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Siberia: Stealth
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Author: The Destroyer


Date: November 3, 2020


Category: GE Solo Levels


Level: Surface 2


Description:


This is my second level. It's a stealth level. When you are caught, music starts playing indicating that you have a few seconds to hide behind cover and avoid detection. If you truly do get caught, I'm afraid it's mission failed

Can you beat the level without knocking out any guards?

The Pirate helicopter was tracked to Severnaya, where a Keyhole-1 ELINT satellite recorded a brief firefight.
After the Pirate left, the same satellite observed a troop helicopter being made ready at a Spetznaz camp, 200 miles due south.
The only way that we can get you there quickly is to drop you from a spy plane, and the Soviet Special Forces will be there before you.

You should remember this place, 007. We need any evidence of Janus' presence there, and fast. Steal the red dossier and the staff list, no doubt they are both well guarded. Also plant 2 bugs on the mainframes inside the tech cabin and up near the dish.

Right, We have a spy inside who holds an important key. He tells us that he has hidden 2 bugs in the area. There is also a remote mine which can be used to destroy a mainframe outside the tech cabin and distract the guards inside. This is a covert op, so do not kill anyone. Satisfied? No? Well, tough;

Remember the saying, James? 'Never go back'?

Bugs:
Objectives don't change in the watch for some reason.
You can use the remote mine to kill enemies, but I really don't care and it can make a section too hard for you easier.

I might update it in the future when I learn about custom sounds, but I think it's fine for now.

Thanks to the N64 vault discord for help, and TiJayfly, Nico-00, and Retro King for testing

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Night Shift
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Author: Zka


Date: November 2nd, 2020


Category: GE Solo Levels


Expansion Pak: Yes


Happy Halloween! I thought, since there were no Halloween or scary mods released or in the making, I'll make one myself. This is a FNAF inspired mod that takes place in ZKA's Party Diner. Your name is Mike Johnsson. You're seeking for a new job and saw that this new diner is looking for new employees. Finish the nightshift tasks, then log off. Simple, right?

Tasks:

a) Check storage in storage room
b) Check manniquins
c) Clean toilets
d) Download data in kitchen
e) Order restaurant necesseties
f) Log off nightshift

Special thanks to:

Coockie1173, for playtesting, some help with sound effects and advice

Graslu00, for showing a preview on his stream

Carnivorous, for the footsteps patch

Zoinkity, for the expansion patch


It's not the best mod, as it was made in just 3 days. But hey, atleast there's something for Halloween ;)

Thanks for playing!

~ZKA

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- ge-levels - http://n64vault.wikidot.com/ge-levels:night-shift
The Spy Who Loved Me 64
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Author: Various


Date: November 1st, 2020


Category: GE Campaigns


Expansion Pak: Yes


After a year and a half of production, the demo for "The Spy Who Loved Me 64" is complete. Enjoy the first 3 levels of the game, and then take a glimpse of the multiplayer roster in level 4. Level 1 will take the player to the opening scene of the movie in the Alps. Level 2 will take place in a search for answers in Egypt, and Level 3 will pit the player up against a major assassin. The project was made with a console first mentality, and has been thoroughly tested to run on N64 hardware. An Expansion Pak is required, however. The game can also be played through emulation via 1964. While it can be played on Project 64, the best performance will be on 1964. The project was a group effort by all of these contributors: VikingKingJobe, 00action, Cookie1173, TiJayFLY, Johnny Thunder, 'Zka, Corfix, Garabuyo, Some Random Guy, Mark Kane, MartinBFFan, beAfraid, gc_artuso87, Trickle, mitchysteve, Casey Mongillo, streams, Dr. Daniel316, and renegade-supreme. Special thanks goes out to: N64 Vault, Wreck, Subdrag, Max F/Baron, Goldfinger 64 Team, GoldenEye Team and, of course, the late Sir Roger Moore.

We do not own any rights to 007, James Bond, The Spy Who Loved Me, the characters in that movie, or the likeness of all actors portrayed there in. This is a fan made project, that does not wish to make any money off of it. This mod is free, and always should be. If you paid for this, you were ripped off.

