| Celerium |
Author: Agent43
Date: July 5th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
As 007 continues to take down Janus, he must return to the missile silo once again to investigate and stop the missile system before it's too late. There's a hidden body armor that you can find inside of the silo.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Photograph silo blueprints
Access second floor
Disable security network
Confront Trevelyan
Stop missile launch
Minimize scientist casualties
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Some setup editing, briefing/text tweaks, and console testing.
Thanks for playing!
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:celerium |
| Extended License To Kill v1.1 |
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Author: Bethany Burns
Date: May 11th, 2022
Category: GE Miscellaneous
Expansion Pak: No
Short description:
Choose any set of objectives for any difficulty; adds additional challenge modes.
Short (44 seconds) youtube demo: https://www.youtube.com/watch?v=5AeiRSg-5eE
Long description:
Difficulty is separated from objectives now. LTK, LTK Practice, DLTK, and DLTK Practice are added as selectable difficulties. Now it is possible to play LTK with Agent objectives.
All cheats and stages are unlocked.
Added the following game options (XLTK)
"headshot": Headshot only mode. Only headshots and hat shots will register.
"fire proof": Guards no longer take damage from explosions.
"ghost": Bond starts with less than one bar of health.
"trigger disc / trigger hard / guard shot": Three mutually exclusive options. Trigger discipline mode damages Bond unless he shoots a Guard, Object, Weapon, or Door (missing causes damage). Trigger discipline (hard) mode is the same, except shooting Doors will cause damage. Guard shot mode causes damage to Bond when a Guard is shot (unarmed, knives, explosions excluded).
The end screen has been modified to show decimal time, as well as the selected difficulty and enabled game options.
This is a minimal romhack, the goal is to be as close to original implementation of the game as possible while supporting the above changes.
As of version 1.1, the Japanese release of the game is now supported.
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| - ge-misc - http://n64vault.wikidot.com/ge-misc:extended-license-to-kill |
| Descent Re-imagined |
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Author: ZKA (w/ Wreck)
Date: April 19th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A re-imagined version of Descent; a level that was originally known to be too difficult (more so on console), making for an unfair experience. In this incarnation, I've used my current GE map making skills to create a beyond better version of the original Descent in almost all aspects. Do note that all camera scenes (except for the short lift one) can be skipped by pressing either the Z-trigger or any directional button, so you won't be forced to sit through them each time you play.
This has got to be one of the largest levels in size that I've created so far.
Primary objectives:
a) Access bottom floor
b) Obtain nuclear codes
c) Prevent missile from launching
d) Disarm spare missile
e) Vanquish leader
Some small updates were made very shortly after initial release. The original version can still be played fine, but there were no consequences for not stopping the launch. The objective will now fail, and no further progress is possible.
SPECIAL THANKS TO:
Wreck, for general setup adjustments, adding the introduction and leader confrontation scenes, editing/rewriting briefings and text, testing on console for compatibility issues and enemy difficulty, and various props ported from Perfect Dark
SubDrag, for creating the Setup Editor
Zoinkity, for creating the Expansion Pak patch
Carnivorous, for creating the Footsteps patch
Johnny Thunder, for the M1987 Trench Gun model template and gun
Thanks for playing, and stay tuned for the continuation of my story line to find out what's happening after Operation 40!
~ZKA
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:descent-re-imagined |
| Caucasus |
Author: Agent43 & HackBond
Date: March 7th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
After completing the initial Assault on the Soviet base in the Caucasus Mountains, Bond makes his way inside of the facility to find the Lektor, a Soviet cipher machine.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Obtain the Lektor
Sabotage interior security systems
Gain entry to High Security area
Photograph documents
Minimize scientist casualties
Credits…
Agent43: Some object placement, action blocks, etc.
HackBond: Story, objectives, majority of object placement, action blocks, etc.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: For the custom music.
Wreck: Testing, minor editing, and console crash fix.
Thanks for playing!
