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Soviet Bunker
Image Unavailable

Author: Agent43


Date: November 2nd, 2021


Category: GE Solo Levels


Expansion Pak: Yes


As this storyline continues, 007 has returned to the Severnaya Bunker one last time to clean up this mess. There's a hidden body armor in one of the lockers that you can shoot out.

My other level won't be done until next month, so I'll let you all know when it's going to done.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Destroy all cameras
Grab intel briefcase
Photograph missiles
Erase virus from main server
Escape by helicopter

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Custom models from Perfect Dark.
Wreck: Minor editing, briefing tweaks / Moneypenny line, and console testing.

Thanks for playing!

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Kakariko Village
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Author: Sogun


Date: March 2nd, 2012


Category: PD Multi Levels


Sogun Studio proudly presents, in collaboration with N64 Vault, a series of ports of the Kakariko Village map from 'The Legend of Zelda: Ocarina of Time' to 'Perfect Dark', in order to commemorate the 25th anniversary of the franchise.

This was made for GoldenEye before, so check this if you missed it -> http://n64vault.com/ge-multi-levels:nintendo-classic-maps

The Perfect Dark versions of the map feature some visual upgrades (corrected textures, optimized geometry, moving windmill blades) and improved game play (all PD scenarios and simulants).

Because the level was too much for the original hardware to handle it, different versions of the map where created.
-Abandoned -> the lightest version of the map looking for the best performance. Try this if you want to play against a lot of sims.
-Playground -> some objects have been added inside the houses for cover. 4 Human players can play this one without too much lag.
-Noche cerrada -> The inhabitants of Kakariko close their homes in this dark night. Now the insides are protected with doors and windows to add more strategy.
-Stormy -> The full version of the map, only intended to be played 1vs1 against another human or one or two sims. Pots, boxes, signs and bushes are back… with rain, thunder and lighting!
-Bizarre -> This is a mix of some weird things that happened while doing the map. Broken textures, broken items and broken sky. It lags often, but I hope you like it as much as I do!

0. FILES CONTAINED IN THE PACKAGE


/Projects -> Here are the files from the different levels in order to see the map in the GoldenEye Setup Editor. This way you can easily edit the setup if you don't like the default.

/Sky Settings -> Some captures of the different sky settings just in case you want to use them for your own maps.

PD_Kakariko.xdelta -> this is the patch that needs to be injected in the ROM. You must patch the ROM using the GoldenEye Setup Editor.

1. PATCHING THE ROM


-You will need the 'PD_Kakariko.xdelta' patch and an unflipped 32MB ROM of 'Perfect Dark', version must be NTSC 1.1. A *.v64 ROM should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools', then 'Switch Editor Game (GE/PD)'
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply PD xdelta Patch'
-Select the original 'Perfect Dark (1.1)' ROM
-Select 'PD_Kakariko.xdelta'
-Save the new file 'perfect_dark.rom'. You can rename the file after creating it, but you must keep the .rom extension.

2. RUNNING THE ROM IN PROJECT 64


If you are using Project 64, you need to change some settings in order to make the ROM work smoothly.

-Load the ROM and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for Perfect Dark:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory and Cache
Memory Size: 8 MB
Advanced Block Linking: Off
Default Save type: 16kbit Eeprom
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.

Make sure Audio Plugin is in sync with game.

3. ABOUT 1964 EMULATION


Stolen has compiled a modded 1964 based emulator (based on Pistolgrip's and Ultrasfast mods) that can force GoldenEye and Perfect Dark to run at constant 60 fps.(Perfect Dark can be limited to 30 fps sometimes). You can play Stormy with 8 sims at almost full speed!

Download it from here -> http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=5373

Rom settings should be like this (go to Edit -> ROM Settings):
Expansion Pak: Yes EEPROM Size: 16Kb EEPROM
Game Save Type: All Used Types (default) Counter Factor: CF=1
Use TLB: Yes (default) Max VI Limit: Auto Sync (default)

CPU Emulator: Dyna-Compiler (default) Register Caching: Yes (default)
DMA in Segments: Yes (default) FPU Hack: Yes (default)
Self-Modifying Code: Protect Memory (default) Link Code Blocks: Yes (default)
Assume 32bit: No (default) Advanced Analysis: Yes (default)

4. SPECIAL THANKS


To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.

