DKR Custom Tracks Visual List
Yoshi's Racing Story V0.4
Yoshi
Image Unavailable

Author: Sixty Four


Date: March 24, 2019


Category: DKR-Levels


Level: Various


Description:


================================================================

Title : Yoshi's Racing Story V1
Date Completed : 3-21-19
Filename : Yoshi-Race-Story64.xdelta
Replaces Level: Various
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud


Update :4-4-19 V0.4
Added the mini challenge keys for adventure mode to Yoshi Falls and Froggy Haze
Added the level name signs in adventure mode for the first domain

Update :3-26-19
Added Yoshi in Hover and Yoshi in Plane
Retouched the Red Yoshi select screen character to make it better
I need to add some more levels now to better correspond with all vehicles, soon


Description :

*Mod that features Yoshi as a playable racer. Green Yoshi replaces Timber and Red Yoshi replaces TT. Red version has TT stats for more speed and is a smaller scale. It also has 4 brand new levels in a Yoshi universe theme.
*Car/hover/plane vehicles are supported for Yoshi. With an update I'd like to add levels to correspond with them. More levels to come to go with Hover and plane also. Soon.
*There is also a "Yoshi Only" version which will not have any new levels here: Coming very soon.

Levels Featured:

Yoshi Falls, Replaces Ancient Lake: Brand new Level using SSB Yoshi textures.

Yoshi Valley, Replaces Fossil Canyon Brand new level using Yoshi textures from MK64

Yoshi Canyon, Replaces Jungle Falls Brand new level various texture mix Yoshi SSB/DKR

Tall Tall Yoshi, Replaces Hot Top Volcano Uses Tall Tall Mountain Textures also uses the SM64 mushrooms as prop design.

Bonus levels:

Yoshi Donut Replaces Everfrost Peak: A retexture of the Big Donut level originally from SubDrag its a snowy donut.

Froggy Haze Replaces Boulder Canyon: My original Track

Unused Volcano Replaces Greenwood Village: Extra track

Yoshi's Haunt, Replaces Star City: A retexture of Big Boo's Haunt my original level. Its simply to make room in the rom…

Additional Credits :

SubDrag for creating the editor and original work.
Zoinkity for the original model rip of Big Donut
Carnivorous for updates to the editor
Mosky2000 for amazing music tips and creating the music for Yoshi Canyon!
Rareware and its individuals for making these amazing games.
================================================================

* Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes -Yoshi Sounds MK64 and a text to speech for level names
New Music : Yes -Midis From Yoshis Story, Yoshi's Island, and Super Mario 64
New Textures : Yes Yoshi textures from Mario Kart 64, Super Smash Bros
Vehicle(s) : Car/Hover/Plane
N64 Compatible : Yes
================================================================

* Construction *

Base : All new levels from scratch
Editors Used: GoldenEye Setup Editor, Blender
Known Bugs :

Important Notes : Report any bugs you can find thanks. Join the discord if you like: https://discord.gg/b8rDraf

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Navigation

Diddy Kong Racing Levels
DKR Main Page

- dkr-levels - http://n64vault.com/dkr-levels:yoshi-racing-story
Rainbow Road 1.1
Rainbow Road
Image Unavailable
Nice!

Author: SubDrag/Sixty Four


Date: October, 6 2015/Febuary, 12 2019


Category: DKR Levels


Level: Pirate Lagoon


Description:


Original Description and Original Author SubDrag

Rainbow Road ported from Mario Kart 64, from Zoinkity's rip. It's a bit glitchy, and does not work on console.

Updated 2-12-19 Sixty Four

================================================================

Title : Rainbow Road
Date Completed : 2-11-19
Filename : DKR-RainbowRoad64.xdelta
Replaces Level: Pirate Lagoon
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : I remade SubDrags classic Rainbow Road track with many newly discovered improvements and made it work on console.