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Chicago Restaurant

Author: The Destoryer


Date: October 26, 2020


Category: PD Levels


Level: Chicago


Description:


This is my first custom GE/PD level. It's very much an enemy spam type, but I've made a semi dynamic music system. There are 2 patches, one has less enemies than the other. They are both completely possibly damageless on 00 without cover and/or grenade scumming. I've made pistol whip and melee deal more damage to and from the player, which hopefully makes getting close instead of hiding behind cover a little more viable than before. It's also a bit laggy probably due to the blue dividers.

Thanks to the N64 Vault discord server for helping a lot and TiJayFly for testing

Description:
This is bad. Shigeru Miyamoto has taken over dataDyne and the G5 corp. His base of operations is in a restaurant in Chicago. Expect intense resistance from his goons. We should have investigated earlier, but he is too powerful to die now. You need to destroy the source of his power: his computer.

Objective one - Destroy his computer: You must destroy the source of his power before he becomes too powerful.

Objective two - Escape the restaurant: After destroying the root of his power, escape from the restaurant.

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Enemy Base
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Author: Agent43


Date: October 23rd, 2020


Category: GE Solo Levels


Level: Caverns


Expansion Pak: No


This is my second level using the setup editor.

Mission Objectives:
Destroy all drone guns
Collect audio tape
Obtain blueprints
Eliminate the commander
Escape through the elevator

Thanks to Wreck for testing and minor editing.

And thank you for playing!

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Hardhat
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Author: Nico00


Date: October 16th, 2020


Category: GE Solo Levels


Level: Runway


Expansion Pak: No


Short Info

That will be my fourth and final Level that will not have a Story. My Next Level Series will Include a Story and much more from my side.

Huge Shoutout to the N64 Vault Discord. Little Personal Info, August - September was pretty rough for me alot personal things Happened. Then I saw a window where I could get into Modding Goldeneye again. And boy did it help me alot getting through tough times. Thats why I wanted to shoutout to the whole N64 Vault Discord they were also helping me alot. Love Modding the Game I love the People who also Deal with the Editor & Goldeneye in general. So I love you all guys <3

Objectives:

Destroy Sat-Com consoles
Download data from main server
Collect briefcase

Special thanks to:

Wreck: Testing (Emu & Console), Helping Hand with Editor Stuff,
PD Crate Model Template, Some Editing & Mission Photos

Zka: Testing

Thanks for playing!

Nico00

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GoldenEye 007 - Survival Mode
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Author: Wreck


Date: October 13th, 2020


Category: GE For Fun


Expansion Pak: Yes


Just what is Survival Mode? It's a twist on the normal mission campaign, where your safety is key. Whenever you complete a level, your health and armour are carried over to the next. If you die, you lose a life. You begin with five on Agent, four on Secret, and three on 00 Agent & 007. Your lives are displayed at the lower left corner whenever you begin a level. Should you run out of lives, your progress will be reset all the way back to the start. You have the option of returning to a previously completed level, in an attempt to finish it with more health and/or armour, if you're having trouble. Should you manage to complete Egypt, the game will roll over to the Dam, and you will be awarded with a bonus life (maximum of seven lives total). Each difficulty is its own challenge, and does not affect any other. You can't beat Jungle on 00 Agent, then switch to Agent for Control to try and make things easier. Test yourself and see how far you can make it. Do you have what it takes to survive?

Notes…
The only level playable from the start of a new session is the Dam. Choosing any other level will automatically boot you back to the select screen. You need to play through the campaign from beginning to end. Once the game has been shut off or reset, your survival progress will be lost. The data is copied temporarily to RAM, and thus does not save.

If you run into any serious issues, please contact me. The N64 Vault Discord channel is a good place to do so. I've had the mod tested by a few people, and nothing horrible has happened during their play sessions. That doesn't mean something couldn't occur, so keep that in the back of your mind if you do come across anything weird or game breaking.

Tips…
Remember, you'll never be able to replenish your health, but armour can be found throughout the campaign. There is less and less of it on harder difficulties, so make sure to seek it out and use it wisely (in cases where multiple are present in one level).

It'd be a wise decision to have as much armour as possible at the end of Egypt, as once you have completed it, you can not go back. You'll have to start over at Dam, and progress through the campaign all over again.

