Dwayne's Xmas Meltdown |
Author: ZKA
Date: December 25th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A fun holiday-themed level that was showcased during the holidays last year already. Starring Graslu00, who has the mission to stop mighty Dwayne and prevent an extreme polar meltdown on Christmas Day. In Dwayne's secret cave, just outside the North Pole, Dwayne and his "Big D Army" are present to confirm everything goes to plan.
Will Graslu save the Earth from turning into a literal ice cube?
*NOTICE: Contains coarse language worthy of the naughty list!
Special thanks to:
Wreck, for miscellaneous edits, implementing some extras, updating various text, etc
Graslu, for the custom head model
Flargee, for the chocolate model and audio for it
Zoinkity, for the Expansion Pak patch
Carnivorous, for the Footsteps patch
SubDrag, for the creation of the setup editor
Thanks for playing, and happy holidays!
~ZKA
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- ge-levels - http://n64vault.wikidot.com/ge-levels:dwayne-s-xmas-meltdown |
XBLA & Source Multiplayer Maps |
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Author: StupidMarioBros1Fan
Date: December 11th, 2022
Category: GE Multi Levels
Expansion Pak: Yes
Created by StupidMarioBros1Fan.
Tested on Emulator and Console by StupidMarioBros1Fan.
This a Free, Non-Profit fan made Mod, Any & All Reproduction Carts are Unofficial.
INSTALLATION:
Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean GoldenEye 007 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor
DESCRIPTION:
This mod adds 16 new Multiplayer Maps & 5 new Weapon Sets from "GoldenEye With Mario Characters v3" into the regular game. It also adds proper 3rd Person Models for the Silver & Gold PP7s, extends the Character Roster to include the 3 Unused Civilian characters as well as All Outfits for Bond, Natalya & Trevelyan.
This mod is Multiplayer focused, so the Single Player mode is messed up as I repurposed stuff for the new maps. Everything should function but multiple levels have no Skyboxes and the Menu looks ugly. It's totally possible to add the new stuff without messing up the Single Player, as I did it for the Mario mod, but it requires special commands to edit the Skyboxes while the game is running & I didn't think it was worth the hassle.
The 3rd Person Models for the Silver & Gold PP7s are from the Perfect Dark mod "GoldenEye X"
The new maps are a mixture of Recreated Multiplayer Maps from the Cancelled XBLA Remake & GoldenEye: Source, the Unused Statue & Cradle Multiplayer Maps, and a Custom Surface 1 Multiplayer Map by me.
From GoldenEye XBLA, near-perfect recreations:
Dam (Backzone)
Frigate
Depot
From GoldenEye: Source, modified to work with less players & the original map design:
Dam (Frontzone)
Facility (Backzone)
Facility (Full)
Runway
Silo
Archives (Backzone)
Archives (Full)
Control
Aztec
Some edits have been made to a few of the Original Multiplayer Maps, check out the included Text File for details.
Multiple Weapon Sets have been edited to fix inconsistent Model Sizes as well as using the correct 3rd Person Model for certain guns such as the AR33 using the KF7 Soviet's 3rd Person Model.
The Default Weapon Set is now Pistols, and the following 5 Weapon Sets have been added:
"Hunting Knives" Weapon Set from GoldenEye XBLA:
1. Hunting Knife
2. Hunting Knife
3. Grenade
4. Grenade
5. Hunting Knife
6. Hunting Knife
7. Sniper Rifle
8. Sniper Rifle
"Full Automatics" Weapon Set from GoldenEye: Source:
1. D5K Deutshe
2. Klobb
3. D5K (Silenced)
4. KF7 Soviet
5. ZMG (9mm)
6. Phantom
7. AR33
8. RC-P90
"Jungle Weapons" Weapon Set from GoldenEye: Source:
1. PP7 Special Issue
2. PP7 Special Issue
3. Cougar Magnum
4. Cougar Magnum
5. AR33
6. RC-P90
7. Remote Mines
8. Grenade Launcher
"Explosives" Weapon Set from GoldenEye: Source:
1. ZMG
2. Timed Mine
3. Grenade
4. Automatic Shotgun
5. Remote Mine
6. Proximity Mine
7. Grenade Launcher
8. Rocket Launcher
"PP7s" Weapon Set from GoldenEye With Mario Characters v3:
1. PP7 Special Issue
2. PP7 Special Issue
3. PP7 (Silenced)
4. PP7 (Silenced)
5. Silver PP7
6. Silver PP7
7. Gold PP7
8. Gold PP7
To avoid separating this into multiple patches, this mod uses Carnivorous' Footsteps Patch as a base to make use of special commands to bypass the normal limit of 12 Multiplayer Maps. The maps themselves do not use any special commands and can be easily ported to any GE rom.
