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SSB Sonic 2
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Author: ownsoldier


Date: November 10, 2020


Category: SSB Levels


Description:



SONIC 2 Mod for Super Smash Brothers 64
Version 1: 11/10/2020
by: Ownsoldier


Preface:


Ever since I first played smash brothers back in '99 (I was a teenager), I always imagined how amazing it would be to have the opportunity to incorporate SEGA characters and levels into a fighting game with Nintendo characters. Granted, today Sonic has appeared in a few smash releases but thinking about what that would have been like back in the late 90's just after the "console wars" would have blown my mind.

Thanks to the efforts of the amazing N64 hackers who developed the "goldeneye setup editor", I have been able to put my very limited hacking skills to work to cook up this mod that recreates SONIC 2 levels and music in SSB64. I have reworked every possible level that I could without causing the game to crash or glitch on emulator AND ON CONSOLE (Everdrive 64 version 3.0). That means that all model poly-counts, textures, and music are kept within their respective boundaries to keep the framerate and processing speed consistent with the original game, some stages have even slightly improved performance. ALL the custom music has been reworked BY HAND down to every instrument and every note.

In a perfect world, I would have even redesigned the character models to look like Sonic/SEGA characters (perhaps based on low-poly models from contemporary games such as Sonic R) and maybe been able to incorporate sound effects from the Sonic franchise but I will leave that to more talented folks. For now, I'm very happy with how the mod turned out and I hope the few of you who enjoyed Sonic games back in the 90's can enjoy this mod as much as I have!

List of Changes (version 1):


-New title splash screen
-New menu background and music from Sonic 2 competition results
-Player select music from Sonic 2 options screen
-Data music from Hidden Palace Zone

*All stage select images and text reworked to fit each level*
-Peach's Castle is now Emerald Hill Zone
-Congo Jungle is now Mystic Cave Zone (includes barrel hazard)
-Hyrule Castle is now Aquatic Ruin Zone
-Planet Zebes is now Chemical Plant Zone (includes rising lava hazard)
-Mushroom Kingdom is now Green Hills Zone (from the Sega Game Gear game Sonic 2)
-Yoshi's Island is now Wing Fortress Zone (includes walkable clouds)
-Kirby's Dreamland is now Hill Top Zone (includes wind blowing hazard)
-Sector Z is now Metropolis Zone (includes arwing hazard)
-Saffron City is now Casino Night Zone
-Starman item has Sonic 2's invincibility music
-Hammer item has Sonic 2's Super Sonic music
-New results screen background and music

*Single player levels changes*
-Tutorial stages have custom background and music from Sky Chase Zone
-Break targets and board platforms have special stage background and music
-New music for all completion and fail results screens
-Metal Mario Stage is now Oil Ocean Zone
-Fighting Polygon Stage is now Death Egg Zone
-Master Hand Stage has Final Zone background and music
-Ending credits have the Sonic 2 ending cinematic music

Future Projects:


Check out my tutorial series on how to create Super Smash Brothers 64 levels using simple free tools like Google Sketchup and Blender: https://www.youtube.com/watch?v=bvWF68SosrU&list=PLsNNCuBbEB9Bfz-ml1LdXYHYXPs6boPhI&index=1&ab_channel=ownsoldier86

Since I have become more familiar with how to model/texture/music, I think I want to take a stab at recreating levels from Sonic 3 and Sonic and Knuckles. All the 90's Sonic games hold a special place in my heart and also arguably contain some of the best video game music ever written.

