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GE XBLA Wreck's Map Pack
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Author: Wreck


Date: August 25th, 2023


Category: Multiplayer Mods


-Information:
The first update (v1.01) of this map pack features the following eleven maps…
Dam Frontzone, Facility Backzone, Frigate, Statue, Archives Backzone, Depot, Train, Control, Caverns Frontzone, Cradle, and Aztec Ruins. Three of the original maps do remain at this time. Those include the Complex, Basement, and Stack. Setups for Statue and Cradle are based directly on the unused beta setups leftover in the original N64 game, though some adjustments may have been made. The mission campaign should be mostly unaffected by these changes, with current exception to Frigate.

-Instructions:
Use a patching tool to patch your unmodified "default.xex" game file (the same one you use with the Community Edition Updater Tool) with the supplied xdelta. When done, place your new .xex file in the same directory as the original and CE versions. This relies on CE related files and folders, so it will include the many benefits they bring. Do not attempt to play it without the updates.

If you have not already run the CE Updater Tool, you can find the download for it here…
http://n64vault.com/ge-xbla-tools:community-edition-updater

You will also find a folder named "wrk" inside the zip. Please copy this folder into the path "filesCE" -> "loc" -> "english" with the rest of the game text file folders. There is a custom file "default.str" inside that contains text used for various things, such as menu headers and level names. Without it, the places that reference this text will show nothing.

-Notes:
You may notice the distant sky/mountains flickering slightly in Dam Frontzone. This usually occurs when players are far apart. I've tried tweaking the visibility and fog settings for the level, but as of now it has not been resolved. It shouldn't be too much of a distraction while playing, though.

In Frigate MP, there is an area with four pillar-like structures that bar access between each side of the ship. You could only engage with opponents through the small gaps previously, but are now able to walk through the two thinner ones. This welcome new route gives more options when navigating the boat. Down the road, it may be possible to take out the geometry and hits for multiplayer mode.

In Depot MP, it is now possible to walk through the fence near the locked door that prevents access to earlier portions of the map. This opens up an alternate route for players to take. Hopefully, for future updates, the image of the fence can be removed from multiplayer.

Cradle MP is now using a different level ID from its mission version. The stans (clipping) were modified to allow explosives to damage opponents from any place on the map (a long-standing issue with Cradle). This method did not cooperate with the mission, and thus had to be put into a separate ID.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:ge-xbla-wreck-s-map-pack
GoldenEye - King of the Hill
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Author: RT37


Date: January 5th, 2024


Category: GE For Fun


Expansion Pak: Yes


GoldenEye 64 with King of The Hill Characters.

aka

GoldenEye King of The Hill

version 0.98 NEW update for 2024

A mod by RT37 (aka picardsfish on Moddb)

A total conversion that changes the story, locations, characters and others to those of the Fox animated sitcom 'King of The Hill'

Now updated to version 0.98 (or 1.3)

New Features include:

Two new weapons + Pocket Sand for Taser

New Dialogue in places

Two additional boss characters

Collectable Token on most stages (Accept the inevitability of death as the consequence of life)

More cartoon-like textures

New guard face (Asian Hank)

New Music on one stage (remixed from Sega Genesis version of T2 Arcade)
https://www.zophar.net/music/sega-mega-drive-genesis/t2-the-arcade-game

Ally/Comrade for Hank on an additional stage

Increased enemy placements and some reaction times

Thanks to Wreck for the blood .ips patch
http://n64vault.com/ge-misc:blood-patch

Some models and textures borrowed from N64 vault and its users.

n64vault.com

Thanks to:

Johhny Thunder (for various but especially the Plasma 40 watt)

Crash Overide (Falcon, various)

Wreck (microwave, various)

Grassluu for trumpet (from spookyeye)

HackBond for help with Ally/Comrade setup

TND64 team for female model (likely made by Johnny Thunder but I'm not sure) http://n64vault.com/ge-campaigns:tomorrow-never-dies-64

check out their stuff at http://n64vault.com/wiki:ge-model-templates-visual-list/p/1

n64vault.com

Uses footsteps v53 by Carnivorous with Zoinkity and SubDrag

http://n64vault.com/ge-misc:footsteps-v18

Made with GoldenEye Setup Editor originally by SubDrag, Wreck And Zoinkity:

https://github.com/carnivoroussociety/GoldEditor

Thanks to HackBond, Wreck and Kawamikaze for advice on how to use the setup editor.

Textures/assets sourced from King of the Hill, Beavis & Butthead, Daria, Paramount Animation, Perfect Dark GB, Eurocom, Crystal Castles, Chuck Mangione, Jean-Claude Lord, various other animated programs/movies, and varied sources(television, google, etc), etc

To do: Make some of the textures on faces, hands more consistent.

I will likely update this again in the future.

Vaya Con Dios.

