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4 AI Bot Multiplayer
Image Unavailable

Author: Various


Date: December 3rd, 2024


Category: TWINE64 Mods


Description:


Force all four participants to be controlled by AI in multiplayer matches.
Available for both NTSC and PAL versions.
IPS Patches can also apply other mods (if available).

Based off an old GameShark / Action Replay code.
Made into a patch by Acceptable67 (emu) and SubDrag (console).

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- twine64-mods - http://n64vault.wikidot.com/twine64-mods:4-ai-bot-multiplayer
Soviet Factory
Image Unavailable

Author: Agent43


Date: November 2nd, 2024


Category: GE Solo Levels


Expansion Pak: Yes


MI6 has gathered intelligence on a weapons factory that has been operating practically in their own backyard. Agent 007 is called in to infiltrate the building and deal with things from the inside.

Patch to an unflipped GoldenEye image.

Thanks to…
00Action: Background overhaul (optimization, shading, portals, bonus details), clipping, migrated to Footsteps mod, added Footsteps sound block (by Carnivorous), and testing.
Wreck: Various editing, updating text, rewriting briefing, Easter Egg ending, and console testing.
ZKA/Wreck: Original elevator transition action block design.
HackBond & Nico-00: Testing.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
SubDrag: Setup Editor tool.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:soviet-factory
S.T.G. Bunker
Image Unavailable

Author: GoldenEyeCentral


Date: September 11th, 2024


Category: GE Solo Levels


Expansion Pak: No


This is my first custom level. It is called S.T.G. Bunker and takes place in Bunker 1. I have also hidden some secrets in the level. Enjoy!

Testers:
Agent43
Heinrich
Kawamikaze
Retro King
00Action
S40 Games
Brandonluneytunesfan2000

Thanks to:
Wreck & HackBond for helping with the setup editor. This wouldn’t exist without their help.
Wreck also added the security cameras, alarm spawned guards, and made minor setup/text tweaks.
All the testers for their playthrough and feedback of the level.
Everyone else on the N64 Vault Discord server.

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- ge-levels - http://n64vault.wikidot.com/ge-levels:s-t-g-bunker
Mr. X Stalker
Image Unavailable

Author: StupidMarioBros1Fan


Date: August 29th, 2024


Category: Miscellaneous


Description:

This mod adds Mr. X from Resident Evil 2 as a new Enemy to all Story & Bonus Missions.
He is Invincible and always knows where you are so try not to stay in the same place too long, he throws quite the punch.

The Missions themselves are basically identical to the Original Game, had to make an occasional change to accomendate Mr. X being added along with fixing a few bugs that the GESetup Editor made.
Perfect Agent is beatable but some levels are really difficult and will require you to rethink how you play them.

Mr. X is not available for Multiplayer.

Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean Perfect Dark v1.1 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor

Credits:

RE2 Original Mr. X Model uploaded to SketchFab by Mohammad Rajabloo
RE2 Remake Mr. X Model uploaded to DeviantArt by connorukboy
Models edited by StupidMarioBros1Fan
Models imported into game by StupidMarioBros1Fan
Levels edited by StupidMarioBros1Fan

Tested on Emulator and Console by both StupidMarioBros1Fan and Graslu00.

Links:

n64vault.com - for more GoldenEye 007 & Perfect Dark mods as well as other N64 games
YouTube.com/StupidMarioBros1Fan - My YouTube channel for mods of multiple games
YouTube.com/Graslu00 - Graslu00's channel for videos on various GE007 & PD mods

RE2 Original Mr. X Model:
https://sketchfab.com/3d-models/3d-model-mr-x-from-resident-evil-2-classic-fca8de0f794b42c8bb734273220c5a6e -

RE2 Remake Mr. X Model:
https://www.deviantart.com/connorukboy/art/Resident-Evil-2-Remake-Mr-X-784487555

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- pd-misc - http://n64vault.wikidot.com/pd-misc:mr-x-stalker
Total Darkness (PD GTE) v1.7
Image Unavailable

Author: Mikantsumikiwi


Date: October 4th, 2024


Category: Miscellaneous


Description:

This mod will feature a lot of butchered meanings of text in both the menus and all of the UI related text popups.
This romhack will feature full translated voice acting, some custom music and some custom translated textures.

Also some custom heads featuring David Doak etc, also some custom weapon models.

This rom has been tested on Emulator and Console by Wreck, SRGn64, Hackbond, AXDOOMER.

Note:

Not all HQ MP3 audio will match up perfectly with the on-screen text.

Warning:

Various GameShark codes have a good probability of crashing the ROM, due to memory address differences from standard Perfect Dark v1.1. We especially recommend against using them on console through Flashcarts that support it.


