| Resort & Facility |
Authors: Agent43 & Sixty Four
Date: October 31st, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A double pack feature with setups by Agent43 and geometry by Sixty Four.
007 is once again on the tail of Janus and has been sent to a resort and a weapons facility in Alaska to investigate.
Also featuring an AI buddy in Facility!
Patch to an unflipped GoldenEye image.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
CHLindin: Music (Titles: Folders, Cradle, Aztec, Watch)
HackBond: Various optimizations, bug fixes, and testing
Wreck: Various edits (setup, BG, text, etc), some additions, and testing
CrashOveride & Valve: CS 1.6 AK47 Model
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:resort-facility |
| Perfect Dark with Mario Characters v1.3 |
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Author: StupidMarioBros1Fan
Date: August 20th, 2024
Category: Misc
Created by StupidMarioBros1Fan with help from Graslu00, Carnivorous, and Subdrag.
Tested on Emulator and Console by both StupidMarioBros1Fan and Graslu00.
Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean Perfect Dark v1.1 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor
Description:
This mod replaces all of the characters with ones from the Mario universe along with a variety of changes & improvements. For example multiple Guards are now Female with New Outfits for different levels along with the unused Hat mechanic now being utilized with new Hat models that Guards can wear. While the Level layouts & Objectives are the same as the original game, some have gotten some noteworthy changes that will throw off experts, with a few looking like errors so I included a text file going into more detail. Mod does not include a full changelog so there can be some surprises.
Main Characters:
Joanna Dark -> Mario (Peach in Alternate Patch)
Daniel Carrington -> Peach (Mario in Alternate Patch)
Major Characters:
Elvis -> Toadette
Cassandra de Vries -> Pauline
Mr. Blonde -> Waluigi
Trent Easton -> Bowser
Jonathan -> Luigi
Maians -> Toads
Skedar -> Yoshis
Minor Characters:
Grimshaw -> Daisy
Foster -> Wario
Secretary -> Rosalina
The President -> Donkey Kong
Cameo YouTubers:
StupidMarioBros1Fan (aka me)
supermarioglitchy4 (aka SMG4)
dshaynie
russmarrs2
Nintega Dario
OnyxKing67 (aka OnyxKing)
SeanKlaskyN64
Guards:
Male Guards are now Recolored Marios with outfits based off the original game.
Female Guards are now Recolored Peachs with outfits based off the original game as well as the Male versions.
The colors chosen are random, any similarity to non-specified YouTubers is a coincidence.
In order to have a little bit more variety than just being simple recolors, there are now 4 different hairstyles for both Male & Female Guards.
Because the Guards are based off Super Mario 64 Color Codes, the Female Guards only have one skin color, as Peach's was part of her Eye textures in SM64 & could not be easily changed with a GameShark Code. To help balance out the lack of variety, the Female Guards reveal more skin in different outfits and also have slightly different figures.
There are also way less Female Guard Heads because it's currently not possible to change how many heads are in the Groups of Random Heads.
Other Characters:
There are multiple characters who have small appearances or are exclusive to Multiplayer.
Important Notes:
Multiple characters are resized in-game to be bigger or smaller in order for the weapons to fit in their hands. Combined with having different proportions, this causes an issue where running speeds differ between characters with shorter characters running slower than taller ones. While not as bad as the Koopa Troopas in GoldenEye With Mario Characters, this means that most of the Guards move slower than in the original game. Multiplayer is unaffected.
Perfect Dark does this thing where a character's height determines how fast they turn, with shorter characters turning faster. Playing on Emulator with a Mouse negates this but on Console it is very noticeable. This means that playing as Toadette in the 2nd & 3rd Bonus Missions is a lot harder than in the original because Toadette turns super fast.
A text file has been included that contains a lot of noteworthy & important things regarding the mod, please read before diving into the mod.
Important Note Regarding v1 - v1.2:
For archival purposes these older versions still contain the placeholder Synthesized Text-to-Speech or "AI Voices" for the Guards.
This was done before "AI Voices" became a huge ethical issue for Voice Actors as the technology was pretty much just used for memes & joke videos.
uberduck.ai Text-to-Speech:
Mythra from Xenoblade Chronicles 2 (by joswag763)
Skye Bennett (Voice)
Agent 47 from the Hitman Franchise (by justinjohn-03)
David Bateson (Voice)
Credits:
Custom/Edited Models by StupidMarioBros1Fan
Models imported into game by StupidMarioBros1Fan
Characters' Scale & Ground Offset by StupidMarioBros1Fan
Characters' P.O.V. Height by StupidMarioBros1Fan
Level & Text Edits by StupidMarioBros1Fan
Animation Edits by StupidMarioBros1Fan
Sound Edits by StupidMarioBros1Fan
Playtesting by StupidMarioBros1Fan & Graslu00
2019 Luigi Custom Model for Super Mario 64 by Cjes, and CyberTanuki with Special Thanks to Dudaw, Flotonic and Subdrag
HUGE Thanks to:
Graslu for Help, Testing and Advice
Carnivorous for Help and Advice
Subdrag, Zoinkity, Wreck, Trevor, 00action & others for the GoldenEye Setup Editor
Everyone involved with the Development of the Original Game
In-game Credits contain more info, as well as the "Full Credits (Contains Spoilers) text file.
