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Archives Backzone MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


Ever wanted to battle it out in the locked off areas of Archives? The Backzone is just want you need. This mod moves all the weaponry, armours and spawn points into the back section of the map. It also adds in glass windows, and fills out areas with bookshelves. There are a limited number of doors, which helps keep the action flowing.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:archives-backzone-mp
Facility Backzone MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


One of the classic GameShark codes for GoldenEye was the "Facility Backzone" level. It took everything from the first half of the map, and placed it in the back section, which was previously inaccessible through normal means. I've redone my original version here, and made sure to add in bottling tanks and some extra gas barrels for added cover during firefights.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:facility-backzone-mp
Statue & Cradle MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


In the original N64 version of the game, both the Statue and Cradle had fully functional multiplayer setup files leftover in ROM. Rare decided that neither of these two would make the final cut, due to various issues (such as framerate drops, lack of memory loading in parts of the map in Statue, as well as projectiles passing through world geometry in Cradle). Lucky for us, we could still play them with GameShark / Action Replay codes. Now with the XBLA version having three bonus levels in multiplayer, but none of them being either of these two, it only felt right to bring these back to life on a console that could properly support them. The Cradle is nearly identical to the original, with only a single spawn point being removed (as it was in close proximity to another one and was unnecessary). However, Statue did see some slight edits. One of the body armours was originally set to a pad where it could not load into the level. This was shifted over far enough so that it can. One weapon, which was mostly obscured by the slanted ground it was set on, was moved to the nearest pad that was on somewhat flatter geometry. Also, the arrangement of where each weapon is was altered, to help distribute the different pickups more evenly. Each map was given an improved sky, so the whole map is visible on Cradle, and the areas aren't quite as dark in Statue.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

Special Thanks…
KholdFuzion: For setting these levels up to reuse other multiplayer setup files, as well as testing, and assistance with tools.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:statue-cradle-mp
Secret Basement
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Author: Agent43


Date: February 22nd, 2021


Category: GE Solo Levels


Level: Archives


Expansion Pak: No


This is my first custom geometry level using Blender. I will make
another geometry level someday. I just need to take a break.

Primary Objectives:
Disrupt surveillance equipment
Collect documents
Photograph blueprints
Upload virus to main computer
Escape from the basement

Includes custom music by CHLindin.
http://n64vault.com/ge-music:custom-music-set

Thanks to Wreck for testing and minor editing.
Thanks to sixty four for help with blender and some setup.

And thank you for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:secret-basement
Pilot Helmet
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Author: Wreck


Date: February 2nd, 2021


Category: GE Model Templates


Type: Prop


Model: Pilot Helmet
Type: Object
Source: GoldenEye (Modified)
Contributor: Wreck
Date: February 2nd, 2021

Description…
The helmet originally worn by the Helicopter Pilot, from multiplayer mode. I've extracted it from that model, lightly modified it, and converted it into a wearable object. As it is, it fits most heads decently (using the 5 Headgear type), but remember that you can adjust the position and sizing for each head individually, under the Model Details section in the Game Configuration menu. It can either be worn by a character, or placed onto a surface as decoration.

Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose any hat prop (ranging from 00D4-00DF) in the list. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" (at the top) to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one.

*Additional instructions…
In order for this hat to not only be worn properly by characters, but to also react to gunfire in the correct manner, you must set one more thing in the Game Configuration menu. Load your custom ROM, and go to the "Model Details" section. To the lower mid right side of this screen, you will see two selection boxes titled "Hat" and "Style". Whichever hat you had replaced, select that one from the "Hat" list. After, from the "Style" list, set the "5 Headgear" option. Save your ROM, and the hat will be ready to use in your custom setups.

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- ge-model-templates - http://n64vault.wikidot.com/ge-model-templates:pilot-helmet
Ancient Silo
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Author: Agent43


Date: January 12th, 2021


Category: GE Solo Levels


Level: Silo


Expansion Pak: No


This is my fourth level using the Silo, and it's going to
take a while to create a custom geometry level for now.

Primary Objectives:
Recover briefcase
Collect information
Use radio to contact 005
Destroy power units
Locate escape elevator

Special thanks to:

CrashOveride/Rare: For the Falcon 2 Gun/Prop

Johnny Thunder: For the DY357 PD Gun/Prop

Wreck: For the Metal Crate (Grey) Prop, the
G5 Blue Door Prop & Monochrome Camo Guards,
testing and minor editing

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:ancient-silo
XmasEye
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Author: ZKA


Date: December 26th, 2020


Category: GE For Fun


Expansion Pak: Yes


Happy holidays! To provide something GE related for Christmas, I decided to create XmasEye. A mod that replaces all guards with santa suits, and most guards with santa hats. All crates/boxes are replaced with presents, and all exterior levels have been retextured to a snowy environment (Dam, Runway, Statue, Streets, Depot, Jungle). This mod took approximately 2 days to create, with help from several people. Don't take this mod serious, this was created just to have something for Christmas, since nobody has ever done this to my understanding. There is no specific Christmas level or mod out there.

