Latest Releases
Haunter in DKR
Image Unavailable

Author: Sixty Four


Date: October 31, 2019


Category: DKR Characters


Replaced Character: TT


Description:


================================================================

Title : Haunter
Date Completed : 10-29-19
Filename : DKR-Haunter64.xdelta
Replaces Character: TT
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :

Race as Haunter the ghost Pokemon.

I was just having fun and wanted to add this character for the heck of it
and to play as Haunter with my son lol.

Additional Credits :

SubDrag for creating the editor
Carnivorous for updates to the editor
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard with new character
Adventure Mode : Standard
Tracks Mode : Standard
Silver Coin Challenge : Standard
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Plane, Hover, Car
N64 Compatible : Yes
================================================================

  • Construction *

Editors Used: GoldenEye Setup Editor, Blender

Known Bugs : N/A

Important Notes : Report any bugs you can find thanks.

Installation : Apply a patch to the xdelta file using the original rom (in this case v1.0 unbyteswapped DKR rom) save and run the rom on your choice of software or N64 console.

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- dkr-characters - http://n64vault.com/dkr-characters:haunter
Military Ship
Image Unavailable

Author: slimwe


Date: October 8, 2019


Category: GE Solo Levels


Level: Frigate


Description:


Level: Military Ship
Author: slimwe
Replace: Frigate
Description: My fourth Goldeneye level.
Mission Objectives
a. Disrupt all surveillance equipment
b. Download backup data
c. Destroy main control consoles
d. Obtain design schematics
e. Escape in helicopter

Footsteps/Expansion patch

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- ge-levels - http://n64vault.com/ge-levels:missle-silo
Storage Wearhouse
Image Unavailable

Author: Zka


Date: October 8, 2019


Category: GE Solo Levels


Description:


Level name: Storage Wearhouse
Author: Zka
Description:
New GoldenEye level called Storage Wearhouse.


Primary objectives:

a) Confront Mishkin
b) Eliminate Mishkin
c) Obtain Mishkin's ID
d) Exit building via main entrance

Pretty simple mission. I've decided to make a storyline based off the original GoldenEye
story. Bond has infiltrated a shipping storage wearhouse located in St. Petersburg, Russia.
To MI6's surprise, the wearhouse is owned by non other than Ex-Defense minister Dimitri
Mishkin. Looks like Mishkin has double crossed the Millitary Intelligence HQ, aswell as
the Russian government. It is 007's task to find out what hes on about!


Special thanks to:

Carnivorous, for the footsteps patch.

Pheonarx, for testing.


Thanks for playing!
~ ZKA

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- ge-levels - http://n64vault.com/ge-levels:storage-wearhouse
Rexy Dino Racer
Image Unavailable

Author: Sixty Four


Date: September 22, 2019


Category: DKR-Chararcters


Character: TT


Description:


================================================================

Title : Rexy Racer
Date Completed : 9-22-19
Filename : DKR-Rexy64.xdelta
Replaces Character: TT
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :

Race as the t-rex dinosaur that can only be seen in the intro of DKR.
I named her Rexy. I also replaced the normal dino that is in the levels stomping around to rexy.

Additional Credits :

SubDrag for creating the editor
Carnivorous for updates to the editor
AaronCh58 for motivation, the idea, and for creating the racer image icon
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard with new character
Adventure Mode : Standard
Tracks Mode : Standard
Silver Coin Challenge : Standard
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Plane, Hover, Car
N64 Compatible : Yes
================================================================

  • Construction *

Editors Used: GoldenEye Setup Editor, Blender

Known Bugs : Can't be stomped by new dino (I'm trying to figure this out)

Important Notes : Report any bugs you can find thanks.

Installation : Apply a patch to the xdelta file using the original rom (in this case v1.0 unbyteswapped DKR rom) save and run the rom on your choice of software or N64 console.

