Latest Releases
TWINE Chair
Name
Image Unavailable
Nice!

Author: 00action


Date: July 02, 2019


Category: GE Model Templates


Description:


Door ported from TWINE

Original Model by Electronic Arts

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-model-templates - http://n64vault.com/ge-model-templates:twine-chair
TWINE Door
Name
Image Unavailable
Nice!

Author: 00action


Date: July 02, 2019


Category: GE Model Templates


Description:


Door ported from TWINE

Original Model by Electronic Arts

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-model-templates - http://n64vault.com/ge-model-templates:twine-door
WW2 Hangar
Image Unavailable

Author: Flargy


Date: July 02, 2019


Category: GE Solo Levels


Level: Facility


Description:


GE64 - WW2 Hangar map

NOTE: This mod has issues running on Project 64, please use Carnivorous' build of 1964 (https://www.archive.org/details/1964GEPD), Mupen, or run on console (confirmed works).

Simply put, I made a whole WW2 themed map. It features custom weapon and guard models, along with new sounds, and pesudo-streamed music (yes, on N64).

This mod also uses the footsteps patch and and custom guard action blocks supplied by Carnivorous, it can be found here (https://carnivoroussociety.github.io/)

Any custom models made for this map can be used for whatever mod you want.
Credits:

  • Carnivorous- Used his Guard melee action blocks and footsteps patch, assisted me with action blocks and setup creation. Allowed me to use his blocks for the countdown timer and alarms. Fixed a weird issue I was having with plane bounding box.
  • CrashOveride - Porting PPSH and it's world model, console testing.
  • Renegadist - supplying sound effects used for the alarms.
  • Graslu00 - Pinging me on Discord to motivate me to finish the mod.
  • ZoinKity - used his 7 MB patch

I am glad for my first mod release. Any custom assets in the mod can be used by anyone else with credit.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-levels - http://n64vault.com/ge-levels:ww2-hangar
Soviet Testing Base
Image Unavailable
Nice!

Author: Corfix/00action


Date: June 27, 2019


Category: GE Solo Levels


Level: Dam


Description:


Corfix:
Wrote mission briefing txt.
clipping and portals.
Custom background.
Sets, object and guard placement.

00Action:
Action blocks.
All the mission txt.
Cameras.
Intro and ending setups.
Background shading.
Background tranparency/topflag fixes.
Mission select picture.
Transfered to footsteps patch.

Thanx:
Lazlo52: for Action block tweaking, spell checking and testing.
Carnivorous: for Fixing problem with Ending action block.

Also:
Wreck: for use of his pink test tube inventory model template.
Zoinkity: for 7MB expansion pak patch.

Tools:
GoldenEye Setup Editor
Notepad
Paint
DeleD

Installation: Patch the XDelta file to a fresh goldeneye ROM

Has been a long wait but it's finally here my first level hope you Enjoy

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-levels - http://n64vault.com/ge-levels:soviet-testing-base
Japanese Temple 2
Name
Image Unavailable
Nice!

Author: Coockie1173


Date: 16/06/2019


Category: GE Levels


Level: Egypt


Description:


GE 007 - Japanese Temple 2
Dev - Coockie1173
Version 1.1
Level: Egypt

Installation: Patch the XDelta file to a fresh goldeneye ROM
Currently only partially works on console (might) be fixed later
Make repos and god will tell your boss that you watch hentai

Helping hands:
Carnivorous (testing && asm)
ZKA (testing)
Flargy (testing)
Crashoveride (testing)
Daniel316 (testing)
JaceLeon (music)

Zoinkity: For the Spectrum Emulation patch and Expansion Pak patch

Tools: GoldenEye Setup Editor
Notepad++
Paint.net
Sketchup
Blender

Other information:

Contact:
Discord: Coockie1173#8187
Mail: moc.liamg|dxbimorfyrrag#moc.liamg|dxbimorfyrrag

Any problems with the map or things I should correct, contact me.

