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Snow Ruins
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Author: Rey


Date: February 20th, 2026


Category: GE Solo Levels


Expansion Pak: Yes


MI6 has received reports regarding missing tech, as well as some personnel. It appears a government group known as the "Excision" is secretly plotting against the main branch. Bond must enter their base and gather information, while avoiding and assassinating the higher-ups.

Objective A: Avoid Excision Detection
Objective B: Place Bug on Prototype
Objective C: Download Experiment Files
Objective D: Photograph Staff Files

Objective A is where I imagine most of the stress will appear. You can not be seen by the black tux guards. If they see you or notice a guard being hit, you will fail. If you make too much noise, the tuxedo guard will leave their location and slowly walk to where they last heard you.

A silencer is not included as part of the challenge.

Should you encounter any issues with the level, please visit the N64 Vault Discord and provide the details.

Credits
Nico00: Testing
HackBond: Help, testing and fixes
Carnivorous: Footsteps patch and features
Zoinkity: Expansion Pak support

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- ge-levels - http://n64vault.wikidot.com/ge-levels:snow-ruins
GE Enhanced Soundfont
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Author: JillyJane (.sf2) & Mikan Ghoul Kiwi (.dls conversion)


Date: January 14th, 2026


Category: GE Music


Disclaimer: All of the instruments and samples belong to their respective synth companies (Roland, Emu, Yamaha, etc). It's recommended to only use the sounds for personal use and fan projects, best to use theses for non commercial use. Unless you bought the sounds by themselves via Hardware or VSTs.

This will fix a lot of the tuning issues which were a problem in the old soundfont from the vault.

I've fixed a lot of the names based on the original patches from their original source synthesizers.

Though the samples remain untouched like they were in the game.

I'll also have tweaked the ADSR envelopes to be more accurate.

This'll also improve MIDI import when testing the music in the rom.

Demo Track: https://www.youtube.com/watch?v=wCGyb2lKTEU&feature=youtu.be

Credit goes to Trickle for Midi import info and tips.

Important Notes When Composing MIDI music for Goldeneye:

(1.) Bass (Pop) cannot go any louder than G3 without static.

(2.) I recommend only using 16 channels in the midi files when you're creating custom music.

(3.) Notes cannot be doubled up on any instrument without breaking the song.

(4.) VasVIsVcsCbs Strings or its clone hate anything in the octave of 7, it should be generally avoided in any case. It will fall back to a lower note and it ends up sounding dissonant.

(5.) I found that TR-808 Drum kit hi-hat will crash the game unless it plays a bar or two later. This may be the same case for all levels.

(6.) Example, certain instruments are strictly meant to be subtle (like Infinite One)

(7) The goldeneye soundset doesn't support modulation.

(9) Even with a velocity of 127 (the max), it can never be the dominant instrument of any composition. Pretty much all of the presets have fixed Volume or Fixed Panning.

(10) Wagnerian LD preset will start to stutter after it sustains beyond a 2nd bar.

(11) Bongos & Congas for example are L/R in the soundset.

(12) It s also recommended to keep the goldeneye midis in 16 voice polyphony at best.

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Residence
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Author: Agent43


Date: December 25th, 2025


Category: GE Solo Levels


Expansion Pak: Yes


007 has been sent to investigate a shadowy shipping hub in Puerto Rico.

Patch to an unflipped GoldenEye image.

Thanks to…
Wreck: Various editing, updating text, rewriting briefing, Easter Egg ending, and console testing.
HackBond: Testing and feedback.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
SubDrag: Setup Editor tool.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:residence
PD Soundfont (Improved)
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Author: Mikantsumikiwi


Date: October 17th, 2025


Category: PD Misc


Greetings, I have worked on an updated version of the Perfect Dark soundfont with a couple of improvements and more.

The n64 vault sf2 I noticed has a lot of issues, most of the instruments are so off tune due to the dls conversion wiping the cents value.

The theremin for example has no vibrato in the n64 vault sf2 which I later on fixed in mines due to the DLS conversion.

A lot of the instruments seem to have name related errors from the n64 vault.

Which makes things pretty much confusing when scrolling through the soundfont.

The only thing I haven't fixed is the release and attack functions, since I have trouble translating them in hex to decimal due to the confusing values.

I will fix this in the future someday.

Credit goes to JillyJane MasteringHigh helping with the correct vibrato settings.

Important Tips When Composing MIDI Music For Perfect Dark:

PD is limited to 24 Voice Polyphony.

There are only 16 midi channels.

Avoid clashing or overlapping the notes or else it will cause sustain issues with the midi file when being played in the game.

