Latest Releases
Enemy Golden Guns
Image Unavailable

Author: Flargy


Date: November 30,2019


Category: GE Misc


Level: All


Description:


This is a simple edit that replaces enemy rockets with enemy Golden Guns. Though, it's more in-depth than that.

-You cannot use the Golden Guns the enemies drop, to balance this, they give 9mm ammo. The Golden Gun in Egypt can still be used, however.
-It will also not appear in weapon rotation to not mess with muscle memory. Again, the Golden Gun in Egypt will function normally and not like this.
-All cheats are unlocked in order to let you use this cheat from the get-go on a fresh save.

Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets
To apply the mod, patch in the setup editor or the xdelta patcher of your choice.

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-misc - http://n64vault.com/ge-misc:enemy-golden-guns
Item Factory (Working Conveyor Belts)
Image Unavailable

Author: Smash 64 Wizard


Date: November 29, 2019


Category: SSB Levels


Level: Hyrule Castle


Description:


================================================================

Title: Item Factory (Working Conveyor Belts)
Date Completed: 11-29-19
Filename: Item Factory (Working Conveyor Belts).xdelta
Replaces Levels: Hyrule Castle
Author: Smash 64 Wizard

================================================================

* Installation *

Apply an xdelta patch to the xdelta file.

I am happy to present the first stage in Smash 64 modding history to have a custom hazard: Conveyor belts that really move your character when you
touch them.

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ssb-levels - http://n64vault.com/ssb-levels:item-factory-working-conveyor-belts
Cybertruck
Image Unavailable

Author: Graslu00


Date: November 30, 2019


Category: GE For Fun Mods


Level: Streets


Description:


Drive the eco-friendly Cybertruck(R) around the Streets, battling the fossil fuel emissions.
Only includes the Streets level, cannot play any other mission… Or can you?

Created by Graslu00

Tested on Carnivorous' 1964 60FPS Build and real N64 hardware.

Installation:

- Use the GESetup Editor or XDelta UI and apply the proper XDelta file to a clean GoldenEye 007 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - https://github.com/carnivoroussociety/GoldEditor

Credits:

- Graslu00 - Main idea, Cybertruck model & textures, Elon Musk monstrosity
- Carnivorous - Critical eye for perfect shots and help porting the truck model

Special thanks to:

- Elon Musk for the awesome Cybertruck design

Links:

- http://n64vault.com - for more mods
- YouTube.com/Graslu00 - My YouTube channel
- Discord.me/Graslu00 - Where most of these terrible ideas come from

Version history:

- 1.0 - Release/Final

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-for-fun - http://n64vault.com/ge-for-fun:cybertruck
Research Bunker v1.1
Image Unavailable

Author: Terrell


Date: November 26, 2019


Category: GE Solo Levels


Level: Bunker 1


Description:


Level name: Research Bunker
Author: Terrell
Date: November 26th, 2019
Edited: May 10th, 2020 (by Wreck)
Description: 1st Goldeneye level
Replaces: Bunker 1

This is my first level that I create using
the setup editor. I hope you guys enjoy playing it.

Mission objectives:
Disrupt all surveillance cameras
Disable computer network
Retrieve plans
Locate and exit the bunker

Thanks to the N64Vault discord server.

Edit notes v1.1…
-converted pink test tube to standard type (crashed console on destruction)
-corrected plans to be proper item within safe
-reset level to original scale
-edited key flags
-increased safe key size
-modified safe door operation data
-adjusted locks and added one-way locks on locked doors
-changed book flags
-edited glassware flags
-removed duplicate pickup objective
-modified dual wield weapons technique
-lengthened network disable time to two seconds
-put in a sound effect when using console
-added check if console destroyed before finishing use to stop process
-included check if network disabled prior to console destruction not to fail
-added rename for floppy disk
-updated watch level name format
-made minor background briefing edit
-swapped M and Q briefings around
-changed network objective name
-unlocked all missions and cheats on new files

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

bump - ge-levels - http://n64vault.com/ge-levels:research-bunker
K7 Centre
Image Unavailable

Author: ZKA


Date: November 26, 2019


Category: GE Solo Levels


Description:


Level name: K7 Centre
Author: ZKA
Description: The final chapter of the K7 storyline.
Special thanks to:

- Carnivorous/Zoinkity, for the footsteps/expansion patch and for keeping the Editor alive.

- GE modders in the N64 discord server, for feedback and some minor help.

Thanks for playing!

~ ZKA

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- ge-levels - http://n64vault.com/ge-levels:k7-centre
Goomba Smash
Image Unavailable

Author: Smash 64 Wizard


Date: November 8, 2019


Category: SSB Levels


Level: Hyrule Castle


Description:


================================================================

Title: Goomba
Date Completed: 11-8-19
Filename: Goomba Smash.xdelta
Replaces Levels: Hyrule Castle
Author: Smash 64 Wizard

================================================================

* Installation *

Apply an xdelta patch to the xdelta file.

