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Control MP
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Author: Wreck


Date: April 11th, 2021


Category: Multiplayer Mods


The Control Center has long been a desired map in GE multiplayer, but unfortunately, it could never run very well on the Nintendo 64. A lack of available memory would cause rooms to not render, and framerate issues were also present. With XBLA, that's no longer an issue. This take on the level in MP has most of the areas accessible, but locks off the earlier sections, in an effort to keep the action flowing. Players can engage each other on all three floors of the satellite control room, and smash through panes of glass in the process. It contains a standard 8 respawn points, 8 weapon sets, 2 armours, and the Flag Tag Token. And this time, if you happen to kill Boris, Natalya won't be able to complain about it.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

Note…
This particular patch causes the mission version of Control to load the player into an empty level. It repurposes the data that would normally be used for the solo level to now allow a multiplayer setup instead.

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Dam Frontzone MP
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Author: Wreck


Date: March 27th, 2021


Category: Multiplayer Mods


The XBLA version of GoldenEye introduced Dam to multiplayer, and had players battle it out in a portion of the second half of the map. This modification brings the action to the other side. It has all of the standard pickups, as well as various props spread around to add cover. If you feel it's a bit big and it takes a while to reach an opponent, try using the Turbo Mode cheat to speed things up.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

Note…
There's something that happens in this level, where when players are at a larger distance from one another, some parts of the background can lightly flicker the fog colour. This mainly affects the skydome, and very far off mountains, but may also be noticeable elsewhere. I've been unable to find a fix, though it shouldn't be distracting enough during a match to worry about.

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Prison 2
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Author: Zka (w/ Wreck)


Date: March 24th, 2021


Category: GE Solo Levels


Expansion Pak: Yes


Remastered version of Prison which was released in 2018. 007 and 004 are on a mission to rescue the MI6 operative scientist Jacob Smith, who was kidnapped while investigating radiation in northern Russia. After getting caught by the prison guards, the two agents have been locked up themselves along with Smith. The main objective now is to break Smith out of prison and escape!


Primary objectives (00 agent):

a) Rescue Smith
b) Gather documents
c) Destroy cameras & erase footage
d) Disable enemy vehicles
e) Photograph prison blueprints
f) Minimize non-military casualties


Special thanks to:

Zoinkity, for the Expansion Pak patch

Carnivorous, for the Footsteps patch

CHLindin, for the custom music

Wreck, for feedback, testing, editing, polish, and other miscellaneous contributions


Thanks for playing!

~ZKA

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Community Edition Updater
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Author: Various


Date: March 20th, 2021


Category: Tools


GoldenEye 007 XBLA - Community Edition Updater Utility

UPDATED: September 26th, 2022 (v6)
If you have already downloaded previously, please replace those files with the newer versions. The v6 tool should allow the update without reliance on Internet.

This utility will update GoldenEye XBLA with numerous fixes, such as restored audio, various setup edits, as well as some online problems that occurred with body armour and door syncing between players.

It is required that you first have an unmodified, extracted Fyodorovna scene release with an uncompressed xex binary.

Full instructions are included in the readme.txt guide.

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Decoy Antenna Redux
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Author: HackBond


Date: March 14th, 2021


Category: GE Solo Levels


Level: Cradle


Expansion Pak: Yes


This is a recreation of an idea I had over a decade ago. I am using this as experience to learn the editor again. The level is short (2 minutes ish) and simple, three objectives that you tackle largely linearly. The level contains an edited path network to prevent AI opening a certain pathway and making themselves look silly. This map does have a hard time running on console. The disable Anti-Aliasing option inside your watch menu may help slightly.

Patch to an unbyteswapped GoldenEye image.

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
Sixty Four: Testing
Wreck: Testing and minor editing

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GoldenEye Logo
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Author: Wreck


Date: March 9th, 2021


Category: Repairs/Fixes


There are two issues with the GoldenEye logo. The obvious one is the grey ring around the uppercase E. This should be red in colour. Another mistake, which is actually leftover from the original N64 model, is a split inside of the ring. These patches will correct both problems. Make sure to update both models, or else the previous version will still appear, should the game reset to the intros and the graphics mode has changed.

Instructions…
Use a patcher capable of utilizing Xdelta files. Locate the file within your folders. Remastered models are under "new", while "original" is for the classic N64 models. This will be found under "prop". Apply the correct patch to the "default.bin" file. You may want to keep a copy of the original as to not overwrite it.

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Audio Toolkit
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Author: Carnivorous


Date: March 7th, 2021


Category: Tools


Download

You can go to Carnivorous' github where this will be in the most recent state. It's easier for him to maintain it this way.
https://carnivoroussociety.github.io/

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Caverns Frontzone MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


Caverns Frontzone; the final level of the original MP maps that had areas locked off from players. Not only have the necessities been relocated to the first half of the level, but many more explosive hazards, as well. A fuel barrel is never far away from a fight. And for a very unique battle situation, meet your opponents at the massive spiral! Rockets and grenade launchers make it quite a scene.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

Download

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Archives Backzone MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


Ever wanted to battle it out in the locked off areas of Archives? The Backzone is just want you need. This mod moves all the weaponry, armours and spawn points into the back section of the map. It also adds in glass windows, and fills out areas with bookshelves. There are a limited number of doors, which helps keep the action flowing.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

Download

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:archives-backzone-mp
Facility Backzone MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


One of the classic GameShark codes for GoldenEye was the "Facility Backzone" level. It took everything from the first half of the map, and placed it in the back section, which was previously inaccessible through normal means. I've redone my original version here, and made sure to add in bottling tanks and some extra gas barrels for added cover during firefights.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

Download

No files attached to this page.

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