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Enemy Grenade Launchers
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Mod: Enemy Grenade Launchers


Author: Wreck


Date: August 4th, 2020


Category: Miscellaneous


Very simple modification of the original Enemy Rockets cheat option. Rather than having bazookas, most characters will now be armed with a grenade launcher. This does not include any guard who spawns into the level, such as alarm security or Janus special forces on Train and Cradle. While the grenade rounds don't travel the same distance as a rocket, they do have the added bounce factor. This can lead to both surprise deaths, and hilarious moments. But don't let that fool you. You're certainly in for a challenge, especially in some missions.

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Russian Facility
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Author: Terrell


Date: August 1, 2020


Category: GE Solo Levels


Level: Facility


Description:


Objectives:
Disrupt all surveillance equipment
Destroy armored mainframes
Collect documents
Photograph heavy duty weapons
Obtain Valentin's ID
Upload virus on main computer

Special thanks to:

Zoinkity/Carnivorous - for the footsteps patch

And some Model Ttemplates

Thanks for playing!

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CompoundZKA
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Author: ZKA


Date: July 23, 2020


Category: GE Multi Levels


Description:


My first Multiplayer stage, taking place in a warehouse compound.
Small map, 2 players would be the best suited, but 4 players can be playable.

Special thanks to)

- Carnivorous/Subdrag, for the footsteps patch.

Thanks for playing!
~ZKA

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True Enemy Rockets
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Author: Wreck


Date: July 18th, 2020


Category: GE For Fun


Mod: True Enemy Rockets
Author: Wreck
Date: July 18th, 2020

As most of you are probably already familiar, GoldenEye had an unlockable cheat option called Enemy Rockets. When activated, it switched out whatever weapon a character was carrying with a rocket launcher. However, it did not affect everyone. Any guard who was spawned into the level through the use of an action block remained armed with their original weapon. This includes security teams who begin appearing either at a specific point in the mission, or when an alarm is raised. What this mod does, is edits each individual level setup file, so that everyone - even those spawning enemies - will be packing rockets. You do not need to use any cheat options, as the actual game missions are changed. In fact, the Enemy Rockets cheat has been swapped out with "Super 10x Armor". This is a beefed up version of the unused beta cheat "Super 2x Armor". You should be able to withstand multiple direct rocket hits with this. You can now carry an additional three rockets in your reserve, to help minimize backtracking to collect more. There is also a bonus "All Rockets" multiplayer weapon set to play against your friends with. If you've already beaten the game using Enemy Rockets, than consider this the next step up. Protecting Natalya just got a whole lot more interesting…

Play however you like. Use the launchers yourself, or try not to. Just be warned that you'll only be able to find ammo for other weapons in certain places, such as crates. There is a very good chance of running out in the middle of a mission, so plan out your attack, and utilize grenades or mines to take out groups of enemies. Going unarmed may be useful in some situations, as well. But remember that this mod doesn't expect for you to do it all without using rockets. They may be your only way through tough areas.

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Timber's Day Off
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Author: Sixty Four


Date: 7-17-20


Category: DKR-Levels


Level: Various


Description:


================================================================

Title : Timber's Day Off
Date Completed : 7-15-20
Filename : Timbers-Day64.xdelta
Replaces Level: Various
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
3 new levels and a remix of one of my old levels, that I made to get back into the gear of DKR.
I used these quickly made tracks to learn and help update the editor with more features as well as testing planes more.

Timber is returning from his day off, his pals challenge him to some more races.

