Latest Releases
Decoy Escape
Image Unavailable

Author: HackBond


Date: January 19th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


This is the fourth level in my Decoy storyline and my first solo original geometry attempt. Check out the rest of the Decoy series starting with Decoy Antenna Redux.
Bond has managed to escape the Silo Complex through a ventilation duct at the bottom of one of the Silos. He is currently making his way to the exit, where he can feel an icy wind.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Power down Radio Jammer
More Objectives will be revealed as you play.

[[Known Issues]]
PJ64 Recompiler crashes (see PJ64 Users).
Room 27 (far corner of Helipad area) has possible out of bounds issues.

[[Non Issues]]
Being able to be shot "through" the helipad, this is intended for a certain event.

PJ64 USERS
You will need to enable the interpreter core which is under Advanced settings in Project64 3.0.

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: Folders MIDI.
Wreck: Testing, Feedback, Important Tweaks, and Silo Beta Door Prop.
Morrigan Aensland-Hill: Comms Rider name idea, Proofreading, Testing and Feedback.
SRGn64: Testing and Feedback.
TiJayFLY: Testing and Feedback, Textures, "more peril" idea.
Rest of the N64Vault contributors: For keeping the community alive and giving me ideas.

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Pheonarx's Yet To Come v2.0
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Author: Pheonarx


Date: January 1st, 2022


Category: GE Campaigns


Expansion Pak: Yes


Pheonarx's Yet To Come
Developed and tested on real hardware - requires Nintendo 64(c) Expansion Pak(c)

Info:
This is a compilation of Pheonarx's six released levels for GoldenEye, polished and combined into a single ROM.
Hundreds of tweaks, balance changes and bug fixes have been made to each level, as well as adding a credits sequence.

Installation:
Use an xdelta patcher or Hack64's web patcher to apply the xdelta file onto a USA copy of GoldenEye 007.
https://hack64.net/tools/patcher.php

Version History:
2.0: January 21st, 2022
- Added beta KF7 model by flargee
- Fixed decal transparency issues with custom weapon models
- Improved performance for Infil
- Fixed clipping triangles for credits
- Added carry over NPC for fallout
1.0: January 1st, 2022
- Initial release

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM.
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets.

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Submarine (#TeamSeas) v1.1
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Author: Zka (w/ Wreck)


Date: January 1st, 2022


Category: GE Solo Levels


Expansion Pak: Yes


A custom level in honor of the project hosted by MrBeast, called "TeamSeas", a project that focuses on removing all trash from oceans, beaches and rivers around the world. At first glance I was not going to release this small level, because I didn't particularly see the need in putting the effort into it. But thanks to Wreck, who volunteered to connect the two separate levels (the beach cutscene and the submarine used to be two different levels) and make them into one, it's now properly playable for everyone!

Mission objectives:

a) Enter submarine
b) Report location to police via radio
c) Disable steering controls
d) Meet with extraction team

Edited on January 10th, 2022 (by Wreck)
Notes for v1.1…
Updated an office door lock setting

SPECIAL THANKS TO:

Graslu, for motivating me to create this level in the first place. His offering to me for participation in MrBeast's project is what started the creation of the level.

Wreck, for showing interest in making this an official custom level that'll be released on the Vault, for adjusting level setup, text, and connecting the two levels together.

Zoinkity, for the Expansion Pak patch.

Carnivorous, for the Footsteps patch.

SubDrag, for the creation of the GE Setup Editor.

Thanks for playing, and try to be thorough because you might find something secret!

~ ZKA

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Frosty Lake
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Author: Sixty Four


Date: 12-25-21


Category: DKR-Levels


Level: Ancient Lake


Description:


================================================================

Title : Frosty Lake
Date Completed : 12-24-21
Filename : frostylake-64.xdelta
Replaces Level: Ancient Lake
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
A new level I made with the short amount of time I have at the moment.
I really just wanted to make something quickly for fun for xmas.

I will most likely add this into Timber's Day off in the end.