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-levels - http://n64vault.com/ge-levels:japanese-temple-2
Sharp Ocarina
Sharp Ocarina Tool
Image Unavailable

Author: XDaniel/Nokaubure/Community


Date: 2011/2012 - 2017/2019


Category: Zelda OoT Tools


Original Release Thread: Click Here


Description:



SharpOcarina v1.1 - Zelda OoT Scene Development System
Revived in 2017-2019 by Nokaubure, started in 2011/2012 by xdaniel
Find me on: https://discord.gg/74pHDEU



Credits & Thanks


SharpOcarina was originally written by xdaniel 2011-2012, using some code by spinout adapted from C and/or
Python to C#, but in reality is also the product of numerous people who were involved with
modifying and documenting the Zelda games for the N64 (spinout, MNGoldenEagle, JSA et al.)

In 2017, Nokaubure followed the development of the tool with the 0.70-0.97 version.

Thanks to Arcaith for the models in the demonstration project included with SharpOcarina, and
to Naxylldritt and Zeth for other testing maps used during development.

Thanks to ChriisTiian and Strati for writing useful info in cloudmodding wiki.

Thanks to mzxrules for helping with texture animations,padding issue and also more wiki info.

Thanks to MelonSpeedruns for finding the GE blender script with vertex color support, and Entropy Soldier for making said script.

Thanks to RaO for creating n64 crc tool.

Thanks to CrookedPoe for helping me rendering animated actors.

Thanks to Wareya for creating ndec.

Thanks to CDi-Fails for helping me with the alpha vertex feature.

Thanks to Killgore52, Airikita and Keilrod for supporting SharpOcarina.

Thanks to 20ZZ to talk about billboards in his page http://www.z64.me/home

Also thanks to everyone who reported bugs, asked questions and provided ideas during the program's
development.

Download

No files attached to this page.

Navigation

Zelda OoT Main Page

- zelda-oot-tools - http://n64vault.com/zelda-oot-tools:sharp-ocarina
Beta KF7 Soviet
Name
Image Unavailable
Nice!

Author: Flargy


Date: June 01, 2019


Category: Model Templates


Description:


A recreation of the KF7 model used in beta footage

Credit if used

Download

No files attached to this page.

Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-model-templates - http://n64vault.com/ge-model-templates:beta-kf7-soviet
Ganon's Ruin
Image Unavailable

Author: BridGurrr


Date: May, 26 2019


Category: SSB Levels


Level: Hyrule Castle


Description:


Description : This stage is modeled from Zelda Ocirana of Time. The same island where Link defeats Ganon.

How to rip n64 Models
https://www.youtube.com/watch?v=7QTl-k1BfSw&t=313s
https://www.youtube.com/watch?v=pKvB2bozJZ0
https://www.youtube.com/watch?v=d3gMQQmm-Aw

How to Create Your Own Custom Stage
https://www.youtube.com/watch?v=7FJayMaJxvA

How to install this Mod
https://www.youtube.com/watch?v=zuGC5MNyYqk

Play Information *
Emulator Compatible : Yes
N64 Compatible : Yes

  • Installation *

Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download

No files attached to this page.

Levels

Super Smash Bros Levels

- ssb-levels - http://n64vault.com/ssb-levels:ganons-ruin
Smash Remix
Smash Remix
Image Unavailable

Author: Smash Remix Team


Date: August 7th, 2019


Category: SSB-Characters


Character(s) Replaced: Captain Falcon, Link, Fox, Mario


Description:


Doctor Mario Patch Notes

The Doctor is in this new patch for Smash Remix. He has slower ground speed and quicker aerial speed,
combined with a generally slower, but more powerful moveset. He's packing his pills and has a
super jump that functions entirely different from Mario's. With this patch, Smash Remix has
officially combined with Comjay's More Stages Edition. All of MSE's stages have been added,
in addition to new Smash Remix Stages, Deku Tree, First Destination, and Doctor Mario. All stages
can be accessed thanks to a new stage select design which allows you to flip pages by pressing Z/R.

