Latest Releases
The Switch v1.1
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Author: Wreck


Date: July 4th, 2020


Category: GE Solo Levels


Level: Facility


Description:


Author: Wreck
Level: The Switch
Modified Level: Facility
Date: July 4th, 2020
Edited: July 6th, 2020

This initially started out as a concept test, but after I got it working I decided to keep going with it. You may see some things within this mission that you haven't before, or at least incredibly little of. I was just having fun trying different stuff out, which may be useful for others (and myself) in the future. There are a few little secrets, and how you play it can affect different outcomes or interactions. Don't be afraid to experiment. I can't really say much without spoilers. Hope you enjoy!

Background
The MI6 research and development site has recently been completed, but is not yet fully operational. Staff members are continuing to setup key instruments, while selected field agents are present for security and surveillance purposes.

M Brief
This little endeavor of Q's has tightened our budget like a corset. If the suggested production results are not at their desired level, I will be more than happy to pull the plug on it personally. I've scheduled an inspection three days from now, so I expect everything to be in top shape before then.

Q Branch
At long last, Q Branch has its own facilities. It took years to talk M into acquiring a property where we can further our technological studies. Our old labs at HQ served Her Majesty well for decades, but we're in a fantastic new era. I tell you, I haven't been this giddy since I made my very first spud cannon at the age of six. That's really going back!

Moneypenny
Most men get excited over sports and sex, but you lot prefer chemicals and circuitboards…
Enjoy your new sandbox, boys.

Edit notes v1-1…
fixed an issue with hostages
hid characters during mid-level camera scene
added extra check for Doak door test
updated level target time

Special Thanks…
SubDrag, for the creation and maintenance of the GE Editor
Zoinkity, for his Expansion Pak patch
Carnivorous, for the features in his Footsteps patch

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- ge-levels - http://n64vault.com/ge-levels:the-switch
Territory Base v1.1
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Author: Terrell


Date: June 26, 2020


Category: GE Solo Levels


Level: Runway


Description:


Level name: Territory Base
Author: Terrell
Date: June 26th, 2020
Edited: July 4th, 2020 (by Wreck)
Replaces: Runway
Description: 4th GoldenEye level

Mission objectives:
Destroy all motorcycles
Photograph aircrafts
Obtain Janus documents
Eliminate General Tarkov

Good luck and enjoy.

Edit notes v1-1…
altered level ending blocks
included more checks for general trigger
added detonator to inventory
locked doors to facility
removed collisions from key
increased key size
redid dual magnum link style
stopped large wall monitor from falling to floor
made one metal crate indestructible
changed conveyor belt blocker to metal crate
updated flags on books
changed flags on staff list
edited some text
fixed image LOD/detail mapping through editor
unlocked all levels on new files

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- ge-levels - http://n64vault.com/ge-levels:territory-base
GoldenEye Hires Sounds

Author: Flargee


Date: June 13, 2020


Category: GE Misc


Description:


GoldenEye Hires Sounds

This is a patch to replace many of the stock sounds with higher quality versions of said sounds (22050 hz).

Most of the sounds you hear all the time have been replaced, it might be jarring to hear how much a difference it makes at first.
Known issues:

-Looping SFX points aren't 100% accurate to the originals.

-Sound effects might get cutoff more often due to the higher amount of large hz sounds playing.

Credits:

This patch also uses the footsteps patch by Carnivorous, and Zoinkity's 7 MB patch.

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- ge-misc - http://n64vault.com/ge-misc:goldeneye-hires-sounds
Fixed Silo Guard
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Author: Flargee


Date: June 13, 2020


Category: GE Model Templates


Description:


Fixes the guard model in Silo, Statue, and Egypt by adding a lower poly model, which it lacked for some reason.

No credit needed if used.

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GoldenEye 007: Ghost Edition
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Author: Carnivorous


Date: June 11, 2020


Category: GE For Fun


Level: All


Description:


GoldenEye 007: Ghost Edition

About:
The same GoldenEye 007 you love but with all characters invisible.
Shadows, held weapons and worn glasses\hats are the only visible component for characters.
Enjoy!