Additional Credits :

SubDrag for creating the editor and original work.
RedFogsx for the music suggestion.
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes
New Music : Yes -Harvest Moon - Back to Nature: Winter. Remix (i added drums and tempo change)
New Textures : No
Vehicle(s) : Car
N64 Compatible : Yes
================================================================

  • Construction *

Base : All new levels from scratch
Editors Used: GoldenEye Setup Editor, Blender
Known Bugs :

Important Notes : Report any bugs you can find thanks.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

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Compound v1.1
Image Unavailable

Author: Coockie1173


Date: December 24th, 2021


Category: GE Levels


Expansion Pak: Yes


Newest mod, taking place in a watchtower complex in Norway.

How to Patch:

- Use a fresh Goldeneye007.z64 rom. Open the Setup Editor and head to Tools > Patch XDelta to Goldeneye rom > Select your fresh Goldeneye007.z64 rom > Select the patch > Save your patched rom .z64 or .rom.

Helping hands:

- ZKA, for testing, tiny adjustments to setup and BG.

- HackBond, for testing, and some setup editing.

- Wreck, for console testing, suggestions, and some setup editing.

- Zoinkity, for the Spectrum Emulation patch and Expansion Pak patch.

- SubDrag, Carnivorous, for creating and maintaining the setup editor.

Tools:
- GoldenEye Setup Editor
- Notepad++
- Blender
- Hex editor

Contact:
Discord: Coockie1173#8187
Mail: moc.liamg|dxbimorfyrrag#moc.liamg|dxbimorfyrrag

Any problems with the map or things I should correct, contact me.

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Soviet Bunker
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Author: Agent43


Date: November 2nd, 2021


Category: GE Solo Levels


Expansion Pak: Yes


As this storyline continues, 007 has returned to the Severnaya Bunker one last time to clean up this mess. There's a hidden body armor in one of the lockers that you can shoot out.

My other level won't be done until next month, so I'll let you all know when it's going to done.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Destroy all cameras
Grab intel briefcase
Photograph missiles
Erase virus from main server
Escape by helicopter

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Custom models from Perfect Dark.
Wreck: Minor editing, briefing tweaks / Moneypenny line, and console testing.

Thanks for playing!

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Kakariko Village
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Author: Sogun


Date: March 2nd, 2012


Category: PD Multi Levels


Sogun Studio proudly presents, in collaboration with N64 Vault, a series of ports of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time' to 'Perfect Dark', in order to commemorate the 25th anniversary of the franchise.

This was made for GoldenEye before, so check this if you missed it -> http://n64vault.com/ge-multi-levels:nintendo-classic-maps

The Perfect Dark versions of the map feature some visual upgrades (corrected textures, optimized geometry, moving windmill blades) and improved game play (all PD scenarios and simulants).

Because the level was too much for the original hardware to handle it, different versions of the map where created.
-Abandoned -> the lightest version of the map looking for the best performance. Try this if you want to play against a lot of sims.
-Playground -> some objects have been added inside the houses for cover. 4 Human players can play this one without too much lag.
-Noche cerrada -> The inhabitants of Kakariko close their homes in this dark night. Now the insides are protected with doors and windows to add more strategy.
-Stormy -> The full version of the map, only intended to be played 1vs1 against another human or one or two sims. Pots, boxes, signs and bushes are back… with rain, thunder and lighting!
-Bizarre -> This is a mix of some weird things that happened while doing the map. Broken textures, broken items and broken sky. It lags often, but I hope you like it as much as I do!

0. FILES CONTAINED IN THE PACKAGE


/Projects -> Here are the files from the different levels in order to see the map in the GoldenEye Setup Editor. This way you can easily edit the setup if you don't like the default.

/Sky Settings -> Some captures of the different sky settings just in case you want to use them for your own maps.

PD_Kakariko.xdelta -> this is the patch that needs to be injected in the ROM. You must patch the ROM using the GoldenEye Setup Editor.

1. PATCHING THE ROM


-You will need the 'PD_Kakariko.xdelta' patch and an unflipped 32MB ROM of 'Perfect Dark', version must be NTSC 1.1. A *.v64 ROM should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools', then 'Switch Editor Game (GE/PD)'
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply PD xdelta Patch'
-Select the original 'Perfect Dark (1.1)' ROM
-Select 'PD_Kakariko.xdelta'
-Save the new file 'perfect_dark.rom'. You can rename the file after creating it, but you must keep the .rom extension.

2. RUNNING THE ROM IN PROJECT 64


If you are using Project 64, you need to change some settings in order to make the ROM work smoothly.

