| Boss Lair (N64) |
Author: 00Action
Date: July 31st, 2023
Category: GE Solo Levels
Expansion Pak: Yes
If you are making a custom mission for GE XBLA, you have to create the setup for the N64 version first, then convert it over to XBLA. This setup for the N64 version was pretty much all ready to go, so I thought I would release this one, too. Hope you enjoy.
Version of Footsteps patch used…
v53 [PD style guard fade removed]
Thanks…
Carnivorous - for the Footsteps patch.
Subdrag and Carnivorous - for the Setup Editor.
Zoinkity - for the Expansion Pak patch.
My video of the level…
https://www.youtube.com/watch?v=hr84GQGbmLo
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:boss-lair-n64 |
| Harbor Lab |
Author: Agent43 (w/ Wreck)
Date: April 2nd, 2023
Category: GE Solo Levels
Expansion Pak: Yes
007 has been sent to a small island in the Mediterranean Sea, where research and development of black market weapons is taking place in an underground complex. An MI6 agent on the inside is awaiting his arrival.
(Some areas may lag a bit on console or lower-end computers. Improves with fewer guards alive.)
Patch to an unflipped GoldenEye image.
[[Objectives]]
Disrupt all security equipment
Locate inside agent
Install covert modem
Erase computer network
Photograph blueprints
Minimize scientist casualties
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Setup editing, final scene, story/briefing/dialogue rewrite, console testing, etc.
N64 Vault: Perfect Dark models.
Johnny Thunder: Bed prop.
CHLindin: Custom music.
Thanks for playing!
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:harbor-lab |
| Training -1 |
Author: Coockie
Date: March 28th, 2023
Category: GE Solo Levels
Expansion Pak: Yes
This mod goes HARD feel free to SCREENSHOT sheeeeeeeeeeeeeeesh
How to Patch:
- Use a fresh Goldeneye007.z64 rom. Open the Setup Editor and head to Tools > Patch XDelta to Goldeneye rom > Select your fresh Goldeneye007.z64 rom > Select the patch > Save your patched rom .z64 or .rom.
Helping hands:
- EternallyAries, for THE BEST SUGGESTIONS
- Wreck, for console testing
- Zoinkity, for the Spectrum Emulation patch and Expansion Pak patch.
- SubDrag, Carnivorous, for creating and maintaining the setup editor.
Contact:
Discord: Coockie#8187
Mail: moc.liamg|dxbimorfyrrag#moc.liamg|dxbimorfyrrag
Any problems with the map or things I should correct, contact me.
If you get stuck, your girl might be able to offer some advice…
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:training-1 |
| First Aid Kit (Item) |
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Author: Wreck
Date: February 26th, 2023
Category: GE Model Templates
Expansion Pak: Yes
Model: First Aid Kit (Satchel)
Type: Item/Object
Contributor: Wreck
Date: February 26th, 2023
Description…
GoldenEye has always been known for having body armour, whereas the majority of FPS games have health packs. With the "Footsteps" patch, you can modify your health on the fly. These first aid kits are based off of a Soviet military satchel, and fit in well with the world of 007. There are two versions available to select from. One (a) features a green cross against a square white background, while the other (b) is a more subdued grey cross stitched directly onto the canvas material. By combining either of these with one of the provided action blocks, you can easily add usable health items to your custom missions.
*Note: You MUST have a Footsteps modified GE ROM, which supports the 2B action with FD and FE commands (to copy and alter RAM data)! The action blocks will not work without those changes.
Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose the prop model in which you want to replace. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the P_Z prop model template file you like. Should another window then pop up asking you to choose a ROM to save as (since new textures may be added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one, and it will be ready to use in your custom setups.
You must then do the same thing with the inventory model. Select "Gun" type out of the list, go to the "23 Flare Pistol" entry, and then click "Edit" next to it. Click the "Import Model Template" option, and choose the G_Z model template version you prefer. When it asks if you would like to have the additional gun details imported, make sure you choose yes. Once imported, go to "Inject into ROM and Update" to save the changes.
There are a few extra easy things to do from this following list…
Set Sound Effect of Gun 23 to "FFFF - No Sound" in Weapon Stats menu.
Update gun names (9834 & 989F) in "LgunE" text file. [First Aid Kit* & first aid kit*]
Update "flare" ammo type name (A416) in "LpropobjE" text file. [first aid kit]
Update gun pickup name (A434) in "LpropobjE" text file. [a first aid kit.*]
Optional - Update Max Magazine Size for 11 Flare type in Ammo menu.
How to use…
Included in the zip are three action blocks. Each of them work in the same manner, but will heal the player by different amounts. One is for a modest 25% heal, another at a generous 50%, and the third will outright replenish full health. You can edit these by whatever amount you like, however. Collect a weapon/item (set as ID 23), and equip it from your watch menu. Pressing the fire button will use it, should you have less than full health. I've added a sound effect on use, but you can change or remove it entirely. It should support all standard control styles (not strictly Z press).