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bump - ge-for-fun - http://n64vault.wikidot.com/ge-for-fun:goldeneye-king-of-the-hill
MI6 Interlude
Image Unavailable

Author: ZKA w/ Wreck


Date: August 14th, 2023


Category: GE Solo Levels


Expansion Pak: Yes


Welcome to London! In this level, you're taking a deep look into what's going on inside of MI6 Headquarters. Receive M's briefing, visit Q Branch, flirt with Moneypenny, and more. After the success of Operation 40 in Puerto Rico, 007 must now determine what to do next. Who is the mastermind behind Zutov Industries, now that General Zutov is dead? Just who controls everything behind the scenes?

Mission objectives:

a) Check in at reception desk
More will be added as you progress (check your watch if you are uncertain what is next).


Special thanks to…

Wreck: Setup overhaul, BG optimizations, stan colouring, text editing / some rewrites, additional ideas, M head cleanup, and some models from N64 Vault.

HackBond, 00Action & Nico-00: Testing and feedback.

Zoinkity: The Expansion Pak patch.

Carnivorous: Various "Footsteps" modifications.

SubDrag: The creation of the GE/PD Setup Editor.


Thanks for playing!

~ James Bond will return… ~

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- ge-levels - http://n64vault.wikidot.com/ge-levels:mi6-interlude
G5 Car Park
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Author: Jonaeru


Date: August 9th, 2023


Category: PD Levels


Background:
The tracer attached to our mystery limousine has been tracked down to a G5 Corporation car park, located in central Chicago.

Objective1: Reprogram Cleaning Robot
Objective2: Destroy Security Robot
Objective3: Upload Secret Files
Objective4: Leave Car Park

Patches:
G5_Car_Park[Jonaeru](JP).xdelta: For JP ROM (Perfect Dark (J) [!].z64)
G5_Car_Park[Jonaeru](US).xdelta: For US ROM (Perfect Dark (U) (V1.1) [!].z64)

Notes:
- The mission is compatible with console.
- You can also play Co-Operative and Counter-Operative.
- Shoot hovercar and a hidden weapon will appear somewhere. (The cheat "R-Tracker/Weapon Cache Locations" will show you the locations.)
- Unlock All Solos (US ROM only)
- Allow Rain Coop (US ROM only)
- Setup Editor does not support ASM for JP ROM, so some of the decompiled sources were changed. (Background music, Rain excluded rooms, Alarm sound)

Special thanks:
Wreck - Thanks for testing and fixing the railings of background and adjusting the difficulty and helping briefing for the mission.
SubDrag - Thanks for supporting JP ROM and including Zoinkity's text tools in the Setup Editor.
Zoinkity - Thanks for making PD text tools for Japanese.
Ryan Dwyer - Thanks for decompilation of Perfect Dark.
HackBond & Uufje - Thanks for the advice about the problem with the error when destroying the limo.

Thanks for playing!

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- pd-levels - http://n64vault.wikidot.com/pd-levels:g5-car-park
NME Mission Pack
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Author: Agent43 (w/ Wreck)


Date: August 3rd, 2023


Category: GE Solo Levels


Expansion Pak: Yes


The New Machination Extremists, or otherwise known as "The NME", are a terrorist group hell-bent on devastation. It is believed they are housing high-grade ballistic missiles at an outpost located in Yakutsk. 007 is sent in to disable the weapons, and recover information from their network.

This is a two-pack of levels, as part of a single storyline.

Patch to an unflipped GoldenEye image.

Thanks to…
Wreck: Editing/additions, story/briefing/dialogue rewrite, console testing, etc.
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Perfect Dark and other models.
CHLindin: Custom music.
SubDrag: Setup Editor tool.
HackBond & Nico-00: Testing and feedback.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:nme-mission-pack
Boss Lair (XBLA)
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Author: 00Action


Date: August 1st, 2023


Category: Solo Mods


Description:


First simple GoldenEye 007 XBLA custom mission. Hope you enjoy. I have also made this level for the N64 version, as well.

Version of Community Edition Updater…
==Mar 06 2022 (Final Update)==
This patch already has all the Community Edition updates up to the version stated above.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file [not the "defaultCE.xex"]. Keep a copy of the original as to not overwrite it.

Now, drop the "bsl" folder inside the following Bean (GE XBLA) location: "filesCE" -> "loc" -> "english". You will see many other folders within (ark, cave, title, etc.), which correspond to the levels, menus, weapons, and other miscellaneous text. This is totally custom text for this new level, and will only be used by this one specific mission.

If you run into any trouble, someone at the N64 Vault Discord channel should be able to help.

Thanks…
Graslu00 - for testing on emulator and console.
Wreck - for help with text file and .xex file info.
Carnivorous - for the setup converter.
RetroDriven - for his XBLA tool.
Subdrag and Carnivorous - for the Setup Editor.