There is a total of 3 Pages of the Multiplayer Map Select. To switch between them, you simply select the special "Change Page" map and then start a Match. After a second or two, you'll be back in the Menus and can now pick from a different list of Maps.
THANKS TO:
Carnivorous for Help, Advice, and the Footsteps Patch
Zoinkity for the GE Documentation on GitHub, and the 7MB Expansion Pack
Wreck for Help, Advice, Tutorials, and some stuff with the Memory Peek/Poke function
SubDrag for the Setup Editor, Help, and Advice
Everyone involved with the Development of the Original Game
Everyone involved with the Development of GE X
Everyone involved with the Development of GE XBLA
Everyone involved with the Development of GE: Source
The GoldenEye Modding Community
LINKS TO CHECK OUT:
n64vault.com - for more GoldenEye 007 & Perfect Dark mods as well as other N64 games
youtube.com/StupidMarioBros1Fan - My YouTube channel for mods of multiple games
http://www.shootersforever.com/forums_message_boards/ - GE007/PD Modding Forums
NOTES:
There are a couple of Minor Bugs that you should know about so make sure to check out the included Text File.
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- ge-multi-levels - http://n64vault.wikidot.com/ge-multi-levels:xbla-source-mp-maps |
Rescue |
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Author: ZKA (w/ Wreck)
Date: November 29th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
Fifth level in my storyline, continuing right after Operation 40. In
this installment, Bond has to pursue the mission to rescue all MI6
operative scientists from the organization who ordered the kidnapping.
With access to the laboratories in the base in Puerto Rico, Bond must
make his way through the lower level, to find the exact location of
the missing scientists. The rescue of the scientists is priority:
anyone or anything in Bond's way has to be dealt with.
Primary objectives (00 Agent):
a) Gain entry to armory
b) Unmask terrorist leader
c) Erase surveillance footage
d) Release MI6 scientists
e) Escape in elevator
Special thanks to:
Wreck, for testing, editing, text rewriting, other miscellaneous,
and porting of various Perfect Dark props.
Johnny Thunder, for the bed prop.
Zoinkity, for the Expansion Pak patch.
Carnivorous/Subdrag, for the Footsteps patch and GE Editor.
HackBond/Nico00, for testing and submitting feedback.
Thanks for playing!
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- ge-levels - http://n64vault.wikidot.com/ge-levels:rescue |
Resort & Facility |
Authors: Agent43 & Sixty Four
Date: October 31st, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A double pack feature with setups by Agent43 and geometry by Sixty Four.
007 is once again on the tail of Janus and has been sent to a resort and a weapons facility in Alaska to investigate.
Also featuring an AI buddy in Facility!
Patch to an unflipped GoldenEye image.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
CHLindin: Music (Titles: Folders, Cradle, Aztec, Watch)
HackBond: Various optimizations, bug fixes, and testing
Wreck: Various edits (setup, BG, text, etc), some additions, and testing
CrashOveride & Valve: CS 1.6 AK47 Model
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- ge-levels - http://n64vault.wikidot.com/ge-levels:resort-facility |
Perfect Dark with Mario Characters v1.3 |
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Author: StupidMarioBros1Fan
Date: August 20th, 2024
Category: Misc
Created by StupidMarioBros1Fan with help from Graslu00, Carnivorous, and Subdrag.
Tested on Emulator and Console by both StupidMarioBros1Fan and Graslu00.
Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean Perfect Dark v1.1 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor
Description:
This mod replaces all of the characters with ones from the Mario universe along with a variety of changes & improvements. For example multiple Guards are now Female with New Outfits for different levels along with the unused Hat mechanic now being utilized with new Hat models that Guards can wear. While the Level layouts & Objectives are the same as the original game, some have gotten some noteworthy changes that will throw off experts, with a few looking like errors so I included a text file going into more detail. Mod does not include a full changelog so there can be some surprises.