Download

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- ssb-levels - http://n64vault.com/ssb-levels:goomba-smash
GoldenEye 007 - Ken Lobb Classic
Image Unavailable

Author: Wreck


Date: November 3rd, 2019


Category: GE For Fun


Description:


GoldenEye 007 - Ken Lobb Classic:

Author: Wreck
Version: 1.00
Date: November 3rd, 2019

You are hereby invited to participate in the prestigious Ken Lobb Classic. This challenge requires the player to complete the mission campaign using what is universely agreed upon as the worst weapon in the entire game; the Klobb. Unlike most Klobb only challenges that rely on using cheat options, such as All Guns and Infinite Ammo, this mod does not. Here the player begins each mission with the weapon, or can collect it almost immediately after taking control of Bond. Some levels see you off with a low amount of ammo, and will expect you to go about collecting more from fallen enemies or crates. Most other levels will start you out with a larger count, should you not be able to replenish your supply as you progress. While the idea is to simply finish the mission, eliminating as many of the guards along the way as you can is applauded. Just like any challenge, there are some rules in place to follow. Be sure to read them over before jumping straight into it. Can you conquer GoldenEye with just the Klobb? It's time you found out!

Rules/Guidelines/etc…

All kills must be caused either directly or indirectly by the Klobb. What this means is that you can use something like a fuel barrel or crate to eliminate guards, but the explosion needs to be set off by a Klobb. However, should an enemy use an explosive device, such as a hand grenade, grenade launcher or rocket launcher, and this results in deaths, these are ruled as suicides. And if you can manage to shoot a hand grenade being pulled by an enemy, than not only does it count, but you should also feel a sense of pride - or luck - in this accomplishment. Shooting dropped grenades is fine, as well.

Any object you are tasked to destroy must be done so with the Klobb (unless noted). Alarms, surveillance cameras, radio equipment, etc. This also includes things like drone guns, padlocks, boxes, consoles, desks, and so on. When faced with an objective that requires you to use something other than the Klobb, such as a remote mine, it is perfectly acceptable to do so. There are certain objects that can only be destroyed with an explosive, so the use of mines or grenades is fine. The bottling tanks in Facility are optional. It would take a minimum of 70 bullets to destroy them all, and the mines were assigned for this very objective. Some other missions also have objects you can use gunfire to destroy (like ammo crates), but have been given mines to use, or can locate within the level. This is up to you. One final exception are the securing hatch bolts in Train. These would require an absolutely absurd number of Klobb rounds to destroy, and the inaccuracy makes it even worse. In this case, the Watch Laser is allowed (and suggested). Just don't use it for anything else. A list of exceptions is provided further down below.

The tank is banned. The thing, itself, is a weapon. It can crush enemies beneath it and run over vehicles or other obstacles. You may not use it in either Runway or Streets for any reason. Sorry, but you'll just have to hoof it.

If you run out of ammunition, you must either restart, or attempt to see it through, should you not actually require any bullets to finish it. No use of the slapper is allowed. Some crates do hold ammo, but make sure you know what's inside, because it will cost you a few rounds just to break it open. No use of other weapons to destroy crates / cardboard boxes is accepted, but should an explosive device being used for objective based purposes happen to blow a nearby one up, than enjoy the extra ammo that pops out.

Should you manage to collect a second Klobb during a mission, it is permitted to use them as a pair. You are still using the correct weapon, after all. This is also a rare enough occurance that it won't be abused. But if you prefer to use just the one, than an extra pat on the back goes to you.

Even the characters in the cast roll have joined in the Ken Lobb Classic, too. Any time you see someone brandishing a firearm, you can rest assured that it is a Klobb. Those who don't, would either rather use their fists, or are laughing their butts off just thinking about it.

Multiplayer mode also has a Klobb only weapon set, which replaces the Throwing Knives. Now you can compete head-to-head in the Ken Lobb Classic against another human opponent. Who will reign supreme as the Lord of the Klobb?

Those of you who are able to complete the game on 00 Agent mode, including the two bonus missions, will be rewarded with a new cheat option. Your mastery of the Klobb shows that you are indeed worthy of something special.

A Special Note on Train…
After quite a bit of testing, I found that 00 Agent becomes much more difficult to complete using just the Klobb, due to how Rare setup the action blocks regarding the ending sequence. Normally, you must kill Xenia in order to gain additional time to allow Natalya to crack Boris' password. If you do not manage to eliminate her before the shutter drops, than there simply is not enough time for Natalya to complete all the hacking objectives. I reloaded a savestate over and over trying it. Attempting to shoot her with the Klobb after hitting Ourumov becomes a painful chore, and more often than not, you only injure her. Even if you do land a shot or two, the low damage it causes may not force her death. This results in a failed run. As this was already slightly unfair to begin with, I decided to alter the blocks to check if she takes any damage at all. Should she be hurt in any way, it sets a flag. This flag is checked for when the shutter drops. If it is set, you get the extra time. So it is in keeping with what Rare designed, but only requires Xenia be injured, rather than killed outright. You might still have trouble, but trust me, it is far less annoying than the original action blocks were. If you really want an added challenge, than see if you can actually take her down in time. Best of luck.