The Perfect Dark soundfont only supports 2 Semitone Range Pitch Bending.

Modulation is not supported.

The 1st Bass preset can t go higher than C4. Also Cutoff Synth Can t go higher than C5
(Mostly referring to Patch 85 to 100 for that reso synth preset in a certain case of use)

Has a note 77 range limit.

Disclaimer:

All samples in the soundfont belong to their respective owners like Roland, Emu, Eastwest, Best Service.

We do not recommend using these sounds for commercial or profitable use for safety reasons.

We only recommend using them for personal use or fan related projects

Unless you own the original sounds from these companies then it'll be fine.

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- pd-misc - http://n64vault.wikidot.com/pd-misc:pd-soundfont-improved
Dark Noon
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Author: MRKane and Co.


Date: October 2nd, 2025


Category: PD Levels


Introducing Dark Noon, the western themed total conversion mod for the original Perfect Dark! This is the first level of the mod, featuring animated sequences with full voice acting, new weapons, music, and a cutting stylish look. Step into the shoes of Casey Dark on her road to revenge! Afterward, go give them Simulant varmints a taste of spicy hot lead in Combat Simulator mode.

Featuring the voice talents of:
The amazing Casey Mongillo, RabidSonicFan, Neo Te Aika, Trickle, Abe or Dio Branflakes and the legendary John Silke!

This mod was made possible with the generous help of:
Wreck, HackBond, Subdrag, Johnny Thunder, 00action, Ryan Dwyer, and Carnivorous

Production Assistance:
Mikantsumikiwi

Story Written by:
Faye Crawford and MRKane

Art and Style:
Hypatia

Project Lead:
MRKane

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- pd-levels - http://n64vault.wikidot.com/pd-levels:dark-noon
Abandoned Castle
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Author: Agent43 & Sixty Four


Date: August 10th, 2025


Category: GE Solo Levels


Expansion Pak: Yes


Follow-up mission to Nexus Realm, sees 007 infiltrating an old castle in Paraguay.

Patch to an unflipped GoldenEye image.

You may experience some framerate drops on console.

Thanks to…
Wreck: Various editing, updating text, rewriting briefing, boss addition, Easter Egg ending, and console testing.
00Action: Background file optimization and cleanup.
HackBond: Console testing and feedback.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
SubDrag: Setup Editor tool.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:abandoned-castle
Golden Klobbs
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Author: Axdoomer


Date: June 26th, 2025


Category: GE For Fun


Expansion Pak: No


The Golden Klobb has an awful accuracy, way worse than in the original game, but it kills in one bullet.

It's your main weapon. Try completing the game with it.

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Nexus Realm
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Author: Agent43 & Sixty Four


Date: June 2nd, 2025


Category: GE Solo Levels


Expansion Pak: Yes


A new black market weapons manufacturer is rumored to be operating deep within the Peruvian jungle.

Patch to an unflipped GoldenEye image.

Thanks to…
Wreck: Various editing, updating text, rewriting briefing, Easter Egg ending, and console testing.
00Action: Background file optimization and cleanup.
HackBond: Testing and feedback.
Zoinkity & Carnivorous: Expansion Pak support and other features.
SubDrag: Setup Editor tool.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:nexus-realm
Restored Bunker
Image Unavailable

Author: Agent43


Date: February 15th, 2025


Category: GE Solo Levels


Expansion Pak: Yes


Bond returns to a familiar location, after a new enemy has taken it over.

Patch to a non-byteswapped GoldenEye NTSC ROM.

Thanks to…
Wreck: Various editing, updating text, rewriting briefing, Easter Egg ending.
HackBond: Testing.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
SubDrag: Setup Editor tool.
Flargy: For the Beta KF7 Soviet.
CHLindin: For the custom music.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:restored-bunker
Frosty Valley
Image Unavailable

Author: Sixty Four Duke64Nukem


Date: 12-25-24


Category: Levels


Level: Ancient Lake


Description:


================================================================

Title : Frosty Valley
Date Completed : 12-24-24
Filename : DKR-FrostyValley64.xdelta
Replaces LeveL: Ancient Lake
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : A snow type level that I made for a challenge. "Make a new DKR level in 7 days"
I got DKR in 1997 on Xmas so I love to make snow level types.

Additional Credits : SubDrag for making the DKR editor.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : No
New Music : Yes Crystal Caves From DK64
New Textures : No
Vehicle(s) : Car/Hover
N64 Compatible : Yes
================================================================

  • Construction *

Base : From scratch with Blender
Known Bugs :

Important Notes :

Installation : Apply a xdelta patch and run the rom on your choice of software or N64 console.

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