Links to check out:
n64vault.com - for more GoldenEye 007 & Perfect Dark mods as well as other N64 games
YouTube.com/StupidMarioBros1Fan - My YouTube channel for mods of multiple games
YouTube.com/Graslu00 - Graslu00's channel for videos on various GE007 & PD mods
http://www.shootersforever.com/forums_message_boards/ - GE007/PD Modding Forums
Previously released versions can also be found for download in their own zip files.
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| bump - pd-misc - http://n64vault.wikidot.com/pd-misc:pd-with-mario-characters |
| Janus Post |
Author: Nico00
Date: July 15th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
Well hello, wonderful people!
Here is my first custom geometry level. It isn't much, but like everybody, you have to start somewhere. :)
Also special double thanks to:
Zka and Coockie for the info. I wanted to learn Blender and Sketchup, two tools for creating custom geometry levels, but for years I couldn't get the hang of them. Now I can do it, and it feels too good. :) haha
And these two helped me a lot during those times, so cheers to you guys!
Special thanks to:
Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Level rescale, BG shading, action block assistance, text editing, select photos, and general clean up.
To the wonderful people at the N64 Vault Discord - much love, guys. <3
Thanks for playing, as always!
Nico00
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:janus-post |
| Celerium |
Author: Agent43
Date: July 5th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
As 007 continues to take down Janus, he must return to the missile silo once again to investigate and stop the missile system before it's too late. There's a hidden body armor that you can find inside of the silo.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Photograph silo blueprints
Access second floor
Disable security network
Confront Trevelyan
Stop missile launch
Minimize scientist casualties
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Some setup editing, briefing/text tweaks, and console testing.
Thanks for playing!
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:celerium |
| Extended License To Kill v1.1 |
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Author: Bethany Burns
Date: May 11th, 2022
Category: GE Miscellaneous
Expansion Pak: No
Short description:
Choose any set of objectives for any difficulty; adds additional challenge modes.
Short (44 seconds) youtube demo: https://www.youtube.com/watch?v=5AeiRSg-5eE
Long description:
Difficulty is separated from objectives now. LTK, LTK Practice, DLTK, and DLTK Practice are added as selectable difficulties. Now it is possible to play LTK with Agent objectives.
All cheats and stages are unlocked.
Added the following game options (XLTK)
"headshot": Headshot only mode. Only headshots and hat shots will register.
"fire proof": Guards no longer take damage from explosions.
"ghost": Bond starts with less than one bar of health.
"trigger disc / trigger hard / guard shot": Three mutually exclusive options. Trigger discipline mode damages Bond unless he shoots a Guard, Object, Weapon, or Door (missing causes damage). Trigger discipline (hard) mode is the same, except shooting Doors will cause damage. Guard shot mode causes damage to Bond when a Guard is shot (unarmed, knives, explosions excluded).
The end screen has been modified to show decimal time, as well as the selected difficulty and enabled game options.
This is a minimal romhack, the goal is to be as close to original implementation of the game as possible while supporting the above changes.
As of version 1.1, the Japanese release of the game is now supported.
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| - ge-misc - http://n64vault.wikidot.com/ge-misc:extended-license-to-kill |
| Descent Re-imagined |
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Author: ZKA (w/ Wreck)
Date: April 19th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A re-imagined version of Descent; a level that was originally known to be too difficult (more so on console), making for an unfair experience. In this incarnation, I've used my current GE map making skills to create a beyond better version of the original Descent in almost all aspects. Do note that all camera scenes (except for the short lift one) can be skipped by pressing either the Z-trigger or any directional button, so you won't be forced to sit through them each time you play.
This has got to be one of the largest levels in size that I've created so far.
Primary objectives:
a) Access bottom floor
b) Obtain nuclear codes
c) Prevent missile from launching
d) Disarm spare missile
e) Vanquish leader
Some small updates were made very shortly after initial release. The original version can still be played fine, but there were no consequences for not stopping the launch. The objective will now fail, and no further progress is possible.
SPECIAL THANKS TO:
Wreck, for general setup adjustments, adding the introduction and leader confrontation scenes, editing/rewriting briefings and text, testing on console for compatibility issues and enemy difficulty, and various props ported from Perfect Dark
SubDrag, for creating the Setup Editor
Zoinkity, for creating the Expansion Pak patch
Carnivorous, for creating the Footsteps patch
Johnny Thunder, for the M1987 Trench Gun model template and gun
Thanks for playing, and stay tuned for the continuation of my story line to find out what's happening after Operation 40!
