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Secret Basement
Image Unavailable

Author: Agent43


Date: February 22nd, 2021


Category: GE Solo Levels


Level: Archives


Expansion Pak: No


This is my first custom geometry level using Blender. I will make
another geometry level someday. I just need to take a break.

Primary Objectives:
Disrupt surveillance equipment
Collect documents
Photograph blueprints
Upload virus to main computer
Escape from the basement

Includes custom music by CHLindin.
http://n64vault.com/ge-music:custom-music-set

Thanks to Wreck for testing and minor editing.

And thank you for playing!

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Pilot Helmet
Image Unavailable

Author: Wreck


Date: February 2nd, 2021


Category: GE Model Templates


Type: Prop


Model: Pilot Helmet
Type: Object
Source: GoldenEye (Modified)
Contributor: Wreck
Date: February 2nd, 2021

Description…
The helmet originally worn by the Helicopter Pilot, from multiplayer mode. I've extracted it from that model, lightly modified it, and converted it into a wearable object. As it is, it fits most heads decently (using the 5 Headgear type), but remember that you can adjust the position and sizing for each head individually, under the Model Details section in the Game Configuration menu. It can either be worn by a character, or placed onto a surface as decoration.

Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose any hat prop (ranging from 00D4-00DF) in the list. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" (at the top) to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one.

*Additional instructions…
In order for this hat to not only be worn properly by characters, but to also react to gunfire in the correct manner, you must set one more thing in the Game Configuration menu. Load your custom ROM, and go to the "Model Details" section. To the lower mid right side of this screen, you will see two selection boxes titled "Hat" and "Style". Whichever hat you had replaced, select that one from the "Hat" list. After, from the "Style" list, set the "5 Headgear" option. Save your ROM, and the hat will be ready to use in your custom setups.

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Ancient Silo
Image Unavailable

Author: Agent43


Date: January 12th, 2021


Category: GE Solo Levels


Level: Silo


Expansion Pak: No


This is my fourth level using the Silo, and it's going to
take a while to create a custom geometry level for now.

Primary Objectives:
Recover briefcase
Collect information
Use radio to contact 005
Destroy power units
Locate escape elevator

Special thanks to:

CrashOveride/Rare: For the Falcon 2 Gun/Prop

Johnny Thunder: For the DY357 PD Gun/Prop

Wreck: For the Metal Crate (Grey) Prop, the
G5 Blue Door Prop & Monochrome Camo Guards,
testing and minor editing

Thanks for playing!

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XmasEye
Image Unavailable

Author: ZKA


Date: December 26th, 2020


Category: GE For Fun


Expansion Pak: Yes


Happy holidays! To provide something GE related for Christmas, I decided to create XmasEye. A mod that replaces all guards with santa suits, and most guards with santa hats. All crates/boxes are replaced with presents, and all exterior levels have been retextured to a snowy environment (Dam, Runway, Statue, Streets, Depot, Jungle). This mod took approximately 2 days to create, with help from several people. Don't take this mod serious, this was created just to have something for Christmas, since nobody has ever done this to my understanding. There is no specific Christmas level or mod out there.

Special thanks to:

Wreck, for the original santa suit guard model

Graslu, for the santa hats and blue/green present boxes

Flargee, for fixing a bug with the metal crate stack

Zoinkity, for the expansion pak patch

Carnivorous, for the footsteps patch

Thanks for playing, and happy holidays!

~ ZKA

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- ge-for-fun - http://n64vault.wikidot.com/ge-for-fun:xmaseye
Suburb
Image Unavailable

Author: Oofjay


Date: December 25th, 2020


Category: PD Levels


Expansion Pak: Yes


Joanna Dark is ready for a new adventure. This brand new Perfect Dark mission, the first with custom geometry, has you explore a suburb of Hong Kong to infiltrate a shady organization, thought to be a remnant of dataDyne. It includes custom music, custom voice acting and custom cutscenes with one custom animation. Five objectives and several guards await you, along with cameras and many other objects. This level is meant to be the first in a series, so the story won't stop after you infiltrate the compound!

If you plan to record and upload or livestream yourself playing this level, please let me know! I'd be delighted to see it. You can reach me at @Oofjay on Twitter.

Credits:
Oofjay - that's me, I made the level.
Carnivorous - testing the level, helping me with many questions and bugs related to the GE Setup Editor and Perfect Dark, and helping fix the terrifying "error too big" message.
Trevor - helping me with the lighting mode of the Setup Editor.
Ryan Dwyer - helping fix the terrifying "error too big" message.
Wreck - testing the level and helping with textures.
Graslu - testing the level and editing some of the audio.

The mission is compatible with console. What's better, it even includes a multiplayer version! You can play on this map in the Combat Simulator. All game modes have been tested and are playable. Have fun!

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Dwayne's House of Horrors
Image Unavailable

Author: Flargee


Date: December 7th, 2020


Category: GE Solo Levels


Expansion Pak: Yes


Dwayne's House of Horrors?!