Download

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- dkr-characters - http://n64vault.com/dkr-characters:rexy
Snowy
Image Unavailable

Author: ZKA


Date: September 20, 2019


Category: GE-Levels


Level:


Description:


Level name: Snowy
Author: ZKA
Description: Here's a brand new custom level, made by me! You're on a difficult mission,
infiltrating a complex base in a Snowy location in Russia. Believe it or not, this is also one
of K7's estableshments. This time though, Dr. Doak has been captured! Your mission is to
rendez-vouz with dr. Doak. You need him to disable K7's network, so make sure he doesn't
die! For the other objectives, they're pretty usual and known. Difficulty, I would say a 7/10.
Good luck!

Objectives:

a) Access main control room
b) Rendez-vouz with Dr. Doak
c) Disrupt surveillance equipment
d) Disable K7's network
e) Collect weapons schematics (00 Agent only)

Thanks to:

Pheonarx, testing and some help

Carnivorous, expansions/footsteps patch

~ ZKA

Download

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Levels

Go back to Goldeneye Levels

- ge-levels - http://n64vault.com/ge-levels:snowy
Wizard's Quad Pack
Image Unavailable

Author: Smash 64 Wizard


Date: September 18, 2019


Category: SSB-Levels


Level: Various


Description:


================================================================

Title: Wizard's Quad Pack 1
Date Completed: 9-12-19
Filename: Wizard's Quad Pack 1.xdelta
Replaces Levels: All except Dream Land and Saffron City
Author: Smash 64 Wizard

================================================================

* Installation *

Apply an xdelta patch to the xdelta file.
(Make sure you patch it using the "patch any game" option and not the "patch Super Smash Bros. 64" option.)

* Description *

I am happy to present my first advanced hack of Smash 64. I intend to one day make a hack where I patch every
stage, but that's for a time when I have more stages and figure out how to stop the other stage slots from
crashing once modified.

Although most hacks that patch some, but not all stages only patch 3 because Peach's Castle and Congo Jungle
are the easiest to remove the hardcoding from, I figured I could take it a step further by patching over
Battlefield as well. Battlefield doesn't actually contain any game-crashing hardcode, but few people use it
aside from advanced modders because you can't access it from the menu. However, simply re-routing one of the
existing slots to Battlefield adds another fully customizable stage to the roster.

I also decided to re-route other slots while I was at it. So, in addition to the four custom stages I've
created so far, you can also play Metal Cavern, Final Destination, and the cloudless version of Yoshi's
Island. I left in Dream Land because I know how important that one is to Smash 64 culture. I also left in
Saffron City because I had nothing left to replace it with, but I did change the background to some cute
Poke Girls rather than a boring city.

On top of that, you can also use the fancy "minute to minute" time system for vs. matches, and turn on
time and stock at the same time.

Sadly, 1P mode crashes as soon as you reach Dream Land for an unknown reason, so I just killed 1P mode
althogether by putting no 1P spawn point in the first stage. There are also no tornados on any of the
stages except the ReDead stage because they don't work outside of Hyrule Castle's slot yet. The Wa has
Peach's Castle's bumper now however.

Enjoy!

- Wizard

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Levels

Super Smash Bros Levels

- ssb-levels - http://n64vault.com/ssb-levels:wizard-quad-pack
Missile Silo v1.1
Image Unavailable

Author: slimwe


Date: September 18, 2019


Category: GE-Levels


Level: Silo


Description:


Level: Missile Silo
Author: slimwe
Date: September 18th, 2019
Edited: February 1st, 2020 (by Wreck)
Replaces: Silo
Description: My third Goldeneye level.
Mission Objectives
a. Destroy all security cameras
b. Rescue hostages
c. Erase virus on main console
d. Collect documents
e. Escape through the elevator

Hope you enjoy playing the game

Edit notes v1.1…
Keycard collisions removed, crashed console when dropped.
Updated hostage save/fail specifics (save 3 agent, 4 secret up).
Added FC IDs for hostage pairings in guard blocks.
Fixed level location text during intro cameras.
Changed body armour models, to match amount given.
Removed fall to floor bitflag from big wall monitors.
Shifted start point away from railings a bit.
Fixed level name in watch.
Set the lower case text for watch briefings & objectives.
Swapped M and Q briefings around, with some carry over.
Cleaned up briefing, added map collection info.