DOCTOR MARIO

Attributes

  • slower ground speed
  • faster aerial speed

Jabs

  • increased damage
  • increased startup slightly

Dash

  • Launches at a vertical angle
  • Higher knockback, but lower knockback growth

Forward Tilt

  • decreased damage
  • decreased knockback
  • increased hitbox duration
  • decreased end lag
  • decreased start up

Up Tilt

  • increased damage
  • slightly increased end lag

Down Tilt

  • launches at a "reverse" angle which places opponent behind Dr. Mario
  • increased knockback
  • increased knockback scaling

Forward Smash

  • increased damage
  • increased knockback
  • slight increase initial startup
  • Electric Effect

Up Smash

  • Meteor Smashs opponents which are grounded
  • Aerial Opponents are hit at a slightly different vertical angle from Mario

Down Smash

  • Increased Damage
  • Increased Base Knockback

Neutral Air

  • Reverse "sex kick" which gets stronger over time instead of weaker
  • Strong Hit has slight increase in damage
  • Weak Hit has slight decrease in damage

Forward Air

  • New animation inspired by modern Mario Forward Air

Back Air

  • Decreased Knockback
  • Alternate launch angle
  • Less end lag

Up Air

  • Alternate launch angle
  • Slightly decreased damage

Down Air

  • New animation based on Smash Ultimate Down Air

Neutral Special

  • New Pill Graphic that randomly switch between two colors of pills
  • Increased Knockback
  • Increased Damage
  • Slower Speed
  • Increased Bounce
  • Fast-Falling

Down Special

  • Hits opponents horizontally
  • Increase knockback significantly on final hitbox
  • Improved suction, granting the ability to continue upward momentum and still harm opponents
  • Initial frames grant light armor

Up Special

  • Move is now a single hit, with a strong initial hitbox and weak hitbox throughout the move
  • Initial hitbox size increased
  • Move no longer grants intangibility for initial frames
  • Increased startup

YOUNG Link

Attributes

  • Air Mobility decreased
  • Dash Speed decreased
  • Dash Deceleration decreased
  • Run Speed decreased

Up Special

  • Knockback Decreased
  • Landing Lag Increased
  • Air Resistance Decreased

Dash

  • This new dash attack should feel familiar to fans of Ocarina of Time

GANONDORF

Down Air

  • Decreased Knockback Growth
  • Slightly Increased Base Knockback

Other - 1P Name Added

Falco
- Adjusted jump heights
-Larger FSmash hitbox and more horizontal movement

STAGES

Stage Select now has a modified format that allows the user to scroll through pages
of additional stages. All original stages have been returned to Smash Remix and
many custom stages have been added.

  • Deku Tree
  • Battlefield
  • Ganon's Tower revised
  • First Destination
  • Warioware
  • Skyloft
  • Doctor Mario
  • Corneria City revised
  • Kalos
  • Smashland
  • Pokemon Stadium 2
  • All Unused Stages Added

Credits

Project Leader - The_Smashfather
Designer and Gameplay Developer - Fray
Programmer and UI Developer - Cyjorg
Lead Artist - Sope!
Installation Specialist - Cennis91
Animator - Coolguy
Animation Import Specialist - Subdrag

Modelers

  • Dshaynie (Young Link)
  • MrPr1993
  • Retro64 (Doctor Mario)
  • Sope! (Ganondorf, Corneria City)
  • Likiji123

Arists

  • Sope! (Falco Portrait, Dr. Mario Portrait)
  • Retro64
  • Connor Rentz (Ganondorf Portrait)
  • Colonel Birdstrong (Young Link Portrait)
  • Comjay (UI Art)

Musicians

  • TT
  • PablosCorner

Stage Designers

  • BridGurrr
  • Comjay

Consultants

  • Madao
  • DannySSB
  • tehz
  • Carnivorous
  • CrookedPoe/Clockwise
  • CrashOveride

Playtesters

  • Abnormal Adept
  • Darkhorse
  • hanson933
  • IronAidan07
  • majin_bukkake
  • minymidge
  • Stevie G
  • Unbura
  • Hyper64
  • Dogs_Johnson
  • emptyW
  • Strategism
  • phreshguy
  • measTHEbeast
  • Xrmy
  • Q!
  • Raychu
  • Pluto
  • The Yid
  • Wololo
  • wookiee-alex
  • thelordoflight
  • JODO
  • farcry15
  • mimimax

SMASH REMIX - Falco Patch - EXPANSION PAK REQUIRED
Falco joins the fight in Smash Remix. Falco is a bit slower than Fox with higher jumps and a shorter up special. His reflector that notably hits opponents upwards, and he makes up for his lack of a powerful up smash or up aerial with a stronger back aerial and single hit spike down aerial. Perhaps the most notbale change of all is to Falco's neutral special, Phantasm. Falco will use this new special in lieu of his blaster, giving him new options for recoveries and a rewarding vertical hit on the ground. Along with Falco comes two new stages, Corneria City and Deku Tree, as well as a multitude of balance changes for Ganondorf and Young Link. See the patch notes below for more details.

