiple levels. I learned a lot in this one. Hope you enjoy!

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

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Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:dkr-ocarina-of-time
DKR-GoldenEye
Image Unavailable

Author: Sixty Four


Date: January 1, 2019


Category: DKR Levels


Level: Various


Description:


Title : DKR-GE
Date Completed : 1-1-2019
Filename : DKR-GoldenEye64.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : This is a 4 level track pack featuring GoldenEye textures, sounds, and even assets. I made this to be sort of a thank you to the GoldenEye hackers, mostly SubDrag for his work on GoldenEye which also brought the ability to mod DKR and others. Thanks for all of your hard work and giving us stuff to do. lol. I will update this mod with fixes and there could even be more tracks. Maybe one day we get the custom characters working fully.

The 4 levels include in detail:

Temple: Replaces Ancient Lake: Its just a port of the Temple level. Not the best race track but fun none the less.

Basement Archives: Replaces Fossil Canyon: A mix of some set pieces from the level Basement and the level Archives. Strung together as a race track. Including my own sections to connect it.

Surface: Replaces Jungle Falls: Made from scratch using surface textures. Used the wooden cabins from GE.

Runway: Replaces Hot Top Volcano: Made from scratch using runway textures. Used the Dam levels lookout objects as some details. This level was also a bit of an experiment.

Additional Credits :
SubDrag for creating the editor and listening to my ramblings of DKR.
Carnivorous for updates to the editor and hearing what can be added xD
Rareware and especially its individuals for making these amazing games and so much more.
Wreck for the GoldenEye logo model: http://n64vault.com/ge-model-templates:goldeneye-logo-2-prop
Mosky2000 for amazing music tips

  • Play Information *

Race Type: : Standard Race
Adventure Mode : Yes - but I need to fix some textures
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes
New Sound : No
New Music : Yes 6 midis from GoldenEye Surface, Archives, Statue Park, Intro, Runway, and Aztec
New Textures : Yes GoldenEye Textures
Vehicle(s) : Car/Hover/Plane you can drice tt as plane but plane ai wouldn't fit in some of my really long tracks. This was sort of an experiment mod.
Emulator Compatible : Yes
N64 Compatible : Yes Everdrive 3.0

  • Construction *

Editor(s) used : DKR Setup Editor, GE Setup Editor, Blender.
Known Bugs :

Important Notes : An editor that supports 7 games, there's no way to get bored.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

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Levels

Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:dkr-goldeneye

Navigation

DKR Main Page
DKR N64 Compatibility List

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