Latest Releases
Lair
Image Unavailable

Author: Zka


Date: March 24, 2020


Category: GE Solo Levels


Level: Lair


Description:


Objectives:

a) Destroy inlet control consoles
b) Destroy outlet control consoles
c) Eliminate Ourumov
d) Download data from computer

After the death of Dimitri Mishkin, the so thought defence minister, Janus has been operating
with MI6 working on their nerves. An underground lair located in Cuba, is where general Arkady
Ourumov is present. He is responsible for keeping an eye on the assist controls of the GoldenEye.
He must be eliminated.
Q has requested for Bond to use his datathief to download some data from a computer. This can
be useful information about the launch of the space satellite.

- Destroy the control consoles, eliminate Ourumov and download the data from the computer.
MI6 does believe that they are getting closer to Trevelyan and the rest of the Janus members.


Special thanks to:

- Carnivorous/Zoinkity, for the expansion/footsteps patch.

- Carnivorous, for helping with a clipping issue.

- Pheonarx, for testing on real hardware and giving tips.

- People in the N64Vault discord, for giving feedback.

Good luck, stay tuned for the continuation of this story!

~ Zka

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- ge-levels - http://n64vault.com/ge-levels:lair
Depot Variation (Custom Music)
Image Unavailable

Author: Kode-Z


Date: 3-4-20


Category: GE-Music


Description:


Here is a variation of the Depot theme I recorded using similar instruments!

Loop point is 0.

Feel free to use with your custom missions/maps, all I ask is that you give me credit!

Kode-Z

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BTT Snooplax
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Author: Snooplax


Date: February 08, 2020


Category: SSB-Levels


Level: Ness Break the taget stage


Description:


This is a custom Break the Targets Stage for Super Smash Bros. for Nintendo 64. This Custom Stage is part of a challenge I created called "Break the Targets Snooplax Challenge". The challenge is to beat my times for each character / get the best time in the world. All the best times for each character and the "All Character's" will be listed on the yotube video listed above. If you have beaten a time you can post a YouTube comment about it or post it on my discord in the "Break The Targets Snooplax Challenge" channel(must be a video proof).

The stages included in this stage are Battlefield, Peach's Castle, Kongo Jungle, Hyrule Castle. Planet Zebes, Yoshi's Island, Sector Z, Saffron City and Final Destination.

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Complex (Oofjay)
Image Unavailable

Author: Oofjay


Date: February 4, 2020


Category: GE Solo Levels


Level: Depot


Description:


The well-known silver multiplayer level is the stage for one of James
Bond's many missions. He will infiltrate this compound to stop a
terrorist plot. Plenty of guards, destructible objects and scientists
await him.

Includes custom music, female scientists, and regular shotguns! The
mission will give you a decent challenge, without being frustrating.
Guard accuracy and reaction speed have been upped a little.

This mission has been tested on console, and works. It replaces Depot,
and can also be quickly recognized as "Complex" in the mission menu.

Made by Oofjay. Special thanks to Carnivorous for helping me with his
extensive knowledge of GoldenEye and the editor!

It has been 4 years since I first started working on this, so hopefully
it is worth the wait :P Enjoy!

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Grasstemis
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Author: Coockie1173


Date: 13 January 2020


Category: Bomberman


Description:


Grasstemis 64

This was a proof of concept, mainly a way to check if both the bomberhacker overhaul's importers worked properly.
It's a simple retexture, but it might freshen up gameplay for those whom want! The hack works on actual console as well

Enjoy!

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- bomberman-64 - http://n64vault.com/bomberman-64:grasstemis
WW2 City
Image Unavailable

Author: Flargee


Date: January 11, 2020


Category: GE Solo Levels


Level: Runway


Description:


WW2 City.

NOTE: If running on Carnivorous' build of 1964 (https://www.archive.org/details/1964GEPD), guards will harder to fight in order to counter-act the game being easier due to mouse aim.
If running on Project 64, please disable “Advanced Block Linking” in the settings, or the map will not work.

