Latest Releases
GoldenEye Tower Project
Image Unavailable

Author: Various


Date: June 26th, 2024


Category: GE Campaigns


Expansion Pak: Yes


GoldenEye: Tower Project
Developed and tested on real hardware - requires Nintendo 64(c) Expansion Pak(c)

Info:
This is a compilation of 5 levels made by the community, centered around a tower theme.
Each map author was given a hallway and limited floor dimensions to create a mission within.
This is the end result, enjoy!

Installation:
Use an xdelta patcher or Hack64's web patcher to apply the xdelta file onto a USA copy of GoldenEye 007.
https://hack64.net/tools/patcher.php

Level Credits:
Tower Intro by Carnivorous
Floor #1, Toxic by Pheonarx
Floor #2, Works by MRKane
Floor #3, Office by Coockie
Floor #4, Facility by 00action
Floor #5, Rescue by Sixty Four

Model Credits:
Pizza box, Bond's pizza uniform, drone gun, mop bucket, Solo Jazz cup, Sony ICF-EX5MK2 and SGI Indigo2 by Carnivorous
TWINE chair and Vault Newspaper by 00action

Sound Credits:
M45, GAR Defender firing sounds by Carnivorous
Office boss screams from Max Payne by Remedy Entertainment

Music Credits:
Facility music track is by CHLindin (http://n64vault.com/ge-music:custom-music-set)
Folder music and various music hex edits by Carnivorous
Intro music is Made in America by Gary Lionelli

Radio Credits:
The Doobie Brothers - It Keeps You Runnin'
Foster the People – Pumped Up Kicks (Crusin' USA Remix)
Adrian Gurvitz - The Way I Feel

Version History:
1.0:
- Initial release (Jun 27 2024)

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM.
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets.

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- ge-campaigns - http://n64vault.wikidot.com/ge-campaigns:goldeneye-tower-project
General Setup Editor Tutorials

Author: 007spudman


Date: June 25th, 2024


Category: GE Guides


Various video tutorials to help new users learn navigation and techniques with the GoldenEye Setup Editor.

Head over to 007spudman's YouTube playlist to check them out.
These will be continually added over time.

https://www.youtube.com/playlist?list=PL5fW1XHdclSwBYfJ2uKJFeXCKf5k7DGAu

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Ingression of Evil
Image Unavailable

Author: ZKA w/ Wreck


Date: June 24th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


Rumours were proven factual events as MI6, with assistance of military intelligence, have confirmed that an unknown source has breached a nuclear powerplant. Now deep in the mountains of Hebudi, Georgia, Agent 007 must seek out the answers MI6 requires in order to come to a sensible conclusion.

*Note: While this mission does run on actual N64 hardware, you will encounter some slowdown in certain areas.

Primary objectives:

a) Unmask culprit
b) Disable security network
c) Gain entry to manufactory
d) Minimize scientist casualties

Special thanks to:

Wreck, for various editing, some text rewrites, checkpoint, PD ported props, and polish

Carnivorous, for the Footsteps patch

Zoinkity, for the Expansion Pak patch

CrashOveride & Eurocom, for the P2K gun model and prop

Johnny Thunder, for the drivable motor bike prop

TiJayFLY, for the motorbike engine sound from TND64

SubDrag, for creating the Setup Editor

HackBond & 00Action, for testing & feedback

EntropicDecay Gaming & Graslu00, for creating amazing content in the modding community!


Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:ingression-of-evil
Comms
Image Unavailable

Author: 00Action


Date: June 12th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


Bond is meddling in 006's plans once again.

Version of Footsteps patch used…
v53 [PD style guard fade removed]

Thanks…
Wreck - for editing, some text rewrites, and console compatibility fixes.
Carnivorous - for the Footsteps patch.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.

My video of the level…
https://youtu.be/KFazIdpKeFs

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Byelomorye Caves v1.1
Image Unavailable

Author: 00Action


Date: June 9th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


Ever wanted to know what was behind that locked door at the start of Dam? Well, here it is!
This mission takes place directly before the Dam level. Hope you enjoy.

v1.1 addressed an issue where 006 could sometimes not cooperate with a cutscene and fail.
Other very small under the hood adjustments were also made.

Version of Footsteps patch used…
v53 [PD style guard fade removed]

Thanks…
Wreck - for editing, some text rewrites, and console compatibility fixes.
Carnivorous - for the Footsteps patch and AI buddy action block.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.

My video of the level…
https://www.youtube.com/watch?v=JPoBh2D1pHU

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- ge-levels - http://n64vault.wikidot.com/ge-levels:byelomorye-caves
Operation Base
Image Unavailable

Author: Agent43


Date: May 17th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


After 007 defeated Alec Trevelyan, he was sent into Russia to investigate a secret base.

Try to beat the target time!
00 Agent 04:25

Patch to an unflipped GoldenEye image.

Thanks to…
00Action: Helping flesh out the level geometry, clipping, AI pathing, various setup stuff, etc.
Wreck: Editing, updating text, rewriting briefing, and console testing.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
CHLindin: Custom music.
SubDrag: Setup Editor tool.
CrashOveride & Valve: CS 1.6 AK47 Model.
Valve: Counter-Strike CV-47 Model, Counter-Strike 1.6 Glock Model.

Thanks for playing!

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GE Netplay LTK Cup Edition
Image Unavailable

Author: AXDOOMER


Date: May 5th, 2024


Category: GE Miscellaneous


Expansion Pak: Yes


This is the mod that was used in the LTK Cup Tournament IV organized by TH126, which started in January 2024 and ended in March. AXDOOMER created the mod used in this tournament.

