Latest Releases
GE Stereo SFX
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Author: AXDOOMER


Date: January 23rd, 2024


Category: GE Miscellaneous


Expansion Pak: No


This is a patch that makes the sound effects stereo in GoldenEye. It makes the game a lot more fun to play with headphones.

Note: It was made using decomp, so it's not compatible with 1964 GEPD.

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- ge-misc - http://n64vault.wikidot.com/ge-misc:ge-stereo-sfx
GE Z-Buffer Disable
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Author: AXDOOMER


Date: December 29th, 2023


Category: GE Miscellaneous


Expansion Pak: No


The point of this patch is to help modders optimize their portals so that less is rendered by the game. The biggest performance issue on the Nintendo 64 is its fillrate, which is due to the RDRAM’s very high latency. The game’s framebuffer and Z-buffer are stored in that RAM. For the game to run at the maximum framerate it can, reads and writes to these buffers must be minimized.

The game’s code already has a few optimizations to reduce RAM writes during rendering: The game will render rooms closest to farthest (similar to the Painter's algorithm) to avoid having to update pixels which have already been drawn and their Z-Buffer value. Farther elements are more likely to have something drawn over them than closer elements. When an element is being drawn over by something else, the updated distance value of each pixel of that “something else” must be written to the Z-buffer in addition to the pixel being updated in the framebuffer.

To avoid soliciting the Z-Buffer as much as possible although the game already draws things front to back, GoldenEye uses portals. A portal is a small window to another area in the level. What’s behind that window will never be rendered if it’s out of that window’s on-screen boundaries. This enables the game engine to discard a lot of pixels which would otherwise have to be checked against their current Z-buffer value.

With the Z-buffer disabled, it’s easy to see if portals are not used optimally as some geometry might be seen being rendered above other. This patch will enable its users to have a better understanding of the effects of their portal placements. A wise usage of portals will result in less overdraw, thus a better framerate while playing the game.

The patch is compatible with mods and HLE rendering plugins like GlideN64. It will crash on LLE plugins such as ParaLLEl and on real hardware.

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TankBond v1.1
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Author: Ben Burns


Date: January 1st, 2024


Category: GE For Fun


Expansion Pak: Yes


You enter the tank at the start of the level and can't exit the tank. You are given tank ammo on every stage except Archives and Bunker 2. You can pick up items and ammo like a normal play through.

The tank is scaled down quite a bit. Clipping code has been modified, the tank bounding box is smaller than the model. The stan navigation code has also been modified to use a hybrid between the tank code and bond code. You can drive up ramps/stairs and warp up and down ladders.

Minimum lower angle in the tank has been lowered to -40 degrees from -20. You can rotate the tank slightly faster now.

Version 1.1

Require expansion pak; fix texture issues (thanks Axdoomer)
Don't collide with characters if not moving (fixes scientists)
Adjust tiny Bond perspective, looks closer to riding regular tank now, but smaller.
Adjust tank max speed
Improved stan navigation (fixes sticky area in Silo, under shuttle in Aztec, exiting Depot warehouse …)
Ignore guard armor on tank collision (fixes Xenia, Jaws, …)
Disable tank collisions with Boris on Bunker 1.
Disable tank collisions with Natalya on Bunker 2, Archives, Train, Jungle, Control.
Collisions with doors no longer stop them from moving (technically, tank collisions disabled except during movement check)
Enable tank collisions with Jungle drone guns.
Enable collisions with jungle ammo dump boxes.
Disable collisions with Silo satellite.
Silo circuit boards are now invincible.

Version 1.0

There are a few places in the game that are not handled very well, but every stage is completable. Known challenge areas: Aztec under the shuttle, Depot exiting the safe room into the warehouse, and you can no longer warp back to the top of the pit at the start of Aztec.
There is not enough texture memory on some levels, so there will be noticeable artifacts. This affects the on screen crosshair and weapon ammo icon on screen. You can see other errors, such as bullet tracers and the cloud texture on Dam. I tried a few different things to fix this without success. I wanted to keep this romhack short in development time, so just going to release with this issue. Levels affected: Dam, Surface 1/2, Archives, Depot, Jungle.
Max tank speed hasn't been changed

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- ge-for-fun - http://n64vault.wikidot.com/ge-for-fun:tankbond
Dwayne's Xmas Party
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Author: ZKA (w/ Wreck)


Date: December 24th, 2023


Category: GE Solo Levels


Expansion Pak: Yes


After the death of Master Dwayne in the North Pole back in 2021, Graslu has been sent by The Vault to infiltrate a newly constructed base, located somewhere cold. It's been confirmed that a new Dwayne was voted in for leadership, and the group are hosting a celebration of life party for their fallen former master.