If running on console, you can enable hi-res mode by holding L while the map loads, and release once you begin playing. Expect lower frame-rates due to this, though.

The sequel to WW2 Hanger. It features updated versions of the custom weapon and guard models, along with new sounds, and a new enemy type!

This mod also uses the footsteps patch and and custom guard action blocks supplied by Carnivorous, it can be found here (https://carnivoroussociety.github.io/)

Credits:

• Carnivorous- Used his Guard melee action blocks and footsteps patch, along with helping me a lot with the ASM edits required for the idle anims on the new enemy. Block for checking if running on 1964, and reusing his blocks made for my last map, and using the hi-res block and ASM edit.
• CrashOveride - M1 Garand ping block and providing the SFX. Various suggestions/testing
• ZoinKity - used his 7 MB patch

Sorry for taking so long to finish this. Was suppose to release on Christmas, but I wasn't feeling it.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

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- ge-levels - http://n64vault.com/ge-levels:ww2-city
Eric Cartman
Image Unavailable

Author: Jacob Lenard


Date: January 10, 2020


Category: SSB Characters


Description:


Eric Cartman v1.0

Made by Jacob Lenard

Original model ripped from South Park Rally by Acclaim

Character created by Trey Parker and Matt Stone

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Descent
Image Unavailable

Author: Zka


Date: January 9, 2020


Category: GE Solo Levels


Description:


K7 was thought to be not existent after 007 has infiltrated and succesfully killed what MI6 thought
was the main leader. It was all planned. K7 still operates in an underground warehouse complex,
in Russia. Arkady Diavolo, is the man who controls K7, as MI6 has just found out. MI6 believes he
is trying to launch a missile and set it to target Moscow which will kill millions of innocent people.
It's 007's task to stop Diavolo before it's too late. But how?

P.S: This is the final K7 level of the story.

Thanks to:

Carnivorous/Zoinkity, for the footsteps/expansions patch

Carnivorous, for keeping the editor alive and fresh by creating updates

Pheonarx, for testing

ISSUES THAT I'M AWARE OF:

- If you descent through the huge corridor, you can clip through the wall in front of you,
but you can't go all the way through the next room. Unfortunately I can't fix this because else
I would have to make it so you're only able to fall in this invisible box, instead of freely descending.

- In the machinery room, the railing's can glitch sometimes, when sometimes looking in a
particular direction. I found this issue very weird, because I used another set of railings in the
map that didn't have any visual issues.

That's it. Thanks for playing!
~ ZKA

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- ge-levels - http://n64vault.com/ge-levels:descent
Blackhole
Image Unavailable

Author: Smash 64 Wizard


Date: 12-28-19


Category: SSB-Levels


Level: Hyrule Castle


Description:


================================================================

Title: Blackhole (Working Blackholes).xdelta
Date Completed: 12-28-19
Filename: Blackhole (Working Blackholes).xdelta
Replaces Levels: Hyrule Castle
Author: Smash 64 Wizard

================================================================

* Installation *

Apply an xdelta patch to the xdelta file.

Thanks to clever manipulation of knockout boundaries, I am able to introduce my second Smash 64 mod to have an original hazard:
Blackholes that kill your character instantly upon touch.

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- ssb-levels - http://n64vault.com/ssb-levels:blackhole
Enemy Golden Guns
Image Unavailable

Author: Flargy


Date: November 30,2019


Category: GE Misc


Level: All


Description:


This is a simple edit that replaces enemy rockets with enemy Golden Guns. Though, it's more in-depth than that.

-You cannot use the Golden Guns the enemies drop, to balance this, they give 9mm ammo. The Golden Gun in Egypt can still be used, however.
-It will also not appear in weapon rotation to not mess with muscle memory. Again, the Golden Gun in Egypt will function normally and not like this.
-All cheats are unlocked in order to let you use this cheat from the get-go on a fresh save.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

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