DKR Custom Tracks Visual List
Tiptup Choir
Tiptup Choir
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Author: Sixty Four


Date: July 16, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


Title : Tiptup Choir
Date Completed : 7-15-18
Buld Time : 2 days
Filename : TiptupChoir64.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Misc. Author Info :

Description : Tiptups Choir shell room from Banjo Kazooie's Bubblegloop Swamp.
Just a simple converted level more of an experiment.
Since I added animated Tiptup's I can't seem to add more objects to the track then I already have without breaking N64 compatibility.

Additional Credits : Banjo's Backpack used to export Tiptup Choir Room, Mosky2000 for creating the music.

  • Play Information *

Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Mosky2000 Created/Ripped the Tiptup Choir midi
New Textures : Yes Banjo Kazooie Textures
Vehicle(s) : Car
Emulator Compatible : Yes
N64 Compatible : Yes

  • Construction *

Base : Imported Model extracted from From Banjo Kazooie
Editor(s) used : Setup Editor, Blender, Banjo's Backpack (to export Tiptup room)
Known Bugs :

Important Notes : I have a main project that I am working on, but I wanted to release something on the side.
So hope you enjoy this one its pretty nostalgic at the least.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

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Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:tiptup-choir
Green Saturn
Green Saturn
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Author: Saturn


Date: June 13, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


Title : Green Saturn Street
Date Completed : 6/13/18
Filename :
Author : Saturn81
Email Address :

Misc. Author Info :

Description : Very simple level to learn how to create a level and learn the basic handling of different modeling
and editing tools, with two textures for wall and floor, some curves too tight, few balloons.

Additional Credits : Thanks Sixty Four for the help

  • Play Information *

Race Type: : Standard race
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Car,Hovercraft,Plane //you can drive a plane but the cpu has issues in the plane.
Emulator Compatible : Yes
N64 Compatible : No
================================================================

Download

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Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:green-saturn
Blue Streak Road
Blue Streak
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Author: Jay Doomed


Date: June 6, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


Title : Blue Streak Road
Date Completed : 6/9/18
Filename : Blue-Streak-Road.xdelta
Author : Jay Doomed
Email Address : //

Misc. Author Info : This is my first DKR level and sort of my test track!

Description : A track tunnel with lots of blue colors.

Additional Credits : Sixty Four really helped me out the whole time. Thanks very much and for this release template text.

  • Play Information *

Race Type: : Standard Race
Adventure Mode : No
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Car/Hover
Emulator Compatible : Yes project 64 2.3.2.202
N64 Compatible : No (update later I hope)

  • Construction *

Base : From scratch level
Editor(s) used : blender gzdoom and goldeneye setup editor
Known Bugs : NA

Important Notes : NA

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:blue-streak-road
Sunfire Sanctum
Sunfire Sanctum
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Author: Sixty Four


Date: April 27, 2018


Category: DKR Levels


Level: Ancient Lake


Description:


================================================================

Title : Sunfire Sanctum
Date Completed : 5-6-18
Filename : Sunfire.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Misc. Author Info : I used original Doom textures from Doom 64 and worked with GZDoom Builder to create the layout of the track model.
Before putting it into Blender. I made this so that I could test more fetures and more game mechanics.

Tested: Taj giving the balloon at the end of a race/ what makes it work on the N64.

Description : A Sanctum temple with Doom 64 hellish textures.

Additional Credits : Goldeneye Setup Editor. GzDoom Builder. Blender. And people/places who support DKR.

  • Play Information *

Race Type: : Standard Race
Adventure Mode : Yes (Taj Gives the Ballon in adventure mode)
Tracks Mode : Yes
Multiplayer : Yes (No battle mode of course lol)
New Sound : No
New Music : No
New Textures : Yes
Vehicle(s) : Car/Hovercraft
Emulator Compatible : Yes (Project 64 2.3.2.202 used for Testing)
N64 Compatible : Yes (Everdrive 64 V3 used for testing)

  • Construction *

Base : From Scratch made in GZDoom Builder and modified in Blender.
Editor(s) used : DKR Setup Editor
Known Bugs : I think on hardware some of the textures can show minor visual issue?
Possibly due to the Doom 64 textures being a lot more define than the standard DKR textures. Not sure yet.

Important Notes : The Intro before race is sort of long, but I'm still discovering that mechanic.

Installation : Apply an xdelta patch to the xdelta file and run the rom on your choice of hardware.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:sunfire-sanctum

Navigation

DKR Main Page
DKR N64 Compatibility List

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