Special thanks to Carnivorous.
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| - ge-model-templates - http://n64vault.wikidot.com/ge-model-templates:first-aid-kit-item |
| Dwayne's Xmas Meltdown |
Author: ZKA
Date: December 25th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A fun holiday-themed level that was showcased during the holidays last year already. Starring Graslu00, who has the mission to stop mighty Dwayne and prevent an extreme polar meltdown on Christmas Day. In Dwayne's secret cave, just outside the North Pole, Dwayne and his "Big D Army" are present to confirm everything goes to plan.
Will Graslu save the Earth from turning into a literal ice cube?
*NOTICE: Contains coarse language worthy of the naughty list!
Special thanks to:
Wreck, for miscellaneous edits, implementing some extras, updating various text, etc
Graslu, for the custom head model
Flargee, for the chocolate model and audio for it
Zoinkity, for the Expansion Pak patch
Carnivorous, for the Footsteps patch
SubDrag, for the creation of the setup editor
Thanks for playing, and happy holidays!
~ZKA
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:dwayne-s-xmas-meltdown |
| XBLA & Source Multiplayer Maps |
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Author: StupidMarioBros1Fan
Date: December 11th, 2022
Category: GE Multi Levels
Expansion Pak: Yes
Created by StupidMarioBros1Fan.
Tested on Emulator and Console by StupidMarioBros1Fan.
This a Free, Non-Profit fan made Mod, Any & All Reproduction Carts are Unofficial.
INSTALLATION:
Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean GoldenEye 007 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor
DESCRIPTION:
This mod adds 16 new Multiplayer Maps & 5 new Weapon Sets from "GoldenEye With Mario Characters v3" into the regular game. It also adds proper 3rd Person Models for the Silver & Gold PP7s, extends the Character Roster to include the 3 Unused Civilian characters as well as All Outfits for Bond, Natalya & Trevelyan.
This mod is Multiplayer focused, so the Single Player mode is messed up as I repurposed stuff for the new maps. Everything should function but multiple levels have no Skyboxes and the Menu looks ugly. It's totally possible to add the new stuff without messing up the Single Player, as I did it for the Mario mod, but it requires special commands to edit the Skyboxes while the game is running & I didn't think it was worth the hassle.
The 3rd Person Models for the Silver & Gold PP7s are from the Perfect Dark mod "GoldenEye X"
The new maps are a mixture of Recreated Multiplayer Maps from the Cancelled XBLA Remake & GoldenEye: Source, the Unused Statue & Cradle Multiplayer Maps, and a Custom Surface 1 Multiplayer Map by me.
From GoldenEye XBLA, near-perfect recreations:
Dam (Backzone)
Frigate
Depot
From GoldenEye: Source, modified to work with less players & the original map design:
Dam (Frontzone)
Facility (Backzone)
Facility (Full)
Runway
Silo
Archives (Backzone)
Archives (Full)
Control
Aztec
Some edits have been made to a few of the Original Multiplayer Maps, check out the included Text File for details.
Multiple Weapon Sets have been edited to fix inconsistent Model Sizes as well as using the correct 3rd Person Model for certain guns such as the AR33 using the KF7 Soviet's 3rd Person Model.
The Default Weapon Set is now Pistols, and the following 5 Weapon Sets have been added:
"Hunting Knives" Weapon Set from GoldenEye XBLA:
1. Hunting Knife
2. Hunting Knife
3. Grenade
4. Grenade
5. Hunting Knife
6. Hunting Knife
7. Sniper Rifle
8. Sniper Rifle
"Full Automatics" Weapon Set from GoldenEye: Source:
1. D5K Deutshe
2. Klobb
3. D5K (Silenced)
4. KF7 Soviet
5. ZMG (9mm)
6. Phantom
7. AR33
8. RC-P90
"Jungle Weapons" Weapon Set from GoldenEye: Source:
1. PP7 Special Issue
2. PP7 Special Issue
3. Cougar Magnum
4. Cougar Magnum
5. AR33
6. RC-P90
7. Remote Mines
8. Grenade Launcher
"Explosives" Weapon Set from GoldenEye: Source:
1. ZMG
2. Timed Mine
3. Grenade
4. Automatic Shotgun
5. Remote Mine
6. Proximity Mine
7. Grenade Launcher
8. Rocket Launcher
"PP7s" Weapon Set from GoldenEye With Mario Characters v3:
1. PP7 Special Issue
2. PP7 Special Issue
3. PP7 (Silenced)
4. PP7 (Silenced)
5. Silver PP7
6. Silver PP7
7. Gold PP7
8. Gold PP7
To avoid separating this into multiple patches, this mod uses Carnivorous' Footsteps Patch as a base to make use of special commands to bypass the normal limit of 12 Multiplayer Maps. The maps themselves do not use any special commands and can be easily ported to any GE rom.
