Latest Releases
Timber's Day Off
Image Unavailable

Author: Sixty Four


Date: 7-17-20


Category: DKR-Levels


Level: Various


Description:


================================================================

Title : Timber's Day Off
Date Completed : 7-15-20
Filename : Timbers-Day64.xdelta
Replaces Level: Various
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
3 new levels and a remix of one of my old levels, that I made to get back into the gear of DKR.
I used these quickly made tracks to learn and help update the editor with more features as well as testing planes more.

Timber is returning from his day off, his pals challenge him to some more races.

Levels Featured:

Snowfall Mountain, Replaces Ancient Lake: Snowy/Slopes level Vehicles: Car/Hover

Space Rain, Replaces Fossil Canyon: A space level with rain and puddles Vehicles: Car/Hover/plane

Froggy Haze, Replaces Jungle Falls: Remix to my original custom track (And to make more room) Vehicles: Car/Hover

Tubeway Cave, Replaces Hot Top Volcano: An older cave style quick track that I never released Vehicles: Car/Hover/Plane

Additional Credits :

SubDrag for creating the editor and original work.
Carnivorous for updates to the editor
Mosky2000 for amazing music tips and help.
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes -level names
New Music : Yes -Midis From Sonic3D, Snowboard Kids, and Crash Bandicoot
New Textures : No
Vehicle(s) : Car/hover/Plane
N64 Compatible : Yes
================================================================

  • Construction *

Base : All new levels from scratch
Editors Used: GoldenEye Setup Editor, Blender
Known Bugs :

Important Notes : Report any bugs you can find thanks.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

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- dkr-levels - http://n64vault.com/dkr-levels:timbers-day-off
All Bonds Deluxe
Image Unavailable

Author: Wreck & Others


Date: July 12th, 2020


Category: Miscellaneous


All Bonds Deluxe

During development of the game, it was planned to have each of the four agent folders use different James Bond actors as their profile photo. Not only that, but in the two final bonus missions, the player would assume the role of that incarnation of 007. However, due to unfortunate licensing issues, each of the other Bond's were removed from both these folders, as well as multiplayer. This mod turns back the clock and sets things back as they were. All four versions of MI6's finest secret agent are present in multiplayer, their images restored to the folders, and the bonus levels updated to feature them decked out in their own tuxedos. That wasn't quite enough, though. Now the selected Bond actor will appear in every mission, wearing the proper wardrobe for that particular assignment. So represent your favourite 007 as you foil Janus' plans once again.

Note: The ROM does require the use of an Expansion Pak.

Credits/Special Thanks…
SubDrag: Two of the Bond heads, and the GoldenEye Editor.
Zoinkity: The white tuxedo, patch to update the folders, and Expansion pack patch.
Carnivorous: His Footsteps patch.
Monkeyface: One of the Bond heads.
Wreck: Two of the suits, texture/model cleanup, Bond swap methods, etc.

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- ge-misc - http://n64vault.com/ge-misc:all-bonds-deluxe
Red Underground v1.1
Image Unavailable

Author: ZKA


Date: July 11, 2020


Category: GE Solo Levels


Description:


Red Underground [ZKA]

To patch:
- Install the GoldenEye Setup Editor, or a XDELTA-patcher, a clean GoldenEye.z64 rom,
and the xdelta patch for this level.

- In the GoldenEye Setup Editor, go into Tools > Xdelta patching > Apply Goldeneye xdelta
patch.
Select your Goldeneye.z64 rom, then select the xdelta patch and then save your patch under a name by choice with ''.z64'' at the end preferably.

-In a XDELTA-patcher, such as ''XdeltaUI'', select your fresh Goldeneye.z64 rom as the input,
select the xdelta patch of this level as the patch, and then save your patch under a name by choice as the output rom.


Level description & Objectives:

Bond has infiltrated a Russian outpost base on a snowy plateau that's under currency of Janus. Unknowningly, Trevelyan and Xenia were not present in the base as they went to the lower underground level. The only way to the underground base is through a vent or through a huge blast door. Now Bond has unlocked blast door, so what comes next?