My video of the level…
https://www.youtube.com/watch?v=eQnaYkikTLI

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- ge-xbla-mods - http://n64vault.wikidot.com/ge-xbla-mods:boss-lair-xbla
Boss Lair (N64)
Image Unavailable

Author: 00Action


Date: July 31st, 2023


Category: GE Solo Levels


Expansion Pak: Yes


If you are making a custom mission for GE XBLA, you have to create the setup for the N64 version first, then convert it over to XBLA. This setup for the N64 version was pretty much all ready to go, so I thought I would release this one, too. Hope you enjoy.

Version of Footsteps patch used…
v53 [PD style guard fade removed]

Thanks…
Carnivorous - for the Footsteps patch.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.

My video of the level…
https://www.youtube.com/watch?v=hr84GQGbmLo

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- ge-levels - http://n64vault.wikidot.com/ge-levels:boss-lair-n64
Harbor Lab
Image Unavailable

Author: Agent43 (w/ Wreck)


Date: April 2nd, 2023


Category: GE Solo Levels


Expansion Pak: Yes


007 has been sent to a small island in the Mediterranean Sea, where research and development of black market weapons is taking place in an underground complex. An MI6 agent on the inside is awaiting his arrival.

(Some areas may lag a bit on console or lower-end computers. Improves with fewer guards alive.)

Patch to an unflipped GoldenEye image.

[[Objectives]]
Disrupt all security equipment
Locate inside agent
Install covert modem
Erase computer network
Photograph blueprints
Minimize scientist casualties

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Setup editing, final scene, story/briefing/dialogue rewrite, console testing, etc.
N64 Vault: Perfect Dark models.
Johnny Thunder: Bed prop.
CHLindin: Custom music.

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:harbor-lab
Training -1
Image Unavailable

Author: Coockie


Date: March 28th, 2023


Category: GE Solo Levels


Expansion Pak: Yes


This mod goes HARD feel free to SCREENSHOT sheeeeeeeeeeeeeeesh

How to Patch:

- Use a fresh Goldeneye007.z64 rom. Open the Setup Editor and head to Tools > Patch XDelta to Goldeneye rom > Select your fresh Goldeneye007.z64 rom > Select the patch > Save your patched rom .z64 or .rom.

Helping hands:

- EternallyAries, for THE BEST SUGGESTIONS

- Wreck, for console testing

- Zoinkity, for the Spectrum Emulation patch and Expansion Pak patch.

- SubDrag, Carnivorous, for creating and maintaining the setup editor.

Contact:
Discord: Coockie#8187
Mail: moc.liamg|dxbimorfyrrag#moc.liamg|dxbimorfyrrag

Any problems with the map or things I should correct, contact me.

If you get stuck, your girl might be able to offer some advice…

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- ge-levels - http://n64vault.wikidot.com/ge-levels:training-1
First Aid Kit (Item)
Image Unavailable

Author: Wreck


Date: February 26th, 2023


Category: GE Model Templates


Expansion Pak: Yes


Model: First Aid Kit (Satchel)
Type: Item/Object
Contributor: Wreck
Date: February 26th, 2023

Description…
GoldenEye has always been known for having body armour, whereas the majority of FPS games have health packs. With the "Footsteps" patch, you can modify your health on the fly. These first aid kits are based off of a Soviet military satchel, and fit in well with the world of 007. There are two versions available to select from. One (a) features a green cross against a square white background, while the other (b) is a more subdued grey cross stitched directly onto the canvas material. By combining either of these with one of the provided action blocks, you can easily add usable health items to your custom missions.

*Note: You MUST have a Footsteps modified GE ROM, which supports the 2B action with FD and FE commands (to copy and alter RAM data)! The action blocks will not work without those changes.

Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the P_Z prop model template file you like. Should another window then pop up asking you to choose a ROM to save as (since new textures may be added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be ready to use in your custom setups.

You must then do the same thing with the inventory model. Select "Gun" type out of the list, go to the "23 Flare Pistol" entry, and then click "Edit" next to it. Click the "Import Model Template" option, and choose the G_Z model template version you prefer. When it asks if you would like to have the additional gun details imported, make sure you choose yes. Once imported, go to "Inject into ROM and Update" to save the changes.

There are a few extra easy things to do from this following list…
Set Sound Effect of Gun 23 to "FFFF - No Sound" in Weapon Stats menu.
Update gun names (9834 & 989F) in "LgunE" text file. [First Aid Kit* & first aid kit*]
Update "flare" ammo type name (A416) in "LpropobjE" text file. [first aid kit]
Update gun pickup name (A434) in "LpropobjE" text file. [a first aid kit.*]
Optional - Update Max Magazine Size for 11 Flare type in Ammo menu.

How to use…
Included in the zip are three action blocks. Each of them work in the same manner, but will heal the player by different amounts. One is for a modest 25% heal, another at a generous 50%, and the third will outright replenish full health. You can edit these by whatever amount you like, however. Collect a weapon/item (set as ID 23), and equip it from your watch menu. Pressing the fire button will use it, should you have less than full health. I've added a sound effect on use, but you can change or remove it entirely. It should support all standard control styles (not strictly Z press).

Special thanks to Carnivorous.

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