There is a total of 3 Pages of the Multiplayer Map Select. To switch between them, you simply select the special "Change Page" map and then start a Match. After a second or two, you'll be back in the Menus and can now pick from a different list of Maps.
THANKS TO:
Carnivorous for Help, Advice, and the Footsteps Patch
Zoinkity for the GE Documentation on GitHub, and the 7MB Expansion Pack
Wreck for Help, Advice, Tutorials, and some stuff with the Memory Peek/Poke function
SubDrag for the Setup Editor, Help, and Advice
Everyone involved with the Development of the Original Game
Everyone involved with the Development of GE X
Everyone involved with the Development of GE XBLA
Everyone involved with the Development of GE: Source
The GoldenEye Modding Community
LINKS TO CHECK OUT:
n64vault.com - for more GoldenEye 007 & Perfect Dark mods as well as other N64 games
youtube.com/StupidMarioBros1Fan - My YouTube channel for mods of multiple games
http://www.shootersforever.com/forums_message_boards/ - GE007/PD Modding Forums
NOTES:
There are a couple of Minor Bugs that you should know about so make sure to check out the included Text File.
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| - ge-multi-levels - http://n64vault.wikidot.com/ge-multi-levels:xbla-source-mp-maps |
| Rescue |
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Author: ZKA (w/ Wreck)
Date: November 29th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
Fifth level in my storyline, continuing right after Operation 40. In
this installment, Bond has to pursue the mission to rescue all MI6
operative scientists from the organization who ordered the kidnapping.
With access to the laboratories in the base in Puerto Rico, Bond must
make his way through the lower level, to find the exact location of
the missing scientists. The rescue of the scientists is priority:
anyone or anything in Bond's way has to be dealt with.
Primary objectives (00 Agent):
a) Gain entry to armory
b) Unmask terrorist leader
c) Erase surveillance footage
d) Release MI6 scientists
e) Escape in elevator
Special thanks to:
Wreck, for testing, editing, text rewriting, other miscellaneous,
and porting of various Perfect Dark props.
Johnny Thunder, for the bed prop.
Zoinkity, for the Expansion Pak patch.
Carnivorous/Subdrag, for the Footsteps patch and GE Editor.
HackBond/Nico00, for testing and submitting feedback.
Thanks for playing!
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:rescue |
| Resort & Facility |
Authors: Agent43 & Sixty Four
Date: October 31st, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A double pack feature with setups by Agent43 and geometry by Sixty Four.
007 is once again on the tail of Janus and has been sent to a resort and a weapons facility in Alaska to investigate.
Also featuring an AI buddy in Facility!
Patch to an unflipped GoldenEye image.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
CHLindin: Music (Titles: Folders, Cradle, Aztec, Watch)
HackBond: Various optimizations, bug fixes, and testing
Wreck: Various edits (setup, BG, text, etc), some additions, and testing
CrashOveride & Valve: CS 1.6 AK47 Model
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:resort-facility |
| Perfect Dark with Mario Characters v1.3 |
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Author: StupidMarioBros1Fan
Date: August 20th, 2024
Category: Misc
Created by StupidMarioBros1Fan with help from Graslu00, Carnivorous, and Subdrag.
Tested on Emulator and Console by both StupidMarioBros1Fan and Graslu00.
Use the GoldenEye Setup Editor or XDelta UI and apply the proper XDelta file to a clean Perfect Dark v1.1 (NTSC-U) ROM
Download XDelta UI - web.archive.org/web/20170523022132/files.catbox.moe/immoym.zip
Download the GESetup Editor - github.com/carnivoroussociety/GoldEditor
Description:
This mod replaces all of the characters with ones from the Mario universe along with a variety of changes & improvements. For example multiple Guards are now Female with New Outfits for different levels along with the unused Hat mechanic now being utilized with new Hat models that Guards can wear. While the Level layouts & Objectives are the same as the original game, some have gotten some noteworthy changes that will throw off experts, with a few looking like errors so I included a text file going into more detail. Mod does not include a full changelog so there can be some surprises.