Contact:


Feel free to contact me if you're interested in collaborating on any other SSB64 level projects or if you have the ability to help with changing the character models. I can also help answer questions regarding the music aspect of SSB64.

youtube profile: ownsoldier86
wikidot profile (on N64 Vault): ownsoldier
ROMHacking.net profile: ownsoldier
modDB.com profile: ownsoldier
e-mail: moc.nsm|gerg_yug_llat#moc.nsm|gerg_yug_llat

Installation:


Requirements
1. A fresh SSB64 rom. I used one with the filename "Super Smash Bros. (USA).z64". Where you find the rom is up to you!
2. The "ssbmod_sonic2.xdelta" patch located in this .zip file
3. Latest version of the Goldeneye Setup Editor, download from <https://github.com/carnivoroussociety/GoldEditor>

Steps
1. Open the goldeneye setup editor, my version executable is PerfectGold.exe
2. Go to the menu: Tools>Switch Editor Game>Super Smash Bros. (might not need to do this, I would just in case)
3. Go to the menu: Tools>XDelta Patching>Apply Super Smash Bros. .xdelta Patch
4. When the dialog opens up, first select your fresh SSB64 rom and click Open
5. Select the "ssbmod_sonic2.xdelta" and Open
6. Rename the output rom to "SSBMod_SONIC2.z64" (or whatever your want)

DONE! Now the patch should have applied to your new rom and you can start smashing in Sonic levels! :-)

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- ssb-levels - http://n64vault.com/ssb-levels:ssb-sonic-2
WW2 Factory
Name
Image Unavailable

Author: Flargee


Date: November 24, 2020


Category: GE Solo Levels


Description:


WW2 Factory.

NOTE: If running on Carnivorous' build of 1964 (https://www.archive.org/details/1964GEPD), this map is very difficult, so it's highly recommended you use a mouse if playing on 1964
If running on Project 64, please disable "Advanced Block Linking" in the settings, or the map will not work.

The final of the WW2 trio, this map took the longest to create and had is the most detailed map I've ever modeled before. Features a working elevator,
sniper with dynamic scope (this requires GlideN64 to be your graphics plugin if playing on 1964, otherwise it'll display a black texture),
and a new enemy behavior.
This will probably be my last map for awhile since I want to work on game dev instead.

This mod also uses the footsteps patch and and custom guard action blocks supplied by Carnivorous, it can be found here (https://carnivoroussociety.github.io/)

Credits:

- Wreck - Huge credit for helping me with adding the elevator to the map. Without him, there'd be no lift.
- GoldenEye Source team and Half-Life 2 classic team - used textures from those mods.
- Carnivorous- Used his Guard melee action blocks and footsteps patch.
- ZoinKity - used his 7 MB patch

Version 2.0:

- Fixed broken guard hitboxes.
- Removed unfitting railing shadow.
- Made last room smaller, added more details.
- Various QoL fixes to map geo.
- Fixed folders icon.
- Added streamed music.
- Added footsteps sounds.
- All weapons balanced.
- Portaling issues fixed.
- Replaced unfitting doors.
- Removed ugly room.
- Added camera objective.
- Nerfed guards.
- Fixed clipping bugs.
- Fixed level not being locked to menu.
- Fixed text errors.
- Lights can now be shot out.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-levels - http://n64vault.com/ge-levels:ww2-factory
Manufactory 2
Image Unavailable

Author: Zka


Date: November 15th, 2020


Category: GE Solo Levels


Expansion Pak: Yes


I've been looking into some of my first custom geometry missions, and decided that it would be cool to remaster them. I'm talking about the levels Manufactory, Extinction, Prison and Arctic. All of these will be remastered and released individually, and eventually be put in a ROM compilation.


00 Agent: James Bond
Mission 6: Kaliningrad, Russia
Part i: Z.I Manufactory

Primary Objectives:

a. Gain entry to main area
b. Collect audio tape
c. Destroy security cameras
d. Download data in security area
e. Destroy gas tanks
f. Minimize scientist casualties


Special thanks to:

Carnivorous, for the footsteps patch and testing the level

Zoinkity, for the expansion patch

Wreck, for testing the level on console, the DataDyne Sofa Prop, the Plant (Spike) Prop

00action/Electronic Arts, for the TWINE Door prop

Johnny Thunder, for the DY357 PD Gun/Prop

CrashOveride/Valve, for the Counter Strike CV-47 Gun/Prop & the Counter Strike Glock Gun/Prop

CrashOveride/Rare, for the CMP150 Gun/Prop

Coockie1173, for testing the level


Thanks for playing and be on the lookout for the other remasters!