Special thanks to:
Wreck, for various under-the-hood work, shading clipping, Graslu profile pic, some PD ported objects, testing, etc.
Graslu00, for the Graslu head, Santa Hat & Present models
Flargee, for the chocolate model
Zoinkity, for the Expansion Pak support
Carnivorous, for the Footsteps Patch features
SubDrag, for creating the Setup Editor


Happy Holidays!

~ ZKA

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- ge-levels - http://n64vault.wikidot.com/ge-levels:dwayne-s-xmas-party
Janus' Hideout
Image Unavailable

Author: Agent43


Date: December 13th, 2023


Category: GE Solo Levels


Expansion Pak: Yes


Alec Trevelyan has avoided death's icy grip and is planning an assault on former allies in Russia. The FSB has supplied vital information to MI6, in a cooperative effort to thwart his most recent scheme.

Patch to an unflipped GoldenEye image.

Thanks to…
00Action: Helping flesh out the level geometry, clipping, AI pathing, level photos, various setup stuff, magnum ammo box, etc.
Wreck: Rewriting the story/briefing, DY357 cylinder texture fix, and some general editing.
HackBond: Testing and feedback.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:janus-hideout
DisasterEye 64
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Author: Johnny Thunder


Date: October 22nd, 2023


Category: Miscellaneous


Expansion Pak: No


DisasterEye 64- or correctly called D!§ɐƧʇ£rǝʎƎ მત -is a mod where everything is messed up. From text and animation, to images and sounds.
Note: The mod apparently doesn't work on console. If it works for you, great! Otherwise, don't worry.

Use a correct GoldenEye 007 NTSC non-byteswapped ROM for patching to.

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GE XBLA Wreck's Map Pack
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Author: Wreck


Date: August 25th, 2023


Category: Multiplayer Mods


-Information:
The first update (v1.01) of this map pack features the following eleven maps…
Dam Frontzone, Facility Backzone, Frigate, Statue, Archives Backzone, Depot, Train, Control, Caverns Frontzone, Cradle, and Aztec Ruins. Three of the original maps do remain at this time. Those include the Complex, Basement, and Stack. Setups for Statue and Cradle are based directly on the unused beta setups leftover in the original N64 game, though some adjustments may have been made. The mission campaign should be mostly unaffected by these changes, with current exception to Frigate.

-Instructions:
Use a patching tool to patch your unmodified "default.xex" game file (the same one you use with the Community Edition Updater Tool) with the supplied xdelta. When done, place your new .xex file in the same directory as the original and CE versions. This relies on CE related files and folders, so it will include the many benefits they bring. Do not attempt to play it without the updates.

If you have not already run the CE Updater Tool, you can find the download for it here…
http://n64vault.com/ge-xbla-tools:community-edition-updater

You will also find a folder named "wrk" inside the zip. Please copy this folder into the path "filesCE" -> "loc" -> "english" with the rest of the game text file folders. There is a custom file "default.str" inside that contains text used for various things, such as menu headers and level names. Without it, the places that reference this text will show nothing.

-Notes:
You may notice the distant sky/mountains flickering slightly in Dam Frontzone. This usually occurs when players are far apart. I've tried tweaking the visibility and fog settings for the level, but as of now it has not been resolved. It shouldn't be too much of a distraction while playing, though.

In Frigate MP, there is an area with four pillar-like structures that bar access between each side of the ship. You could only engage with opponents through the small gaps previously, but are now able to walk through the two thinner ones. This welcome new route gives more options when navigating the boat. Down the road, it may be possible to take out the geometry and hits for multiplayer mode.

In Depot MP, it is now possible to walk through the fence near the locked door that prevents access to earlier portions of the map. This opens up an alternate route for players to take. Hopefully, for future updates, the image of the fence can be removed from multiplayer.

Cradle MP is now using a different level ID from its mission version. The stans (clipping) were modified to allow explosives to damage opponents from any place on the map (a long-standing issue with Cradle). This method did not cooperate with the mission, and thus had to be put into a separate ID.

