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Pokemon Snap Beach
Image Unavailable
Nice!

Author: SubDrag


Date: December 23, 2016


Category: GE Multi Levels


Level: Not specified


Description:


Pokemon Snap Beach level ripped from the game, and imported into GoldenEye multiplayer. Note that the texture size had to be halved in many cases, as images were too big and it was going to take a while to disable mipmapping on the appropriate triangles, since there were quite a lot. Also, due to difficulty in cutting the level, it is only one room, though it appears to work 2P-4P (at least 2P confirmed console). The rip wasn't perfect that I made, so I had to manually adjust the uv scale of some textures.

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-multi-levels - http://n64vault.com/ge-multi-levels:pokemon-snap-beach
Gliese Boneyard
Based on the planet Gliese 504 b
Image Unavailable
Battle and race. Two tracks

Author: Sixty Four


Date: Febuary 8, 2019


Category: DKR Levels


Level: Jungle Falls, Icicle Pyramid


Description:


Title : Gliese Boneyard
Date Completed : 1-27-2019
Replaces Level: : Icycle Pyramid and Jungle Falls
Filename : DKR-Gliese-Boneyard-504b.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
Battle Track and small race track
Takes place on the planet Gliese 504 b.
The race is just something I made really quick out of the battle track.
There wasn't supposed to be a race this is mostly about the battle test track.

Additional Credits :
SubDrag for creating the editor
Carnivorous for updates to the editor
Mosky2000 for amazing music tips
Rareware and its individuals for making these amazing games.

  • Play Information *

Race Type: : Battle Track/Standard Race
Adventure Mode : Yes
Tracks Mode : Yes
Multiplayer : Yes
Silver Coin Challenge : Yes (on the race) No (battle map)
New Sound : Level name sound
New Music : Yes midis from TMNT IV on snes
New Textures : No
Vehicle(s) : Car
Emulator Compatible : Yes
N64 Compatible : Yes Everdrive 3.0 tested (Should work on any)

  • Construction *

Editor(s) used : DKR Setup Editor, Blender.
Known Bugs :

Important Notes :

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

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Navigation

Diddy Kong Racing Main
Diddy Kong Racing Levels Visual List
Diddy Kong Racing Levels

- dkr-levels - http://n64vault.com/dkr-levels:gliese-boneyard
PD/GE FaceMapper
Name
Image Unavailable
Nice!

Author: The RWP


Date: August 19, 2004


Category: Historical Archives


Description:


This is a beta version of the Perfect Dark and Goldeneye console and emulator face mapper.

It will work with either Goldeneye or Perfect Dark Save States from Project 64, or console version of Goldeneye and Perfect Dark (if no exp pak mode).
Perfect Dark's console feature must be used with the GS/AR code generator on, and the enable code EE000000 0000 to disable the code generator. Goldeneye's simply requires the code generator to be on. The GS/AR is then connected through the parallel port cable to the pc, and the face mapping program run.

SPECIAL NOTE - PLEASE READ: The console version is designed for Windows 98. Through some glitch with XP and the parallel port, it is likely that it will hang in XP. You can try adjusting the Sleep setting in the ini file to different millisecond amounts (400 should be first try), but it is quite possible it will not work in XP for you. Windows 98 has full compatibility though.

NOTE: You CAN modify the outfits of the Joanna Dark model and sims in no expansion pak perfect dark.

Joanna
8107D5BE 0XXX Body
8107CF56 0YYY Head

Shock Trooper
8107D65E 0XXX Body
8107CFCE 0YYY Head

Digits are available upon request, 0199 is Connery suit, and 01A1 a valid head, for example.
Codes by hackmaster

Please send all bug reports to:
moc.tcejorphctiwerar|gardbus#moc.tcejorphctiwerar|gardbus
and moc.tcejorphctiwerar|oirameci#moc.tcejorphctiwerar|oirameci

http://www.rarewitchproject.com/

(c) The Rare Witch Project 2004
Disclaimer:

We are not responsible if you decide to go out and kill someone because of this (please don't). We simply are providing a tool to insert a head into a game for amusement purposes. On usage, you waive the creators of this tool of any responsibility.

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- historical-tools - http://n64vault.com/historical-tools:pd-ge-facemapper
Perfect Dark Face Mapper
Name
Image Unavailable
Nice!