Main Characters:
Joanna Dark -> Mario (Peach in Alternate Patch)
Daniel Carrington -> Peach (Mario in Alternate Patch)
Major Characters:
Elvis -> Toadette
Cassandra de Vries -> Pauline
Mr. Blonde -> Waluigi
Trent Easton -> Bowser
Jonathan -> Luigi
Maians -> Toads
Skedar -> Yoshis
Minor Characters:
Grimshaw -> Daisy
Foster -> Wario
Secretary -> Rosalina
The President -> Donkey Kong
Cameo YouTubers:
StupidMarioBros1Fan (aka me)
supermarioglitchy4 (aka SMG4)
dshaynie
russmarrs2
Nintega Dario
OnyxKing67 (aka OnyxKing)
SeanKlaskyN64
Guards:
Male Guards are now Recolored Marios with outfits based off the original game.
Female Guards are now Recolored Peachs with outfits based off the original game as well as the Male versions.
The colors chosen are random, any similarity to non-specified YouTubers is a coincidence.
In order to have a little bit more variety than just being simple recolors, there are now 4 different hairstyles for both Male & Female Guards.
Because the Guards are based off Super Mario 64 Color Codes, the Female Guards only have one skin color, as Peach's was part of her Eye textures in SM64 & could not be easily changed with a GameShark Code. To help balance out the lack of variety, the Female Guards reveal more skin in different outfits and also have slightly different figures.
There are also way less Female Guard Heads because it's currently not possible to change how many heads are in the Groups of Random Heads.
Other Characters:
There are multiple characters who have small appearances or are exclusive to Multiplayer.
Important Notes:
Multiple characters are resized in-game to be bigger or smaller in order for the weapons to fit in their hands. Combined with having different proportions, this causes an issue where running speeds differ between characters with shorter characters running slower than taller ones. While not as bad as the Koopa Troopas in GoldenEye With Mario Characters, this means that most of the Guards move slower than in the original game. Multiplayer is unaffected.
Perfect Dark does this thing where a character's height determines how fast they turn, with shorter characters turning faster. Playing on Emulator with a Mouse negates this but on Console it is very noticeable. This means that playing as Toadette in the 2nd & 3rd Bonus Missions is a lot harder than in the original because Toadette turns super fast.
A text file has been included that contains a lot of noteworthy & important things regarding the mod, please read before diving into the mod.
Important Note Regarding v1 - v1.2:
For archival purposes these older versions still contain the placeholder Synthesized Text-to-Speech or "AI Voices" for the Guards.
This was done before "AI Voices" became a huge ethical issue for Voice Actors as the technology was pretty much just used for memes & joke videos.
uberduck.ai Text-to-Speech:
Mythra from Xenoblade Chronicles 2 (by joswag763)
Skye Bennett (Voice)
Agent 47 from the Hitman Franchise (by justinjohn-03)
David Bateson (Voice)
Credits:
Custom/Edited Models by StupidMarioBros1Fan
Models imported into game by StupidMarioBros1Fan
Characters' Scale & Ground Offset by StupidMarioBros1Fan
Characters' P.O.V. Height by StupidMarioBros1Fan
Level & Text Edits by StupidMarioBros1Fan
Animation Edits by StupidMarioBros1Fan
Sound Edits by StupidMarioBros1Fan
Playtesting by StupidMarioBros1Fan & Graslu00
2019 Luigi Custom Model for Super Mario 64 by Cjes, and CyberTanuki with Special Thanks to Dudaw, Flotonic and Subdrag
HUGE Thanks to:
Graslu for Help, Testing and Advice
Carnivorous for Help and Advice
Subdrag, Zoinkity, Wreck, Trevor, 00action & others for the GoldenEye Setup Editor
Everyone involved with the Development of the Original Game
In-game Credits contain more info, as well as the "Full Credits (Contains Spoilers) text file.
Links to check out:
n64vault.com - for more GoldenEye 007 & Perfect Dark mods as well as other N64 games
YouTube.com/StupidMarioBros1Fan - My YouTube channel for mods of multiple games
YouTube.com/Graslu00 - Graslu00's channel for videos on various GE007 & PD mods
http://www.shootersforever.com/forums_message_boards/ - GE007/PD Modding Forums
Previously released versions can also be found for download in their own zip files.
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| bump - pd-misc - http://n64vault.wikidot.com/pd-misc:pd-with-mario-characters |
| Janus Post |
Author: Nico00
Date: July 15th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
Well hello, wonderful people!
Here is my first custom geometry level. It isn't much, but like everybody, you have to start somewhere. :)
Also special double thanks to:
Zka and Coockie for the info. I wanted to learn Blender and Sketchup, two tools for creating custom geometry levels, but for years I couldn't get the hang of them. Now I can do it, and it feels too good. :) haha
And these two helped me a lot during those times, so cheers to you guys!
Special thanks to:
Zoinkity & Carnivorous: Expansion Pak support and other features.
Wreck: Level rescale, BG shading, action block assistance, text editing, select photos, and general clean up.
To the wonderful people at the N64 Vault Discord - much love, guys. <3
Thanks for playing, as always!
Nico00
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:janus-post |
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