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:caucasus |
| VeteranEye - Definitive Edition |
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Author: 007spudman (w/ TiJayFLY)
Date: August 13th, 2024
Category: Miscellaneous
Expansion Pak: Yes
A mod for the GoldenEye veterans!
Imagine if GoldenEye had a 4th difficulty after 00 Agent that was not 007? This would be it. The mission atmospheres are different, with new skyboxes and music added to most levels to give it a different vibe. This mod is intended for GoldenEye veterans, hence the name. It will take a new approach to complete levels, which can throw even the most skilled of players off guard. There are hidden secrets in places which can make the mission easier, or you can skill it out and brave it without them. The cheat times are even changed to fit the new level design, so that's another challenge!
Definitive Edition Updates:
Statue is more stable and forgiving, given the difficulty spike.
Control has fixed weapon set and a new music track.
Cradle has a new music track.
More forgiving painkiller locations.
Control also has a new key hunt.
Boris character has been replaced.
NOTE: The N64 Vault offers completely free ROM hacks of GoldenEye 007 and other N64 games (in patch form). To play these mods on real hardware, it will require an EverDrive 64 or other flash cart. It has been brought to my attention that people are putting these mods onto real game carts and selling them without our consent. These people are profiting off our hard work. An example is the popular GoldenEye with Mario Characters mod. If anybody sees this happening with this mod, please let somebody know ASAP.
CREDITS
Created by 007spudman (with technical assistance from TiJayFLY)
Additional models - Johnny Thunder
VeteranEye testing - Goldeneye6490, Mr X Podcast, Axdoomer, S40 Games & Graslu00
Additional music - KodeZ, Trickle & Oofjay
Misc "Footsteps" mods - Carnivorous
Expansion Pak patch - Zoinkity
Special thanks - Wreck & SubDrag
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| bump - ge-misc - http://n64vault.wikidot.com/ge-misc:veteraneye |
| Sky Terrace |
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Author: Rey
Date: February 21st, 2022
Category: GE Solo Levels
Expansion Pak: Yes
With the information gathered from Berto Jodio, we finally managed to find Mia's location. She is being held at some kind of Intelligence facility. However getting there won't be so easy. So you will be heading to their Sky Terrace just above the facility. During this mission, MI6 staff will be reviewing Berto Jodio's documents for further information.
Running this on console hardware will initially be very laggy at points due to the amount of guards and objects loaded in. It is recommended that you clear out the guards and finish objective D first before progressing to help lighten the load on the level.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Rendezvous with Ren
Scramble Security Systems
Overwrite Security Systems
Destroy Prototype Weapons
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
Coockie: Objective Help and Checks
HackBond: Fixes and Tweaks, Testing
Wreck: Suggested Tweaks, Testing
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:sky-terrace |
| Decoy Escape |
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Author: HackBond
Date: January 19th, 2022
Category: GE Solo Levels
Expansion Pak: Yes
This is the fourth level in my Decoy storyline and my first solo original geometry attempt. Check out the rest of the Decoy series starting with Decoy Antenna Redux.
Bond has managed to escape the Silo Complex through a ventilation duct at the bottom of one of the Silos. He is currently making his way to the exit, where he can feel an icy wind.
Patch to an unflipped GoldenEye image.
[[Objectives]]
Power down Radio Jammer
More Objectives will be revealed as you play.
[[Known Issues]]
PJ64 Recompiler crashes (see PJ64 Users).
Room 27 (far corner of Helipad area) has possible out of bounds issues.
[[Non Issues]]
Being able to be shot "through" the helipad, this is intended for a certain event.
PJ64 USERS
You will need to enable the interpreter core which is under Advanced settings in Project64 3.0.
Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features.
CHLindin: Folders MIDI.
Wreck: Testing, Feedback, Important Tweaks, and Silo Beta Door Prop.
Morrigan Aensland-Hill: Comms Rider name idea, Proofreading, Testing and Feedback.
SRGn64: Testing and Feedback.
TiJayFLY: Testing and Feedback, Textures, "more peril" idea.
