Comms |
Author: 00Action
Date: June 12th, 2024
Category: GE Solo Levels
Expansion Pak: Yes
Bond is meddling in 006's plans once again.
Version of Footsteps patch used…
v53 [PD style guard fade removed]
Thanks…
Wreck - for editing, some text rewrites, and console compatibility fixes.
Carnivorous - for the Footsteps patch.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.
My video of the level…
https://youtu.be/KFazIdpKeFs
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- ge-levels - http://n64vault.wikidot.com/ge-levels:comms |
Byelomorye Caves v1.1 |
Author: 00Action
Date: June 9th, 2024
Category: GE Solo Levels
Expansion Pak: Yes
Ever wanted to know what was behind that locked door at the start of Dam? Well, here it is!
This mission takes place directly before the Dam level. Hope you enjoy.
v1.1 addressed an issue where 006 could sometimes not cooperate with a cutscene and fail.
Other very small under the hood adjustments were also made.
Version of Footsteps patch used…
v53 [PD style guard fade removed]
Thanks…
Wreck - for editing, some text rewrites, and console compatibility fixes.
Carnivorous - for the Footsteps patch and AI buddy action block.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.
My video of the level…
https://www.youtube.com/watch?v=JPoBh2D1pHU
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- ge-levels - http://n64vault.wikidot.com/ge-levels:byelomorye-caves |
Operation Base |
Author: Agent43
Date: May 17th, 2024
Category: GE Solo Levels
Expansion Pak: Yes
After 007 defeated Alec Trevelyan, he was sent into Russia to investigate a secret base.
Try to beat the target time!
00 Agent 04:25
Patch to an unflipped GoldenEye image.
Thanks to…
00Action: Helping flesh out the level geometry, clipping, AI pathing, various setup stuff, etc.
Wreck: Editing, updating text, rewriting briefing, and console testing.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
CHLindin: Custom music.
SubDrag: Setup Editor tool.
CrashOveride & Valve: CS 1.6 AK47 Model.
Valve: Counter-Strike CV-47 Model, Counter-Strike 1.6 Glock Model.
Thanks for playing!
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- ge-levels - http://n64vault.wikidot.com/ge-levels:operation-base |
GE Netplay LTK Cup Edition |
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Author: AXDOOMER
Date: May 5th, 2024
Category: GE Miscellaneous
Expansion Pak: Yes
This is the mod that was used in the LTK Cup Tournament IV organized by TH126, which started in January 2024 and ended in March. AXDOOMER created the mod used in this tournament.
Expansion Pak is required.
The file "pj64_rdb_data.txt" contains the required extra lines to configure Project64 to recognize this modded ROM and use emulator settings that avoid lag is provided. This is for the 60 FPS version (the one actually used in the tournament). Players would increase their overclock setting to 2048 so the game would run at a constant 60 FPS. Add this data to the "Project64.rdb" file before play.
The other patch that hasn't "60FPS" in its filename is for console play or emulators without an overclock.
Gameplay changes:
- Players start armed in multiplayer
- Multiplayer spawns are random
- LOD models have been disabled
- All levels unlocked for multiplayer
- All characters unlocked by default, players can use the same one
- Add four weapon sets (Snipers, Magnums, Automatics, Shotguns)
- Three players allowed on Egyptian
- Gun shots don't spawn smoke, this fixes a bug with explosives not detonating
Settings:
- Independently selectable look up and down controller setting for each player in the Control Style screen
- Most settings that would be derived from Player 1's save file are hardcoded to defaults to avoid Netplay desyncs
Cheats:
- The "Dr. No" cheat that removes bullet armor from maps was added
- Tiny Bond cheat fixed and made available in multiplayer
- Bond Invisible cheat works in multiplayer
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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-netplay-ltk-cup-edition |
GE Stereo SFX |
Author: AXDOOMER
Date: January 23rd, 2024
Category: GE Miscellaneous
Expansion Pak: No
This is a patch that makes the sound effects stereo in GoldenEye. It makes the game a lot more fun to play with headphones.
Note: It was made using decomp, so it's not compatible with 1964 GEPD.
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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-stereo-sfx |
GE Z-Buffer Disable |
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Author: AXDOOMER
Date: December 29th, 2023
Category: GE Miscellaneous
Expansion Pak: No
The point of this patch is to help modders optimize their portals so that less is rendered by the game. The biggest performance issue on the Nintendo 64 is its fillrate, which is due to the RDRAM’s very high latency. The game’s framebuffer and Z-buffer are stored in that RAM. For the game to run at the maximum framerate it can, reads and writes to these buffers must be minimized.
The game’s code already has a few optimizations to reduce RAM writes during rendering: The game will render rooms closest to farthest (similar to the Painter's algorithm) to avoid having to update pixels which have already been drawn and their Z-Buffer value. Farther elements are more likely to have something drawn over them than closer elements. When an element is being drawn over by something else, the updated distance value of each pixel of that “something else” must be written to the Z-buffer in addition to the pixel being updated in the framebuffer.
