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Place Explosives on Target Object
Name
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Author: MRKane


Date: 21/03/2018


Category: Action Block


Level:


Description:


An action block covering placing an explosive on an object, and having it explode after a fixed time.

This is copied from "Area 51" and has had the level action specific stuff removed. It requires that the player have an item inserted into inventory, and a activatable 16 Tag Object as a target, as well as setting up a hidden 16 object as the explosive that will be "placed". Script has been annotated thoroughly for ease of use.

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- pd-action-blocks - http://n64vault.com/pd-action-blocks:place-explosives-on-target-object
Ammo Boxes
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Author: 00action


Category: Model Templates


Description:


By: 00action
Date: 12-03-19

Four new ammo boxes including 9mm, Rifle, Magnum and Golden Gun to go with the original BETA Stogun ammo box.

Original model by RARE.
New textures by 00action.

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-model-templates - http://n64vault.com/ge-model-templates:ammo-boxes
Houston Triple Pack
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Author: JS


Date: March 6, 2019


Category: SSB Levels


Level: Hyrule Castle, Congo Jungle, and Peach's Castle


Description:


================================================================

Title : Toyota Center, Houston & Rice University
Date Completed : Mar. 6, 2019
Filename : houstontriplepack.xdelta
Replaces Levels: Hyrule Castle, Congo Jungle, and Peach's Castle
Author : JS

Description : A combination of three Houston landmarks. Houston is based on some famous graffiti, the Toyota Center is Houston's basketball arena, and Rice University is its most prestigious school.

Extra special thanks to comjay. Toyota Center is a texture hack (as well some other minor tweaks) of his awesome Pokemon Stadium hack, check it out too!

Special thanks to Miles for assisting me with the code.

Special thanks to subdrag for making the editor that I used.

Special thanks to cyjorg for making 19xx, which I used as a base.

Special thanks to SixtyFour for assisting me with the model and using the editor.

===============================================================

  • Play Information *

Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Installation *

Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Levels

Super Smash Bros Levels

- ssb-levels - http://n64vault.com/ssb-levels:houston-triple-pack
Buick Electra 1969 v2.0
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Author: Johnny Thunder


Date: February 23th, 2019


Category: Model Template


Type: Vehicle


Description:


Buick Electra 1969 from Star Wars Rogue Squadron
Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace.
After clicking "Edit", click on the "Import Model as Template" button on the lower left of the menu. From this window, choose the model template file.
Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one,
or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again.
If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be
ready to use in your custom setups.

Download

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Levels

Go back to Goldeneye Levels

- ge-model-templates - http://n64vault.com/ge-model-templates:buick-electra-1969-v2-0
Smash Tetris
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Author: Snooplax


Date: Febuary, 24 2019


Category: SSB Levels


Level: Hyrule Castle


Description:


================================================================

Title : Smash Tetris
Date Completed : Febuary 24 2019
Filename : Smash Tetris(Snooplax).xdelta
Replaces Levels: Hyrule Castle
Author : Snooplax

Youtube video
https://youtu.be/OEGniNw8keo

Description : This is a stage I made where I put the Tetris Blocks textures and music into Super Smash Bros. for nintendo 64. I have been playing a lot of tetris 99 lately and that is what made me make this stage.

===============================================================

  • Play Information *

Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Installation *

Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Navigation

Super Smash Bros Levels

- ssb-levels - http://n64vault.com/ssb-levels:smash-tetris
Blastoise in DKR
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Author: Sixty Four


Date: November, 3 2018


Category: DKR Models


Replaces: Krunch (Car)


Description:


Another early test character back when we were solving wheels. Choose Krunch from the player select. Only works with car vehicle while in a race. The xdelta patch is included in the zip.

No animations, once we solve animations 100% this will get an update. For now if you open it in the model editor and export it you can mess around with it if you like.

Download

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Navigation

Diddy Kong Racing Main

- dkr-characters - http://n64vault.com/dkr-characters:blastoise-in-dkr
007 Bond Racer in DKR
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Author: SubDrag


Date: June, 2 2018


Category: DKR Models


Replaces: Banjo (Car)


Description:


This was just an early test version of importing from SubDrag. Its not meant to be anything official. But it is the first custom character in DKR of all time. All of the files are included for you to get an idea of how to generally add a custom character.The download includes the xdelta patch as well.
Video: https://www.youtube.com/watch?v=SuhzwJrK8jw

Only works with car vehicle while in a race. Choose Banjo at character select.

Download

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Navigation

Diddy Kong Racing Main

- dkr-characters - http://n64vault.com/dkr-characters:007-bond-dkr
Blender GEObj Exporter
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Author: Entropy Soldier


Date: October 9, 2017


Category: GE Misc


Description:


A very rough first edition of a special GE64 OBJ exporter/importer for blender. GE64 OBJ format has "support" for vertex colors, and isn't FBX! Being able to do the vertex colors in Blender is a huge time saver, so I figured I'd throw this plugin together to save whatever is left of the sanity of anyone who had to do vertex colors in the editor. As a bonus, it has defaults suited to GE64 and also auto-generates the texture preset listing on export to simplify the import process as much as possible. In the future I may work with Subby Wubby to create a truly streamlined import/export process, but for now this should be serviceable.