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

Credits:
SubDrag - GoldenEye 007 Setup Editor

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- ge-for-fun - http://n64vault.com/ge-for-fun:goldeneye-007:ghost-edition
Goldeneye Mission Image Creator

Author: loofadawg, Cobradile


Date: June 5, 2020


Category: GE Guides


Description:


Goldeneye Mission Image Creator v1.3

- By loofadawg and Cobradile

Does not really need a video tutorial but here you go anyways:
https://youtu.be/QT_SJcJYi_Q

You will need to install Imagemagick in order for the batch file to work.
Get it from the website:
https://imagemagick.org/

This will convert any image into a format compatible with Goldeneye's mission screen photos

Just enter the name and pick Grayscale

Files supported: png, jpg, tga, gif, tiff

Try to use a fullscreen image and crop out any unwanted artifacts from the emulator.
A sample image is included. It is 320x240 but any size should do just try to maintain a good
aspect ratio. Trial and error.

For no real reason, you can opt to have the images exported in colour instead of grayscale.
woof!

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- ge-guides - http://n64vault.com/ge-guides:goldeneye-mission-image-creator
A Level Too High
Image Unavailable

Author: ZKA


Date: June 2, 2020


Category: GE Solo Levels


Description:


Next level following the Janus storyline. A direct sequel to Outpost, Bond has
infiltrated the outpost facility and must now follow instructions by MI6. What seems to be a weapons manufacturing complex, but also a facility that holds chemical gas, is believed to be a hideout for Janus. Q believes that there is another level underneath the facility where Alec Trevelyan and Xenia Onatopp are located. To confront and stop Trevelyan, Bond must find out how to get to that underground level. Bond thought he got Trevelyan where he wants him, but it seems he is a level too high.


Special thanks to)

Ryan Dwyer, for helping with the gas animation action block I used for the guards.

Coockie1173, help with a camera issue and mission picture

Loofadawg, for testing on real hardware


Thanks for playing!

~ZKA
May 29th, 2020

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- ge-levels - http://n64vault.com/ge-levels:a-level-too-high
Outpost
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Author: ZKA


Date: May 21, 2020


Category: GE Solo Levels


Description:


Name: Outpost
Author: ZKA
Description:
After infiltrating Ourumov's underground lair in Cuba, the only target left from Janus is
Alec Trevelyan. With help from MI6's spy equipment they've noticed sources of activity in a left
outpost located in northern Siberia. MI6's is almost certain that this is where Trevelyan has been
hiding and preparing the launch of the GoldenEye.
007 has to infiltrate the outpost facility and stop Trevelyan.

Special thanks to:

Carnivorous/Zoinkity, for the expansions patch.

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Flipped MIDI
Image Unavailable

Author: Carnivorous


Date: May 16, 2020


Category: GE For Fun


Level: All


Description:


GoldenEye 007 - Flipped MIDI

About:
Have you ever wondered how a MIDI file would sound if you took its notes and inverted them, so that the high notes
were low and the low notes were high, while preserving the tonal distance between the notes?
No?
Well, Andrew Huang (@andrewismusic) has, and after inverting "Für Elise" by Beethoven, he made a YouTube video of the results!
YouTuber Jon Lervold also inverted a few GoldenEye songs and I wanted to hear what it'd be like if the entire game soundtrack was invert.
I cobbled together an editor build that flipped the raw note opcodes in the MIDI binaries within the highest/lowest note range for that track.
It works a little bit differently to Andrew's original idea, though - rather than using the first note of the melody as an anchor point,
the editor simply inverts the entire range within the same octave.
It works well enough but isn't as good as Jon Lervold's method of manually setting the octave per track. Enjoy!

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

Credits:
• SubDrag - GoldenEye 007 Setup Editor
• Andrew Huang/Jon Lervold - Inversion idea

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- ge-for-fun - http://n64vault.com/ge-for-fun:flipped-midi
The K7 Assignment Pack
Image Unavailable

Author: Zka (w/ Wreck)


Date: May 6th, 2020


Category: Custom Campaigns


Level: Multiple


Description:


The K7 Assignment Pack
Author: Zka (w/ Wreck)

This custom campaign features all four levels from the K7 storyline, created by Zka. That includes Exotic, Snowy, K7 Centre, and Descent. They have been carefully edited and compiled together into a single package by Wreck. There are also multiplayer versions of each map, as well as another bonus level. Each mission features a new photograph, and the mission select screen was modified to reflect the shortened campaign. You can also view the credits as their own entry, with a newly written briefing celebrating Bond's success. A few extra easter eggs have been put in, for those who like searching around maps and trying out different things. This is the perfect opportunity for you to revisit these missions if you have already played them previously.

Special Thanks…
Carnivorous
Zoinkity
SubDrag
Pheonarx
CrashOveride
N64 Vault Discord

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