To avoid soliciting the Z-Buffer as much as possible although the game already draws things front to back, GoldenEye uses portals. A portal is a small window to another area in the level. What’s behind that window will never be rendered if it’s out of that window’s on-screen boundaries. This enables the game engine to discard a lot of pixels which would otherwise have to be checked against their current Z-buffer value.
With the Z-buffer disabled, it’s easy to see if portals are not used optimally as some geometry might be seen being rendered above other. This patch will enable its users to have a better understanding of the effects of their portal placements. A wise usage of portals will result in less overdraw, thus a better framerate while playing the game.
The patch is compatible with mods and HLE rendering plugins like GlideN64. It will crash on LLE plugins such as ParaLLEl and on real hardware.
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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-z-buffer-disable |
TankBond v1.1 |
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Author: Ben Burns
Date: January 1st, 2024
Category: GE For Fun
Expansion Pak: Yes
You enter the tank at the start of the level and can't exit the tank. You are given tank ammo on every stage except Archives and Bunker 2. You can pick up items and ammo like a normal play through.
The tank is scaled down quite a bit. Clipping code has been modified, the tank bounding box is smaller than the model. The stan navigation code has also been modified to use a hybrid between the tank code and bond code. You can drive up ramps/stairs and warp up and down ladders.
Minimum lower angle in the tank has been lowered to -40 degrees from -20. You can rotate the tank slightly faster now.
Version 1.1
Require expansion pak; fix texture issues (thanks Axdoomer)
Don't collide with characters if not moving (fixes scientists)
Adjust tiny Bond perspective, looks closer to riding regular tank now, but smaller.
Adjust tank max speed
Improved stan navigation (fixes sticky area in Silo, under shuttle in Aztec, exiting Depot warehouse …)
Ignore guard armor on tank collision (fixes Xenia, Jaws, …)
Disable tank collisions with Boris on Bunker 1.
Disable tank collisions with Natalya on Bunker 2, Archives, Train, Jungle, Control.
Collisions with doors no longer stop them from moving (technically, tank collisions disabled except during movement check)
Enable tank collisions with Jungle drone guns.
Enable collisions with jungle ammo dump boxes.
Disable collisions with Silo satellite.
Silo circuit boards are now invincible.
Version 1.0
There are a few places in the game that are not handled very well, but every stage is completable. Known challenge areas: Aztec under the shuttle, Depot exiting the safe room into the warehouse, and you can no longer warp back to the top of the pit at the start of Aztec.
There is not enough texture memory on some levels, so there will be noticeable artifacts. This affects the on screen crosshair and weapon ammo icon on screen. You can see other errors, such as bullet tracers and the cloud texture on Dam. I tried a few different things to fix this without success. I wanted to keep this romhack short in development time, so just going to release with this issue. Levels affected: Dam, Surface 1/2, Archives, Depot, Jungle.
Max tank speed hasn't been changed
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- ge-for-fun - http://n64vault.wikidot.com/ge-for-fun:tankbond |
Dwayne's Xmas Party |
Author: ZKA (w/ Wreck)
Date: December 24th, 2023
Category: GE Solo Levels
Expansion Pak: Yes
After the death of Master Dwayne in the North Pole back in 2021, Graslu has been sent by The Vault to infiltrate a newly constructed base, located somewhere cold. It's been confirmed that a new Dwayne was voted in for leadership, and the group are hosting a celebration of life party for their fallen former master.
Special thanks to:
Wreck, for various under-the-hood work, shading clipping, Graslu profile pic, some PD ported objects, testing, etc.
Graslu00, for the Graslu head, Santa Hat & Present models
Flargee, for the chocolate model
Zoinkity, for the Expansion Pak support
Carnivorous, for the Footsteps Patch features
SubDrag, for creating the Setup Editor
Happy Holidays!
~ ZKA
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- ge-levels - http://n64vault.wikidot.com/ge-levels:dwayne-s-xmas-party |
Janus' Hideout |
Author: Agent43
Date: December 13th, 2023
Category: GE Solo Levels
Expansion Pak: Yes
Alec Trevelyan has avoided death's icy grip and is planning an assault on former allies in Russia. The FSB has supplied vital information to MI6, in a cooperative effort to thwart his most recent scheme.
Patch to an unflipped GoldenEye image.
Thanks to…
00Action: Helping flesh out the level geometry, clipping, AI pathing, level photos, various setup stuff, magnum ammo box, etc.
Wreck: Rewriting the story/briefing, DY357 cylinder texture fix, and some general editing.
HackBond: Testing and feedback.
Thanks for playing!
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- ge-levels - http://n64vault.wikidot.com/ge-levels:janus-hideout |
DisasterEye 64 |
Author: Johnny Thunder
Date: October 22nd, 2023
Category: Miscellaneous
Expansion Pak: No
DisasterEye 64- or correctly called D!§ɐƧʇ£rǝʎƎ მત -is a mod where everything is messed up. From text and animation, to images and sounds.
Note: The mod apparently doesn't work on console. If it works for you, great! Otherwise, don't worry.
Use a correct GoldenEye 007 NTSC non-byteswapped ROM for patching to.
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- ge-misc - http://n64vault.wikidot.com/ge-misc:disastereye-64 |
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