Additional Credits :
SubDrag for creating the editor and original work on this track
Zoinkity for the original model rip
Carnivorous for updates to the editor
Mosky2000 for amazing music tips
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Rainbow Road MK64 music
New Textures : Yes Rainbow Road Textures
Vehicle(s) : Car/Hover No way to do plane on this level
N64 Compatible : Yes
================================================================

  • Construction *

Base : Based on SubDrags old track and Zoinkitys rip remade and repaired.
Known Bugs :

Important Notes : Repairing this was hell.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:rainbow-road-1-1
Gliese Boneyard
Based on the planet Gliese 504 b
Image Unavailable
Battle and race. Two tracks

Author: Sixty Four


Date: Febuary 8, 2019


Category: DKR Levels


Level: Jungle Falls, Icicle Pyramid


Description:


Title : Gliese Boneyard
Date Completed : 1-27-2019
Replaces Level: : Icycle Pyramid and Jungle Falls
Filename : DKR-Gliese-Boneyard-504b.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
Battle Track and small race track
Takes place on the planet Gliese 504 b.
The race is just something I made really quick out of the battle track.
There wasn't supposed to be a race this is mostly about the battle test track.

Additional Credits :
SubDrag for creating the editor
Carnivorous for updates to the editor
Mosky2000 for amazing music tips
Rareware and its individuals for making these amazing games.

  • Play Information *

Race Type: : Battle Track/Standard Race
Adventure Mode : Yes
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes (on the race) No (battle map)
New Sound : Level name sound
New Music : Yes midis from TMNT IV on snes
New Textures : No
Vehicle(s) : Car
Emulator Compatible : Yes
N64 Compatible : Yes Everdrive 3.0 tested (Should work on any)

  • Construction *

Editor(s) used : DKR Setup Editor, Blender.
Known Bugs :

Important Notes :

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

No files attached to this page.

Navigation

Diddy Kong Racing Main
Diddy Kong Racing Levels Visual List
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:gliese-boneyard
DKR-GoldenEye
Image Unavailable

Author: Sixty Four


Date: January 1, 2019


Category: DKR Levels


Level: Various


Description:


Title : DKR-GE
Date Completed : 1-1-2019
Filename : DKR-GoldenEye64.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : This is a 4 level track pack featuring GoldenEye textures, sounds, and even assets. I made this to be sort of a thank you to the GoldenEye hackers, mostly SubDrag for his work on GoldenEye which also brought the ability to mod DKR and others. Thanks for all of your hard work and giving us stuff to do. lol. I will update this mod with fixes and there could even be more tracks. Maybe one day we get the custom characters working fully.

The 4 levels include in detail:

Temple: Replaces Ancient Lake: Its just a port of the Temple level. Not the best race track but fun none the less.

Basement Archives: Replaces Fossil Canyon: A mix of some set pieces from the level Basement and the level Archives. Strung together as a race track. Including my own sections to connect it.

Surface: Replaces Jungle Falls: Made from scratch using surface textures. Used the wooden cabins from GE.

Runway: Replaces Hot Top Volcano: Made from scratch using runway textures. Used the Dam levels lookout objects as some details. This level was also a bit of an experiment.

Additional Credits :
SubDrag for creating the editor and listening to my ramblings of DKR.
Carnivorous for updates to the editor and hearing what can be added xD
Rareware and especially its individuals for making these amazing games and so much more.
Wreck for the GoldenEye logo model: http://n64vault.com/ge-model-templates:goldeneye-logo-2-prop
Mosky2000 for amazing music tips

  • Play Information *

Race Type: : Standard Race
Adventure Mode : Yes - but I need to fix some textures
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes
New Sound : No
New Music : Yes 6 midis from GoldenEye Surface, Archives, Statue Park, Intro, Runway, and Aztec
New Textures : Yes GoldenEye Textures
Vehicle(s) : Car/Hover/Plane you can drice tt as plane but plane ai wouldn't fit in some of my really long tracks. This was sort of an experiment mod.
Emulator Compatible : Yes
N64 Compatible : Yes Everdrive 3.0

  • Construction *

Editor(s) used : DKR Setup Editor, GE Setup Editor, Blender.
Known Bugs :

Important Notes : An editor that supports 7 games, there's no way to get bored.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

No files attached to this page.

Levels

Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:dkr-goldeneye
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