Objectives (Agent, Secret Agent & 00 Agent):

a) Contact Valentin
b) Arm the GoldenEye
c) Set target to fire on underground base
d) Silence Trevelyan


Revisions:

July 20th, 2020 - v1.1

An issue preventing the player from meeting with Valentin was corrected.
Some other minor things were also updated.


Special thanks to:

- Flargee, for testing on real hardware, and the red camo guard model.
- Terrell, for testing on real hardware.
- Coockie1173, for feedback on the level.
- Wreck, for some feedback on the level.
- S40 Games, for testing on real hardware.
- Subdrag/Carnivorous/Zoinkity, for the footsteps/expansion patch.

If you haven't joined yet, make sure to join the N64 Vault discord:

https://discord.gg/D7eh9y

Tools used:

GoldenEye Setup Editor
Notepad
Sketchup


This is my 20th level in total, which was something funny I thought I'd add since its 2020.
(I'm not counting Runway Infiltration, which would make it 21 if I did) ;)

Thanks for playing!
~ ZKA

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- ge-levels - http://n64vault.com/ge-levels:red-underground
Research Bunker 2 v1.2
Image Unavailable

Author: Terrell


Date: July 11, 2020


Category: GE Solo Levels


Level: Bunker 2


Description:


Level: Research Bunker 2
Author: Terrell
Date: July 11th, 2020
Edited: July 29th, 2020 (by Wreck)
Description: 5th GoldenEye level
Replaces: Bunker 2

Objectives:
Destroy surveillance cameras
Collect stolen briefcase
Plant bug on mainframe
Download files on main computer
Destroy gas chambers

Have fun and enjoy it.

Edit notes v1-2…
applied Expansion Pak patch due to memory issues
increased texture memory
added an extra surveillance camera
put in an AI sight/fire blocker at helipad stairway
replaced/modified spawned guard blocks
added a time delay for gas detection
setup alternate sky for gas leak
made a metal crate stack indestructible
included some sleeps for download spawned guards
shortened text to "destroy surveillance cameras"
updated watch objectives to use lower case versions
reset level scale to original (was rounding)

Edit notes v1-1…
included new fail checks for mainframe
modified fail check for main computer
changed outro check to if Bond enter room
added one-way locks to locked doors
moved a camera target pad
updated book flags
fixed up guard dual wielded guns for player pickup
removed fall to ground flags from keycards
set big wall screens not to fall
took off force collisions and fall to ground from new doors
removed extra mainframes, replaced with metal crates
made some metal crates indestructible
edited some briefing and other text
unlocked all levels on new files

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- ge-levels - http://n64vault.com/ge-levels:research-bunker-2
The Switch v1.1
Image Unavailable

Author: Wreck


Date: July 4th, 2020


Category: GE Solo Levels


Level: Facility


Description:


Author: Wreck
Level: The Switch
Modified Level: Facility
Date: July 4th, 2020
Edited: July 6th, 2020

This initially started out as a concept test, but after I got it working I decided to keep going with it. You may see some things within this mission that you haven't before, or at least incredibly little of. I was just having fun trying different stuff out, which may be useful for others (and myself) in the future. There are a few little secrets, and how you play it can affect different outcomes or interactions. Don't be afraid to experiment. I can't really say much without spoilers. Hope you enjoy!

Background
The MI6 research and development site has recently been completed, but is not yet fully operational. Staff members are continuing to setup key instruments, while selected field agents are present for security and surveillance purposes.

M Brief
This little endeavor of Q's has tightened our budget like a corset. If the suggested production results are not at their desired level, I will be more than happy to pull the plug on it personally. I've scheduled an inspection three days from now, so I expect everything to be in top shape before then.

Q Branch
At long last, Q Branch has its own facilities. It took years to talk M into acquiring a property where we can further our technological studies. Our old labs at HQ served Her Majesty well for decades, but we're in a fantastic new era. I tell you, I haven't been this giddy since I made my very first spud cannon at the age of six. That's really going back!