To radorn, SubDrag and Wreck for their guidance during the creation of the patch, for adding new cool features to the editor and creating special objects for the level.

Very Special Thanks to Wreck for adding rain in the level and making windmill blades move.
Very Special Thanks to SubDrag for his immeasurable help during all this time.

To N64 Vault and Shooters Forever forums for gathering such and amazing community around GoldenEye and Perfect Dark.

5. LINKS OF INTEREST


http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.

http://www.n64vault.com/
- find tools, hacks and tutorials for GoldenEye and Perfect Dark here.

http://www.shootersforever.com/forums_message_boards/
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.

Enjoy the game!

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Enemy RC-P90
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Author: Johnny Thunder


Date: October 21st, 2021


Category: GE Miscellaneous


Expansion Pak: No


A modification of the Enemy Rockets cheat, which replaces their weapons with the RC-P90. The added challenge comes from the player NOT using the RC-P90 themselves, unless the weapon was available in the mission originally and you acquire a legitimate version. These places would include: Train on Agent difficulty only (hidden in a crate), Jungle (taken from Xenia), and Caverns (carried by spawned in guards who appear after Trevelyan runs into the elevator). All levels and cheats are unlocked by default.

Thanks to Ashley Darkboss for the idea.

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Operation 40
Image Unavailable

Author: ZKA (w/ Wreck)


Date: October 4th, 2021


Category: GE Solo Levels


Expansion Pak: Yes


Continuing the storyline, after Bond rescued MI6 operative scientist Jacob Smith, reports have concluded the captivity of several other MI6 scientists in Puerto Rico. 007 is sent to once again rescue the remaining captured scientists and bring them back to MI6 safe and sound. Will he succeed flawlessly, or will it be another fluke just like in the Arctic Islands?

Primary objectives:

a. Infiltrate the facility
b. Plant trackers on cargo trucks
c. Download shipping records
d. Deposit bomb on steam pipes
e. Gain clearance to laboratories


SPECIAL THANKS TO:

- Carnivorous, for the Footsteps patch.

- Zoinkity, for the Expansion Pak patch.

- Wreck, for editing, console testing, feedback/suggestions, and overall assistance during development.


Thanks for playing! More levels ought to be released in the future.

~ ZKA

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Complex (Agent43)
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Author: Agent43


Date: September 20th, 2021


Category: GE Solo Levels


Level: Cradle


Expansion Pak: No


This level replaces Cradle, and is my first multiplayer level conversion.
My next one will be done soon, so it won't be long.

Primary Objectives
Disrupt all security equipment
Photograph Mk 24 torpedoes
Steal building plans
Collect audio tape
Download telemetry data
Minimize scientist casualties

Minor Edit…
Renamed KF7 Soviet weapon for KA-57 replacement.

Thanks to…
N64 Vault: For custom models from Perfect Dark.
CrashOveride: For the KA-57 Gun/Prop.
Wreck: For a few props, editing, and console testing.
CHLindin: For the custom music.

Thanks for playing!

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Decoy Silo
Image Unavailable

Author: HackBond


Date: September 8th, 2021


Category: GE Solo Levels


Level: Silo


Expansion Pak: Yes


This is the third level in my Decoy storyline. If you haven't played the first or second, check out Decoy Antenna Redux and Decoy Control. Bond has sent off evidence of the threat to MI6 and has found the hidden elevator, which is sending him on his way to the Silo. This level has a simpler approach than Decoy Control, pretty much a reverse Silo. There is also a hidden object you can shoot to see an additional ending cutscene…

Patch to an unflipped GoldenEye image.

[[Objectives]]
Collect PAL cards
Override missile launch
Defeat Decoy leader
Minimize scientist casualties

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Beta Silo Door Template, minor editing, and testing.
CHLindin: Folders, Silo and Silo X music tracks.
Entropic Decay: For the idea of renaming Civilian to Scientist for clarity.
Rest of the N64Vault contributors: For keeping the community alive and giving me ideas.

