Latest Releases
Extended License To Kill
Image Unavailable

Author: Ben Burns


Date: May 11th, 2022


Category: GE Miscellaneous


Expansion Pak: No


Short description:

Choose any set of objectives for any difficulty; adds additional challenge modes.

Short (44 seconds) youtube demo: https://www.youtube.com/watch?v=5AeiRSg-5eE

Long description:

Difficulty is separated from objectives now. LTK, LTK Practice, DLTK, and DLTK Practice are added as selectable difficulties. Now it is possible to play LTK with Agent objectives.

All cheats and stages are unlocked.

Added the following game options (XLTK)

"headshot": Headshot only mode. Only headshots and hat shots will register.
"fire proof": Guards no longer take damage from explosions.
"ghost": Bond starts with less than one bar of health.
"trigger disc / trigger hard / guard shot": Three mutually exclusive options. Trigger discipline mode damages Bond unless he shoots a Guard, Object, Weapon, or Door (missing causes damage). Trigger discipline (hard) mode is the same, except shooting Doors will cause damage. Guard shot mode causes damage to Bond when a Guard is shot (unarmed, knives, explosions excluded).
The end screen has been modified to show decimal time, as well as the selected difficulty and enabled game options.

This is a minimal romhack, the goal is to be as close to original implementation of the game as possible while supporting the above changes.

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- ge-misc - http://n64vault.wikidot.com/ge-misc:extended-license-to-kill
Descent Re-imagined
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Author: ZKA (w/ Wreck)


Date: April 19th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


A re-imagined version of Descent; a level that was originally known to be too difficult (more so on console), making for an unfair experience. In this incarnation, I've used my current GE map making skills to create a beyond better version of the original Descent in almost all aspects. Do note that all camera scenes (except for the short lift one) can be skipped by pressing either the Z-trigger or any directional button, so you won't be forced to sit through them each time you play.

This has got to be one of the largest levels in size that I've created so far.

Primary objectives:

a) Access bottom floor
b) Obtain nuclear codes
c) Prevent missile from launching
d) Disarm spare missile
e) Vanquish leader

Some small updates were made very shortly after initial release. The original version can still be played fine, but there were no consequences for not stopping the launch. The objective will now fail, and no further progress is possible.


SPECIAL THANKS TO:

Wreck, for general setup adjustments, adding the introduction and leader confrontation scenes, editing/rewriting briefings and text, testing on console for compatibility issues and enemy difficulty, and various props ported from Perfect Dark

SubDrag, for creating the Setup Editor

Zoinkity, for creating the Expansion Pak patch

Carnivorous, for creating the Footsteps patch

Johnny Thunder, for the M1987 Trench Gun model template and gun


Thanks for playing, and stay tuned for the continuation of my story line to find out what's happening after Operation 40!

~ZKA

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Caucasus
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Author: Agent43 & HackBond


Date: March 7th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


After completing the initial Assault on the Soviet base in the Caucasus Mountains, Bond makes his way inside of the facility to find the Lektor, a Soviet cipher machine.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Obtain the Lektor
Sabotage interior security systems
Gain entry to High Security area
Photograph documents
Minimize scientist casualties

Credits…
Agent43: Some object placement, action blocks, etc.
HackBond: Story, objectives, majority of object placement, action blocks, etc.

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Testing, minor editing, and console crash fix.

Thanks for playing!

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VeteranEye (beta)
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Author: 007spudman


Date: February 27th, 2022


Category: Miscellaneous


Expansion Pak: No


- This is a work in progress. Consider this a public beta. Changes will be made to future updates. -

A true test for GoldenEye veterans, this mod adds extra challenge to the classic GoldenEye campaign. Can you figure out the level diversions, survive the boss battles, and fight your way through the additional ultra-lethal guards?

Created by 007Spudman with technical assistance from TiJayFLY.

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Sky Terrace
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Author: Rey


Date: February 21st, 2022


Category: GE Solo Levels


Expansion Pak: Yes


With the information gathered from Berto Jodio, we finally managed to find Mia's location. She is being held at some kind of Intelligence facility. However getting there won't be so easy. So you will be heading to their Sky Terrace just above the facility. During this mission, MI6 staff will be reviewing Berto Jodio's documents for further information.

Running this on console hardware will initially be very laggy at points due to the amount of guards and objects loaded in. It is recommended that you clear out the guards and finish objective D first before progressing to help lighten the load on the level.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Rendezvous with Ren
Scramble Security Systems
Overwrite Security Systems
Destroy Prototype Weapons

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
Coockie: Objective Help and Checks
HackBond: Fixes and Tweaks, Testing
Wreck: Suggested Tweaks, Testing

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Decoy Escape
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Author: HackBond


Date: January 19th, 2022


Category: GE Solo Levels


Expansion Pak: Yes


This is the fourth level in my Decoy storyline and my first solo original geometry attempt. Check out the rest of the Decoy series starting with Decoy Antenna Redux.
Bond has managed to escape the Silo Complex through a ventilation duct at the bottom of one of the Silos. He is currently making his way to the exit, where he can feel an icy wind.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Power down Radio Jammer
More Objectives will be revealed as you play.

