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Rescue
Image Unavailable

Author: ZKA (w/ Wreck)


Date: November 29th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


Fifth level in my storyline, continuing right after Operation 40. In
this installment, Bond has to pursue the mission to rescue all MI6
operative scientists from the organization who ordered the kidnapping.
With access to the laboratories in the base in Puerto Rico, Bond must
make his way through the lower level, to find the exact location of
the missing scientists. The rescue of the scientists is priority:
anyone or anything in Bond's way has to be dealt with.

Primary objectives (00 Agent):

a) Gain entry to armory
b) Unmask terrorist leader
c) Erase surveillance footage
d) Release MI6 scientists
e) Escape in elevator


Special thanks to:

Wreck, for testing, editing, text rewriting, other miscellaneous,
and porting of various Perfect Dark props.

Johnny Thunder, for the bed prop.

Zoinkity, for the Expansion Pak patch.

Carnivorous/Subdrag, for the Footsteps patch and GE Editor.

HackBond/Nico00, for testing and submitting feedback.


Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:rescue
Resort & Facility
Image Unavailable

Authors: Agent43 & Sixty Four


Date: October 31st, 2022


Category: GE Solo Levels


Expansion Pak: Yes


A double pack feature with setups by Agent43 and geometry by Sixty Four.
007 is once again on the tail of Janus and has been sent to a resort and a weapons facility in Alaska to investigate.
Also featuring an AI buddy in Facility!

Patch to an unflipped GoldenEye image.

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
CHLindin: Music (Titles: Folders, Cradle, Aztec, Watch)
HackBond: Various optimizations, bug fixes, and testing
Wreck: Various edits (setup, BG, text, etc), some additions, and testing
CrashOveride & Valve: CS 1.6 AK47 Model

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- ge-levels - http://n64vault.wikidot.com/ge-levels:resort-facility
PD with Mario Characters
Image Unavailable

Author: StupidMarioBros1Fan


Date: October 20th, 2022


Category: Misc


Description:


Created by StupidMarioBros1Fan with help from Graslu00, Carnivorous, and Subdrag.

Newest patch build is v1.2

Tested on Emulator and Console by both StupidMarioBros1Fan and Graslu00.

Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean Perfect Dark v1.1 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor

Description:

This mod replaces all of the characters with ones from the Mario universe along with a variety of changes & improvements. For example multiple Guards are now Female with New Outfits for different levels along with the unused Hat mechanic now being utilized with new Hat models that Guards can wear. While the Level layouts & Objectives are the same as the original game, some have gotten some noteworthy changes that will throw off experts, with a few looking like errors so I included a text file going into more detail. Mod does not include a full changelog so there can be some surprises.

Main Characters:
Joanna Dark -> Mario (Peach in Alternate Patch)
Daniel Carrington -> Peach (Mario in Alternate Patch)

Major Characters:
Elvis -> Toadette
Cassandra de Vries -> Pauline
Mr. Blonde -> Waluigi
Trent Easton -> Bowser
Jonathan -> Luigi
Maians -> Toads
Skedar -> Yoshis

Minor Characters:
Grimshaw -> Daisy
Foster -> Wario
Secretary -> Rosalina
The President -> Donkey Kong

Cameo YouTubers:
StupidMarioBros1Fan (aka me)
supermarioglitchy4 (aka SMG4)
dshaynie
russmarrs2
Nintega Dario
OnyxKing67 (aka OnyxKing)
SeanKlaskyN64

Guards:
Male Guards are now Recolored Marios with outfits based off the original game.
Female Guards are now Recolored Peachs with outfits based off the original game as well as the Male versions.
The colors chosen are random, any similarity to non-specified YouTubers is a coincidence.
In order to have a little bit more variety than just being simple recolors, there are now 4 different hairstyles for both Male & Female Guards.
Because the Guards are based off Super Mario 64 Color Codes, the Female Guards only have one skin color, as Peach's was part of her Eye textures in SM64 & could not be easily changed with a GameShark Code. To help balance out the lack of variety, the Female Guards reveal more skin in different outfits and also have slightly different figures.
There are also way less Female Guard Heads because it's currently not possible to change how many heads are in the Groups of Random Heads.

