GE Solo Levels Alphabetical Order Visual
A Level Too High v1.1
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Author: ZKA


Date: June 2, 2020


Category: GE Solo Levels


Description:


Name: A Level Too High
Author: ZKA
Date: June 2nd, 2020
Edited: August 9th, 2020 (by Wreck)

Next level following the Janus storyline. A direct sequel to Outpost, Bond has infiltrated the outpost facility and must now follow instructions by MI6. What seems to be a weapons manufacturing complex, but also a facility that holds chemical gas, is believed to be a hideout for Janus. Q believes that there is another level underneath the facility where Alec Trevelyan and Xenia Onatopp are located. To confront and stop Trevelyan, Bond must find out how to get to that underground level. Bond thought he got Trevelyan where he wants him, but it seems he is a level too high.


Special thanks to)

Ryan Dwyer, for helping with the gas animation action block I used for the guards.

Coockie1173, help with a camera issue and mission picture

Loofadawg, for testing on real hardware


Edit notes v1-1…

-deleted leftover broken safe item types
-edited clipping around bottling tank ramp base
-changed helpful guard model
-redid guard conversation block
-added death check if before given keycard
-replaced crate guards action block
-modified door bitflags
-reset some door sizes to 0100
-adjusted door pad sizing and positions
-set locked door to use one-way lock
-edited bitflags on keycard
-deleted extra gun and hat on a guard
-changed body armour vest model to full version
-optimized objective A fail checks
-redid checks for objective A completion method
-added fail message for door lock console destruction
-simplified guard gas block
-gas guards set invincible, fade out after one minute
-added action blocks to disable upper cameras when lower
-moved one guard in locked room away from consoles
-shifted AI path network pads away from swinging doors
-added a missing AI path network connection
-raised camera target pads
-updated dual Klobb path walkers and their action blocks
-changed guard ID 23's action block (was 0009 alarm)
-modified console user guard action block
-thickened and shifted blast door
-decreased size of metal crates slightly
-removed unused action blocks 040E and 0413
-deleted action block to send all guards on alarm
-made unlocked override screens green (no pulse)
-modified top floor guards to activate on Bond elevation test
-altered path 06 and action block for it
-changed how path 02 loops
-gave some guards chance for grenade throws
-redid window glass
-tweaked sizing and positioning of top room machinery
-shrunk down vehicles
-removed fall to ground flag from some in air objects
-updated keycard rename
-set new stage title in watch
-changed objective to disable security cameras
-included unused find entrance objective
-modified some text and briefings


Thanks for playing!

~ZKA
May 29th, 2020

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Abandoned Streets 1.1
Name
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Nice!

Author: Rey


Date: February 27, 2015


Category: Solo Levels


Level: Streets


Description:


Level: Abandoned Streets
Modified Level: Streets

Author: Rey

Date: February 27th, 2015
Edited: January 31st, 2018 (by Wreck)

Objectives

A: Rescue Rolland's father
B: Find vital documents
C: Eliminate unknown threat

There are 2 known glitches in the level. One if Rolland's Father dies, then the game crashes. I was not able to fix the problem but since if he dies you fail the mission anyway, I thought it would not be a big deal. [This has since been corrected.] Second, Spawn guards textures are funny due to all the textures and props in the level. [Memory increase and guard tweaks helped this a bit.] They also sometimes if at a certain distance act… well stupid is the word. Normally they don't see you from that type of distance. All the keys you find are for doors so remember that.

Edit notes…
Corrected bitflags used by keys (crashed console).
Updated text for when the father dies (crashed console).
Changed spawned in guard models and guns / hats (memory issue).
Fixed so killing woman only completes objective three.
Adjusted bitflags on various objects.
Gave keys and documents rename text.
Modified some of the briefing and other text.
Deleted repeated objective entries.
Alarm and gunshot no longer repeat multiple times.
All missions unlocked at start of new file.

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Agent Base
Name
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Nice!

Author: Rey


Date: September 2, 2012


Category: Solo Levels


Level: Control


Description:


This is a short little level. Don't expect to be a breeze. Its tough. Really its just the weapons maybe.
This level was hard to edit since it could not hold much presets.

Objectives

A: Disrupt Engine Systems
B: Collect video Plans
C: Destroy Contact Source
D: Leave

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Ancient Temple
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Nice!

Author: Rey


Date: August 3, 2012


Category: Solo Levels


Level: Aztec


Description:


Take on an army of guards in Aztec.

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