~ZKA
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:descent-re-imagined |
| Caucasus |
Author: Agent43 & HackBond
Date: March 7th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
After completing the initial Assault on the Soviet base in the Caucasus Mountains, Bond makes his way inside of the facility to find the Lektor, a Soviet cipher machine.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Obtain the Lektor
Sabotage interior security systems
Gain entry to High Security area
Photograph documents
Minimize scientist casualties
Credits…
Agent43: Some object placement, action blocks, etc.
HackBond: Story, objectives, majority of object placement, action blocks, etc.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Testing, minor editing, and console crash fix.
Thanks for playing!
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:caucasus |
| VeteranEye - Definitive Edition |
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Author: 007spudman (w/ TiJayFLY)
Date: August 13th, 2024
Category: Miscellaneous
Expansion Pak: Yes
A mod for the GoldenEye veterans!
Imagine if GoldenEye had a 4th difficulty after 00 Agent that was not 007? This would be it. The mission atmospheres are different, with new skyboxes and music added to most levels to give it a different vibe. This mod is intended for GoldenEye veterans, hence the name. It will take a new approach to complete levels, which can throw even the most skilled of players off guard. There are hidden secrets in places which can make the mission easier, or you can skill it out and brave it without them. The cheat times are even changed to fit the new level design, so that's another challenge!
Definitive Edition Updates:
Statue is more stable and forgiving, given the difficulty spike.
Control has fixed weapon set and a new music track.
Cradle has a new music track.
More forgiving painkiller locations.
Control also has a new key hunt.
Boris character has been replaced.
NOTE: The N64 Vault offers completely free ROM hacks of GoldenEye 007 and other N64 games (in patch form). To play these mods on real hardware, it will require an EverDrive 64 or other flash cart. It has been brought to my attention that people are putting these mods onto real game carts and selling them without our consent. These people are profiting off our hard work. An example is the popular GoldenEye with Mario Characters mod. If anybody sees this happening with this mod, please let somebody know ASAP.
CREDITS
Created by 007spudman (with technical assistance from TiJayFLY)
Additional models - Johnny Thunder
VeteranEye testing - Goldeneye6490, Mr X Podcast, Axdoomer, S40 Games & Graslu00
Additional music - KodeZ, Trickle & Oofjay
Misc "Footsteps" mods - Carnivorous
Expansion Pak patch - Zoinkity
Special thanks - Wreck & SubDrag
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| bump - ge-misc - http://n64vault.wikidot.com/ge-misc:veteraneye |
| Sky Terrace |
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Author: Rey
Date: February 21st, 2022
Category: GE Solo Levels
Expansion Pak: Yes
With the information gathered from Berto Jodio, we finally managed to find Mia's location. She is being held at some kind of Intelligence facility. However getting there won't be so easy. So you will be heading to their Sky Terrace just above the facility. During this mission, MI6 staff will be reviewing Berto Jodio's documents for further information.
Running this on console hardware will initially be very laggy at points due to the amount of guards and objects loaded in. It is recommended that you clear out the guards and finish objective D first before progressing to help lighten the load on the level.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Rendezvous with Ren
Scramble Security Systems
Overwrite Security Systems
Destroy Prototype Weapons
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
Coockie: Objective Help and Checks
HackBond: Fixes and Tweaks, Testing
Wreck: Suggested Tweaks, Testing
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:sky-terrace |
| Decoy Escape |
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Author: HackBond
Date: January 19th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
This is the fourth level in my Decoy storyline and my first solo original geometry attempt. Check out the rest of the Decoy series starting with Decoy Antenna Redux.
Bond has managed to escape the Silo Complex through a ventilation duct at the bottom of one of the Silos. He is currently making his way to the exit, where he can feel an icy wind.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Power down Radio Jammer
More Objectives will be revealed as you play.
[[Known Issues]]
PJ64 Recompiler crashes (see PJ64 Users).
Room 27 (far corner of Helipad area) has possible out of bounds issues.
[[Non Issues]]
Being able to be shot "through" the helipad, this is intended for a certain event.
PJ64 USERS
You will need to enable the interpreter core which is under Advanced settings in Project64 3.0.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: Folders MIDI.
Wreck: Testing, Feedback, Important Tweaks, and Silo Beta Door Prop.
Morrigan Aensland-Hill: Comms Rider name idea, Proofreading, Testing and Feedback.
SRGn64: Testing and Feedback.
TiJayFLY: Testing and Feedback, Textures, "more peril" idea.
Rest of the N64Vault contributors: For keeping the community alive and giving me ideas.
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:decoy-escape |
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