NOTE: If running on Carnivorous' build of 1964 (https://www.archive.org/details/1964GEPD), this map is absurdly difficult, so it's highly recommended you use a mouse if playing on 1964.
If running on Project 64, please disable “Advanced Block Linking” in the settings, or the map will not work.

Will you survive in Dwayne's House of Horrors? Give it a shot and see what lurks below!

This mod also uses the footsteps patch and custom guard action blocks supplied by Carnivorous, it can be found here (https://carnivoroussociety.github.io/)

Credits:

• Flargee - Mission creator.
• Carnivorous - Used his Guard melee action blocks and footsteps patch.
• Wreck - Console compat/misc fixes (listed below in 1.1 / 1.2 updates).
• Trevor - Tommy Gun prop model (forgot to credit).
• Monolith Productions - Tommy gun sound/image reference (forgot to credit).
• Music - Vernon Geyer - My Marie.
• ZoinKity - Used his 7 MB patch.
• Yourgamerman - Bug reporting/console tests.

Version 1.2

Adjustments by Wreck:

• Outro scene no longer crashes on console.
• Renamed agent character in briefing folders.
• Replaced old Merry-Go-Dwayne character model with original guard.

Version 1.1

Adjustments by Wreck:

• Merry-Go-Dwayne no longer crashes on console.
• Clipping at the start fixed, your POV no longer clips through the mountains.
• The poster in the super long hallway now doesn't Z fight.
• Guards with dual wielded weapons now let you dual wield them.
• Car keys rename fixed.
• Chocolate made indestructible.
• Fog decreased.

Adjustments by me:

• Fixed buggy action blocks.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

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- ge-levels - http://n64vault.wikidot.com/ge-levels:dwayne-s-house-of-horrors
Rendezvous (Extinction 2)
Image Unavailable

Author: Zka


Date: December 6th, 2020


Category: GE Solo Levels


Expansion Pak: Yes


So I've thought about it and decided not to create a direct remake to Extinction. Direct meaning a v2 that looks similar to the original Extinction. This level takes place in the role of Extinction of the v2 map pack, after the events of Manufactory 2.


Story:
Jacob Smith, an MI6 operative scientist who's responsible for the production of gadgets, and one of Q's personal assistants, has been kidnapped while on his way to investigate signals of radioactive matter in northern Russia. Assumptions have been made that he's being held in a military prison, relative to his last location according to the GPS. Agent 007 has been assigned, along with 004, to rescue Smith out of the prison. The exact location of the prison is on the Arctic Islands. 004 has departed already to investigate the island, in order to ensure safety of the operation before 007 arrives.


Objectives:

a) Disable communications equipment
b) Destroy drone guns
c) Rendezvous with 004
d) Locate military prison


Credits:

Carnivorous, for the footsteps patch.

Zoinkity, for the expansion patch.

CHLindin, for the use of his custom track for Surface 1 in his ''Custom Music Set''
The link for his music mod:
http://n64vault.com/ge-music:custom-music-set

Hypatia, for testing on real hardware.

Wreck, for testing, feedback and various editing.


Thanks for playing!
~ZKA

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Exodus
Image Unavailable

Author: Agent43


Date: November 29th, 2020


Category: GE Solo Levels


Level: Facility


Expansion Pak: Yes


This is my third level, and I will create a storyline someday.
In the meantime, I might do a level series as well for all of my
future levels in the making.

Mission Objectives:
Destroy security cameras
Photograph prototype weapon
Collect meeting plans
Blow up ammo dumps
Initiate detonation of facility

Thanks to Wreck for testing, suggestions, and minor editing.

And thank you for playing!

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SSB Sonic 2
Image Unavailable

Author: ownsoldier


Date: November 10, 2020


Category: SSB Levels


Description:



SONIC 2 Mod for Super Smash Brothers 64
Version 1: 11/10/2020
by: Ownsoldier


Preface:


Ever since I first played smash brothers back in '99 (I was a teenager), I always imagined how amazing it would be to have the opportunity to incorporate SEGA characters and levels into a fighting game with Nintendo characters. Granted, today Sonic has appeared in a few smash releases but thinking about what that would have been like back in the late 90's just after the "console wars" would have blown my mind.

Thanks to the efforts of the amazing N64 hackers who developed the "goldeneye setup editor", I have been able to put my very limited hacking skills to work to cook up this mod that recreates SONIC 2 levels and music in SSB64. I have reworked every possible level that I could without causing the game to crash or glitch on emulator AND ON CONSOLE (Everdrive 64 version 3.0). That means that all model poly-counts, textures, and music are kept within their respective boundaries to keep the framerate and processing speed consistent with the original game, some stages have even slightly improved performance. ALL the custom music has been reworked BY HAND down to every instrument and every note.

In a perfect world, I would have even redesigned the character models to look like Sonic/SEGA characters (perhaps based on low-poly models from contemporary games such as Sonic R) and maybe been able to incorporate sound effects from the Sonic franchise but I will leave that to more talented folks. For now, I'm very happy with how the mod turned out and I hope the few of you who enjoyed Sonic games back in the 90's can enjoy this mod as much as I have!