Expansion Pak is required.

The file "pj64_rdb_data.txt" contains the required extra lines to configure Project64 to recognize this modded ROM and use emulator settings that avoid lag is provided. This is for the 60 FPS version (the one actually used in the tournament). Players would increase their overclock setting to 2048 so the game would run at a constant 60 FPS. Add this data to the "Project64.rdb" file before play.

The other patch that hasn't "60FPS" in its filename is for console play or emulators without an overclock.

Gameplay changes:

- Players start armed in multiplayer
- Multiplayer spawns are random

- LOD models have been disabled

- All levels unlocked for multiplayer
- All characters unlocked by default, players can use the same one

- Add four weapon sets (Snipers, Magnums, Automatics, Shotguns)
- Three players allowed on Egyptian
- Gun shots don't spawn smoke, this fixes a bug with explosives not detonating

Settings:

- Independently selectable look up and down controller setting for each player in the Control Style screen
- Most settings that would be derived from Player 1's save file are hardcoded to defaults to avoid Netplay desyncs

Cheats:

- The "Dr. No" cheat that removes bullet armor from maps was added
- Tiny Bond cheat fixed and made available in multiplayer
- Bond Invisible cheat works in multiplayer

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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-netplay-ltk-cup-edition
GE Stereo SFX
Image Unavailable

Author: AXDOOMER


Date: January 23rd, 2024


Category: GE Miscellaneous


Expansion Pak: No


This is a patch that makes the sound effects stereo in GoldenEye. It makes the game a lot more fun to play with headphones.

Note: It was made using decomp, so it's not compatible with 1964 GEPD.

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GE Z-Buffer Disable
Image Unavailable

Author: AXDOOMER


Date: December 29th, 2023


Category: GE Miscellaneous


Expansion Pak: No


The point of this patch is to help modders optimize their portals so that less is rendered by the game. The biggest performance issue on the Nintendo 64 is its fillrate, which is due to the RDRAM’s very high latency. The game’s framebuffer and Z-buffer are stored in that RAM. For the game to run at the maximum framerate it can, reads and writes to these buffers must be minimized.

The game’s code already has a few optimizations to reduce RAM writes during rendering: The game will render rooms closest to farthest (similar to the Painter's algorithm) to avoid having to update pixels which have already been drawn and their Z-Buffer value. Farther elements are more likely to have something drawn over them than closer elements. When an element is being drawn over by something else, the updated distance value of each pixel of that “something else” must be written to the Z-buffer in addition to the pixel being updated in the framebuffer.

To avoid soliciting the Z-Buffer as much as possible although the game already draws things front to back, GoldenEye uses portals. A portal is a small window to another area in the level. What’s behind that window will never be rendered if it’s out of that window’s on-screen boundaries. This enables the game engine to discard a lot of pixels which would otherwise have to be checked against their current Z-buffer value.

With the Z-buffer disabled, it’s easy to see if portals are not used optimally as some geometry might be seen being rendered above other. This patch will enable its users to have a better understanding of the effects of their portal placements. A wise usage of portals will result in less overdraw, thus a better framerate while playing the game.

The patch is compatible with mods and HLE rendering plugins like GlideN64. It will crash on LLE plugins such as ParaLLEl and on real hardware.

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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-z-buffer-disable
TankBond v1.1
Image Unavailable

Author: Ben Burns


Date: January 1st, 2024


Category: GE For Fun


Expansion Pak: Yes


You enter the tank at the start of the level and can't exit the tank. You are given tank ammo on every stage except Archives and Bunker 2. You can pick up items and ammo like a normal play through.

The tank is scaled down quite a bit. Clipping code has been modified, the tank bounding box is smaller than the model. The stan navigation code has also been modified to use a hybrid between the tank code and bond code. You can drive up ramps/stairs and warp up and down ladders.

Minimum lower angle in the tank has been lowered to -40 degrees from -20. You can rotate the tank slightly faster now.

Version 1.1

Require expansion pak; fix texture issues (thanks Axdoomer)
Don't collide with characters if not moving (fixes scientists)
Adjust tiny Bond perspective, looks closer to riding regular tank now, but smaller.
Adjust tank max speed
Improved stan navigation (fixes sticky area in Silo, under shuttle in Aztec, exiting Depot warehouse …)
Ignore guard armor on tank collision (fixes Xenia, Jaws, …)
Disable tank collisions with Boris on Bunker 1.
Disable tank collisions with Natalya on Bunker 2, Archives, Train, Jungle, Control.
Collisions with doors no longer stop them from moving (technically, tank collisions disabled except during movement check)
Enable tank collisions with Jungle drone guns.
Enable collisions with jungle ammo dump boxes.
Disable collisions with Silo satellite.
Silo circuit boards are now invincible.

Version 1.0

There are a few places in the game that are not handled very well, but every stage is completable. Known challenge areas: Aztec under the shuttle, Depot exiting the safe room into the warehouse, and you can no longer warp back to the top of the pit at the start of Aztec.
There is not enough texture memory on some levels, so there will be noticeable artifacts. This affects the on screen crosshair and weapon ammo icon on screen. You can see other errors, such as bullet tracers and the cloud texture on Dam. I tried a few different things to fix this without success. I wanted to keep this romhack short in development time, so just going to release with this issue. Levels affected: Dam, Surface 1/2, Archives, Depot, Jungle.
Max tank speed hasn't been changed

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