~ZKA

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- ge-levels - http://n64vault.com/ge-levels:manufactory-2
Google Updates Interfering with login

Author: Sixty Four


Date: November 12, 2020


Category: Site Updates News


Description:


Google Chrome has updated its site to use samesite cookies. This indirectly interferes with how this site is set up. So without changing settings in chrome you can't log-in using google chrome, or any of its branches such as edge. At the moment Firefox is highly recommended. Regardless of there attempt to clean this 'little change' up I still suggest switching to Firefox. I will end up fixing this internally on the site soon though.

This is a way to fix this on chrome. Just enter this into your google browser (same with edge)

chrome://flags/#same-site-by-default-cookies

A page will come up and you can disable that same feature. Now you can log back in with google.

Samesite off
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- site-updates - http://n64vault.com/site-updates:google-updates
Siberia: Stealth
Image Unavailable

Author: The Destroyer


Date: November 3, 2020


Category: GE Solo Levels


Level: Surface 2


Description:


This is my second level. It's a stealth level. When you are caught, music starts playing indicating that you have a few seconds to hide behind cover and avoid detection. If you truly do get caught, I'm afraid it's mission failed

Can you beat the level without knocking out any guards?

The Pirate helicopter was tracked to Severnaya, where a Keyhole-1 ELINT satellite recorded a brief firefight.
After the Pirate left, the same satellite observed a troop helicopter being made ready at a Spetznaz camp, 200 miles due south.
The only way that we can get you there quickly is to drop you from a spy plane, and the Soviet Special Forces will be there before you.

You should remember this place, 007. We need any evidence of Janus' presence there, and fast. Steal the red dossier and the staff list, no doubt they are both well guarded. Also plant 2 bugs on the mainframes inside the tech cabin and up near the dish.

Right, We have a spy inside who holds an important key. He tells us that he has hidden 2 bugs in the area. There is also a remote mine which can be used to destroy a mainframe outside the tech cabin and distract the guards inside. This is a covert op, so do not kill anyone. Satisfied? No? Well, tough;

Remember the saying, James? 'Never go back'?

Bugs:
Objectives don't change in the watch for some reason.
You can use the remote mine to kill enemies, but I really don't care and it can make a section too hard for you easier.

I might update it in the future when I learn about custom sounds, but I think it's fine for now.

Thanks to the N64 vault discord for help, and TiJayfly, Nico-00, and Retro King for testing

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- ge-levels - http://n64vault.com/ge-levels:siberia:stealth
Night Shift
Image Unavailable

Author: Zka


Date: November 2nd, 2020


Category: GE Solo Levels


Expansion Pak: Yes


Happy Halloween! I thought, since there were no Halloween or scary mods released or in the making, I'll make one myself. This is a FNAF inspired mod that takes place in ZKA's Party Diner. Your name is Mike Johnsson. You're seeking for a new job and saw that this new diner is looking for new employees. Finish the nightshift tasks, then log off. Simple, right?

Tasks:

a) Check storage in storage room
b) Check manniquins
c) Clean toilets
d) Download data in kitchen
e) Order restaurant necesseties
f) Log off nightshift

Special thanks to:

Coockie1173, for playtesting, some help with sound effects and advice

Graslu00, for showing a preview on his stream

Carnivorous, for the footsteps patch

Zoinkity, for the expansion patch


It's not the best mod, as it was made in just 3 days. But hey, atleast there's something for Halloween ;)

Thanks for playing!