Levels Featured:

Snowfall Mountain, Replaces Ancient Lake: Snowy/Slopes level Vehicles: Car/Hover

Space Rain, Replaces Fossil Canyon: A space level with rain and puddles Vehicles: Car/Hover/plane

Froggy Haze, Replaces Jungle Falls: Remix to my original custom track (And to make more room) Vehicles: Car/Hover

Tubeway Cave, Replaces Hot Top Volcano: An older cave style quick track that I never released Vehicles: Car/Hover/Plane

Additional Credits :

SubDrag for creating the editor and original work.
Carnivorous for updates to the editor
Mosky2000 for amazing music tips and help.
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes -level names
New Music : Yes -Midis From Sonic3D, Snowboard Kids, and Crash Bandicoot
New Textures : No
Vehicle(s) : Car/hover/Plane
N64 Compatible : Yes
================================================================

  • Construction *

Base : All new levels from scratch
Editors Used: GoldenEye Setup Editor, Blender
Known Bugs :

Important Notes : Report any bugs you can find thanks.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

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All Bonds Deluxe
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Author: Wreck & Others


Date: July 12th, 2020


Category: Miscellaneous


All Bonds Deluxe

During development of the game, it was planned to have each of the four agent folders use different James Bond actors as their profile photo. Not only that, but in the two final bonus missions, the player would assume the role of that incarnation of 007. However, due to unfortunate licensing issues, each of the other Bond's were removed from both these folders, as well as multiplayer. This mod turns back the clock and sets things back as they were. All four versions of MI6's finest secret agent are present in multiplayer, their images restored to the folders, and the bonus levels updated to feature them decked out in their own tuxedos. That wasn't quite enough, though. Now the selected Bond actor will appear in every mission, wearing the proper wardrobe for that particular assignment. So represent your favourite 007 as you foil Janus' plans once again.

Note: The ROM does require the use of an Expansion Pak.

Credits/Special Thanks…
SubDrag: Two of the Bond heads, and the GoldenEye Editor.
Zoinkity: The white tuxedo, patch to update the folders, and Expansion pack patch.
Carnivorous: His Footsteps patch.
Monkeyface: One of the Bond heads.
Wreck: Two of the suits, texture/model cleanup, Bond swap methods, etc.

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Red Underground v1.1
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Author: ZKA


Date: July 11, 2020


Category: GE Solo Levels


Description:


Red Underground [ZKA]

To patch:
- Install the GoldenEye Setup Editor, or a XDELTA-patcher, a clean GoldenEye.z64 rom,
and the xdelta patch for this level.

- In the GoldenEye Setup Editor, go into Tools > Xdelta patching > Apply Goldeneye xdelta
patch.
Select your Goldeneye.z64 rom, then select the xdelta patch and then save your patch under a name by choice with ''.z64'' at the end preferably.

-In a XDELTA-patcher, such as ''XdeltaUI'', select your fresh Goldeneye.z64 rom as the input,
select the xdelta patch of this level as the patch, and then save your patch under a name by choice as the output rom.


Level description & Objectives:

Bond has infiltrated a Russian outpost base on a snowy plateau that's under currency of Janus. Unknowningly, Trevelyan and Xenia were not present in the base as they went to the lower underground level. The only way to the underground base is through a vent or through a huge blast door. Now Bond has unlocked blast door, so what comes next?

Objectives (Agent, Secret Agent & 00 Agent):

a) Contact Valentin
b) Arm the GoldenEye
c) Set target to fire on underground base
d) Silence Trevelyan


Revisions:

July 20th, 2020 - v1.1

An issue preventing the player from meeting with Valentin was corrected.
Some other minor things were also updated.


Special thanks to:

- Flargee, for testing on real hardware, and the red camo guard model.
- Terrell, for testing on real hardware.
- Coockie1173, for feedback on the level.
- Wreck, for some feedback on the level.
- S40 Games, for testing on real hardware.
- Subdrag/Carnivorous/Zoinkity, for the footsteps/expansion patch.

If you haven't joined yet, make sure to join the N64 Vault discord:

https://discord.gg/D7eh9y

Tools used:

GoldenEye Setup Editor
Notepad
Sketchup


This is my 20th level in total, which was something funny I thought I'd add since its 2020.
(I'm not counting Runway Infiltration, which would make it 21 if I did) ;)

Thanks for playing!
~ ZKA

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Research Bunker 2 v1.2
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Author: Terrell


Date: July 11, 2020


Category: GE Solo Levels


Level: Bunker 2


Description:


Level: Research Bunker 2
Author: Terrell
Date: July 11th, 2020
Edited: July 29th, 2020 (by Wreck)
Description: 5th GoldenEye level
Replaces: Bunker 2

Objectives:
Destroy surveillance cameras
Collect stolen briefcase
Plant bug on mainframe
Download files on main computer
Destroy gas chambers

Have fun and enjoy it.

