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GoldenEye 007 - Ken Lobb Classic
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Author: Wreck


Date: November 3rd, 2019


Category: GE For Fun


Description:


GoldenEye 007 - Ken Lobb Classic:

Author: Wreck
Version: 1.00
Date: November 3rd, 2019

You are hereby invited to participate in the prestigious Ken Lobb Classic. This challenge requires the player to complete the mission campaign using what is universely agreed upon as the worst weapon in the entire game; the Klobb. Unlike most Klobb only challenges that rely on using cheat options, such as All Guns and Infinite Ammo, this mod does not. Here the player begins each mission with the weapon, or can collect it almost immediately after taking control of Bond. Some levels see you off with a low amount of ammo, and will expect you to go about collecting more from fallen enemies or crates. Most other levels will start you out with a larger count, should you not be able to replenish your supply as you progress. While the idea is to simply finish the mission, eliminating as many of the guards along the way as you can is applauded. Just like any challenge, there are some rules in place to follow. Be sure to read them over before jumping straight into it. Can you conquer GoldenEye with just the Klobb? It's time you found out!

Rules/Guidelines/etc…

All kills must be caused either directly or indirectly by the Klobb. What this means is that you can use something like a fuel barrel or crate to eliminate guards, but the explosion needs to be set off by a Klobb. However, should an enemy use an explosive device, such as a hand grenade, grenade launcher or rocket launcher, and this results in deaths, these are ruled as suicides. And if you can manage to shoot a hand grenade being pulled by an enemy, than not only does it count, but you should also feel a sense of pride - or luck - in this accomplishment. Shooting dropped grenades is fine, as well.

Any object you are tasked to destroy must be done so with the Klobb (unless noted). Alarms, surveillance cameras, radio equipment, etc. This also includes things like drone guns, padlocks, boxes, consoles, desks, and so on. When faced with an objective that requires you to use something other than the Klobb, such as a remote mine, it is perfectly acceptable to do so. There are certain objects that can only be destroyed with an explosive, so the use of mines or grenades is fine. The bottling tanks in Facility are optional. It would take a minimum of 70 bullets to destroy them all, and the mines were assigned for this very objective. Some other missions also have objects you can use gunfire to destroy (like ammo crates), but have been given mines to use, or can locate within the level. This is up to you. One final exception are the securing hatch bolts in Train. These would require an absolutely absurd number of Klobb rounds to destroy, and the inaccuracy makes it even worse. In this case, the Watch Laser is allowed (and suggested). Just don't use it for anything else. A list of exceptions is provided further down below.

The tank is banned. The thing, itself, is a weapon. It can crush enemies beneath it and run over vehicles or other obstacles. You may not use it in either Runway or Streets for any reason. Sorry, but you'll just have to hoof it.

If you run out of ammunition, you must either restart, or attempt to see it through, should you not actually require any bullets to finish it. No use of the slapper is allowed. Some crates do hold ammo, but make sure you know what's inside, because it will cost you a few rounds just to break it open. No use of other weapons to destroy crates / cardboard boxes is accepted, but should an explosive device being used for objective based purposes happen to blow a nearby one up, than enjoy the extra ammo that pops out.

Should you manage to collect a second Klobb during a mission, it is permitted to use them as a pair. You are still using the correct weapon, after all. This is also a rare enough occurance that it won't be abused. But if you prefer to use just the one, than an extra pat on the back goes to you.

Even the characters in the cast roll have joined in the Ken Lobb Classic, too. Any time you see someone brandishing a firearm, you can rest assured that it is a Klobb. Those who don't, would either rather use their fists, or are laughing their butts off just thinking about it.

Multiplayer mode also has a Klobb only weapon set, which replaces the Throwing Knives. Now you can compete head-to-head in the Ken Lobb Classic against another human opponent. Who will reign supreme as the Lord of the Klobb?

Those of you who are able to complete the game on 00 Agent mode, including the two bonus missions, will be rewarded with a new cheat option. Your mastery of the Klobb shows that you are indeed worthy of something special.