List of Changes (version 1):


-New title splash screen
-New menu background and music from Sonic 2 competition results
-Player select music from Sonic 2 options screen
-Data music from Hidden Palace Zone

*All stage select images and text reworked to fit each level*
-Peach's Castle is now Emerald Hill Zone
-Congo Jungle is now Mystic Cave Zone (includes barrel hazard)
-Hyrule Castle is now Aquatic Ruin Zone
-Planet Zebes is now Chemical Plant Zone (includes rising lava hazard)
-Mushroom Kingdom is now Green Hills Zone (from the Sega Game Gear game Sonic 2)
-Yoshi's Island is now Wing Fortress Zone (includes walkable clouds)
-Kirby's Dreamland is now Hill Top Zone (includes wind blowing hazard)
-Sector Z is now Metropolis Zone (includes arwing hazard)
-Saffron City is now Casino Night Zone
-Starman item has Sonic 2's invincibility music
-Hammer item has Sonic 2's Super Sonic music
-New results screen background and music

*Single player levels changes*
-Tutorial stages have custom background and music from Sky Chase Zone
-Break targets and board platforms have special stage background and music
-New music for all completion and fail results screens
-Metal Mario Stage is now Oil Ocean Zone
-Fighting Polygon Stage is now Death Egg Zone
-Master Hand Stage has Final Zone background and music
-Ending credits have the Sonic 2 ending cinematic music

Future Projects:


Check out my tutorial series on how to create Super Smash Brothers 64 levels using simple free tools like Google Sketchup and Blender: https://www.youtube.com/watch?v=bvWF68SosrU&list=PLsNNCuBbEB9Bfz-ml1LdXYHYXPs6boPhI&index=1&ab_channel=ownsoldier86

Since I have become more familiar with how to model/texture/music, I think I want to take a stab at recreating levels from Sonic 3 and Sonic and Knuckles. All the 90's Sonic games hold a special place in my heart and also arguably contain some of the best video game music ever written.

Contact:


Feel free to contact me if you're interested in collaborating on any other SSB64 level projects or if you have the ability to help with changing the character models. I can also help answer questions regarding the music aspect of SSB64.

youtube profile: ownsoldier86
wikidot profile (on N64 Vault): ownsoldier
ROMHacking.net profile: ownsoldier
modDB.com profile: ownsoldier
e-mail: moc.nsm|gerg_yug_llat#moc.nsm|gerg_yug_llat

Installation:


Requirements
1. A fresh SSB64 rom. I used one with the filename "Super Smash Bros. (USA).z64". Where you find the rom is up to you!
2. The "ssbmod_sonic2.xdelta" patch located in this .zip file
3. Latest version of the Goldeneye Setup Editor, download from <https://github.com/carnivoroussociety/GoldEditor>

Steps
1. Open the goldeneye setup editor, my version executable is PerfectGold.exe
2. Go to the menu: Tools>Switch Editor Game>Super Smash Bros. (might not need to do this, I would just in case)
3. Go to the menu: Tools>XDelta Patching>Apply Super Smash Bros. .xdelta Patch
4. When the dialog opens up, first select your fresh SSB64 rom and click Open
5. Select the "ssbmod_sonic2.xdelta" and Open
6. Rename the output rom to "SSBMod_SONIC2.z64" (or whatever your want)

DONE! Now the patch should have applied to your new rom and you can start smashing in Sonic levels! :-)

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WW2 Factory
Name
Image Unavailable

Author: Flargee


Date: November 24th, 2020


Category: GE Solo Levels


Expansion Pak: Yes


WW2 Factory.

NOTE: If running on Carnivorous' build of 1964 (https://www.archive.org/details/1964GEPD), this map is very difficult, so it's highly recommended you use a mouse if playing on 1964
If running on Project 64, please disable "Advanced Block Linking" in the settings, or the map will not work.

The final of the WW2 trio, this map took the longest to create and had is the most detailed map I've ever modeled before. Features a working elevator,
sniper with dynamic scope (this requires GlideN64 to be your graphics plugin if playing on 1964, otherwise it'll display a black texture),
and a new enemy behavior.
This will probably be my last map for awhile since I want to work on game dev instead.

This mod also uses the footsteps patch and and custom guard action blocks supplied by Carnivorous, it can be found here (https://carnivoroussociety.github.io/)

Credits:

- Wreck - Huge credit for helping me with adding the elevator to the map. Without him, there'd be no lift.
- GoldenEye Source team and Half-Life 2 classic team - used textures from those mods.
- Carnivorous- Used his Guard melee action blocks and footsteps patch.
- ZoinKity - used his 7 MB patch

Version 2.0:

- Fixed broken guard hitboxes.
- Removed unfitting railing shadow.
- Made last room smaller, added more details.
- Various QoL fixes to map geo.
- Fixed folders icon.
- Added streamed music.
- Added footsteps sounds.
- All weapons balanced.
- Portaling issues fixed.
- Replaced unfitting doors.
- Removed ugly room.
- Added camera objective.
- Nerfed guards.
- Fixed clipping bugs.
- Fixed level not being locked to menu.
- Fixed text errors.
- Lights can now be shot out.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

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