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bump - ge-levels - http://n64vault.com/ge-levels:missile-silo
GoldenEye 007 Master Agent
Image Unavailable

Author: Pale Horse


Date: September 11, 2019


Category: GE Misc


Level: All


Description:


GoldenEye 007 Master Agent v1.0

This is my first mod, I hope you like. The inspiration for this mod is Zelda Ocarina of Time Master Quest, which was so hard that I got stuck in the Forest Temple and I have yet to beat OoTMQ to this day.
I wanted to make a Master Quest style GoldenEye, because like Zelda OoT, the game was hard for me as a kid, but as an adult, I am able to beat these wonderful games way too easily, and I think I needed a new
harder, more challenging experience for my adult brain while at the same time keeping the great gameplay and nostalgia that make GoldenEye 007 and OoT such wonderful games even to this day, graphics be damned.

Requirements for this ROM Patch to work:

GoldenEye Setup Editor 4.1, which made this patch possible.

GoldenEye 007 [U] [!] .z64 rom, which is the NTSC (USA) version, you can find online somewhere I'm sure, good luck!

This patch works on the 1964 emulator that's modified to play Goldeneye and Perfect Dark. I think you can find on Github?

Mupen likely works too. Haven't tested Project64, but maybe you can? :D

Instructions:

1. Open GoldenEye Setup Editor 4.1

2. Go to Tools > XDelta Patching > Apply GoldenEye XDelta Patch

3. Choose the GoldenEye 007 [U] [!] .z64 rom (NTSC USA rom) and click open, then find the .xdelta patch included in the zip file(which you should have copyed to it's own folder along with everything included in the zip file) and click open.

4. It will have you save a modified .z64 rom, DO NOT CHANGE THE NAME HERE or it will mess up the file extension, just save it in a folder you can easily access, and if you want the change the name in the folder without changing the .z64 file extension, it will be safe to do so.

5. Open up the GoldenEye/Perfect Dark optimized version of 1964(n64 emulator) and make sure in the Plugins > Change Plugins … And make sure "Use RSP Plugin" is checked.

Optional: If you're using Jabo's Direct3D8 1.6.1 plugin, in the Video Settings … Make sure you have Super2xSal textures unchecked and hit Apply and OK because Super2xSal textures seem to make the graphics look like poo. You don't want the graphics to look like poo, do you?
Windowed Resolution should be 1024x768 and Full Screen Resolution should be 1366x768 for best gameplay experience.

6. If you see the rom on the list of your rom folder, which you should make a folder that's just for roms, double click the rom file name and it will play, or go into File > Open ROM and you can choose to open the file like that.

Hit Alt+Enter to go into and to exit full screen mode when you start the rom as soon as you see the title screen.

Legal disclaimer: If you want to share this rom hack with people, only share the zip, and not the modified rom. GoldenEye 007 is copyrighted material, and I do not own it. Do not sell this rom hack or the rom itself, or you will likely be sued by people richer than you, which would really suck, so don't do that!

I made no money off this hack, it was all for fun, and it will stay that way. The best things in life are FREE! Good luck with your Master Agent experience, and if you think the ROM hack is too hard… Well… I have some advice for you. Git gud! Easy games are for kids. This game hack is for Master 00 Agents. ;)

Anyways, I hope you enjoy, and feel free to continue to modify this rom hack as you see fit if you don't think Master Agent is hard enough. Or if you want to challenge me with your own version of Master Agent.
I hope I inspire you to be creative!