[[Known Issues]]
PJ64 Recompiler crashes (see PJ64 Users).
Room 27 (far corner of Helipad area) has possible out of bounds issues.

[[Non Issues]]
Being able to be shot "through" the helipad, this is intended for a certain event.

PJ64 USERS
You will need to enable the interpreter core which is under Advanced settings in Project64 3.0.

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: Folders MIDI.
Wreck: Testing, Feedback, Important Tweaks, and Silo Beta Door Prop.
Morrigan Aensland-Hill: Comms Rider name idea, Proofreading, Testing and Feedback.
SRGn64: Testing and Feedback.
TiJayFLY: Testing and Feedback, Textures, "more peril" idea.
Rest of the N64Vault contributors: For keeping the community alive and giving me ideas.

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Pheonarx's Yet To Come v2.0
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Author: Pheonarx


Date: January 1st, 2022


Category: GE Campaigns


Expansion Pak: Yes


Pheonarx's Yet To Come
Developed and tested on real hardware - requires Nintendo 64(c) Expansion Pak(c)

Info:
This is a compilation of Pheonarx's six released levels for GoldenEye, polished and combined into a single ROM.
Hundreds of tweaks, balance changes and bug fixes have been made to each level, as well as adding a credits sequence.

Installation:
Use an xdelta patcher or Hack64's web patcher to apply the xdelta file onto a USA copy of GoldenEye 007.
https://hack64.net/tools/patcher.php

Version History:
2.0: January 21st, 2022
- Added beta KF7 model by flargee
- Fixed decal transparency issues with custom weapon models
- Improved performance for Infil
- Fixed clipping triangles for credits
- Added carry over NPC for fallout
1.0: January 1st, 2022
- Initial release

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM.
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets.

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Submarine (#TeamSeas) v1.1
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Author: Zka (w/ Wreck)


Date: January 1st, 2022


Category: GE Solo Levels


Expansion Pak: Yes


A custom level in honor of the project hosted by MrBeast, called "TeamSeas", a project that focuses on removing all trash from oceans, beaches and rivers around the world. At first glance I was not going to release this small level, because I didn't particularly see the need in putting the effort into it. But thanks to Wreck, who volunteered to connect the two separate levels (the beach cutscene and the submarine used to be two different levels) and make them into one, it's now properly playable for everyone!

Mission objectives:

a) Enter submarine
b) Report location to police via radio
c) Disable steering controls
d) Meet with extraction team

Edited on January 10th, 2022 (by Wreck)
Notes for v1.1…
Updated an office door lock setting

SPECIAL THANKS TO:

Graslu, for motivating me to create this level in the first place. His offering to me for participation in MrBeast's project is what started the creation of the level.

Wreck, for showing interest in making this an official custom level that'll be released on the Vault, for adjusting level setup, text, and connecting the two levels together.

Zoinkity, for the Expansion Pak patch.

Carnivorous, for the Footsteps patch.

SubDrag, for the creation of the GE Setup Editor.

Thanks for playing, and try to be thorough because you might find something secret!

~ ZKA

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Frosty Lake
Image Unavailable

Author: Sixty Four


Date: 12-25-21


Category: DKR-Levels


Level: Ancient Lake


Description:


================================================================

Title : Frosty Lake
Date Completed : 12-24-21
Filename : frostylake-64.xdelta
Replaces Level: Ancient Lake
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :
A new level I made with the short amount of time I have at the moment.
I really just wanted to make something quickly for fun for xmas.

I will most likely add this into Timber's Day off in the end.

Additional Credits1 :

SubDrag for creating the editor and original work.
RedFogsx for the music suggestion.
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes
New Music : Yes -Harvest Moon - Back to Nature: Winter. Remix (i added drums and tempo change)
New Textures : No
Vehicle(s) : Car
N64 Compatible : Yes
================================================================

  • Construction *

Base : All new levels from scratch
Editors Used: GoldenEye Setup Editor, Blender
Known Bugs :

Important Notes : Report any bugs you can find thanks.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

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Compound v1.1
Image Unavailable

Author: Coockie1173


Date: December 24th, 2021


Category: GE Levels


Expansion Pak: Yes


Newest mod, taking place in a watchtower complex in Norway.

How to Patch:

- Use a fresh Goldeneye007.z64 rom. Open the Setup Editor and head to Tools > Patch XDelta to Goldeneye rom > Select your fresh Goldeneye007.z64 rom > Select the patch > Save your patched rom .z64 or .rom.

Helping hands:

- ZKA, for testing, tiny adjustments to setup and BG.

- HackBond, for testing, and some setup editing.

- Wreck, for console testing, suggestions, and some setup editing.

- Zoinkity, for the Spectrum Emulation patch and Expansion Pak patch.

- SubDrag, Carnivorous, for creating and maintaining the setup editor.

Tools:
- GoldenEye Setup Editor
- Notepad++
- Blender
- Hex editor

Contact:
Discord: Coockie1173#8187
Mail: moc.liamg|dxbimorfyrrag#moc.liamg|dxbimorfyrrag

Any problems with the map or things I should correct, contact me.

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