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GoldenEye - King of the Hill
Image Unavailable

Author: RT37


Date: January 5th, 2024


Category: GE For Fun


Expansion Pak: Yes


GoldenEye 64 with King of The Hill Characters.

aka

GoldenEye King of The Hill

version 0.98 NEW update for 2024

A mod by RT37 (aka picardsfish on Moddb)

A total conversion that changes the story, locations, characters and others to those of the Fox animated sitcom 'King of The Hill'

Now updated to version 0.98 (or 1.3)

New Features include:

Two new weapons + Pocket Sand for Taser

New Dialogue in places

Two additional boss characters

Collectable Token on most stages (Accept the inevitability of death as the consequence of life)

More cartoon-like textures

New guard face (Asian Hank)

New Music on one stage (remixed from Sega Genesis version of T2 Arcade)
https://www.zophar.net/music/sega-mega-drive-genesis/t2-the-arcade-game

Ally/Comrade for Hank on an additional stage

Increased enemy placements and some reaction times

Thanks to Wreck for the blood .ips patch
http://n64vault.com/ge-misc:blood-patch

Some models and textures borrowed from N64 vault and its users.

n64vault.com

Thanks to:

Johhny Thunder (for various but especially the Plasma 40 watt)

Crash Overide (Falcon, various)

Wreck (microwave, various)

Grassluu for trumpet (from spookyeye)

HackBond for help with Ally/Comrade setup

TND64 team for female model (likely made by Johnny Thunder but I'm not sure) http://n64vault.com/ge-campaigns:tomorrow-never-dies-64

check out their stuff at http://n64vault.com/wiki:ge-model-templates-visual-list/p/1

n64vault.com

Uses footsteps v53 by Carnivorous with Zoinkity and SubDrag

http://n64vault.com/ge-misc:footsteps-v18

Made with GoldenEye Setup Editor originally by SubDrag, Wreck And Zoinkity:

https://github.com/carnivoroussociety/GoldEditor

Thanks to HackBond, Wreck and Kawamikaze for advice on how to use the setup editor.

Textures/assets sourced from King of the Hill, Beavis & Butthead, Daria, Paramount Animation, Perfect Dark GB, Eurocom, Crystal Castles, Chuck Mangione, Jean-Claude Lord, various other animated programs/movies, and varied sources(television, google, etc), etc

To do: Make some of the textures on faces, hands more consistent.

I will likely update this again in the future.

Vaya Con Dios.

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MI6 Interlude
Image Unavailable

Author: ZKA w/ Wreck


Date: August 14th, 2023


Category: GE Solo Levels


Expansion Pak: Yes


Welcome to London! In this level, you're taking a deep look into what's going on inside of MI6 Headquarters. Receive M's briefing, visit Q Branch, flirt with Moneypenny, and more. After the success of Operation 40 in Puerto Rico, 007 must now determine what to do next. Who is the mastermind behind Zutov Industries, now that General Zutov is dead? Just who controls everything behind the scenes?

Mission objectives:

a) Check in at reception desk
More will be added as you progress (check your watch if you are uncertain what is next).


Special thanks to…

Wreck: Setup overhaul, BG optimizations, stan colouring, text editing / some rewrites, additional ideas, M head cleanup, and some models from N64 Vault.

HackBond, 00Action & Nico-00: Testing and feedback.

Zoinkity: The Expansion Pak patch.

Carnivorous: Various "Footsteps" modifications.

SubDrag: The creation of the GE/PD Setup Editor.


Thanks for playing!

~ James Bond will return… ~

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G5 Car Park
Image Unavailable

Author: Jonaeru


Date: August 9th, 2023


Category: PD Levels


Background:
The tracer attached to our mystery limousine has been tracked down to a G5 Corporation car park, located in central Chicago.

Objective1: Reprogram Cleaning Robot
Objective2: Destroy Security Robot
Objective3: Upload Secret Files
Objective4: Leave Car Park

Patches:
G5_Car_Park[Jonaeru](JP).xdelta: For JP ROM (Perfect Dark (J) [!].z64)
G5_Car_Park[Jonaeru](US).xdelta: For US ROM (Perfect Dark (U) (V1.1) [!].z64)

Notes:
- The mission is compatible with console.
- You can also play Co-Operative and Counter-Operative.
- Shoot hovercar and a hidden weapon will appear somewhere. (The cheat "R-Tracker/Weapon Cache Locations" will show you the locations.)
- Unlock All Solos (US ROM only)
- Allow Rain Coop (US ROM only)
- Setup Editor does not support ASM for JP ROM, so some of the decompiled sources were changed. (Background music, Rain excluded rooms, Alarm sound)

Special thanks:
Wreck - Thanks for testing and fixing the railings of background and adjusting the difficulty and helping briefing for the mission.
SubDrag - Thanks for supporting JP ROM and including Zoinkity's text tools in the Setup Editor.
Zoinkity - Thanks for making PD text tools for Japanese.
Ryan Dwyer - Thanks for decompilation of Perfect Dark.
HackBond & Uufje - Thanks for the advice about the problem with the error when destroying the limo.

Thanks for playing!

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