A Special Note on Train…
After quite a bit of testing, I found that 00 Agent becomes much more difficult to complete using just the Klobb, due to how Rare setup the action blocks regarding the ending sequence. Normally, you must kill Xenia in order to gain additional time to allow Natalya to crack Boris' password. If you do not manage to eliminate her before the shutter drops, than there simply is not enough time for Natalya to complete all the hacking objectives. I reloaded a savestate over and over trying it. Attempting to shoot her with the Klobb after hitting Ourumov becomes a painful chore, and more often than not, you only injure her. Even if you do land a shot or two, the low damage it causes may not force her death. This results in a failed run. As this was already slightly unfair to begin with, I decided to alter the blocks to check if she takes any damage at all. Should she be hurt in any way, it sets a flag. This flag is checked for when the shutter drops. If it is set, you get the extra time. So it is in keeping with what Rare designed, but only requires Xenia be injured, rather than killed outright. You might still have trouble, but trust me, it is far less annoying than the original action blocks were. If you really want an added challenge, than see if you can actually take her down in time. Best of luck.

A Special Note on Egypt…
Baron Samedi becomes quite the opponent when you can no longer use the Golden Gun to easily defeat him. In fact, since his third incarnation has three times as much armour as his second form, it will require a lot of gunfire to take him down. This is made even more difficult by the guards who continue to spawn into the level. To help out a little, you are permitted to use the weapon locked away in the floor tile puzzle room. However, utilizing a glitch that can cause the dual Laser wielding voodoo shaman (in his third appearance only) to freeze in position until you shoot at him enough times to deplete his armour is NOT acceptable. There should also be no pride in such a victory. You've made it this far, after all. Finish it like a man!

Tips…
The strategies you may have used previously might not work this time around. The accuracy of the Klobb makes it difficult to hit things from a distance. Whenever possible, try getting closer to your target. This will help to reduce how much ammo you're using. Aim for the head when up close and personal with an enemy, but watch out for their return fire. Certain guards wear armour, and won't react to being shot until that protection has been depleted. Be very cautious of these guys, as they can quickly become a problem. You can use certain character AI limitations or action block designs to your advantage. In some situations throughout the game, these are almost necessary for survival. Drone guns can be very tricky to destroy, and may be where you use up a good chunk of ammo. Try to find the best spot to shoot at it from. The larger you can make it appear on screen (distance and angle), the more likely your shots will land on it. This weapon is quite noisy, so any stealth approach isn't going to do too well. You'll draw out guards or their clones when they hear your fire, which means you'll either need to lure them further away from others before firing, or be prepared for some serious shoot outs.

Exceptions…

Facility:
The bottling tanks can be destroyed using remote mines.

Runway:
You'll need to use either timed mines or hand grenades to destroy the heavy gun emplacements and missile battery.

Silo:
Plastique must be thrown into each of the fuel rooms.

Surface ii:
A remote mine needs to be placed onto the helicopter.

Depot:
The illegal arms cache can be destroyed using mines.

Train:
It is strongly suggested you use the Watch Laser for the floor panel.

Jungle:
Your mines can be used for the ammo dump.

Control:
The armoured mainframes will require either mines or hand grenades to blow up.

Caverns:
Control consoles can be destroyed with your mines.

Egypt:
The weapon you're tasked to recover may be used once collected.

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SpookyDark
Name
Image Unavailable
Nice!

Author: Flargy


Date: October 31,2019


Description:


A sequel to SpookyEye in PD!

Replaces all the models with Skeletons, makes the music doots, and replaces the CMP with a trumpet.

Credits:

Valve: Skeleton model from the Half-Life series. Originally ported to GE by CrashOveride, PD port by me.

Graslu00 - Trumpet model, and banner icon.

Please report any bugs you find.

DISCLAIMER: You are not allowed to create reproductions of this mod nor sell it.

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Haunter in DKR
Image Unavailable

Author: Sixty Four


Date: October 31, 2019


Category: DKR Characters


Replaced Character: TT


Description:


================================================================

Title : Haunter
Date Completed : 10-29-19
Filename : DKR-Haunter64.xdelta
Replaces Character: TT
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :

Race as Haunter the ghost Pokemon.

