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Operation 40
Image Unavailable

Author: ZKA (w/ Wreck)


Date: October 4th, 2021


Category: GE Solo Levels


Expansion Pak: Yes


Continuing the storyline, after Bond rescued MI6 operative scientist Jacob Smith, reports have concluded the captivity of several other MI6 scientists in Puerto Rico. 007 is sent to once again rescue the remaining captured scientists and bring them back to MI6 safe and sound. Will he succeed flawlessly, or will it be another fluke just like in the Arctic Islands?

Primary objectives:

a. Infiltrate the facility
b. Plant trackers on cargo trucks
c. Download shipping records
d. Deposit bomb on steam pipes
e. Gain clearance to laboratories


SPECIAL THANKS TO:

- Carnivorous, for the Footsteps patch.

- Zoinkity, for the Expansion Pak patch.

- Wreck, for editing, console testing, feedback/suggestions, and overall assistance during development.


Thanks for playing! More levels ought to be released in the future.

~ ZKA

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Complex (Agent43)
Image Unavailable

Author: Agent43


Date: September 20th, 2021


Category: GE Solo Levels


Level: Cradle


Expansion Pak: No


This level replaces Cradle, and is my first multiplayer level conversion.
My next one will be done soon, so it won't be long.

Primary Objectives
Disrupt all security equipment
Photograph Mk 24 torpedoes
Steal building plans
Collect audio tape
Download telemetry data
Minimize scientist casualties

Minor Edit…
Renamed KF7 Soviet weapon for KA-57 replacement.

Thanks to…
N64 Vault: For custom models from Perfect Dark.
CrashOveride: For the KA-57 Gun/Prop.
Wreck: For a few props, editing, and console testing.
CHLindin: For the custom music.

Thanks for playing!

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Decoy Silo
Image Unavailable

Author: HackBond


Date: September 8th, 2021


Category: GE Solo Levels


Level: Silo


Expansion Pak: Yes


This is the third level in my Decoy storyline. If you haven't played the first or second, check out Decoy Antenna Redux and Decoy Control. Bond has sent off evidence of the threat to MI6 and has found the hidden elevator, which is sending him on his way to the Silo. This level has a simpler approach than Decoy Control, pretty much a reverse Silo. There is also a hidden object you can shoot to see an additional ending cutscene…

Patch to an unflipped GoldenEye image.

[[Objectives]]
Collect PAL cards
Override missile launch
Defeat Decoy leader
Minimize scientist casualties

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Beta Silo Door Template, minor editing, and testing.
CHLindin: Folders, Silo and Silo X music tracks.
Entropic Decay: For the idea of renaming Civilian to Scientist for clarity.
Rest of the N64Vault contributors: For keeping the community alive and giving me ideas.

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GE007 Compilation Pack v1.1
Image Unavailable

Author: Various (Compiled by Wreck)


Date: August 23rd, 2021


Category: GE Campaigns


Expansion Pak: Yes


Over the years, we've seen many great custom missions be released by various authors. The problem is, you have to load in a new ROM each time you want to change a level. What if we could have a handful of these all in one nice and neat compilation pack? That's what this mod was created for. Twelve missions and nine multiplayer maps, carefully edited and put together for a seamless experience. There are some fun easter eggs to find, a bonus objective on 007 difficulty called "Cheese Tracker!" (where you must find and destroy three pieces of cheese wedges), and a bunch of exciting cheat options (which are unlocked once the final mission has been completed on any standard difficulty). You're able to toggle the anti-aliasing inside the watch menu, as well as whether or not you hear footstep sound effects when you walk. The Sight-On-Screen option was replaced to accommodate the steps, but you can still enable/disable the crosshair by holding both L+R shoulder buttons for a brief moment during gameplay. As of version 1.1, there are now dedicated controller buttons with useful functions. D-Up will display your current health/armour status. If you hold it down, it will stay until you release the button. D-Down toggles between standing and kneeling. You can no longer use the shoulder button and C-Down, as it conflicted with this method. D-Left allows you to instantly equip any of the mission vital gadgets you may have in your inventory. If you don't have it right away, but can collect it during the level, it will become accessible at that point. Finally, D-Right lets you quickly equip certain explosives you might have. It starts with the grenade, and then moves onto each mine. That about wraps it up. Enjoy these fantastic levels that our very creative GE modding community have crafted!