Main Characters:
Joanna Dark -> Mario (Peach in Alternate Patch)
Daniel Carrington -> Peach (Mario in Alternate Patch)
Major Characters:
Elvis -> Toadette
Cassandra de Vries -> Pauline
Mr. Blonde -> Waluigi
Trent Easton -> Bowser
Jonathan -> Luigi
Maians -> Toads
Skedar -> Yoshis
Minor Characters:
Grimshaw -> Daisy
Foster -> Wario
Secretary -> Rosalina
The President -> Donkey Kong
Cameo YouTubers:
StupidMarioBros1Fan (aka me)
supermarioglitchy4 (aka SMG4)
dshaynie
russmarrs2
Nintega Dario
OnyxKing67 (aka OnyxKing)
SeanKlaskyN64
Guards:
Male Guards are now Recolored Marios with outfits based off the original game.
Female Guards are now Recolored Peachs with outfits based off the original game as well as the Male versions.
The colors chosen are random, any similarity to non-specified YouTubers is a coincidence.
In order to have a little bit more variety than just being simple recolors, there are now 4 different hairstyles for both Male & Female Guards.
Because the Guards are based off Super Mario 64 Color Codes, the Female Guards only have one skin color, as Peach's was part of her Eye textures in SM64 & could not be easily changed with a GameShark Code. To help balance out the lack of variety, the Female Guards reveal more skin in different outfits and also have slightly different figures.
There are also way less Female Guard Heads because it's currently not possible to change how many heads are in the Groups of Random Heads.
Other Characters:
There are multiple characters who have small appearances or are exclusive to Multiplayer.
Important Notes:
Multiple characters are resized in-game to be bigger or smaller in order for the weapons to fit in their hands. Combined with having different proportions, this causes an issue where running speeds differ between characters with shorter characters running slower than taller ones. While not as bad as the Koopa Troopas in GoldenEye With Mario Characters, this means that most of the Guards move slower than in the original game. Multiplayer is unaffected.
Perfect Dark does this thing where a character's height determines how fast they turn, with shorter characters turning faster. Playing on Emulator with a Mouse negates this but on Console it is very noticeable. This means that playing as Toadette in the 2nd & 3rd Bonus Missions is a lot harder than in the original because Toadette turns super fast.
A text file has been included that contains a lot of noteworthy & important things regarding the mod, please read before diving into the mod.
Important Note Regarding v1 - v1.2:
For archival purposes these older versions still contain the placeholder Synthesized Text-to-Speech or "AI Voices" for the Guards.
This was done before "AI Voices" became a huge ethical issue for Voice Actors as the technology was pretty much just used for memes & joke videos.
uberduck.ai Text-to-Speech:
Mythra from Xenoblade Chronicles 2 (by joswag763)
Skye Bennett (Voice)
Agent 47 from the Hitman Franchise (by justinjohn-03)
David Bateson (Voice)
Credits:
Custom/Edited Models by StupidMarioBros1Fan
Models imported into game by StupidMarioBros1Fan
Characters' Scale & Ground Offset by StupidMarioBros1Fan
Characters' P.O.V. Height by StupidMarioBros1Fan
Level & Text Edits by StupidMarioBros1Fan
Animation Edits by StupidMarioBros1Fan
Sound Edits by StupidMarioBros1Fan
Playtesting by StupidMarioBros1Fan & Graslu00
2019 Luigi Custom Model for Super Mario 64 by Cjes, and CyberTanuki with Special Thanks to Dudaw, Flotonic and Subdrag
HUGE Thanks to:
Graslu for Help, Testing and Advice
Carnivorous for Help and Advice
Subdrag, Zoinkity, Wreck, Trevor, 00action & others for the GoldenEye Setup Editor
Everyone involved with the Development of the Original Game
In-game Credits contain more info, as well as the "Full Credits (Contains Spoilers) text file.
Links to check out:
n64vault.com - for more GoldenEye 007 & Perfect Dark mods as well as other N64 games
YouTube.com/StupidMarioBros1Fan - My YouTube channel for mods of multiple games
YouTube.com/Graslu00 - Graslu00's channel for videos on various GE007 & PD mods
http://www.shootersforever.com/forums_message_boards/ - GE007/PD Modding Forums
Previously released versions can also be found for download in their own zip files.
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bump - pd-misc - http://n64vault.wikidot.com/pd-misc:pd-with-mario-characters |
Janus Post |
Author: Nico00
Date: July 15th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
Well hello, wonderful people!
Here is my first custom geometry level. It isn't much, but like everybody, you have to start somewhere. :)
Also special double thanks to:
Zka and Coockie for the info. I wanted to learn Blender and Sketchup, two tools for creating custom geometry levels, but for years I couldn't get the hang of them. Now I can do it, and it feels too good. :) haha
And these two helped me a lot during those times, so cheers to you guys!