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GE007 Compilation Pack v1.1
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Author: Various (Compiled by Wreck)


Date: August 23rd, 2021


Category: GE Campaigns


Expansion Pak: Yes


Over the years, we've seen many great custom missions be released by various authors. The problem is, you have to load in a new ROM each time you want to change a level. What if we could have a handful of these all in one nice and neat compilation pack? That's what this mod was created for. Twelve missions and nine multiplayer maps, carefully edited and put together for a seamless experience. There are some fun easter eggs to find, a bonus objective on 007 difficulty called "Cheese Tracker!" (where you must find and destroy three pieces of cheese wedges), and a bunch of exciting cheat options (which are unlocked once the final mission has been completed on any standard difficulty). You're able to toggle the anti-aliasing inside the watch menu, as well as whether or not you hear footstep sound effects when you walk. The Sight-On-Screen option was replaced to accommodate the steps, but you can still enable/disable the crosshair by holding both L+R shoulder buttons for a brief moment during gameplay. As of version 1.1, there are now dedicated controller buttons with useful functions. D-Up will display your current health/armour status. If you hold it down, it will stay until you release the button. D-Down toggles between standing and kneeling. You can no longer use the shoulder button and C-Down, as it conflicted with this method. D-Left allows you to instantly equip any of the mission vital gadgets you may have in your inventory. If you don't have it right away, but can collect it during the level, it will become accessible at that point. Finally, D-Right lets you quickly equip certain explosives you might have. It starts with the grenade, and then moves onto each mine. That about wraps it up. Enjoy these fantastic levels that our very creative GE modding community have crafted!

If you have any difficulty either getting the game to load / save correctly, or the watch settings keep resetting, please refer to note 1 at the bottom of the page.

Version 1.1
Date: October 5th, 2021

Missions
Island, by TimEh
Library, by BMW
Storage Facility, by GERage
Cliff Base, by GERage
Aztec Complex, by Wreck
Escape, by Pheonarx
Fallout, by Pheonarx
Grid, by Dragonsbrethren
Soviet Base, by Corfix & 00action
Garden, by Entropy Soldier
Arctic Mine, by Zka
Descent, by Zka
?, by …

Multiplayer
Blockfort, by Cyberen
Padded Room, by BMW
Labyrinth, by Zoinkity
Paradox, by TimEh
Chernobyl, by Sixty Four & Wreck
Citadel, by Zoinkity
Storage Facility, by GERage & Wreck
Grid, by SubDrag
Soviet Base, by Corfix and 00action & Wreck

New Cheats
Bond Phase (walk through props)
Line Mode (pen and ink)
Expect to Die (one hit death)
No Body Armor (removes all armours)
Tiny Characters (makes everyone small)
Play as Oddjob (mission character change)
Suit Selector (hold L+D-Pad direction at start = 8 suits)
Sniper / Rocket (Japanese GE cheat)
Toy Tank (small tank in missions)
Invisible [Multi] (fixed multiplayer invisibility)
Debug Display (shows position data)
2x Unarmed (allows two slappers/rifle butts)

New Weapons
KF7 Melee
KF7 w/ Wooden Butt Stock
Drone Gun

New MP Characters
Bond (Tuxedo) [Dalton]
Bond (Tuxedo) [Moore]
Bond (Tuxedo) [Lazenby]
Bond (Tuxedo) [Connery]
Bond (Formal)
Bond (Stealth)
Bond (Arctic)
Bond (Jungle)
Natalya (Cuba)
Trevelyan (006)
…Bonus?

Edited & Compiled by Wreck

Special Thanks
SubDrag
Zoinkity
Carnivorous

Other Contributions
Trevor

Note 1: The ROM name and product ID codes have been changed. This means that you will be using new save files that are unique from the original GoldenEye. However, this also means that it may not be recognized as a GoldenEye game by different emulators or flash drives. You might need to set up the game settings, and be sure it uses EEPROM 4K save type. If you can't set which save type the ROM uses within the flash drive menu, you may have to edit a file stored on your SD card for it (possibly "save.db" or similar). Keep this in mind, should things like volume and control settings not be retained when switching levels or after death.