Patch Notes

Corneria City
‘``
This new stage from sope takes place aboard the Pleiades in the skies above Corneria City. Currently replaces Peach’s Castle.
```

Ganon's Tower
` Blast lines adjusted. `

Falco (Changes from Fox)
‘``
Phantasm (Neutral Special) - This entirely new neutral special replaces Blaster and is heavily inspired by Falco’s SSBM incarnation.
Fire Bird (Up Special) - Reworked. Faster startup and increased base knockback, with reduced velocity and distance.
Reflector (Down Special) - Reworked. Launches at a vertical angle. Knockback growth implemented.
Grab - Slightly larger hitbox positioned closer to Falco's body.
Jab 1/2 - New SFX.
Dash Attack - Now launches at a more vertical angle.
Forward Tilt - Slightly increased base knockback (excluding lowest angle).
Up Tilt - New animation. Now resembles the up tilt used by Falco's SSBB incarnation.
Down Tilt - Reworked. Increased damage and knockback growth with a much smaller hitbox matching Falco's tail. New SFX.
Forward Smash - New animation. Now resembles the fsmash used by Falco's SSBM incarnation. Kills slightly earlier than Fox's forward smash.
Up Smash - Reworked. Decreased damage and knockback. Reduced ending lag.
Back Aerial - Reworked. Slower startup with increased damage and knockback. Reduced ending lag.
Up Aerial - Reworked. Smaller hitboxes on both hits. First hit has with increased damage and decreased knockback. Second hit launches at a more horizontal angle with decreased damage. New SFX.
Down Aerial - Reworked. Single hit spike with a strong and late hit.
Taunt - New animation. Now resembles the taunt used by Falco's SSBM incarnation.
Attributes - Falco is generally a bit slower and heavier than Fox, with increased jump heights.
` Young Link `
Up Special - Reworked. Hitboxes have been readjusted heavily. Looping hits are much farther apart and will "drag" opponents throughout the motion of the attack. Grounded up special now launches vertically on the final hit.
Forward Aerial - Reworked. Weaker attack with faster startup and reduced ending lag.
Back Aerial - Reworked. First hit is more diagonal and should connect more reliably. Second hit is weaker. Reduced ending lag.
Down Aerial - Spike hitbox is slightly smaller to allow for easier intentional non-spike hits.
` Ganondorf `
New Model - Ganondorf has a new 3D model and trident.
Up Special - New VFX. Slightly slower startup, armour on grounded up special startup.
Down Special - Slower startup, faster movement on ground down special. Reduced endlag when grounded down special ends in the air.
Up Tilt - New VFX. Slower startup, hitbox is larger, lasts twice as long, and has increased shield damage.
Forward Smash - Reworked. New VFX/SFX. Trident tip hitbox has retained its strength. Lower hitboxes have been nerfed.
Up Smash - Reworked/rebalanced. Trident tip hitbox has retained a lot of its strength. Lower hitboxes have been nerfed.
Down Aerial - Reworked. Slower startup and decreased duration with a much more powerful hit. Launches straight downwards.
Taunt - Updated animation. Ganondorf now spins at the beginning of his taunt.
```

SMASH REMIX - Ganon's Tower Patch -EXPANSION PAK REQUIRED
We've added a brand new stage in addition to making a few balancing changes to the new characters.

Ganon's Tower: New custom stage added over Hyrule with new music.

Ganon: UpSmash Knockback Scaling decreased considerably, Forward Smash Knockback Scaling decreased slightly,
Downsmash hitbox changed to connect on second hit with more frequency.

Young Link: Hilt graphical issue fixed, Up Special final hit base knockback reduced slightly.