Release History:

v1.5 (first official patch) was released on July 19th, 2024

v1.6 was released on July 21st, 2024
-Updated save file ID (console issue)
-Added two previously missed text tines in Area 51 Infiltration

v1.7 was released on August 10th, 2024
-Trimmed some text for better menu appearance
-Fixed untranslated text in dataDyne Extraction
-Added HUD eye piece to Joanna's snow head model
-Area 51 intercom voice replaced by CopyKate
-New female grunts and injury sounds by Casey Mongillo

HQ MP3 patch was released on October 4th, 2024


Instructions:

Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean Perfect Dark v1.1 (NTSC-U) ROM.

Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor


Special Thanks and Honorable mentions:

I want to give a thanks to Jim Miskell for allowing me to use The Perfect Darklings Theme (Composed by Grant Kirkhope) and the likenesses of Daniel Bruce and Ben Mansbridge from his movie Bringing back Goldeneye.

Another special thanks to BinkusTheTrinkus for being the main inspiration behind this mod, not only providing voice clips in the romhack but also helping me with the translations of the menus and also translating DataDyne Investigation aka Level 2.

Hackbond for helping me with trying to make the mod playable in some areas and also some action blocks.

Also a special thanks to Wreck for support and help in the romhack so it is playable on console.

Also a special thanks to Morrigan Aensland Hill for helping with the translations of certain levels in the game and providing custom graphics.

Also another special thanks goes to Deadwater Gaming for providing their voices for various NPCs.

An honorable mention goes to ProjectAlpha for being supportive of my mod for a while and also being a great friend.

Another honorable mention goes to Netherman for helping me get some VAs in the project.


Full Voice Actor Credits:

Carrington: BinkusTheTrinkus
Datadyne Guards: BinkusTheTrinkus, Casey Mongillo, Mahogahy, Timbleweebs, Abe (Dio Branflakes), Twiggy Shei, KGOKev, Sonicfan240. Mikanstumikiwi
Helicopter Pilot: BinkusTheTrinkus
Elvis: GianPaolo Lattanzio.
Computer Security Executive: KGOKev
Various Executives: Timbleweebs and Mahogahy
Cassandra: ashimalcrossing
Cassandra Secretary: RobotFairy578
Chicago FBI CIvilians: Timbleweebs, Mahogahy.
Joanna Dark: Kenkoy (Level 1 to 3) Mayonesa (Level 4 to Level 8), ValYa (Level 9 to onwards)
Datadyne Scientists: Timbleweebs, Mahogahy,
Datadyne Firing Range Scientist: John Paul Amaya
Archdroid: Abe (Dio Branflakes)
Cassandra Bodyguards!: Casey Mongillo.
Area 51 Scientists: KGOkev, Timbleweebs, Mahogahy, Sonicfan240.
Hopkins: birdietrax
Calvin Rogers: KGOKev
Lawrence Foster: ProjectAlpha22
Mr Blonde: Timbleweebs
CI Tech Trainer: Glass Peregrine
CI Tech Female Employee: DollVA
Osgood Potts: Abe (Dio Branflakes)
Trent Easton: Max L
Elvis: GianPaolo Lattanzio
Area 51 Surgeon: Advection Frost
Area 51 Intercom Announcer: Copykate
Chicago Announcer: Timbleweebs
G5 Building Announcer: KGOkev
Jonathan Dark: GianPaolo Lattanzio.
Area 51 Intercom Guard: Binkus
Air Base Workers: Timbleweebs, Abe (Dio Branflakes)
Air Base Safe Lock Executive: DishonoredDan.
Air Stewardess: ValYa
Air Force One Receptionist: foslerfer, Lumisau (Alerted Voice Lines only)
Pelagic II Helmsman: Timbleweebs, Mahogahy, KGOkev.
Stanley Grimshaw/Dwayne: Lupin Eric


Staff and Misc Credits:
Mikanstumikiwi: Google Translate translations and Project Lead, Textures
BinkusTheTrinkus: Additional Translations
Johnny Thunder: Textures and Models.
Hackbond: Additional Translations (Some Menus), Console Testing, Programming, Textures
Aeronye: Muitiplayer Maps
Linus Olsson: Music
salex_r3kt: Music
AvizuraDNB: Music
Kode Z: Music
JJ MH: Music
Wreck: Assistance and Advice of Action Blocks, also console testing and David Doak model and fixing Dwayne model for console hardware.
Morrigan Aensland Hill: Additional Translations. (Air Base, Carrington Defense, Carrington Villa, Chicago, G5 Building, Infiltration, Some Menus.) Custom Graphics.
weatfeel: Additional Textures
SRGn64: Console testing.
AXDOOMER: Console Testing
QueenAllTheWay: Lance Cassidy Head Model (Imported from Wreck)

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- pd-misc - http://n64vault.wikidot.com/pd-misc:total-darkness-pd-gte
GoldenEye Tower Project
Image Unavailable

Author: Various


Date: June 26th, 2024


Category: GE Campaigns


Expansion Pak: Yes


GoldenEye: Tower Project
Developed and tested on real hardware - requires Nintendo 64(c) Expansion Pak(c)

Info:
This is a compilation of 5 levels made by the community, centered around a tower theme.
Each map author was given a hallway and limited floor dimensions to create a mission within.
This is the end result, enjoy!