I was just having fun and wanted to add this character for the heck of it
and to play as Haunter with my son lol.

Additional Credits :

SubDrag for creating the editor
Carnivorous for updates to the editor
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard with new character
Adventure Mode : Standard
Tracks Mode : Standard
Silver Coin Challenge : Standard
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Plane, Hover, Car
N64 Compatible : Yes
================================================================

  • Construction *

Editors Used: GoldenEye Setup Editor, Blender

Known Bugs : N/A

Important Notes : Report any bugs you can find thanks.

Installation : Apply a patch to the xdelta file using the original rom (in this case v1.0 unbyteswapped DKR rom) save and run the rom on your choice of software or N64 console.

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Military Ship
Image Unavailable

Author: slimwe


Date: October 8, 2019


Category: GE Solo Levels


Level: Frigate


Description:


Level: Military Ship
Author: slimwe
Replace: Frigate
Description: My fourth Goldeneye level.
Mission Objectives
a. Disrupt all surveillance equipment
b. Download backup data
c. Destroy main control consoles
d. Obtain design schematics
e. Escape in helicopter

Footsteps/Expansion patch

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- ge-levels - http://n64vault.com/ge-levels:missle-silo
Storage Wearhouse
Image Unavailable

Author: Zka


Date: October 8, 2019


Category: GE Solo Levels


Description:


Level name: Storage Wearhouse
Author: Zka
Description:
New GoldenEye level called Storage Wearhouse.


Primary objectives:

a) Confront Mishkin
b) Eliminate Mishkin
c) Obtain Mishkin's ID
d) Exit building via main entrance

Pretty simple mission. I've decided to make a storyline based off the original GoldenEye
story. Bond has infiltrated a shipping storage wearhouse located in St. Petersburg, Russia.
To MI6's surprise, the wearhouse is owned by non other than Ex-Defense minister Dimitri
Mishkin. Looks like Mishkin has double crossed the Millitary Intelligence HQ, aswell as
the Russian government. It is 007's task to find out what hes on about!


Special thanks to:

Carnivorous, for the footsteps patch.

Pheonarx, for testing.


Thanks for playing!
~ ZKA

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Rexy Dino Racer
Image Unavailable

Author: Sixty Four


Date: September 22, 2019


Category: DKR-Chararcters


Character: TT


Description:


================================================================

Title : Rexy Racer
Date Completed : 9-22-19
Filename : DKR-Rexy64.xdelta
Replaces Character: TT
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :

Race as the t-rex dinosaur that can only be seen in the intro of DKR.
I named her Rexy. I also replaced the normal dino that is in the levels stomping around to rexy.

Additional Credits :

SubDrag for creating the editor
Carnivorous for updates to the editor
AaronCh58 for motivation, the idea, and for creating the racer image icon
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard with new character
Adventure Mode : Standard
Tracks Mode : Standard
Silver Coin Challenge : Standard
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Plane, Hover, Car
N64 Compatible : Yes
================================================================

  • Construction *

Editors Used: GoldenEye Setup Editor, Blender

Known Bugs : Can't be stomped by new dino (I'm trying to figure this out)

Important Notes : Report any bugs you can find thanks.

Installation : Apply a patch to the xdelta file using the original rom (in this case v1.0 unbyteswapped DKR rom) save and run the rom on your choice of software or N64 console.

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- dkr-characters - http://n64vault.com/dkr-characters:rexy
Snowy
Image Unavailable

Author: ZKA


Date: September 20, 2019


Category: GE-Levels


Level:


Description:


Level name: Snowy
Author: ZKA
Description: Here's a brand new custom level, made by me! You're on a difficult mission,
infiltrating a complex base in a Snowy location in Russia. Believe it or not, this is also one
of K7's estableshments. This time though, Dr. Doak has been captured! Your mission is to
rendez-vouz with dr. Doak. You need him to disable K7's network, so make sure he doesn't
die! For the other objectives, they're pretty usual and known. Difficulty, I would say a 7/10.
Good luck!

