Latest Releases
Byelomorye Caves
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Author: 00Action


Date: May 20th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


Ever wanted to know what was behind that locked door at the start of Dam? Well, here it is!
This mission takes place directly before the Dam level. Hope you enjoy.

Version of Footsteps patch used…
v53 [PD style guard fade removed]

Thanks…
Wreck - for editing, some text rewrites, and console compatibility fixes.
Carnivorous - for the Footsteps patch and AI buddy action block.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.

My video of the level…
https://www.youtube.com/watch?v=JPoBh2D1pHU

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- ge-levels - http://n64vault.wikidot.com/ge-levels:byelomorye-caves
Operation Base
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Author: Agent43


Date: May 17th, 2024


Category: GE Solo Levels


Expansion Pak: Yes


After 007 defeated Alec Trevelyan, he was sent into Russia to investigate a secret base.

Try to beat the target time!
00 Agent 04:25

Patch to an unflipped GoldenEye image.

Thanks to…
00Action: Helping flesh out the level geometry, clipping, AI pathing, various setup stuff, etc.
Wreck: Editing, updating text, rewriting briefing, and console testing.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
CHLindin: Custom music.
SubDrag: Setup Editor tool.
CrashOveride & Valve: CS 1.6 AK47 Model.
Valve: Counter-Strike CV-47 Model, Counter-Strike 1.6 Glock Model.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:operation-base
GE Netplay LTK Cup Edition
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Author: AXDOOMER


Date: May 5th, 2024


Category: GE Miscellaneous


Expansion Pak: Yes


This is the mod that was used in the LTK Cup Tournament IV organized by TH126, which started in January 2024 and ended in March. AXDOOMER created the mod used in this tournament.

Expansion Pak is required.

The file "pj64_rdb_data.txt" contains the required extra lines to configure Project64 to recognize this modded ROM and use emulator settings that avoid lag is provided. This is for the 60 FPS version (the one actually used in the tournament). Players would increase their overclock setting to 2048 so the game would run at a constant 60 FPS. Add this data to the "Project64.rdb" file before play.

The other patch that hasn't "60FPS" in its filename is for console play or emulators without an overclock.

Gameplay changes:

- Players start armed in multiplayer
- Multiplayer spawns are random

- LOD models have been disabled

- All levels unlocked for multiplayer
- All characters unlocked by default, players can use the same one

- Add four weapon sets (Snipers, Magnums, Automatics, Shotguns)
- Three players allowed on Egyptian
- Gun shots don't spawn smoke, this fixes a bug with explosives not detonating

Settings:

- Independently selectable look up and down controller setting for each player in the Control Style screen
- Most settings that would be derived from Player 1's save file are hardcoded to defaults to avoid Netplay desyncs

Cheats:

- The "Dr. No" cheat that removes bullet armor from maps was added
- Tiny Bond cheat fixed and made available in multiplayer
- Bond Invisible cheat works in multiplayer

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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-netplay-ltk-cup-edition
GE Stereo SFX
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Author: AXDOOMER


Date: January 23rd, 2024


Category: GE Miscellaneous


Expansion Pak: No


This is a patch that makes the sound effects stereo in GoldenEye. It makes the game a lot more fun to play with headphones.

Note: It was made using decomp, so it's not compatible with 1964 GEPD.

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GE Z-Buffer Disable
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Author: AXDOOMER


Date: December 29th, 2023


Category: GE Miscellaneous


Expansion Pak: No


The point of this patch is to help modders optimize their portals so that less is rendered by the game. The biggest performance issue on the Nintendo 64 is its fillrate, which is due to the RDRAM’s very high latency. The game’s framebuffer and Z-buffer are stored in that RAM. For the game to run at the maximum framerate it can, reads and writes to these buffers must be minimized.

The game’s code already has a few optimizations to reduce RAM writes during rendering: The game will render rooms closest to farthest (similar to the Painter's algorithm) to avoid having to update pixels which have already been drawn and their Z-Buffer value. Farther elements are more likely to have something drawn over them than closer elements. When an element is being drawn over by something else, the updated distance value of each pixel of that “something else” must be written to the Z-buffer in addition to the pixel being updated in the framebuffer.

To avoid soliciting the Z-Buffer as much as possible although the game already draws things front to back, GoldenEye uses portals. A portal is a small window to another area in the level. What’s behind that window will never be rendered if it’s out of that window’s on-screen boundaries. This enables the game engine to discard a lot of pixels which would otherwise have to be checked against their current Z-buffer value.

With the Z-buffer disabled, it’s easy to see if portals are not used optimally as some geometry might be seen being rendered above other. This patch will enable its users to have a better understanding of the effects of their portal placements. A wise usage of portals will result in less overdraw, thus a better framerate while playing the game.

The patch is compatible with mods and HLE rendering plugins like GlideN64. It will crash on LLE plugins such as ParaLLEl and on real hardware.

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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-z-buffer-disable
TankBond v1.1
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Author: Ben Burns


Date: January 1st, 2024


Category: GE For Fun


Expansion Pak: Yes


You enter the tank at the start of the level and can't exit the tank. You are given tank ammo on every stage except Archives and Bunker 2. You can pick up items and ammo like a normal play through.

The tank is scaled down quite a bit. Clipping code has been modified, the tank bounding box is smaller than the model. The stan navigation code has also been modified to use a hybrid between the tank code and bond code. You can drive up ramps/stairs and warp up and down ladders.

Minimum lower angle in the tank has been lowered to -40 degrees from -20. You can rotate the tank slightly faster now.