Special thanks…
SubDrag: For creating/maintaining the GE Editor.
Zoinkity: For his Expansion Pak patch.
Carnivorous: For his Footsteps patch.

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- ge-for-fun - http://n64vault.wikidot.com/ge-for-fun:goldeneye-007-survival-mode
Underground Bunker
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Author: Agent43


Date: October 10th, 2020


Category: GE Solo Levels


Level: Bunker 1


Expansion Pak: No


Mission Objectives:
Disable security cameras
Collect documents
Photograph rockets
Delete server from mainframe
Exit the bunker

This is my first level with the
help of Discord server.

Thanks for playing!

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The Janus Alternative Pack
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Author: Zka (w/ Wreck)


Date: October 3rd, 2020


Category: Custom Campaigns


Expansion Pak: Yes


The Janus Alternative
Author: Zka (w/ Wreck)
Date: October 3rd, 2020

This custom campaign features all five levels from the reimagined Janus storyline, created by Zka. That includes Storage Warehouse, Lair, Outpost, A Level Too High, and Red Underground. They have been carefully edited and compiled together into a single package by Wreck. Each mission features a new photograph, and the mission select screen was modified to reflect the shortened campaign. Multiplayer also includes a new level by Zka. A few extra easter eggs have been put in, for those who like searching around maps and trying out different things. This is the perfect opportunity for you to revisit these missions if you have already played them previously.

Special Thanks…
Carnivorous
Zoinkity
SubDrag
Pheonarx
Ryan Dwyer
Coockie1173
Loofadawg
Flargee
Terrell
S40 Games
Graslu00
N64 Vault Discord

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Carry-Over Mod
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Author: Wreck


Date: September 27th, 2020


Category: GE For Fun


Expansion Pak: Yes


Though we usually say GoldenEye has twenty missions, the truth is that there are really nine. Some of those missions consist of multiple levels, while others only have one. What this mod does, is treats each mission as one level, with "checkpoints" in between. When you complete Dam, whatever you had for health, armour, weapons, and ammunition, will be copied into RAM. This data is read once you load Facility, and is then applied to your stats and inventory. You'll need to be cautious when playing a lengthy mission. The more levels that are included, the more important it is to keep your damage minimal. The powerful weaponry you can acquire can certainly make up for that, however. By the time you reach the Train, you might be packing a large assortment of firearms and explosives. But in some other levels, where Bond was captured previously, you'll need to search the map to track down your equipment again. One-off missions, such as Silo and Aztec, have had edits made to increase difficulty slightly. Be it less armour, quicker hostage execution times, or fewer bullets for legendary weapons. This mod will let you experience GoldenEye in a new way, which is always entertaining.

A few notes…

Expansion Pak is required.

When you reset or power down the game, the data from each level completion (health, armour, weapons, and ammunition) will be wiped out, as it is only stored temporarily within RAM, and not saved. It also does not matter which agent profile (save folder) you are using.

If you're playing on a completed save file, where all levels have been unlocked, you may notice that some will boot you back to the select folders if you attempt to play them. You'll need to play the first level within the mission, and advance through them one at a time. You can begin any of the nine missions, though. The reason for this is that the game is looking for the data copied out from the previous level. If nothing exists, you'd have no health or ammo.

Using the easier difficulty settings will cause you to receive more ammo than you're supposed to. The amount of ammunition you have at the end of a level is copied, and in certain levels, will be placed into an ammo crate. On Agent difficulty, you'll get twice as much as you would on 00 Agent, while Secret gives out an extra fifty percent.

Some minor changes were made for consistency. You'll actually have access to the remote mines in Dam, so they don't magically appear in Facility. If you use them up before then, they will not be available for you later. Caverns is another example. The ZMG you begin with has been removed. The reason for this is because that particular weapon was nowhere to be found in either Jungle or Control, and you can pick it up almost immediately after stepping out of the elevator. Your timed mines are also gone, but are now stored inside an ammo crate within the level. Depot has had one area of the level physically altered, but I'll leave it up to you to figure out the reason.

Should you run into any issues, please don't hesitate to inform me.

Special thanks…
SubDrag: For creating/maintaining the GE Editor.
Zoinkity: For his Expansion Pak patch.
Carnivorous: For his Footsteps patch.

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