Objectives:

a) Access main control room
b) Rendez-vouz with Dr. Doak
c) Disrupt surveillance equipment
d) Disable K7's network
e) Collect weapons schematics (00 Agent only)

Thanks to:

Pheonarx, testing and some help

Carnivorous, expansions/footsteps patch

~ ZKA

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- ge-levels - http://n64vault.com/ge-levels:snowy
Wizard's Quad Pack
Image Unavailable

Author: Smash 64 Wizard


Date: September 18, 2019


Category: SSB-Levels


Level: Various


Description:


================================================================

Title: Wizard's Quad Pack 1
Date Completed: 9-12-19
Filename: Wizard's Quad Pack 1.xdelta
Replaces Levels: All except Dream Land and Saffron City
Author: Smash 64 Wizard

================================================================

* Installation *

Apply an xdelta patch to the xdelta file.
(Make sure you patch it using the "patch any game" option and not the "patch Super Smash Bros. 64" option.)

* Description *

I am happy to present my first advanced hack of Smash 64. I intend to one day make a hack where I patch every
stage, but that's for a time when I have more stages and figure out how to stop the other stage slots from
crashing once modified.

Although most hacks that patch some, but not all stages only patch 3 because Peach's Castle and Congo Jungle
are the easiest to remove the hardcoding from, I figured I could take it a step further by patching over
Battlefield as well. Battlefield doesn't actually contain any game-crashing hardcode, but few people use it
aside from advanced modders because you can't access it from the menu. However, simply re-routing one of the
existing slots to Battlefield adds another fully customizable stage to the roster.

I also decided to re-route other slots while I was at it. So, in addition to the four custom stages I've
created so far, you can also play Metal Cavern, Final Destination, and the cloudless version of Yoshi's
Island. I left in Dream Land because I know how important that one is to Smash 64 culture. I also left in
Saffron City because I had nothing left to replace it with, but I did change the background to some cute
Poke Girls rather than a boring city.

On top of that, you can also use the fancy "minute to minute" time system for vs. matches, and turn on
time and stock at the same time.

Sadly, 1P mode crashes as soon as you reach Dream Land for an unknown reason, so I just killed 1P mode
althogether by putting no 1P spawn point in the first stage. There are also no tornados on any of the
stages except the ReDead stage because they don't work outside of Hyrule Castle's slot yet. The Wa has
Peach's Castle's bumper now however.

Enjoy!

- Wizard

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- ssb-levels - http://n64vault.com/ssb-levels:wizard-quad-pack
Missile Silo
Image Unavailable

Author: slimwe


Date: September 18, 2019


Category: GE-Levels


Level: Silo


Description:


Level: Missile Silo
Author: slimwe
Replace: Silo
Description: My third Goldeneye level.
Mission Objectives
a. Destroy all security cameras
b. Rescue hostages
c. Steal building plans
d. Destroy main control console
e. Escape through the elevator

Hope you enjoy playing the game

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GoldenEye 007 Master Agent
Image Unavailable

Author: Pale Horse


Date: September 11, 2019


Category: GE Misc


Level: All


Description:


GoldenEye 007 Master Agent v1.0

This is my first mod, I hope you like. The inspiration for this mod is Zelda Ocarina of Time Master Quest, which was so hard that I got stuck in the Forest Temple and I have yet to beat OoTMQ to this day.
I wanted to make a Master Quest style GoldenEye, because like Zelda OoT, the game was hard for me as a kid, but as an adult, I am able to beat these wonderful games way too easily, and I think I needed a new
harder, more challenging experience for my adult brain while at the same time keeping the great gameplay and nostalgia that make GoldenEye 007 and OoT such wonderful games even to this day, graphics be damned.

Requirements for this ROM Patch to work:

GoldenEye Setup Editor 4.1, which made this patch possible.

GoldenEye 007 [U] [!] .z64 rom, which is the NTSC (USA) version, you can find online somewhere I'm sure, good luck!

This patch works on the 1964 emulator that's modified to play Goldeneye and Perfect Dark. I think you can find on Github?