General: Portraits for new characters now function properly, Tournament Settings now default

SMASH REMIX - YOUNG LINK PATCH -EXPANSION PAK REQUIRED
In addition to Ganondorf, Young Link joins the fight in Smash Remix. He comes as a much faster and aerial fighter in comparison to Link, with a slight decrease in knockback and damage. His most major change come in the form of his Up Special, which provides dramatically more recovery, allows Young Link to turn around, and is a multi-hit attack. See the patch notes below for more details.
If you are interested in contributing in any way, please join our discord (we need animators, hackers, and anyone else interested in working on this game). https://discord.gg/drt84wn
Download the New Release at either:
Github: https://github.com/JSsixtyfour/smashremix/releases
N64 Vault: http://n64vault.com/ssb-characters:smash-remix
For those interested in hacking, we now have a suite of tutorials for Smash 64 at N64 Vault.
Patch Notes
Young Link (Changes from Link)
• Up Special Move
- Multi-hit
- Up B Has a dramatic Increase in Vertical and Horizontal Recovery
- Up B permits a change in direction
• Down Aerial has spike hitbox on the top and sides of Young Link with a fire effect (akin to Melee)
• General increase in attack speed, especially for up and forward smash
• Faster running and walking
• Generally less knockback and damage for attacks
• Smaller size
• Bombs collision damage (different from explosion) causes fire effect on connect
• Modified back aerial’s first hit to allow for better double kick
• Down tilt launch angle change
• Down smash launch angle change
• Bombs have increased damage
• Boomerang has a slight decrease in initial damage and decrease in return damage
• Increased jump height
• Increase aerial speed and acceleration
• New Model
Ganondorf (Changes since 5/30 Tournament Edition Patch)
• New Down Smash animation and hitboxes with Trident
• New Up Smash animation and hitboxes with Trident
• New Forward Aerial animation
• New Taunt animation
• Increased knockback scaling for Forward Smash
• Improvements to model texturing shading
Smash Remix Team
Designer/Chief Hacker – JS
Lead Hacker – Fray
F3DEX2 Specialist – Elixer/Crooked Poe
Installation Specialist – Cennis91
Modelers
• Dshaynie (Young Link)
• MrPr1993
• Retro64
• Sope
Artists
• Sope
• Retro64
• Dshaynie
• Connor Rentz (Ganondorf Portrait)
• Colonel Birdstrong (Young Link Portrait)
Animators
• Coolguy
• Dshaynie
Consultants
• Madao
• DannySSB
• Subdrag
• Cyjorg
• Carnivorous
Playtesters
• Darkhorse
• Hanson933
• Stevie G
• Phreshguy
• Jam
• Hyper64
• Prof_wizard
• Strategism
• JODO

PREVIOUS VERSIONS:

Ganondorf Tournament Edition Update:

Ganondorf has received a variety of updates in this patch that was made in preparation for Houston Smash 64’s May tournament. Please see the patch notes for details:

This hack will be exhibited at Houston Smash 64s next tournament on Friday, May 31st 2019 at Eureka Heights Brewing Company: Event Page: https://www.facebook.com/events/31835… It will be streamed from the Houston Smash 64 Twitch Account: https://www.twitch.tv/houstonsmash64 starting at 6:45pm US Central Time.

If you are interested in getting involved with this mod and contributing, please contact me at either my e-mail: moc.oohay|46hsamsnotsuoh#moc.oohay|46hsamsnotsuoh or join the Smash Remix discord: https://discord.gg/ChpN332. We would love to find someone with animation, stage building or modeling experience, but we’ll take anyone who’s willing to help in any way!

Download

The mod can be downloaded at either:

Github: https://github.com/JSsixtyfour/smashremix/releases

N64 Vault: http://n64vault.com/ssb-characters:smash-remix

Tutorials are available at N64 Vault and I will be producing more tutorials based on my work.

Patch Notes:

· Trident Forward Smash inspired by Smash Ultimate Sword Ganondorf and Phantom Ganondorf’s Trident

· Super Armored Warlock Punch Nerfed

- Slowed speed to 90%

- Tighter window for super armor (starts 5 frames in and ends immediately as hitboxes end)

- New Effect

· Electrical Effects added to different moves

- Warlock Punch

- Dark Dive

- Neutral Attack

· Move Speed Animation Fixed

· Short Hop Nerf

· Slight knockback and damage increase to uptilt

· Victory Logo Added

· Aerial Wizard’s Foot now spikes

· New Wizard’s Foot coloring

· Neutral Air has been replaced with Captain Falcon’s forward air and has altered properties