Rest of the N64Vault contributors: For keeping the community alive and giving me ideas.
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:decoy-escape |
| Pheonarx's Yet To Come v2.0 |
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Author: Pheonarx
Date: January 1st, 2022
Category: GE Campaigns
Expansion Pak: Yes
Pheonarx's Yet To Come
Developed and tested on real hardware - requires Nintendo 64(c) Expansion Pak(c)
Info:
This is a compilation of Pheonarx's six released levels for GoldenEye, polished and combined into a single ROM.
Hundreds of tweaks, balance changes and bug fixes have been made to each level, as well as adding a credits sequence.
Installation:
Use an xdelta patcher or Hack64's web patcher to apply the xdelta file onto a USA copy of GoldenEye 007.
https://hack64.net/tools/patcher.php
Version History:
2.0: January 21st, 2022
- Added beta KF7 model by flargee
- Fixed decal transparency issues with custom weapon models
- Improved performance for Infil
- Fixed clipping triangles for credits
- Added carry over NPC for fallout
1.0: January 1st, 2022
- Initial release
Disclaimer:
By using this patch you confirm that you will not sell or make any profit on the patch or resulting modified ROM.
You also agree that the ROM will not be included in any emulator builds or assembled ROM sets.
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| - ge-campaigns - http://n64vault.wikidot.com/ge-campaigns:pheonarx-s-yet-to-come |
| Submarine (#TeamSeas) v1.1 |
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Author: Zka (w/ Wreck)
Date: January 1st, 2022
Category: GE Solo Levels
Expansion Pak: Yes
A custom level in honor of the project hosted by MrBeast, called "TeamSeas", a project that focuses on removing all trash from oceans, beaches and rivers around the world. At first glance I was not going to release this small level, because I didn't particularly see the need in putting the effort into it. But thanks to Wreck, who volunteered to connect the two separate levels (the beach cutscene and the submarine used to be two different levels) and make them into one, it's now properly playable for everyone!
Mission objectives:
a) Enter submarine
b) Report location to police via radio
c) Disable steering controls
d) Meet with extraction team
Edited on January 10th, 2022 (by Wreck)
Notes for v1.1…
Updated an office door lock setting
SPECIAL THANKS TO:
Graslu, for motivating me to create this level in the first place. His offering to me for participation in MrBeast's project is what started the creation of the level.
Wreck, for showing interest in making this an official custom level that'll be released on the Vault, for adjusting level setup, text, and connecting the two levels together.
Zoinkity, for the Expansion Pak patch.
Carnivorous, for the Footsteps patch.
SubDrag, for the creation of the GE Setup Editor.
Thanks for playing, and try to be thorough because you might find something secret!
~ ZKA
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| - ge-levels - http://n64vault.wikidot.com/ge-levels:submarine-teamseas |
| Frosty Lake |
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Author: Sixty Four
Date: 12-25-21
Category: DKR-Levels
Level: Ancient Lake
Description:
================================================================
Title : Frosty Lake
Date Completed : 12-24-21
Filename : frostylake-64.xdelta
Replaces Level: Ancient Lake
Author : Sixty Four
Email Address : moc.liamg|mekun46ekud#moc.liamg|mekun46ekud
Description :
A new level I made with the short amount of time I have at the moment.
I really just wanted to make something quickly for fun for xmas.
I will most likely add this into Timber's Day off in the end.
Additional Credits1 :
SubDrag for creating the editor and original work.
RedFogsx for the music suggestion.
Rareware and its individuals for making these amazing games.
================================================================
Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes
New Music : Yes -Harvest Moon - Back to Nature: Winter. Remix (i added drums and tempo change)
New Textures : No
Vehicle(s) : Car
N64 Compatible : Yes
================================================================
Base : All new levels from scratch
Editors Used: GoldenEye Setup Editor, Blender
Known Bugs :
Important Notes : Report any bugs you can find thanks.
Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.
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| - dkr-levels - http://n64vault.wikidot.com/dkr-levels:frosty-lake |
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