A Special Note on Egypt…
Baron Samedi becomes quite the opponent when you can no longer use the Golden Gun to easily defeat him. In fact, since his third incarnation has three times as much armour as his second form, it will require a lot of gunfire to take him down. This is made even more difficult by the guards who continue to spawn into the level. To help out a little, you are permitted to use the weapon locked away in the floor tile puzzle room. However, utilizing a glitch that can cause the dual Laser wielding voodoo shaman (in his third appearance only) to freeze in position until you shoot at him enough times to deplete his armour is NOT acceptable. There should also be no pride in such a victory. You've made it this far, after all. Finish it like a man!

Tips…
The strategies you may have used previously might not work this time around. The accuracy of the Klobb makes it difficult to hit things from a distance. Whenever possible, try getting closer to your target. This will help to reduce how much ammo you're using. Aim for the head when up close and personal with an enemy, but watch out for their return fire. Certain guards wear armour, and won't react to being shot until that protection has been depleted. Be very cautious of these guys, as they can quickly become a problem. You can use certain character AI limitations or action block designs to your advantage. In some situations throughout the game, these are almost necessary for survival. Drone guns can be very tricky to destroy, and may be where you use up a good chunk of ammo. Try to find the best spot to shoot at it from. The larger you can make it appear on screen (distance and angle), the more likely your shots will land on it. This weapon is quite noisy, so any stealth approach isn't going to do too well. You'll draw out guards or their clones when they hear your fire, which means you'll either need to lure them further away from others before firing, or be prepared for some serious shoot outs.

Exceptions…

Facility:
The bottling tanks can be destroyed using remote mines.

Runway:
You'll need to use either timed mines or hand grenades to destroy the heavy gun emplacements and missile battery.

Silo:
Plastique must be thrown into each of the fuel rooms.

Surface ii:
A remote mine needs to be placed onto the helicopter.

Depot:
The illegal arms cache can be destroyed using mines.

Train:
It is strongly suggested you use the Watch Laser for the floor panel.

Jungle:
Your mines can be used for the ammo dump.

Control:
The armoured mainframes will require either mines or hand grenades to blow up.

Caverns:
Control consoles can be destroyed with your mines.

Egypt:
The weapon you're tasked to recover may be used once collected.

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- ge-for-fun - http://n64vault.com/ge-for-fun:goldeneye-007-ken-lobb-classic
SpookyDark
Name
Image Unavailable
Nice!

Author: Flargy


Date: October 31,2019


Description:


A sequel to SpookyEye in PD!

Replaces all the models with Skeletons, makes the music doots, and replaces the CMP with a trumpet.

Credits:

Valve: Skeleton model from the Half-Life series. Originally ported to GE by CrashOveride, PD port by me.

Graslu00 - Trumpet model, and banner icon.

Please report any bugs you find.

DISCLAIMER: You are not allowed to create reproductions of this mod nor sell it.

Download

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Levels

Feel free to edit this with navigation and backlinks
Go back to Goldeneye Levels
Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- pd-misc - http://n64vault.com/pd-misc:spookydark
Haunter in DKR
Image Unavailable

Author: Sixty Four


Date: October 31, 2019


Category: DKR Characters


Replaced Character: TT


Description:


================================================================

Title : Haunter
Date Completed : 10-29-19
Filename : DKR-Haunter64.xdelta
Replaces Character: TT
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud

Description :

Race as Haunter the ghost Pokemon.

I was just having fun and wanted to add this character for the heck of it
and to play as Haunter with my son lol.

Additional Credits :

SubDrag for creating the editor
Carnivorous for updates to the editor
Rareware and its individuals for making these amazing games.
================================================================

  • Play Information *

Race Type: : Standard with new character
Adventure Mode : Standard
Tracks Mode : Standard
Silver Coin Challenge : Standard
New Sound : No
New Music : No
New Textures : No
Vehicle(s) : Plane, Hover, Car
N64 Compatible : Yes
================================================================

  • Construction *

Editors Used: GoldenEye Setup Editor, Blender

Known Bugs : N/A

Important Notes : Report any bugs you can find thanks.

Installation : Apply a patch to the xdelta file using the original rom (in this case v1.0 unbyteswapped DKR rom) save and run the rom on your choice of software or N64 console.

Download

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- dkr-characters - http://n64vault.com/dkr-characters:haunter
Military Ship
Image Unavailable

Author: slimwe


Date: October 8, 2019


Category: GE Solo Levels


Level: Frigate


Description:


Level: Military Ship
Author: slimwe
Replace: Frigate
Description: My fourth Goldeneye level.
Mission Objectives
a. Disrupt all surveillance equipment
b. Download backup data
c. Destroy main control consoles
d. Obtain design schematics
e. Escape in helicopter

Footsteps/Expansion patch

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Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

- ge-levels - http://n64vault.com/ge-levels:missle-silo

Navigation

GoldenEye Main
Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
Super Smash Bros. Main

Navigation:

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