~ZKA

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- ge-levels - http://n64vault.com/ge-levels:night-shift
The Spy Who Loved Me 64
Image Unavailable

Author: Various


Date: November 1st, 2020


Category: GE Campaigns


Expansion Pak: Yes


After a year and a half of production, the demo for "The Spy Who Loved Me 64" is complete. Enjoy the first 3 levels of the game, and then take a glimpse of the multiplayer roster in level 4. Level 1 will take the player to the opening scene of the movie in the Alps. Level 2 will take place in a search for answers in Egypt, and Level 3 will pit the player up against a major assassin. The project was made with a console first mentality, and has been thoroughly tested to run on N64 hardware. An Expansion Pak is required, however. The game can also be played through emulation via 1964. While it can be played on Project 64, the best performance will be on 1964. The project was a group effort by all of these contributors: VikingKingJobe, 00action, Cookie1173, TiJayFLY, Johnny Thunder, 'Zka, Corfix, Garabuyo, Some Random Guy, Mark Kane, MartinBFFan, beAfraid, gc_artuso87, Trickle, mitchysteve, Casey Mongillo, streams, Dr. Daniel316, and renegade-supreme. Special thanks goes out to: N64 Vault, Wreck, Subdrag, Max F/Baron, Goldfinger 64 Team, GoldenEye Team and, of course, the late Sir Roger Moore.

We do not own any rights to 007, James Bond, The Spy Who Loved Me, the characters in that movie, or the likeness of all actors portrayed there in. This is a fan made project, that does not wish to make any money off of it. This mod is free, and always should be. If you paid for this, you were ripped off.

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- ge-campaigns - http://n64vault.com/ge-campaigns:the-spy-who-loved-me-64
Chicago Restaurant

Author: The Destoryer


Date: October 26, 2020


Category: PD Levels


Level: Chicago


Description:


This is my first custom GE/PD level. It's very much an enemy spam type, but I've made a semi dynamic music system. There are 2 patches, one has less enemies than the other. They are both completely possibly damageless on 00 without cover and/or grenade scumming. I've made pistol whip and melee deal more damage to and from the player, which hopefully makes getting close instead of hiding behind cover a little more viable than before. It's also a bit laggy probably due to the blue dividers.

Thanks to the N64 Vault discord server for helping a lot and TiJayFly for testing

Description:
This is bad. Shigeru Miyamoto has taken over dataDyne and the G5 corp. His base of operations is in a restaurant in Chicago. Expect intense resistance from his goons. We should have investigated earlier, but he is too powerful to die now. You need to destroy the source of his power: his computer.

Objective one - Destroy his computer: You must destroy the source of his power before he becomes too powerful.

Objective two - Escape the restaurant: After destroying the root of his power, escape from the restaurant.

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- pd-levels - http://n64vault.com/pd-levels:chicago-restaurant
Enemy Base
Image Unavailable

Author: Agent43


Date: October 23rd, 2020


Category: GE Solo Levels


Level: Caverns


Expansion Pak: No


This is my second level using the setup editor.

Mission Objectives:
Destroy all drone guns
Collect audio tape
Obtain blueprints
Eliminate the commander
Escape through the elevator

Thanks to Wreck for testing and minor editing.

And thank you for playing!

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- ge-levels - http://n64vault.com/ge-levels:enemy-base
Hardhat
Image Unavailable

Author: Nico00


Date: October 16th, 2020


Category: GE Solo Levels


Level: Runway


Expansion Pak: No


Short Info

That will be my fourth and final Level that will not have a Story. My Next Level Series will Include a Story and much more from my side.

Huge Shoutout to the N64 Vault Discord. Little Personal Info, August - September was pretty rough for me alot personal things Happened. Then I saw a window where I could get into Modding Goldeneye again. And boy did it help me alot getting through tough times. Thats why I wanted to shoutout to the whole N64 Vault Discord they were also helping me alot. Love Modding the Game I love the People who also Deal with the Editor & Goldeneye in general. So I love you all guys <3

Objectives:

Destroy Sat-Com consoles
Download data from main server
Collect briefcase

Special thanks to:

Wreck: Testing (Emu & Console), Helping Hand with Editor Stuff,
PD Crate Model Template, Some Editing & Mission Photos

Zka: Testing

Thanks for playing!

Nico00

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- ge-levels - http://n64vault.com/ge-levels:hardhat
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