Author: The RWP


Date: July 13, 2004


Category: Historical Archives


Description:


No readme was provided.
This edits PJ64 savestates to edit images in PD levels. Compatibility is not ensured. -crash

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- historical-tools - http://n64vault.com/historical-tools:perfect-dark-face-mapper
GE Full Mapper
Name
Image Unavailable
Nice!

Author: The RWP


Date: March 20, 2004


Category: Historical Archives


Description:


Finally, at long last, we are releasing a tool that will allow a person to put their face (or anyone's face into Goldeneye). First conceptualized in Rareware's Perfect Dark, and removed because of Nintendo's objections, it has now become a reality.

In order to do this all you need is an N64 GameShark with comms, a parallel port cable, Goldeneye, and Windows 95, 98, or XP. As usual, put in the gameshark, then Goldeneye, hook up the parallel cable to the shark from pc, and start the game. When you want to replace a head in the game, open the face-mapping application and hit refresh. It will download the currently loaded heads from the game to your computer screen. Double click on an image and insert your own bmp (it must be 32x64 pixels, 256 colors). Voila! You're in the game! Use the included gameshark codes if you want all of the guards to be the same head, so you can put a face on all the guards. We've included a few sample faces, but be sure to try ones of your own.

This works in single player and multiplayer, so you can play out your dreams…
(Editor's note: Thanks to Carnivorous for finding this)

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- historical-tools - http://n64vault.com/historical-tools:ge-full-mapper
007 Face Mapper For Project 64
Name
Image Unavailable
Nice!

Author: The RWP


Date: March 20, 2004


Category: Historical Archives


Description:


007 Face Mapper for Project 64 V1.0b

By Ice Mario and SubDrag
http://www.rarewitchproject.com/

This tool allows you to map your own face onto any guards/players on Goldeneye for Nintendo 64 emulated through Project 64.

In order to do this all you need is Project 64, the Goldeneye rom and of course this application. Start Pj64 with Goldeneye as usual, and when you want to replace a face in the game, save the state of the game. (don't forget to choose uncompressed file) Load the created .pj file into the Face Mapper application and this will extract all the face textures in use at the time of the saved state. Double click on an image and insert your own bmp (it must be 32x64 pixels, 256 colors). When you've made all your changes, restore the state of the game using the newly created file, which will be in the same directory as the original .pj file. (named xxxx_new.pj) Use the included codes if you want all of the guards to be the same head, so you can put a face on all the guards. We've included a few sample faces, but be sure to try ones of your own.

This works in single player and multiplayer, so you can play out your dreams…

Questions:
1. How do I make the images?
Most imaging tools will be able to decrease the amount of colors in an image to 256 and change the size to 32 x 64 pixels. Save in bmp form. Using the included faces, match your own face to the one you wish to replace, and then upload it back.

2. Where can I download the Goldeneye rom?
Sorry, this is a question that we cannot answer for legal reasons and we would appreciate the absense of any such messages/requests on our forums.

Comments, bugs, great heads you've made, give us an email.

Authors:
moc.tcejorphctiwerar|garDbuS#moc.tcejorphctiwerar|garDbuS
moc.tcejorphctiwerar|oirameci#moc.tcejorphctiwerar|oirameci

(c) The Rare Witch Project 2004
Disclaimer:
This is a beta version. Final product and features may differ.
We are not responsible if you decide to go out and kill someone because of this (please don't). We simply are providing a tool to insert a head into a game for amusement purposes. On usage, you waive the creators of this tool of any responsibility.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- historical-tools - http://n64vault.com/historical-tools:007-face-mapper-for-project-64
007 Face Mapper
Name
Image Unavailable
Nice!

Author: The RWP


Date: March 20, 2004


Category: Historical Archives


Description:


007 Face Mapper V1.0

By Ice Mario and SubDrag
http://www.rarewitchproject.com/

Finally, at long last, we are releasing a tool that will allow a person to put their face (or anyone's face into Goldeneye). First conceptualized in Rareware's Perfect Dark, and removed because of Nintendo's objections, it has now become a reality.