Special thanks to:
Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Level rescale, BG shading, action block assistance, text editing, select photos, and general clean up.
To the wonderful people at the N64 Vault Discord - much love, guys. <3
Thanks for playing, as always!
Nico00
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- ge-levels - http://n64vault.wikidot.com/ge-levels:janus-post |
Celerium |
Author: Agent43
Date: July 5th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
As 007 continues to take down Janus, he must return to the missile silo once again to investigate and stop the missile system before it's too late. There's a hidden body armor that you can find inside of the silo.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Photograph silo blueprints
Access second floor
Disable security network
Confront Trevelyan
Stop missile launch
Minimize scientist casualties
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Some setup editing, briefing/text tweaks, and console testing.
Thanks for playing!
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- ge-levels - http://n64vault.wikidot.com/ge-levels:celerium |
Extended License To Kill |
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Author: Ben Burns
Date: May 11th, 2022
Category: GE Miscellaneous
Expansion Pak: No
Short description:
Choose any set of objectives for any difficulty; adds additional challenge modes.
Short (44 seconds) youtube demo: https://www.youtube.com/watch?v=5AeiRSg-5eE
Long description:
Difficulty is separated from objectives now. LTK, LTK Practice, DLTK, and DLTK Practice are added as selectable difficulties. Now it is possible to play LTK with Agent objectives.
All cheats and stages are unlocked.
Added the following game options (XLTK)
"headshot": Headshot only mode. Only headshots and hat shots will register.
"fire proof": Guards no longer take damage from explosions.
"ghost": Bond starts with less than one bar of health.
"trigger disc / trigger hard / guard shot": Three mutually exclusive options. Trigger discipline mode damages Bond unless he shoots a Guard, Object, Weapon, or Door (missing causes damage). Trigger discipline (hard) mode is the same, except shooting Doors will cause damage. Guard shot mode causes damage to Bond when a Guard is shot (unarmed, knives, explosions excluded).
The end screen has been modified to show decimal time, as well as the selected difficulty and enabled game options.
This is a minimal romhack, the goal is to be as close to original implementation of the game as possible while supporting the above changes.
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- ge-misc - http://n64vault.wikidot.com/ge-misc:extended-license-to-kill |
Descent Re-imagined |
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Author: ZKA (w/ Wreck)
Date: April 19th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A re-imagined version of Descent; a level that was originally known to be too difficult (more so on console), making for an unfair experience. In this incarnation, I've used my current GE map making skills to create a beyond better version of the original Descent in almost all aspects. Do note that all camera scenes (except for the short lift one) can be skipped by pressing either the Z-trigger or any directional button, so you won't be forced to sit through them each time you play.
This has got to be one of the largest levels in size that I've created so far.
Primary objectives:
a) Access bottom floor
b) Obtain nuclear codes
c) Prevent missile from launching
d) Disarm spare missile
e) Vanquish leader
Some small updates were made very shortly after initial release. The original version can still be played fine, but there were no consequences for not stopping the launch. The objective will now fail, and no further progress is possible.
SPECIAL THANKS TO:
Wreck, for general setup adjustments, adding the introduction and leader confrontation scenes, editing/rewriting briefings and text, testing on console for compatibility issues and enemy difficulty, and various props ported from Perfect Dark
SubDrag, for creating the Setup Editor
Zoinkity, for creating the Expansion Pak patch
Carnivorous, for creating the Footsteps patch
Johnny Thunder, for the M1987 Trench Gun model template and gun
Thanks for playing, and stay tuned for the continuation of my story line to find out what's happening after Operation 40!
~ZKA
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- ge-levels - http://n64vault.wikidot.com/ge-levels:descent-re-imagined |
Caucasus |
Author: Agent43 & HackBond
Date: March 7th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
After completing the initial Assault on the Soviet base in the Caucasus Mountains, Bond makes his way inside of the facility to find the Lektor, a Soviet cipher machine.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Obtain the Lektor
Sabotage interior security systems
Gain entry to High Security area
Photograph documents
Minimize scientist casualties
Credits…
Agent43: Some object placement, action blocks, etc.
HackBond: Story, objectives, majority of object placement, action blocks, etc.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Testing, minor editing, and console crash fix.
Thanks for playing!
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- ge-levels - http://n64vault.wikidot.com/ge-levels:caucasus |
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