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Streets Negotiations
Streets Negotiations
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Author: SubDrag


Date: July 9, 2007


Category: Solo Levels


Level: Streets


Description:


[Goldeneye 007 Custom Level]

Level: Streets Negotiations
Modified Level: Streets

Author: SubDrag [moc.liamtoh|reggardbus#moc.liamtoh|reggardbus]

Date: September 28, 2006

GameShark Codes Required: None (besides Codelist for uploading to console)

Comments: Simple little level, just showing how you can make hostages happen.

Objective 1: Kill Hostage Takers

Background: There's a hostage situation here Bond. Do what you can to save them.

M Briefing: Unfortunately don't have much advice at this time, 8 of them, 1 of you.

Q Branch: Maybe I've got a little gadget to help you, if you can find it.

Moneypenny: I'm scared for your health Bond, there's just too many of them.

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Levels

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- ge-levels - http://n64vault.com/ge-levels:streets-negotiations
Basement
Meeting Room
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Author SubDrag


Date August 1, 2018


Category Levels


Level Beach


Description


Basement level ported from GoldenEye.

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Levels

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- snap-levels - http://n64vault.com/snap-levels:snap-basement
Hide and Seek
Meeting Room
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Author SubDrag


Date July 9, 2007


Category Solo Levels


Level Train


Description


[Goldeneye 007 Custom Level]

Level: Meeting Room
Modified Level: Depot

Level: Hide and Seek
Modified Level: Train

Author: SubDrag [moc.liamtoh|reggardbus#moc.liamtoh|reggardbus]

Date: September 27, 2006

GameShark Codes Required: None (besides Codelist for uploading to console)

Comments: Just a little map showing off how you can move guards around, and seed random bytes. There's also a timer, a tank, and there is a way to actually leave the level…see if you can find it.

Objective 1: Find Xenia

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Levels

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- ge-levels - http://n64vault.com/ge-levels:hide-and-seek
Meeting Room
Meeting Room
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Author SubDrag


Date July 9, 2007


Category Solo Levels


Level Depot


Description


[Goldeneye 007 Custom Level]

Level: Meeting Room
Modified Level: Depot

Author: SubDrag [moc.liamtoh|reggardbus#moc.liamtoh|reggardbus]

Date: February 16th, 2007

GameShark Codes Required: None (besides Codelist for uploading to console)

Comments: Lots of interesting ideas here.

Objective 1: Rendezvous with Contact
Objective 2: Destroy Communication Equipment
Objective 3: Destroy Experimental Motorcycle
Objective 4: Relay Position to Agent
Objective 5: Collect Secret Files

Background: We've discovered a mass of enemies assembling near a set of abandoned warehouses in Kadychkan, Russia. They have a store of vehicles and we don't know their future plans. You must collect as much information as you can, then hightail out of there. M Briefing: I've heard rumors that there's a key to the whole place in the movie theatre. Make sure you check under everything. Q Branch: Our contact has a weapons case for you, Bond. It's my newest invention, a briefcase armament that contains everything you need to destroy their communications equipment. Moneypenny: Be careful James, there are plenty of guards and I wouldn't want to see you hurt. You still owe me a night on the town.

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Levels

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- ge-levels - http://n64vault.com/ge-levels:meeting-room
PD G5 Base
G5 Base 1.1
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Author OmegaCop


Date September 1, 2012


Category Levels


Description


Edited: January 26th, 2018 (by Wreck)

Play a short mission in the Base level from Combat Simulator.

Edit notes…
Wrote full briefing (was missing from release).
Updated some other text.
Made autoguns not an Agent difficulty objective.
Autoguns now have focus pads (else would crash console).
Monitor screens no longer flicker.
Included new subtitle for mission.
Player character changed to Joanna Combat.

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Levels

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Diddy Kong Racing Levels
Mickey's Speedway USA Levels
Super Smash Bros Levels

- pd-levels - http://n64vault.com/pd-levels:pd-g5-base
Neon
Neon
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Author SubDrag


Date August 1, 2018


Category SSB Levels


Level Congo Jungle


Description


New level with a neon theme, hole down the middle with a barrel below.

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Goldeneye Levels

Go back to Goldeneye Levels

- ssb-levels - http://n64vault.com/ssb-levels:ssb-neon
All new Levels General Setup Editor Guide

SubDrag's All New Levels Guide [Updated and with PD]

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The ListPages module does not work recursively.

Hello Test

*Nothing here yet

Featured :

- ge-guides - http://n64vault.com/ge-guides:all-new-levels-guide
Training 003
Training 003
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Title: Training 003

Author: Coockie1173

Date: September 8, 2018

Category: Solo Levels

Level: Facility

Description



GE 007 - Tower (training 003)
Dev - Coockie1173 & JaceLeon
Version 1.0
Level: Facility
Installation: Patch the XDelta file to a fresh goldeneye ROM
Please do check the cheats menu!


Helping hands:
JAES (testing)
ZKA (testing)
Pheonarx (testing)
JaceLeon (testing & music)
Forrest M (voice lines)
Zoinkity: For the Spectrum Emulation patch and Expansion Pak patch
Pavarini (footsteps patch)**


**Tools: GoldenEye Setup Editor
Notepad++
Paint.net
Sketchup


Other information:
Training 003!
Contact:
Discord: Coockie1173#8187
Mail: moc.liamg|dxbimorfyrrag#moc.liamg|dxbimorfyrrag

Any problems with the map or things I should correct, contact me.

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Goldeneye Levels

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- ge-levels - http://n64vault.com/ge-levels:training-003
Side Skirts
Side Skirt
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Author Sixty Four


Date August 13, 2018


Category Levels


Level Indianaoplis


Description


This is a test track so we can learn and see how MSU works.

Additional Credits : SubDrag for him fixing things in the editor with speed when I found a problem in it.

  • Play Information

New Sound : No
New Music : No
New Textures : No
Emulator Compatible : Yes
N64 Compatible : Yes

  • Construction

Base : From Scratch
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : I think there is still some things to solve for MSU. But at least its sort of working here!

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Levels

Mickey's Speedway USA Levels

- msu-levels - http://n64vault.com/msu-levels:msu-side-skirts

Navigation

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Jet Force Gemini Main
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