Installation:
Use an xdelta patcher or Hack64's web patcher to apply the xdelta file onto a USA copy of GoldenEye 007.
https://hack64.net/tools/patcher.php

Level Credits:
Tower Intro by Carnivorous
Floor #1, Toxic by Pheonarx
Floor #2, Works by MRKane
Floor #3, Office by Coockie
Floor #4, Facility by 00action
Floor #5, Rescue by Sixty Four

Model Credits:
Pizza box, Bond's pizza uniform, drone gun, mop bucket, Solo Jazz cup, Sony ICF-EX5MK2 and SGI Indigo2 by Carnivorous
TWINE chair and Vault Newspaper by 00action

Sound Credits:
M45, GAR Defender firing sounds by Carnivorous
Office boss screams from Max Payne by Remedy Entertainment

Music Credits:
Facility music track is by CHLindin (http://n64vault.com/ge-music:custom-music-set)
Folder music and various music hex edits by Carnivorous
Intro music is Made in America by Gary Lionelli

Radio Credits:
The Doobie Brothers - It Keeps You Runnin'
Foster the People – Pumped Up Kicks (Crusin' USA Remix)
Adrian Gurvitz - The Way I Feel

Version History:
1.0:
- Initial release (Jun 27 2024)

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM.
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets.

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- ge-campaigns - http://n64vault.wikidot.com/ge-campaigns:goldeneye-tower-project
General Setup Editor Tutorials

Author: 007spudman


Date: June 25th, 2024


Category: GE Guides


Various video tutorials to help new users learn navigation and techniques with the GoldenEye Setup Editor.

Head over to 007spudman's YouTube playlist to check them out.
These will be continually added over time.

https://www.youtube.com/playlist?list=PL5fW1XHdclSwBYfJ2uKJFeXCKf5k7DGAu

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- ge-guides - http://n64vault.wikidot.com/ge-guides:general-setup-editor-tutorials
Ingression of Evil
Image Unavailable

Author: ZKA w/ Wreck


Date: June 24th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


Rumours were proven factual events as MI6, with assistance of military intelligence, have confirmed that an unknown source has breached a nuclear powerplant. Now deep in the mountains of Hebudi, Georgia, Agent 007 must seek out the answers MI6 requires in order to come to a sensible conclusion.

*Note: While this mission does run on actual N64 hardware, you will encounter some slowdown in certain areas.

Primary objectives:

a) Unmask culprit
b) Disable security network
c) Gain entry to manufactory
d) Minimize scientist casualties

Special thanks to:

Wreck, for various editing, some text rewrites, checkpoint, PD ported props, and polish

Carnivorous, for the Footsteps patch

Zoinkity, for the Expansion Pak patch

CrashOveride & Eurocom, for the P2K gun model and prop

Johnny Thunder, for the drivable motor bike prop

TiJayFLY, for the motorbike engine sound from TND64

SubDrag, for creating the Setup Editor

HackBond & 00Action, for testing & feedback

EntropicDecay Gaming & Graslu00, for creating amazing content in the modding community!


Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:ingression-of-evil
Comms
Image Unavailable

Author: 00Action


Date: June 12th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


Bond is meddling in 006's plans once again.

Version of Footsteps patch used…
v53 [PD style guard fade removed]

Thanks…
Wreck - for editing, some text rewrites, and console compatibility fixes.
Carnivorous - for the Footsteps patch.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.

My video of the level…
https://youtu.be/KFazIdpKeFs

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- ge-levels - http://n64vault.wikidot.com/ge-levels:comms
Byelomorye Caves v1.1
Image Unavailable

Author: 00Action


Date: June 9th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


Ever wanted to know what was behind that locked door at the start of Dam? Well, here it is!
This mission takes place directly before the Dam level. Hope you enjoy.

v1.1 addressed an issue where 006 could sometimes not cooperate with a cutscene and fail.
Other very small under the hood adjustments were also made.

Version of Footsteps patch used…
v53 [PD style guard fade removed]

Thanks…
Wreck - for editing, some text rewrites, and console compatibility fixes.
Carnivorous - for the Footsteps patch and AI buddy action block.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.

My video of the level…
https://www.youtube.com/watch?v=JPoBh2D1pHU

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- ge-levels - http://n64vault.wikidot.com/ge-levels:byelomorye-caves
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