Edit notes v1-2…
applied Expansion Pak patch due to memory issues
increased texture memory
added an extra surveillance camera
put in an AI sight/fire blocker at helipad stairway
replaced/modified spawned guard blocks
added a time delay for gas detection
setup alternate sky for gas leak
made a metal crate stack indestructible
included some sleeps for download spawned guards
shortened text to "destroy surveillance cameras"
updated watch objectives to use lower case versions
reset level scale to original (was rounding)

Edit notes v1-1…
included new fail checks for mainframe
modified fail check for main computer
changed outro check to if Bond enter room
added one-way locks to locked doors
moved a camera target pad
updated book flags
fixed up guard dual wielded guns for player pickup
removed fall to ground flags from keycards
set big wall screens not to fall
took off force collisions and fall to ground from new doors
removed extra mainframes, replaced with metal crates
made some metal crates indestructible
edited some briefing and other text
unlocked all levels on new files

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The Switch v1.1
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Author: Wreck


Date: July 4th, 2020


Category: GE Solo Levels


Level: Facility


Description:


Author: Wreck
Level: The Switch
Modified Level: Facility
Date: July 4th, 2020
Edited: July 6th, 2020

This initially started out as a concept test, but after I got it working I decided to keep going with it. You may see some things within this mission that you haven't before, or at least incredibly little of. I was just having fun trying different stuff out, which may be useful for others (and myself) in the future. There are a few little secrets, and how you play it can affect different outcomes or interactions. Don't be afraid to experiment. I can't really say much without spoilers. Hope you enjoy!

Background
The MI6 research and development site has recently been completed, but is not yet fully operational. Staff members are continuing to setup key instruments, while selected field agents are present for security and surveillance purposes.

M Brief
This little endeavor of Q's has tightened our budget like a corset. If the suggested production results are not at their desired level, I will be more than happy to pull the plug on it personally. I've scheduled an inspection three days from now, so I expect everything to be in top shape before then.

Q Branch
At long last, Q Branch has its own facilities. It took years to talk M into acquiring a property where we can further our technological studies. Our old labs at HQ served Her Majesty well for decades, but we're in a fantastic new era. I tell you, I haven't been this giddy since I made my very first spud cannon at the age of six. That's really going back!

Moneypenny
Most men get excited over sports and sex, but you lot prefer chemicals and circuitboards…
Enjoy your new sandbox, boys.

Edit notes v1-1…
fixed an issue with hostages
hid characters during mid-level camera scene
added extra check for Doak door test
updated level target time

Special Thanks…
SubDrag, for the creation and maintenance of the GE Editor
Zoinkity, for his Expansion Pak patch
Carnivorous, for the features in his Footsteps patch

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Territory Base v1.1
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Author: Terrell


Date: June 26, 2020


Category: GE Solo Levels


Level: Runway


Description:


Level name: Territory Base
Author: Terrell
Date: June 26th, 2020
Edited: July 4th, 2020 (by Wreck)
Replaces: Runway
Description: 4th GoldenEye level

Mission objectives:
Destroy all motorcycles
Photograph aircrafts
Obtain Janus documents
Eliminate General Tarkov

Good luck and enjoy.

Edit notes v1-1…
altered level ending blocks
included more checks for general trigger
added detonator to inventory
locked doors to facility
removed collisions from key
increased key size
redid dual magnum link style
stopped large wall monitor from falling to floor
made one metal crate indestructible
changed conveyor belt blocker to metal crate
updated flags on books
changed flags on staff list
edited some text
fixed image LOD/detail mapping through editor
unlocked all levels on new files

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