Moneypenny
Most men get excited over sports and sex, but you lot prefer chemicals and circuitboards…
Enjoy your new sandbox, boys.

Edit notes v1-1…
fixed an issue with hostages
hid characters during mid-level camera scene
added extra check for Doak door test
updated level target time

Special Thanks…
SubDrag, for the creation and maintenance of the GE Editor
Zoinkity, for his Expansion Pak patch
Carnivorous, for the features in his Footsteps patch

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- ge-levels - http://n64vault.com/ge-levels:the-switch
Territory Base v1.1
Image Unavailable

Author: Terrell


Date: June 26, 2020


Category: GE Solo Levels


Level: Runway


Description:


Level name: Territory Base
Author: Terrell
Date: June 26th, 2020
Edited: July 4th, 2020 (by Wreck)
Replaces: Runway
Description: 4th GoldenEye level

Mission objectives:
Destroy all motorcycles
Photograph aircrafts
Obtain Janus documents
Eliminate General Tarkov

Good luck and enjoy.

Edit notes v1-1…
altered level ending blocks
included more checks for general trigger
added detonator to inventory
locked doors to facility
removed collisions from key
increased key size
redid dual magnum link style
stopped large wall monitor from falling to floor
made one metal crate indestructible
changed conveyor belt blocker to metal crate
updated flags on books
changed flags on staff list
edited some text
fixed image LOD/detail mapping through editor
unlocked all levels on new files

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- ge-levels - http://n64vault.com/ge-levels:territory-base
GoldenEye Hires Sounds

Author: Flargee


Date: June 13, 2020


Category: GE Misc


Description:


GoldenEye Hires Sounds

This is a patch to replace many of the stock sounds with higher quality versions of said sounds (22050 hz).

Most of the sounds you hear all the time have been replaced, it might be jarring to hear how much a difference it makes at first.
Known issues:

-Looping SFX points aren't 100% accurate to the originals.

-Sound effects might get cutoff more often due to the higher amount of large hz sounds playing.

Credits:

This patch also uses the footsteps patch by Carnivorous, and Zoinkity's 7 MB patch.

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- ge-misc - http://n64vault.com/ge-misc:goldeneye-hires-sounds
Fixed Silo Guard
Image Unavailable

Author: Flargee


Date: June 13, 2020


Category: GE Model Templates


Description:


Fixes the guard model in Silo, Statue, and Egypt by adding a lower poly model, which it lacked for some reason.

No credit needed if used.

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- ge-model-templates - http://n64vault.com/ge-model-templates:fixed-silo-guard
GoldenEye 007: Ghost Edition
Image Unavailable

Author: Carnivorous


Date: June 11, 2020


Category: GE For Fun


Level: All


Description:


GoldenEye 007: Ghost Edition

About:
The same GoldenEye 007 you love but with all characters invisible.
Shadows, held weapons and worn glasses\hats are the only visible component for characters.
Enjoy!

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

Credits:
SubDrag - GoldenEye 007 Setup Editor

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- ge-for-fun - http://n64vault.com/ge-for-fun:goldeneye-007:ghost-edition
Goldeneye Mission Image Creator

Author: loofadawg, Cobradile


Date: June 5, 2020


Category: GE Guides


Description:


Goldeneye Mission Image Creator v1.3

- By loofadawg and Cobradile

Does not really need a video tutorial but here you go anyways:
https://youtu.be/QT_SJcJYi_Q

You will need to install Imagemagick in order for the batch file to work.
Get it from the website:
https://imagemagick.org/

This will convert any image into a format compatible with Goldeneye's mission screen photos

Just enter the name and pick Grayscale

Files supported: png, jpg, tga, gif, tiff

Try to use a fullscreen image and crop out any unwanted artifacts from the emulator.
A sample image is included. It is 320x240 but any size should do just try to maintain a good
aspect ratio. Trial and error.

For no real reason, you can opt to have the images exported in colour instead of grayscale.
woof!

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- ge-guides - http://n64vault.com/ge-guides:goldeneye-mission-image-creator

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