· Dair knockback and damage decreased

· Neutral A Buffed

- increased damage

- fixed hitbox missing issue

- increased speed

· Fixed grab hitbox missing issue

· Sound Effect fixes

Known Issues

· Lack of Team Costumes/Alternate Costumes

· Unable to have correct texture clamping on model

· No updates to 1P Mode, Intro, or Character Bio

· Slight Model Issues with low poly model

Original Version Notes:

Smash Remix: A Super Smash Bros 64 Character Mod
This is a new mod of the Super Smash Bros. 64. Ganondorf is a brand-new character, replacing Captain Falcon. He is modeled after his various iterations in the other Smash Bros games in the series, but functions uniquely from them. Ganondorf has a litany of changes from Captain, please see the summary of changes below. As a tournament operator and semi-competitive player, my goal is for Ganondorf to be a balanced member of the cast (although my success in this endeavor is up to the player).
The plan is to continue to create new characters and potentially add characters instead of being forced to replace current characters on the roster.
This hack will be exhibited at Houston Smash 64s next tournament on Friday, May 31st 2019 at Eureka Heights Brewing Company: Event Page Here https://www.facebook.com/events/318359255506054/
If you are interested in getting involved with this mod and contributing, please contact me at either my e-mail: moc.oohay|46hsamsnotsuoh#moc.oohay|46hsamsnotsuoh or discord: The_Smashfather#2681
The mod can be downloaded at:
Github: https://github.com/JSsixtyfour/smashremix
I will be producing tutorials based on my work soon.
Features/Changes from Captain Falcon
• Ganondorf Model Replaces Captain Falcon
• Brand New Menu Graphics
• Hitbox, knockback, effect, and other changes to various moves (General increase in power)
• New sound effects for Ganondorf
• New Forward Aerial Punch
• Super Armored Warlock Punch
• Electrical Effects added to different moves
• Move speed altered to reflect Ganondorf’s slower attacks
• Electric Jab Strike instead of Falcon chain neutral A
• Increased Size
• Increased Weight
• Decreased Speed
• Increased Floatiness
• New Up Tilt functionality
• Decreased Jump Height
• Console compatible – Expansion Ram Required
Known Issues
• Lack of Team Costumes/Alternate Costumes
• Unable to have correct texture clamping on model
• Victory Graphics unchanged from Falcon
• Victory letters for name unchanged
• No updates to 1P Mode, Intro, or Character Bio
DESIGNER/HACKER
JS (Me)
CONTRIBUTORS
Chief Consultant – Fray
F3DEX2 Consultant – Elixer/CrookedPoe
Consultant – Madao
Ganondorf Portrait Artist – Connor Rentz - see his artwork here: https://www.deviantart.com/connorrentz
GAME TESTERS
phreshguy
Strategism
JODO
Blake
SPECIAL THANKS
Fray: Most of my work is a retread of what he once started or gave considerable advice on. This hack could not have happened without him. Thank you!
Snooplax: Without his tutorial on the GEEditor, I would have never got into hacking and began this hack. Thanks!
Cyjorg: I used a lot of the code from his 19xx hack as reference for some of my assembly code. Thanks so much for doing your work open source, it’s vital to newbies like me!
Carnivorous/Subdrag: The GEEditor was what got me into hacking Smash 64 and I utilized it for the sound effects and some of the menu graphics. Thanks for your awesome work on the editor!

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Navigation

SSB Main Page

bump - ssb-characters - http://n64vault.com/ssb-characters:smash-remix
Chimp Caverns
Image Unavailable

Author: Sarah ML


Date: May 2nd, 2019


Category: GE Levels


Level: Caverns


Description:


Title : Chimp Caverns
Date Completed : 05/02/2019
Replaces Level: Caverns
Author : Sarah ML
Email Address : moc.liamtoh|tsaLraMS#moc.liamtoh|tsaLraMS

A level to learn the workflow from the editor and the footsteps patch.
I'm quite hapy with how it turned out! Works on console!

Special thanks to:
My lovely programmer boyfriend helping me out with the action blocks (he's a programmer <3)
Subdrag for creating the editor
You right there, for reading this <3

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels

- ge-levels - http://n64vault.com/ge-levels:chimp-caverns

Navigation

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Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
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Navigation:

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