Anyway, this is more or less just the standard Blender 2.78b .obj plugin with the following additions:

-Includes a few extra lines pertaining to vertex color data in the Import/Export routines
-Automatically exports a texture preset number text file if the appropriate GE64TexturePresetDatabase object is present
-Adds the following utility functions, which can be accessed by searching for them in the spacebar menu:
-"Update Texture Preset Database": Scans all the textures currently in use and adds to the Texture Preset Database any textures that aren't currently in it. It will also create the Texture Preset Database if it doesn't already exist.
-"Snap All Mesh Vertices to Integer Values": Snaps every vertex in the scene to the nearest set of integer coordinates. This is useful because GE64 doesn't support floating point values for mesh vertices and GEEdit will round them on import. Best to see the results while you can still easily edit them.

Installation:

Close blender and drop the "io_scene_GE64OBJ" folder into "C:\Users\[USER]\AppData\Roaming\Blender Foundation\Blender\[VERSION]\scripts\addons". Once it's copied over just restart blender and go to user preferences and turn on Import-Export: GE64 Obj Format IO. Now you should have "Wavefront GE64(.obj)" in the import/export lists.

Usage:

Use it like any importer/exporter. The only real difference as far as usage is concerned is the addition of an empty called "GE64TexturePresetDatabase". This empty stores in its custom properties all the memory presets the map's textures are using. It will be automatically created on import, and can be created at any time by running the "Update Texture Preset Database" command. It will try and figure out the preset number from the texture name, but in the event that it can't it will insert "XXXX" for that texture's preset value. It's up to you to fill that value in with the appropriate preset number.

Issues:

-Some special triangle flags don't seem to be preserved on export from the editor, so naturally won't make the round trip back into it. You'll have to set these manually.
-Some textures seem to use their alpha channel to indicate something else, or the editor just exports them with alpha for no reason. I don't know how to tell these textures apart from textures with legitimate alpha channels, so if you want to use any of them you'll have to manually disable the corresponding material's transparency in blender's material window.

Special Thanks:

Campbell Barton and Bastien Montagne - Made the OBJ plugin this was carved out of
Entropy-Soldier - Made all the modifications listed here, as well as the flag model for GoldenEye: Source 5.0
Fillerthefreak - Helped test it, and told me people might actually want this in its current state.
Subby Wubby - Made the GE64 OBJ format. You hear that? I had nothing to do with this format I just made the exporter. It's the only one I had no choice.
Graslu - Es uno de los mejores modders en esta comunidad, y un patrón de mi voz que actúa talentos. También en realidad no hablo español este es un pequeño programa de traducción. Hasas mia!

If there's any questions or concerns message me on discord or PM me on the forums or something. Have fun!

Version: 0.1.1

Download

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Navigation

- setup-editor-tools - http://n64vault.com/setup-editor-tools:blender-geobj-exporter
Rainbow Road 1.1
Rainbow Road
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Author: SubDrag/Sixty Four


Date: October, 6 2015/Febuary, 12 2019


Category: DKR Levels


Level: Pirate Lagoon


Description:


Original Description and Original Author SubDrag

Rainbow Road ported from Mario Kart 64, from Zoinkity's rip. It's a bit glitchy, and does not work on console.

Updated 2-12-19 Sixty Four

================================================================

Title : Rainbow Road
Date Completed : 2-11-19
Filename : DKR-RainbowRoad64.xdelta
Replaces Level: Pirate Lagoon
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description : I remade SubDrags classic Rainbow Road track with many newly discovered improvements and made it work on console.

Additional Credits :
SubDrag for creating the editor and original work on this track
Zoinkity for the original model rip
Carnivorous for updates to the editor
Mosky2000 for amazing music tips
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Rainbow Road MK64 music
New Textures : Yes Rainbow Road Textures
Vehicle(s) : Car/Hover No way to do plane on this level
N64 Compatible : Yes
================================================================

  • Construction *

Base : Based on SubDrags old track and Zoinkitys rip remade and repaired.
Known Bugs :

Important Notes : Repairing this was hell.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

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Levels

Feel free to edit this with navigation and backlinks
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:rainbow-road-1-1
Astrodome
Image Unavailable

Author: JS


Date: Febuary 10, 2019


Category: SSB Levels


Level: Hyrule Castle


Description:


================================================================

Title : Astrodome
Date Completed : Feb. 10, 2019
Filename : Astrodome3.0.xdelta
Replaces Levels: Hyrule Castle
Author : JS

Description : Houston's classic (and now unused) stadium, the Astrodome! It uses the tournament edition as a base.

Special thanks to Miles for assisting me with the code.

Special thanks to subdrag for making the editor that I used.

Special thanks to cyjorg for making 19xx, which I used as a base.

Special thanks to SixtyFour for assisting me with the model and using the editor.

===============================================================

  • Play Information *

Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Installation *

Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Levels

Super Smash Bros Levels

- ssb-levels - http://n64vault.com/ssb-levels:astrodome
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