If you have any difficulty either getting the game to load / save correctly, or the watch settings keep resetting, please refer to note 1 at the bottom of the page.

Version 1.1
Date: October 5th, 2021

Missions
Island, by TimEh
Library, by BMW
Storage Facility, by GERage
Cliff Base, by GERage
Aztec Complex, by Wreck
Escape, by Pheonarx
Fallout, by Pheonarx
Grid, by Dragonsbrethren
Soviet Base, by Corfix & 00action
Garden, by Entropy Soldier
Arctic Mine, by Zka
Descent, by Zka
?, by …

Multiplayer
Blockfort, by Cyberen
Padded Room, by BMW
Labyrinth, by Zoinkity
Paradox, by TimEh
Chernobyl, by Sixty Four & Wreck
Citadel, by Zoinkity
Storage Facility, by GERage & Wreck
Grid, by SubDrag
Soviet Base, by Corfix and 00action & Wreck

New Cheats
Bond Phase (walk through props)
Line Mode (pen and ink)
Expect to Die (one hit death)
No Body Armor (removes all armours)
Tiny Characters (makes everyone small)
Play as Oddjob (mission character change)
Suit Selector (hold L+D-Pad direction at start = 8 suits)
Sniper / Rocket (Japanese GE cheat)
Toy Tank (small tank in missions)
Invisible [Multi] (fixed multiplayer invisibility)
Debug Display (shows position data)
2x Unarmed (allows two slappers/rifle butts)

New Weapons
KF7 Melee
KF7 w/ Wooden Butt Stock
Drone Gun

New MP Characters
Bond (Tuxedo) [Dalton]
Bond (Tuxedo) [Moore]
Bond (Tuxedo) [Lazenby]
Bond (Tuxedo) [Connery]
Bond (Formal)
Bond (Stealth)
Bond (Arctic)
Bond (Jungle)
Natalya (Cuba)
Trevelyan (006)
…Bonus?

Edited & Compiled by Wreck

Special Thanks
SubDrag
Zoinkity
Carnivorous

Other Contributions
Trevor

Note 1: The ROM name and product ID codes have been changed. This means that you will be using new save files that are unique from the original GoldenEye. However, this also means that it may not be recognized as a GoldenEye game by different emulators or flash drives. You might need to set up the game settings, and be sure it uses EEPROM 4K save type. If you can't set which save type the ROM uses within the flash drive menu, you may have to edit a file stored on your SD card for it (possibly "save.db" or similar). Keep this in mind, should things like volume and control settings not be retained when switching levels or after death.

ROM Name: GOLDENEYE COMP PACK
ID Code: NG7E

Note 2: If you're playing with the GE/PD 1964 emulator, you will not immediately have the hi-res textures that it offers GoldenEye through Glide. You'll need to go into the folders, and find the "GOLDENEYE_HIRESTEXTURES.dat" file. Simply make a copy of it, and name it as "GOLDENEYE COMP PACK_HIRESTEXTURES.dat" for the new ROM name. This also goes for the "GOLDENEYE_HIRESTEXTURES.htc" file. Copy it, and name that one "GOLDENEYE COMP PACK_HIRESTEXTURES.htc", as well.

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Research Factory
Image Unavailable

Author: Agent43


Date: July 14th, 2021


Category: GE Solo Levels


Level: Control


Expansion Pak: Yes


As 007 infiltrates the factory, he must go and meet up with 005 so that they could work together and take down Janus once and for all.