-Load the ROM and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for Perfect Dark:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory and Cache
Memory Size: 8 MB
Advanced Block Linking: Off
Default Save type: 16kbit Eeprom
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.

Make sure Audio Plugin is in sync with game.

3. ABOUT 1964 EMULATION


Stolen has compiled a modded 1964 based emulator (based on Pistolgrip's and Ultrasfast mods) that can force GoldenEye and Perfect Dark to run at constant 60 fps.(Perfect Dark can be limited to 30 fps sometimes). You can play Stormy with 8 sims at almost full speed!

Download it from here -> http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5373

Rom settings should be like this (go to Edit -> ROM Settings):
Expansion Pak: Yes EEPROM Size: 16Kb EEPROM
Game Save Type: All Used Types (default) Counter Factor: CF=1
Use TLB: Yes (default) Max VI Limit: Auto Sync (default)

CPU Emulator: Dyna-Compiler (default) Register Caching: Yes (default)
DMA in Segments: Yes (default) FPU Hack: Yes (default)
Self-Modifying Code: Protect Memory (default) Link Code Blocks: Yes (default)
Assume 32bit: No (default) Advanced Analysis: Yes (default)

4. SPECIAL THANKS


To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.

To radorn, SubDrag and Wreck for their guidance during the creation of the patch, for adding new cool features to the editor and creating special objects for the level.

Very Special Thanks to Wreck for adding rain in the level and making windmill blades move.
Very Special Thanks to SubDrag for his immeasurable help during all this time.

To N64 Vault and Shooters Forever forums for gathering such and amazing community around GoldenEye and Perfect Dark.

5. LINKS OF INTEREST


http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.

http://www.n64vault.com/
- find tools, hacks and tutorials for GoldenEye and Perfect Dark here.

http://www.shootersforever.com/forums_message_boards/
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.

Enjoy the game!

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Enemy RC-P90
Image Unavailable

Author: Johnny Thunder


Date: October 21st, 2021


Category: GE Miscellaneous


Expansion Pak: No


A modification of the Enemy Rockets cheat, which replaces their weapons with the RC-P90. The added challenge comes from the player NOT using the RC-P90 themselves, unless the weapon was available in the mission originally and you acquire a legitimate version. These places would include: Train on Agent difficulty only (hidden in a crate), Jungle (taken from Xenia), and Caverns (carried by spawned in guards who appear after Trevelyan runs into the elevator). All levels and cheats are unlocked by default.

Thanks to Ashley Darkboss for the idea.

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Operation 40
Image Unavailable

Author: ZKA (w/ Wreck)


Date: October 4th, 2021


Category: GE Solo Levels


Expansion Pak: Yes


Continuing the storyline, after Bond rescued MI6 operative scientist Jacob Smith, reports have concluded the captivity of several other MI6 scientists in Puerto Rico. 007 is sent to once again rescue the remaining captured scientists and bring them back to MI6 safe and sound. Will he succeed flawlessly, or will it be another fluke just like in the Arctic Islands?

Primary objectives:

a. Infiltrate the facility
b. Plant trackers on cargo trucks
c. Download shipping records
d. Deposit bomb on steam pipes
e. Gain clearance to laboratories


SPECIAL THANKS TO:

- Carnivorous, for the Footsteps patch.

- Zoinkity, for the Expansion Pak patch.

- Wreck, for editing, console testing, feedback/suggestions, and overall assistance during development.


Thanks for playing! More levels ought to be released in the future.

~ ZKA

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Complex (Agent43)
Image Unavailable

Author: Agent43


Date: September 20th, 2021


Category: GE Solo Levels


Level: Cradle


Expansion Pak: No


This level replaces Cradle, and is my first multiplayer level conversion.
My next one will be done soon, so it won't be long.

Primary Objectives
Disrupt all security equipment
Photograph Mk 24 torpedoes
Steal building plans
Collect audio tape
Download telemetry data
Minimize scientist casualties

Minor Edit…
Renamed KF7 Soviet weapon for KA-57 replacement.

Thanks to…
N64 Vault: For custom models from Perfect Dark.
CrashOveride: For the KA-57 Gun/Prop.
Wreck: For a few props, editing, and console testing.
CHLindin: For the custom music.

Thanks for playing!

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