Special thanks to:

Wreck, for the original santa suit guard model

Graslu, for the santa hats and blue/green present boxes

Flargee, for fixing a bug with the metal crate stack

Zoinkity, for the expansion pak patch

Carnivorous, for the footsteps patch

Thanks for playing, and happy holidays!

~ ZKA

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- ge-for-fun - http://n64vault.wikidot.com/ge-for-fun:xmaseye
Suburb
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Author: Oofjay


Date: December 25th, 2020


Category: PD Levels


Expansion Pak: Yes


Joanna Dark is ready for a new adventure. This brand new Perfect Dark mission, the first with custom geometry, has you explore a suburb of Hong Kong to infiltrate a shady organization, thought to be a remnant of dataDyne. It includes custom music, custom voice acting and custom cutscenes with one custom animation. Five objectives and several guards await you, along with cameras and many other objects. This level is meant to be the first in a series, so the story won't stop after you infiltrate the compound!

If you plan to record and upload or livestream yourself playing this level, please let me know! I'd be delighted to see it. You can reach me at @Oofjay on Twitter.

Credits:
Oofjay - that's me, I made the level.
Carnivorous - testing the level, helping me with many questions and bugs related to the GE Setup Editor and Perfect Dark, and helping fix the terrifying "error too big" message.
Trevor - helping me with the lighting mode of the Setup Editor.
Ryan Dwyer - helping fix the terrifying "error too big" message.
Wreck - testing the level and helping with textures.
Graslu - testing the level and editing some of the audio.

The mission is compatible with console. What's better, it even includes a multiplayer version! You can play on this map in the Combat Simulator. All game modes have been tested and are playable. Have fun!

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- pd-levels - http://n64vault.wikidot.com/pd-levels:suburb
Dwayne's House of Horrors
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Author: Flargee


Date: December 7th, 2020


Category: GE Solo Levels


Expansion Pak: Yes


Dwayne's House of Horrors?!

NOTE: If running on Carnivorous' build of 1964 (https://www.archive.org/details/1964GEPD), this map is absurdly difficult, so it's highly recommended you use a mouse if playing on 1964.
If running on Project 64, please disable “Advanced Block Linking” in the settings, or the map will not work.

Will you survive in Dwayne's House of Horrors? Give it a shot and see what lurks below!

This mod also uses the footsteps patch and custom guard action blocks supplied by Carnivorous, it can be found here (https://carnivoroussociety.github.io/)

Credits:

• Flargee - Mission creator.
• Carnivorous - Used his Guard melee action blocks and footsteps patch.
• Wreck - Console compat/misc fixes (listed below in 1.1 / 1.2 updates).
• Trevor - Tommy Gun prop model (forgot to credit).
• Monolith Productions - Tommy gun sound/image reference (forgot to credit).
• Music - Vernon Geyer - My Marie.
• ZoinKity - Used his 7 MB patch.
• Yourgamerman - Bug reporting/console tests.

Version 1.2

Adjustments by Wreck:

• Outro scene no longer crashes on console.
• Renamed agent character in briefing folders.
• Replaced old Merry-Go-Dwayne character model with original guard.

Version 1.1

Adjustments by Wreck:

• Merry-Go-Dwayne no longer crashes on console.
• Clipping at the start fixed, your POV no longer clips through the mountains.
• The poster in the super long hallway now doesn't Z fight.
• Guards with dual wielded weapons now let you dual wield them.
• Car keys rename fixed.
• Chocolate made indestructible.
• Fog decreased.

Adjustments by me:

• Fixed buggy action blocks.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

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- ge-levels - http://n64vault.wikidot.com/ge-levels:dwayne-s-house-of-horrors
Rendezvous (Extinction 2)
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Author: Zka


Date: December 6th, 2020


Category: GE Solo Levels


Expansion Pak: Yes


So I've thought about it and decided not to create a direct remake to Extinction. Direct meaning a v2 that looks similar to the original Extinction. This level takes place in the role of Extinction of the v2 map pack, after the events of Manufactory 2.


Story:
Jacob Smith, an MI6 operative scientist who's responsible for the production of gadgets, and one of Q's personal assistants, has been kidnapped while on his way to investigate signals of radioactive matter in northern Russia. Assumptions have been made that he's being held in a military prison, relative to his last location according to the GPS. Agent 007 has been assigned, along with 004, to rescue Smith out of the prison. The exact location of the prison is on the Arctic Islands. 004 has departed already to investigate the island, in order to ensure safety of the operation before 007 arrives.


Objectives:

a) Disable communications equipment
b) Destroy drone guns
c) Rendezvous with 004
d) Locate military prison


Credits:

Carnivorous, for the footsteps patch.

Zoinkity, for the expansion patch.

CHLindin, for the use of his custom track for Surface 1 in his ''Custom Music Set''
The link for his music mod:
http://n64vault.com/ge-music:custom-music-set

Hypatia, for testing on real hardware.

Wreck, for testing, feedback and various editing.


Thanks for playing!
~ZKA

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- ge-levels - http://n64vault.wikidot.com/ge-levels:rendezvous

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