-Pale Horse

Questions and bug/error reports? Email me: moc.liamnotorp|tnegaretsam700eyenedlog#moc.liamnotorp|tnegaretsam700eyenedlog

Debugging info:

Original Bugs:

  • Aztec: Texture issue caused after credits making smoke look square and unnatural. (Low priority, Original only?)

Beta Bugs:

  • Facility: Scientist gets stuck in desk in final lab room near door decoder door. (Low priority)
  • Statue: Siberian Guard holds his D5K/MP5 in a funny way in level end cutscene. (Low priority)

Resolved Bugs(Original):

  • Surface 1 & Surface 2: Texture issue near welded access hatch. (Low priority)

[Only happens if you change music tracks! ROM mod damage is permanent, and must be remodded from original if glitch occurs.]

  • Frigate: Unable to complete mission on higher difficulty due to invisible and inaccessible bridge bomb that cannot be defused, will still explode if computers shot. Storage room body armor is invisible but can still be collected. (High priority)

[Floated C4 and moved up with tool.]
[Alternative Fix: Used "Frigate Corbin Fix" on August 10, 2019 at 8:30 AM to fix the bomb issue. Move computer forward til C4 can be seen, then make bomb object float in air with object editor, rotate and reposition C4 to face away from window, move C4 out of the way and put computer back where it was, then place C4 under computer at base, you will have to look down or back up til C4 is in your sight but close enough to use bomb defuser to defuse the C4. Armor issue fixed by moving metal box.]

  • Statue: Unable to edit due to strange path/preset error. (High priority)

[Fixed by deleting Path 00 with no issues.]

  • Egypt: Unable to edit due to Golden Gun and Golden Bullet box turning invisible, both can still be picked up by player. (Medium priority)

[Floated Golden Gun and Golden Bullet Box and moved up with tool.]

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-misc - http://n64vault.com/ge-misc:goldeneye-007-master-agent
Storage Factory v1.1
Image Unavailable

Author: Slimwe


Date: September 10, 2019


Category: GE-Levels


Level: Bunker 2


Description:


Level: Storage Factory
Author: slimwe
Date: September 10th, 2019
Edited: February 1st, 2020 (by Wreck)
Replaces: Bunker 2
Description: My second Goldeneye level.
Mission Objectives
a. Disable all security equipment
b. Destroy data mainframes
c. Delete virus from computer
d. Obtain blueprints
e. Contact helicopter pilot
f. Initiate detonation of factory

There are security cameras around the factory and try not to destroy the gas bins, you don't want to get kill in there.
And also watch out for the guards outside of the bunker as you escape in the helicopter.

Good luck and have fun playing it.

Edit notes v1.1…
Removed collisions from keycard, which crashed console when dropped.
Replaced all jeeps, as previous ones were crashing console.
Included fail check if destroy self-destruct console before using.
Added a fifteen second remaining warning for detonation.
Destroying monitor or keyboard fails virus delete objective.
Changed screen animations for network computer.
Now player can use either of the two radios.
Shifted start point slightly left.
Decreased size of metal crates a bit.
Deleted duplicate collection entry from blueprint objective.
Fixed blueprints rename in watch.
Edited bitflags on new / custom doors.
Removed door sound from paired door.
Modified helipad exit hallway doors.
Fixed action block so exit hallway doors open whenever activate screen.
Made locked doors all use one-way locks.
Made exit hallway activation screen objects invincible.
Fixed Bunker 1 name in folders.
Swapped M and Q Branch lines around.
Removed extra asterisk from Magnum name (caused issue in inventory).
Corrected spelling of "security" in background briefing.
Corrected spelling of "initiate" in objective text.
Fixed up Q's mention of grenades.

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Levels

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bump - ge-levels - http://n64vault.com/ge-levels:storage-factory
The Wa
Image Unavailable

Author: Smash 64 Wizard


Date: September 1, 2019


Category: SSB Levels


Description:


* Installation *

Apply an xdelta patch to the xdelta file.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ssb-levels - http://n64vault.com/ssb-levels:the-wa

Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

Navigation:

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