Mupen likely works too. Haven't tested Project64, but maybe you can? :D

Instructions:

1. Open GoldenEye Setup Editor 4.1

2. Go to Tools > XDelta Patching > Apply GoldenEye XDelta Patch

3. Choose the GoldenEye 007 [U] [!] .z64 rom (NTSC USA rom) and click open, then find the .xdelta patch included in the zip file(which you should have copyed to it's own folder along with everything included in the zip file) and click open.

4. It will have you save a modified .z64 rom, DO NOT CHANGE THE NAME HERE or it will mess up the file extension, just save it in a folder you can easily access, and if you want the change the name in the folder without changing the .z64 file extension, it will be safe to do so.

5. Open up the GoldenEye/Perfect Dark optimized version of 1964(n64 emulator) and make sure in the Plugins > Change Plugins … And make sure "Use RSP Plugin" is checked.

Optional: If you're using Jabo's Direct3D8 1.6.1 plugin, in the Video Settings … Make sure you have Super2xSal textures unchecked and hit Apply and OK because Super2xSal textures seem to make the graphics look like poo. You don't want the graphics to look like poo, do you?
Windowed Resolution should be 1024x768 and Full Screen Resolution should be 1366x768 for best gameplay experience.

6. If you see the rom on the list of your rom folder, which you should make a folder that's just for roms, double click the rom file name and it will play, or go into File > Open ROM and you can choose to open the file like that.

Hit Alt+Enter to go into and to exit full screen mode when you start the rom as soon as you see the title screen.

Legal disclaimer: If you want to share this rom hack with people, only share the zip, and not the modified rom. GoldenEye 007 is copyrighted material, and I do not own it. Do not sell this rom hack or the rom itself, or you will likely be sued by people richer than you, which would really suck, so don't do that!

I made no money off this hack, it was all for fun, and it will stay that way. The best things in life are FREE! Good luck with your Master Agent experience, and if you think the ROM hack is too hard… Well… I have some advice for you. Git gud! Easy games are for kids. This game hack is for Master 00 Agents. ;)

Anyways, I hope you enjoy, and feel free to continue to modify this rom hack as you see fit if you don't think Master Agent is hard enough. Or if you want to challenge me with your own version of Master Agent.
I hope I inspire you to be creative!

-Pale Horse

Questions and bug/error reports? Email me: moc.liamnotorp|tnegaretsam700eyenedlog#moc.liamnotorp|tnegaretsam700eyenedlog

Debugging info:

Original Bugs:

  • Aztec: Texture issue caused after credits making smoke look square and unnatural. (Low priority, Original only?)

Beta Bugs:

  • Facility: Scientist gets stuck in desk in final lab room near door decoder door. (Low priority)
  • Statue: Siberian Guard holds his D5K/MP5 in a funny way in level end cutscene. (Low priority)

Resolved Bugs(Original):

  • Surface 1 & Surface 2: Texture issue near welded access hatch. (Low priority)

[Only happens if you change music tracks! ROM mod damage is permanent, and must be remodded from original if glitch occurs.]

  • Frigate: Unable to complete mission on higher difficulty due to invisible and inaccessible bridge bomb that cannot be defused, will still explode if computers shot. Storage room body armor is invisible but can still be collected. (High priority)

[Floated C4 and moved up with tool.]
[Alternative Fix: Used "Frigate Corbin Fix" on August 10, 2019 at 8:30 AM to fix the bomb issue. Move computer forward til C4 can be seen, then make bomb object float in air with object editor, rotate and reposition C4 to face away from window, move C4 out of the way and put computer back where it was, then place C4 under computer at base, you will have to look down or back up til C4 is in your sight but close enough to use bomb defuser to defuse the C4. Armor issue fixed by moving metal box.]

  • Statue: Unable to edit due to strange path/preset error. (High priority)

[Fixed by deleting Path 00 with no issues.]

  • Egypt: Unable to edit due to Golden Gun and Golden Bullet box turning invisible, both can still be picked up by player. (Medium priority)

[Floated Golden Gun and Golden Bullet Box and moved up with tool.]

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Levels

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