DKR Levels Alphabetical Order Visual
Rainbow Road 1.1
Rainbow Road
Image Unavailable
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Author: SubDrag/Sixty Four


Date: October, 6 2015/Febuary, 12 2019


Category: DKR Levels


Level: Pirate Lagoon


Description:


Original Description and Original Author SubDrag

Rainbow Road ported from Mario Kart 64, from Zoinkity's rip. It's a bit glitchy, and does not work on console.

Updated 2-12-19 Sixty Four

================================================================

Title : Rainbow Road
Date Completed : 2-11-19
Filename : DKR-RainbowRoad64.xdelta
Replaces Level: Pirate Lagoon
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : I remade SubDrags classic Rainbow Road track with many newly discovered improvements and made it work on console.

Additional Credits :
SubDrag for creating the editor and original work on this track
Zoinkity for the original model rip
Carnivorous for updates to the editor
Mosky2000 for amazing music tips
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Rainbow Road MK64 music
New Textures : Yes Rainbow Road Textures
Vehicle(s) : Car/Hover No way to do plane on this level
N64 Compatible : Yes
================================================================

  • Construction *

Base : Based on SubDrags old track and Zoinkitys rip remade and repaired.
Known Bugs :

Important Notes : Repairing this was hell.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:rainbow-road-1-1
Sunfire Sanctum
Sunfire Sanctum
Image Unavailable
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Author: Sixty Four


Date: April 27, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


================================================================

Title : Sunfire Sanctum
Date Completed : 5-6-18
Filename : Sunfire.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Misc. Author Info : I used original Doom textures from Doom 64 and worked with GZDoom Builder to create the layout of the track model.
Before putting it into Blender. I made this so that I could test more fetures and more game mechanics.

Tested: Taj giving the balloon at the end of a race/ what makes it work on the N64.

Description : A Sanctum temple with Doom 64 hellish textures.

Additional Credits : Goldeneye Setup Editor. GzDoom Builder. Blender. And people/places who support DKR.

  • Play Information *

Race Type: : Standard Race
Adventure Mode : Yes (Taj Gives the Ballon in adventure mode)
Tracks Mode : Yes
Multiplayer : Yes (No battle mode of course lol)
New Sound : No
New Music : No
New Textures : Yes
Vehicle(s) : Car/Hovercraft
Emulator Compatible : Yes (Project 64 2.3.2.202 used for Testing)
N64 Compatible : Yes (Everdrive 64 V3 used for testing)

  • Construction *

Base : From Scratch made in GZDoom Builder and modified in Blender.
Editor(s) used : DKR Setup Editor
Known Bugs : I think on hardware some of the textures can show minor visual issue?
Possibly due to the Doom 64 textures being a lot more define than the standard DKR textures. Not sure yet.

Important Notes : The Intro before race is sort of long, but I'm still discovering that mechanic.

Installation : Apply an xdelta patch to the xdelta file and run the rom on your choice of hardware.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:sunfire-sanctum
Test Track
Test Track
Image Unavailable
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Author: SubDrag


Date: August 3 2015


Category: DKR Levels


Level: Ancient Lake


Description:


Diddy Kong Racing Test Track, trying out some setup features. The checkpoints don't always work perfectly, the AI is a bit slow, there's no ending cameras, but the animation for the beginning works, and it's a start!

Download

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Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:test-track
Tiptup Choir
Tiptup Choir
Image Unavailable
Nice!

Author: Sixty Four


Date: July 16, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


Title : Tiptup Choir
Date Completed : 7-15-18
Buld Time : 2 days
Filename : TiptupChoir64.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Misc. Author Info :

Description : Tiptups Choir shell room from Banjo Kazooie's Bubblegloop Swamp.
Just a simple converted level more of an experiment.
Since I added animated Tiptup's I can't seem to add more objects to the track then I already have without breaking N64 compatibility.

Additional Credits : Banjo's Backpack used to export Tiptup Choir Room, Mosky2000 for creating the music.

  • Play Information *

Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Mosky2000 Created/Ripped the Tiptup Choir midi
New Textures : Yes Banjo Kazooie Textures
Vehicle(s) : Car
Emulator Compatible : Yes
N64 Compatible : Yes

  • Construction *

Base : Imported Model extracted from From Banjo Kazooie
Editor(s) used : Setup Editor, Blender, Banjo's Backpack (to export Tiptup room)
Known Bugs :

Important Notes : I have a main project that I am working on, but I wanted to release something on the side.
So hope you enjoy this one its pretty nostalgic at the least.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:tiptup-choir

Navigation

DKR Main Page
DKR N64 Compatibility List

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