Other Characters:
There are multiple characters who have small appearances or are exclusive to Multiplayer.

Important Notes:

Multiple characters are resized in-game to be bigger or smaller in order for the weapons to fit in their hands. Combined with having different proportions, this causes an issue where running speeds differ between characters with shorter characters running slower than taller ones. While not as bad as the Koopa Troopas in GoldenEye With Mario Characters, this means that most of the Guards move slower than in the original game. Multiplayer is unaffected.

Perfect Dark does this thing where a character's height determines how fast they turn, with shorter characters turning faster. Playing on Emulator with a Mouse negates this but on Console it is very noticeable. This means that playing as Toadette in the 2nd & 3rd Bonus Missions is a lot harder than in the original because Toadette turns super fast.

A text file has been included that contains a lot of noteworthy & important things regarding the mod, please read before diving into the mod.

Credits:

Custom/Edited Models by StupidMarioBros1Fan
Models imported into game by StupidMarioBros1Fan
Characters' Scale & Ground Offset by StupidMarioBros1Fan
Characters' P.O.V. Height by StupidMarioBros1Fan
Level & Text Edits by StupidMarioBros1Fan
Animation Edits by StupidMarioBros1Fan
Sound Edits by StupidMarioBros1Fan
Playtesting by StupidMarioBros1Fan & Graslu00

HUGE Thanks to:

Graslu for Help, Testing and Advice
Carnivorous for Help and Advice
Subdrag, Zoinkity, Wreck, Trevor, 00action & others for the GoldenEye Setup Editor

uberduck.ai Text-to-Speech:

Mythra from Xenoblade Chronicles 2 (by joswag763)
Skye Bennett (Voice)
Agent 47 from the Hitman Franchise (by justinjohn-03)
David Bateson (Voice)

In-game Credits contain more info, as having a full credits list here would spoil some stuff.

Links:

n64vault.com - for more GoldenEye 007 & Perfect Dark mods as well as other N64 games
YouTube.com/StupidMarioBros1Fan - My YouTube channel for mods of multiple games
YouTube.com/Graslu00 - Graslu00's channel for videos on various GE007 & PD mods

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- pd-misc - http://n64vault.wikidot.com/pd-misc:pd-with-mario-characters
Janus Post
Image Unavailable

Author: Nico00


Date: July 15th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


Well hello, wonderful people!
Here is my first custom geometry level. It isn't much, but like everybody, you have to start somewhere. :)

Also special double thanks to:
Zka and Coockie for the info. I wanted to learn Blender and Sketchup, two tools for creating custom geometry levels, but for years I couldn't get the hang of them. Now I can do it, and it feels too good. :) haha
And these two helped me a lot during those times, so cheers to you guys!

Special thanks to:

Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Level rescale, BG shading, action block assistance, text editing, select photos, and general clean up.

To the wonderful people at the N64 Vault Discord - much love, guys. <3

Thanks for playing, as always!

Nico00

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- ge-levels - http://n64vault.wikidot.com/ge-levels:janus-post
Celerium
Image Unavailable

Author: Agent43


Date: July 5th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


As 007 continues to take down Janus, he must return to the missile silo once again to investigate and stop the missile system before it's too late. There's a hidden body armor that you can find inside of the silo.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Photograph silo blueprints
Access second floor
Disable security network
Confront Trevelyan
Stop missile launch
Minimize scientist casualties

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Some setup editing, briefing/text tweaks, and console testing.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:celerium
Extended License To Kill
Image Unavailable

Author: Ben Burns


Date: May 11th, 2022


Category: GE Miscellaneous


Expansion Pak: No


Short description:

Choose any set of objectives for any difficulty; adds additional challenge modes.

Short (44 seconds) youtube demo: https://www.youtube.com/watch?v=5AeiRSg-5eE

Long description:

Difficulty is separated from objectives now. LTK, LTK Practice, DLTK, and DLTK Practice are added as selectable difficulties. Now it is possible to play LTK with Agent objectives.