I will continue to make more levels in the future. It's going to take a while, but I need some time off from making levels for now. So just be patient.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Gather documents
Destroy gas tanks
Download data from mainframe
Destroy security cameras
Rendezvous with 005
Gain access to elevator

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
N64 Vault: Custom models from Perfect Dark.
CrashOveride: For the CMP150 Gun/Prop.
Wreck: For some PD ported props, editing, and console testing.
CHLindin: For the custom music.

Thanks for playing!

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First Aid Satchel
Image Unavailable

Author: Wreck


Date: June 21st, 2021


Category: GE Model Templates


Type: Prop


Description…
GoldenEye has always been known for having body armour, whereas the majority of FPS games have health packs. With the "Footsteps" patch, you can modify your health on the fly. These first aid kits are based off of a Soviet military satchel, and fit in well with the world of 007. There are two versions available to select from. One (a) features a green cross against a square white background, while the other (b) is a more subdued grey cross stitched directly onto the canvas material. By combining either of these with one of the provided action blocks, you can easily add health items to your custom missions.

Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures may be added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be ready to use in your custom setups.

How to use…
Included in the zip are three action blocks. Each of them work in the same manner, but will heal the player by different amounts. One is for a modest 25% heal, another at a generous 50%, and the third will outright replenish full health. You can edit these by whatever amount you like, however. You'll need one action block per health item, and the items will have to be 16-tagged. The blocks must be a 10XX type, and not 04XX. Be sure to update every instance of 16-object checks in the block to match your item tag ID. There should be seven of them total. I've added a sound effect on pick up, but you can change or remove it entirely. You may also want to include a 25 Rename on it, so it doesn't say "Picked up something." whenever you've grabbed one.

As for the object itself, you should make it as a 03 Standard Object type. I would recommend setting the following flags on it…

01200001 00040000

This will allow it to bounce around when shot, but be destructible. Should you break it, you will no longer be able to pick it up (as set in the action block). This also doesn't set collisions, so you won't bump into any that are on the floor. Nothing will appear inside your watch inventory, either.

*Note: You MUST have a Footsteps modified GE ROM, which supports the 2B action with FD and FE commands (to copy and alter RAM data)! The action blocks will not work without those changes.

Special thanks to Carnivorous.

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Countdown Critical
Image Unavailable

Author: Wreck


Date: May 28th, 2021


Category: GE For Fun


Expansion Pak: Yes


One of MI6's oldest enemies has finally found a way to get their revenge. A micro-bomb was injected inside of agent 007, which will be triggered once the timer reaches zero. However, instead of simply killing Bond outright, they wanted to give him a sporting chance. Additional time can be gained by different means. For every enemy that is eliminated, an extra three seconds will be added to the clock. Completing objectives, or even parts of them, will tack five seconds onto the timer. There is even a hidden object, called the "Time Cube", which - when destroyed by a single bullet - will freeze the clock for ten seconds. While frozen, bonus time can be stacked onto it, making it incredibly valuable. They won't be easy to find, though. Be sure to look high, low, and everywhere in between. Should 007 finish all of his missions, the explosive will be neutralized. The clock is ticking, James. Best of luck.

Note:

While some missions start with a larger timer, others do not. In these situations, it is very important to defeat enemies as you make progress. You'll need to plan out your routes in certain areas, and decide when running, or when gunning, benefits you the most.

Special Thanks:
To SubDrag, for the creation and maintenance of the GE Editor
To Zoinkity, for the Expansion Pak Patch
To Carnivorous, for the Footsteps Patch and help improving an action block
To Graslu00, for beta testing

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Locker Parts
Image Unavailable

Author: Wreck


Date: May 25th, 2021


Category: GE Model Templates


Type: Prop


Models: Locker Parts
Type: Object
Source: GoldenEye (modified)
Contributor: Wreck
Date: May 25th, 2021

Description…
The lockers found in GoldenEye, but new versions created to allow actual use of them. There is the "lockerbody", which features an interior with a middle shelf, as well as both versions of the locker door to choose from. Also, in order to make these usable lockers blend in better with the normal ones, I've made edits to those. It's recommend that you replace the originals with these. Since the locker body + door combo is higher poly, you should only use them where needed, and place the regular solid ones for those you cannot open. Set these things to invincible to avoid any potential weirdness.

Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures may be added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be ready to use in your custom setups.

Notes…
The doors can be a little finicky to place. You need to make sure there is enough room in between the door and any object, next to or behind it, so that it can open freely without being obstructed. Their elevation may not match between the Visual Window in the Editor, and in game. You will probably need to shift them up a bit so that they align properly. You should convert your locker body object type to 2B Safe, and for any item stored within, set them up in a 2C Object in Safe entry. Otherwise, you can pick up said item just by rubbing up against the locker. Finally, whichever door is not meant to open (upper or lower), make that one into a 03 Standard type object, and do not have collisions set on it. You may have difficulties picking up any items inside if you do not.

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Assault
Image Unavailable

Author: Agent43 (w/ HackBond)


Date: May 25th, 2021


Category: GE Solo Levels


Level: Runway


Expansion Pak: Yes


It is the height of the Cold War, and a search and destroy mission has been authorized by MI6 for 007 and his compatriots to assault an air base in the Caucasus Mountains. The objective is to locate a Lektor; a Soviet cipher machine.

When played on console, you will run into some slowdown, due to the wide-open nature of the level.

Patch to an unflipped GoldenEye image.

[[Objectives]]
Photograph facility plans
Destroy satellite antenna
Eliminate elite troops
Destroy armored personnel carriers
Gain access to facility

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
Agent43: Object and Guard Placement, Action Blocks
HackBond: Text, Action Blocks, Objective Setup, Keycard Locks and Locations, Mission Image, Readme
Wreck: Various Editing, Console Testing
CrashOveride: KF7 Replacement Model Template (Counter-Strike CV-47), DD44 Replacement Model Template (Counter-Strike Glock)
Valve: Counter-Strike CV-47 Model, Counter-Strike 1.6 Glock Model

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Slippy
Image Unavailable

Author: Fray


Date: May 16, 2021


Category: SSB Characters


Description:

Slippy Toad for Smash Remix 1.0

Created with Smash Remix 0.9.7
Special thanks to Sope for creating Slipyy's base model and default costume.

This is a fun little side project that I decided to spend a few days on. I love designing character movesets, and Slippy Toad seemed like the perfect candidate for a self-imposed challenge of crafting a unique fighter without adding any new animations to the game. It was also an opportunity to do a couple of the things that usually get left up to the artists, like creating all of the alternate costumes, stock icons, and the character select portrait.

About Slippy

You'll probably notice that all of Slippy's animations are inherited from Fox, Wario, Luigi and Mario. I felt like Wario and Luigi's movements and animations fit particularly well with Slippy's body type and usual characterization. Even though the animations have been re-used, the speed, timing, and behaviour of the attacks is usually different in ways both subtle and obvious. You can think of Slippy as being a "clone" character, but influenced by aspects of a few different characters, rather than just one. At his core I still wanted Slippy to feel reminiscent of the "space animal" character archetype (Fox, Wolf, and Falco), so all of his special moves are reminiscent of Fox's.