Version 1.1

Require expansion pak; fix texture issues (thanks Axdoomer)
Don't collide with characters if not moving (fixes scientists)
Adjust tiny Bond perspective, looks closer to riding regular tank now, but smaller.
Adjust tank max speed
Improved stan navigation (fixes sticky area in Silo, under shuttle in Aztec, exiting Depot warehouse …)
Ignore guard armor on tank collision (fixes Xenia, Jaws, …)
Disable tank collisions with Boris on Bunker 1.
Disable tank collisions with Natalya on Bunker 2, Archives, Train, Jungle, Control.
Collisions with doors no longer stop them from moving (technically, tank collisions disabled except during movement check)
Enable tank collisions with Jungle drone guns.
Enable collisions with jungle ammo dump boxes.
Disable collisions with Silo satellite.
Silo circuit boards are now invincible.

Version 1.0

There are a few places in the game that are not handled very well, but every stage is completable. Known challenge areas: Aztec under the shuttle, Depot exiting the safe room into the warehouse, and you can no longer warp back to the top of the pit at the start of Aztec.
There is not enough texture memory on some levels, so there will be noticeable artifacts. This affects the on screen crosshair and weapon ammo icon on screen. You can see other errors, such as bullet tracers and the cloud texture on Dam. I tried a few different things to fix this without success. I wanted to keep this romhack short in development time, so just going to release with this issue. Levels affected: Dam, Surface 1/2, Archives, Depot, Jungle.
Max tank speed hasn't been changed

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- ge-for-fun - http://n64vault.wikidot.com/ge-for-fun:tankbond
Dwayne's Xmas Party
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Author: ZKA (w/ Wreck)


Date: December 24th, 2023


Category: GE Solo Levels


Expansion Pak: Yes


After the death of Master Dwayne in the North Pole back in 2021, Graslu has been sent by The Vault to infiltrate a newly constructed base, located somewhere cold. It's been confirmed that a new Dwayne was voted in for leadership, and the group are hosting a celebration of life party for their fallen former master.


Special thanks to:
Wreck, for various under-the-hood work, shading clipping, Graslu profile pic, some PD ported objects, testing, etc.
Graslu00, for the Graslu head, Santa Hat & Present models
Flargee, for the chocolate model
Zoinkity, for the Expansion Pak support
Carnivorous, for the Footsteps Patch features
SubDrag, for creating the Setup Editor


Happy Holidays!

~ ZKA

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- ge-levels - http://n64vault.wikidot.com/ge-levels:dwayne-s-xmas-party
Janus' Hideout
Image Unavailable

Author: Agent43


Date: December 13th, 2023


Category: GE Solo Levels


Expansion Pak: Yes


Alec Trevelyan has avoided death's icy grip and is planning an assault on former allies in Russia. The FSB has supplied vital information to MI6, in a cooperative effort to thwart his most recent scheme.

Patch to an unflipped GoldenEye image.

Thanks to…
00Action: Helping flesh out the level geometry, clipping, AI pathing, level photos, various setup stuff, magnum ammo box, etc.
Wreck: Rewriting the story/briefing, DY357 cylinder texture fix, and some general editing.
HackBond: Testing and feedback.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:janus-hideout
DisasterEye 64
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Author: Johnny Thunder


Date: October 22nd, 2023


Category: Miscellaneous


Expansion Pak: No


DisasterEye 64- or correctly called D!§ɐƧʇ£rǝʎƎ მત -is a mod where everything is messed up. From text and animation, to images and sounds.
Note: The mod apparently doesn't work on console. If it works for you, great! Otherwise, don't worry.

Use a correct GoldenEye 007 NTSC non-byteswapped ROM for patching to.

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GE XBLA Wreck's Map Pack
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Author: Wreck


Date: August 25th, 2023


Category: Multiplayer Mods


-Information:
The first update (v1.01) of this map pack features the following eleven maps…
Dam Frontzone, Facility Backzone, Frigate, Statue, Archives Backzone, Depot, Train, Control, Caverns Frontzone, Cradle, and Aztec Ruins. Three of the original maps do remain at this time. Those include the Complex, Basement, and Stack. Setups for Statue and Cradle are based directly on the unused beta setups leftover in the original N64 game, though some adjustments may have been made. The mission campaign should be mostly unaffected by these changes, with current exception to Frigate.

-Instructions:
Use a patching tool to patch your unmodified "default.xex" game file (the same one you use with the Community Edition Updater Tool) with the supplied xdelta. When done, place your new .xex file in the same directory as the original and CE versions. This relies on CE related files and folders, so it will include the many benefits they bring. Do not attempt to play it without the updates.

If you have not already run the CE Updater Tool, you can find the download for it here…
http://n64vault.com/ge-xbla-tools:community-edition-updater

You will also find a folder named "wrk" inside the zip. Please copy this folder into the path "filesCE" -> "loc" -> "english" with the rest of the game text file folders. There is a custom file "default.str" inside that contains text used for various things, such as menu headers and level names. Without it, the places that reference this text will show nothing.

-Notes:
You may notice the distant sky/mountains flickering slightly in Dam Frontzone. This usually occurs when players are far apart. I've tried tweaking the visibility and fog settings for the level, but as of now it has not been resolved. It shouldn't be too much of a distraction while playing, though.

In Frigate MP, there is an area with four pillar-like structures that bar access between each side of the ship. You could only engage with opponents through the small gaps previously, but are now able to walk through the two thinner ones. This welcome new route gives more options when navigating the boat. Down the road, it may be possible to take out the geometry and hits for multiplayer mode.

In Depot MP, it is now possible to walk through the fence near the locked door that prevents access to earlier portions of the map. This opens up an alternate route for players to take. Hopefully, for future updates, the image of the fence can be removed from multiplayer.

Cradle MP is now using a different level ID from its mission version. The stans (clipping) were modified to allow explosives to damage opponents from any place on the map (a long-standing issue with Cradle). This method did not cooperate with the mission, and thus had to be put into a separate ID.

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