In order to do this all you need is an N64 GameShark with comms, a parallel port cable, Goldeneye, and Windows 95, 98, or XP. As usual, put in the gameshark, then Goldeneye, hook up the parallel cable to the shark from pc, and start the game. When you want to replace a head in the game, open the face-mapping application and hit refresh. It will download the currently loaded heads from the game to your computer screen. Double click on an image and insert your own bmp (it must be 32x64 pixels, 256 colors). Voila! You're in the game! Use the included gameshark codes if you want all of the guards to be the same head, so you can put a face on all the guards. We've included a few sample faces, but be sure to try ones of your own.

This works in single player and multiplayer, so you can play out your dreams…

Questions:
1. What if I have Windows Me?
Find another pc, Windows Me does not work with the gameshark and parallel port.

2. Can I do this in an emulator?
Yes and no. You can, but it is not supported by this tool or in this release.

3. What about the other images?
We have successfully understood the format of most of the images in the game, but wanted to get the face-mapping out as early as possible. In the next release you will be able to insert and download almost any image in the game. We have figured out the format, it will just take a little bit more time to finalize the process.

4. How do I make the images?
Most imaging tools will be able to decrease the amount of colors in an image to 256 and change the size to 32 x 64 pixels. Save in bmp form. Using the included faces, match your own face to the one you wish to replace, and then upload it back.

5. How soon till the next version is available?
The next version will be out relatively soon. As stated above, we have figured out nearly all of the decompressed image formats, so it is simply a matter of implementing it. It will be out relatively soon.

6. Is this for Perfect Dark as well?
While we have decoded the format and extracted the faces (it is almost identical to Goldeneye), the problem is that since Perfect Dark uses the expansion pak itself, PD can only run in no expansion pak mode with the shark to allow any tool to act on it. There should be eventually a release including no expansion Perfect Dark heads as well. Note, that PD heads are a bit more refined than Goldeneyes.

7. Can you decompress images from the ROM?
Well…no, not really, though we're not at square one. If you'd like to help and you know your stuff, drop us a line.

Comments, bugs, great heads you've made, give us an email.

Authors:
moc.tcejorphctiwerar|garDbuS#moc.tcejorphctiwerar|garDbuS
moc.tcejorphctiwerar|oiraMecI#moc.tcejorphctiwerar|oiraMecI

(c) The Rare Witch Project 2004
Disclaimer:
We are not responsible if you decide to go out and kill someone because of this (please don't). We simply are providing a tool to insert a head into a game for amusement purposes. On usage, you waive the creators of this tool of any responsibility.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- historical-tools - http://n64vault.com/historical-tools:007-face-mapper
Rith Essa
Image Unavailable

Author: Sixty Four


Date: January 31, 2019


Category: Snap Levels


Level: Beach


Description:


Title : Rith Essa
Date Completed : 1-31-19
Filename : PokemonSnap-Rith-Essa64.xdelta
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
Take pics of Pokemon on a custom level I made using
Jet Force Gemini textures from the level Rith Essa.
My first Snap level, a test level I made to learn a lot.

Additional Credits : SubDrag for creating editor

  • Play Information *

Type : Standard Track
New Sound : No
New Music : No
New Textures : Yes Jet Force Gemini Textures
Console Compatability: Yes

  • Construction *

Base : Built test model from scratch using blender.
Build Time :
Editor(s) used : Snap Setup Editor
Known Bugs :

Important Notes :

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice.

Download

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Navigation

Pokemon Snap Main

- snap-levels - http://n64vault.com/snap-levels:rith-essa
Vikki Grimm
Image Unavailable

Author: Johnny Thunder


Date: January 30, 2019


Category: Model Templates


Description:


The body and head of the dataDyne Shock Trooper from Perfect Dark. Each model is separate, so you can use them individually.

Instructions…
Open up your ROM in the Model Editor menu, select "Guard" type from the list, and choose the model in which you want to replace. After clicking "Edit", click on the "Import Model as Template" button on the lower left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE model with the new one, and it will be ready to use. Make sure to put in both files, as the head is not attached to the body as one full character model.

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-model-templates - http://n64vault.com/ge-model-templates:vikki-grimm
Rare Logo Guard
Name
Image Unavailable
Nice!

Author: CrashOveride


Date: January 29, 2019


Category: Model Templates


Description:


Fully "working" rareware logo guard

This was originally in spookeye, but i fixed the envmapping and removed garbage TM polys.

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-model-templates - http://n64vault.com/ge-model-templates:rare-logo-guard

Navigation

Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

Navigation:

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