ROM Name: GOLDENEYE COMP PACK
ID Code: NG7E

Note 2: If you're playing with the GE/PD 1964 emulator, you will not immediately have the hi-res textures that it offers GoldenEye through Glide. You'll need to go into the folders, and find the "GOLDENEYE_HIRESTEXTURES.dat" file. Simply make a copy of it, and name it as "GOLDENEYE COMP PACK_HIRESTEXTURES.dat" for the new ROM name. This also goes for the "GOLDENEYE_HIRESTEXTURES.htc" file. Copy it, and name that one "GOLDENEYE COMP PACK_HIRESTEXTURES.htc", as well.

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Research Factory
Image Unavailable

Author: Agent43


Date: July 14th, 2021


Category: GE Solo Levels


Level: Control


Expansion Pak: Yes


As 007 infiltrates the factory, he must go and meet up with 005 so that they could work together and take down Janus once and for all.

I will continue to make more levels in the future. It's going to take a while, but I need some time off from making levels for now. So just be patient.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Gather documents
Destroy gas tanks
Download data from mainframe
Destroy security cameras
Rendezvous with 005
Gain access to elevator

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Custom models from Perfect Dark.
CrashOveride: For the CMP150 Gun/Prop.
Wreck: For some PD ported props, editing, and console testing.
CHLindin: For the custom music.

Thanks for playing!

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First Aid Satchel
Image Unavailable

Author: Wreck


Date: June 21st, 2021


Category: GE Model Templates


Type: Prop


Description…
GoldenEye has always been known for having body armour, whereas the majority of FPS games have health packs. With the "Footsteps" patch, you can modify your health on the fly. These first aid kits are based off of a Soviet military satchel, and fit in well with the world of 007. There are two versions available to select from. One (a) features a green cross against a square white background, while the other (b) is a more subdued grey cross stitched directly onto the canvas material. By combining either of these with one of the provided action blocks, you can easily add health items to your custom missions.

Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures may be added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be ready to use in your custom setups.

How to use…
Included in the zip are three action blocks. Each of them work in the same manner, but will heal the player by different amounts. One is for a modest 25% heal, another at a generous 50%, and the third will outright replenish full health. You can edit these by whatever amount you like, however. You'll need one action block per health item, and the items will have to be 16-tagged. The blocks must be a 10XX type, and not 04XX. Be sure to update every instance of 16-object checks in the block to match your item tag ID. There should be seven of them total. I've added a sound effect on pick up, but you can change or remove it entirely. You may also want to include a 25 Rename on it, so it doesn't say "Picked up something." whenever you've grabbed one.

As for the object itself, you should make it as a 03 Standard Object type. I would recommend setting the following flags on it…

01200001 00040000

This will allow it to bounce around when shot, but be destructible. Should you break it, you will no longer be able to pick it up (as set in the action block). This also doesn't set collisions, so you won't bump into any that are on the floor. Nothing will appear inside your watch inventory, either.

*Note: You MUST have a Footsteps modified GE ROM, which supports the 2B action with FD and FE commands (to copy and alter RAM data)! The action blocks will not work without those changes.

Special thanks to Carnivorous.

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Countdown Critical
Image Unavailable

Author: Wreck


Date: May 28th, 2021


Category: GE For Fun


Expansion Pak: Yes


One of MI6's oldest enemies has finally found a way to get their revenge. A micro-bomb was injected inside of agent 007, which will be triggered once the timer reaches zero. However, instead of simply killing Bond outright, they wanted to give him a sporting chance. Additional time can be gained by different means. For every enemy that is eliminated, an extra three seconds will be added to the clock. Completing objectives, or even parts of them, will tack five seconds onto the timer. There is even a hidden object, called the "Time Cube", which - when destroyed by a single bullet - will freeze the clock for ten seconds. While frozen, bonus time can be stacked onto it, making it incredibly valuable. They won't be easy to find, though. Be sure to look high, low, and everywhere in between. Should 007 finish all of his missions, the explosive will be neutralized. The clock is ticking, James. Best of luck.

Note:

While some missions start with a larger timer, others do not. In these situations, it is very important to defeat enemies as you make progress. You'll need to plan out your routes in certain areas, and decide when running, or when gunning, benefits you the most.

Special Thanks:
To SubDrag, for the creation and maintenance of the GE Editor
To Zoinkity, for the Expansion Pak Patch
To Carnivorous, for the Footsteps Patch and help improving an action block
To Graslu00, for beta testing

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