Special Moves

Neutral Special - Sniper
Rather than using a small Blaster, Slippy carries a large Sniper Rifle. This hefty weapon has a considerably longer windup time and cooldown than Fox's Blaster, but the laser it fires is much larger, faster, and stronger. It's quite risky to use this move up close due to the long duration, but it excels at racking up damange and finishing off kills from afar.
This special is probably what ended up being my favourite part of Slippy's moveset. Finishing off an opponent with a well aimed snipe is a unique gameplay moment for Slippy which ends up feeling pretty core to his playstyle and sets him apart from the cast.
Up Special - Jetpack
You'll probably notice that Slippy comes outfitted with a Jetpack on at all times. Taking this piece of technology into battle with him felt appropriate for Slippy's character, and it adds a nice cosmetic touch to his Fire Fox inspired up special. Slippy will take off a lot sooner than Fox does after beginning the up special, but unlike Fox, Slippy will always begin by moving upwards. Once he gets going, Slippy's Jetpack behaves quite differently to Fire Fox as it moves slower but lasts much longer, and allows Slippy to turn and alter his trajectory while moving.
Be on the lookout for the difficult to master spike hitbox on this move, which will only hit opponents who are touching the flames right as Slippy takes off. This up special ended up being a lot of fun and provides a new spin on the Fire Fox formula. Just a warning though, switching to Fox immediately after using this move can definitely have an awkward temporary effect on your muscle memory.
Down Special - Reflector
Of course, Slippy wouldn't feel like a Star Fox character without the quintessential down special: Reflector. When you reflect a projectile, the damage multiplier is higher than Fox's but the projectile's speed will slow down dramatically. You'll notice that Slippy drops a lot quicker after using this move in the air than Fox, similarly to Wolf. The hitbox deals much more damage than Fox's, and knocks opponents downwards at a steeper angle, but with much less knockback.
Experienced players should take note of the fact that this reflector doesn't knock down opponents, which adds a lot of potential variation to Slippy's combos. The higher damage coupled with the move's electric effect give the opponent a lot of room to escape with DI, but proves itself to be very useful against shield opponents.

Installation

Requirements

Instructions
If using the Smash Remix patcher:

  • Move the file "Slippy v1.xdelta" into the "patches" subfolder of the Smash Remix patcher.
  • Run the Smash Remix patcher as you normally would, there should now be a Slippy V1 ROM in the "output" subfolder.

If not using the Smash Remix patcher:

  • For this method, your rom MUST be in the Big Endian(.z64) format.
  • Go to https://hack64.net/tools/patcher.php, choose the respective ROM(.z64) and Patch(.xdelta) files. Run the patcher and save the resulting ROM.

Netplay
If you want to use this ROM online, open project64.rdb or pj64.rdb(depends on the emulator) in notepad and paste in the following rom entry:
[5F3BCDEB-E354123C-C:45]
Good Name=Slippy v1.0
Internal Name=Slippy
Status=Compatible
Counter Factor=1
Culling=1
SMM-Cache=0
SMM-FUNC=0
SMM-TLB=0
RDRAM Size=8
ViRefresh=2200

FAQ

Q: Why isn't this in Smash Remix?
A: This was just a fun side project. I didn't make it with the intention of creating an official Remix character, I just wanted to crank out something quick and simple and try out a couple of design ideas I had. This is below the scope of something that I would feel is deserving of having its own spot in Remix.
Q: Will this be in Smash Remix?
A: I won't say never, but don't expect this to be added to Remix any time soon if at all. Even a small project like this eats up valuable ROM space. If more extra characters like this are made by myself or others, perhaps one day there can be an easier way for people to manage/install additional characters they're interested in.
Q: There's no Announcer voice, name textures, etc… will you fix this?
A: It's unlikely at this time for me to do that, as my main focus was on making something playable and I didn't feel the need to put the same level of polish on it as an official Smash Remix release.
Q: Will this be updated when a new Smash Remix patch releases?
A: Potentially, it depends on how motivated I feel towards it and the level of demand there is for it to be continually updated.

Usually when I do a small side project like this, the fulfillment comes from the completion of whatever idea I had, and I don't feel the need to share it. However, I was particularly happy with how this one turned out so I decided to put it out there. Whether or not I'll do something like this again in the future is uncertain, but I hope everyone enjoys trying out Slippy.

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