All cheats and stages are unlocked.

Added the following game options (XLTK)

"headshot": Headshot only mode. Only headshots and hat shots will register.
"fire proof": Guards no longer take damage from explosions.
"ghost": Bond starts with less than one bar of health.
"trigger disc / trigger hard / guard shot": Three mutually exclusive options. Trigger discipline mode damages Bond unless he shoots a Guard, Object, Weapon, or Door (missing causes damage). Trigger discipline (hard) mode is the same, except shooting Doors will cause damage. Guard shot mode causes damage to Bond when a Guard is shot (unarmed, knives, explosions excluded).
The end screen has been modified to show decimal time, as well as the selected difficulty and enabled game options.

This is a minimal romhack, the goal is to be as close to original implementation of the game as possible while supporting the above changes.

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Descent Re-imagined
Image Unavailable

Author: ZKA (w/ Wreck)


Date: April 19th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


A re-imagined version of Descent; a level that was originally known to be too difficult (more so on console), making for an unfair experience. In this incarnation, I've used my current GE map making skills to create a beyond better version of the original Descent in almost all aspects. Do note that all camera scenes (except for the short lift one) can be skipped by pressing either the Z-trigger or any directional button, so you won't be forced to sit through them each time you play.

This has got to be one of the largest levels in size that I've created so far.

Primary objectives:

a) Access bottom floor
b) Obtain nuclear codes
c) Prevent missile from launching
d) Disarm spare missile
e) Vanquish leader

Some small updates were made very shortly after initial release. The original version can still be played fine, but there were no consequences for not stopping the launch. The objective will now fail, and no further progress is possible.


SPECIAL THANKS TO:

Wreck, for general setup adjustments, adding the introduction and leader confrontation scenes, editing/rewriting briefings and text, testing on console for compatibility issues and enemy difficulty, and various props ported from Perfect Dark

SubDrag, for creating the Setup Editor

Zoinkity, for creating the Expansion Pak patch

Carnivorous, for creating the Footsteps patch

Johnny Thunder, for the M1987 Trench Gun model template and gun


Thanks for playing, and stay tuned for the continuation of my story line to find out what's happening after Operation 40!

~ZKA

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Caucasus
Image Unavailable

Author: Agent43 & HackBond


Date: March 7th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


After completing the initial Assault on the Soviet base in the Caucasus Mountains, Bond makes his way inside of the facility to find the Lektor, a Soviet cipher machine.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Obtain the Lektor
Sabotage interior security systems
Gain entry to High Security area
Photograph documents
Minimize scientist casualties

Credits…
Agent43: Some object placement, action blocks, etc.
HackBond: Story, objectives, majority of object placement, action blocks, etc.

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Testing, minor editing, and console crash fix.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:caucasus
VeteranEye (beta)
Image Unavailable

Author: 007spudman


Date: February 27th, 2022


Category: Miscellaneous


Expansion Pak: No


- This is a work in progress. Consider this a public beta. Changes will be made to future updates. -

A true test for GoldenEye veterans, this mod adds extra challenge to the classic GoldenEye campaign. Can you figure out the level diversions, survive the boss battles, and fight your way through the additional ultra-lethal guards?

Created by 007Spudman with technical assistance from TiJayFLY.

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Sky Terrace
Image Unavailable

Author: Rey


Date: February 21st, 2022


Category: GE Solo Levels


Expansion Pak: Yes


With the information gathered from Berto Jodio, we finally managed to find Mia's location. She is being held at some kind of Intelligence facility. However getting there won't be so easy. So you will be heading to their Sky Terrace just above the facility. During this mission, MI6 staff will be reviewing Berto Jodio's documents for further information.

Running this on console hardware will initially be very laggy at points due to the amount of guards and objects loaded in. It is recommended that you clear out the guards and finish objective D first before progressing to help lighten the load on the level.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Rendezvous with Ren
Scramble Security Systems
Overwrite Security Systems
Destroy Prototype Weapons

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
Coockie: Objective Help and Checks
HackBond: Fixes and Tweaks, Testing
Wreck: Suggested Tweaks, Testing

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