Latest Releases
Decoy Antenna Redux
Image Unavailable

Author: HackBond


Date: March 14th, 2021


Category: GE Solo Levels


Level: Cradle


Expansion Pak: Yes


This is a recreation of an idea I had over a decade ago. I am using this as experience to learn the editor again. The level is short (2 minutes ish) and simple, three objectives that you tackle largely linearly. The level contains an edited path network to prevent AI opening a certain pathway and making themselves look silly. This map does have a hard time running on console. The disable Anti-Aliasing option inside your watch menu may help slightly.

Patch to an unbyteswapped GoldenEye image.

Thanks to…
Zoinkity & Carnivorous: Expansion Pak support and other features
Sixty Four: Testing
Wreck: Testing and minor editing

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- ge-levels - http://n64vault.wikidot.com/ge-levels:decoy-antenna-redux
GoldenEye Logo
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Author: Wreck


Date: March 9th, 2021


Category: Repairs/Fixes


There are two issues with the GoldenEye logo. The obvious one is the grey ring around the uppercase E. This should be red in colour. Another mistake, which is actually leftover from the original N64 model, is a split inside of the ring. These patches will correct both problems. Make sure to update both models, or else the previous version will still appear, should the game reset to the intros and the graphics mode has changed.

Instructions…
Use a patcher capable of utilizing Xdelta files. Locate the file within your folders. Remastered models are under "new", while "original" is for the classic N64 models. This will be found under "prop". Apply the correct patch to the "default.bin" file. You may want to keep a copy of the original as to not overwrite it.

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- ge-xbla-fixes - http://n64vault.wikidot.com/ge-xbla-fixes:goldeneye-logo
Audio Toolkit
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Author: Carnivorous


Date: March 7th, 2021


Category: Tools


Download

You can go to Graslu's github where this will be in the most recent state. It's easier to maintain it this way.
It's also far too big for the standard max file size for the Wiki.
https://github.com/Graslu/BeanTools/releases/tag/Release

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- ge-xbla-tools - http://n64vault.wikidot.com/ge-xbla-tools:audio-toolkit
Caverns Frontzone MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


Caverns Frontzone; the final level of the original MP maps that had areas locked off from players. Not only have the necessities been relocated to the first half of the level, but many more explosive hazards, as well. A fuel barrel is never far away from a fight. And for a very unique battle situation, meet your opponents at the massive spiral! Rockets and grenade launchers make it quite a scene.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:caverns-frontzone-mp
Archives Backzone MP
Image Unavailable

Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


Ever wanted to battle it out in the locked off areas of Archives? The Backzone is just want you need. This mod moves all the weaponry, armours and spawn points into the back section of the map. It also adds in glass windows, and fills out areas with bookshelves. There are a limited number of doors, which helps keep the action flowing.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:archives-backzone-mp
Facility Backzone MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


One of the classic GameShark codes for GoldenEye was the "Facility Backzone" level. It took everything from the first half of the map, and placed it in the back section, which was previously inaccessible through normal means. I've redone my original version here, and made sure to add in bottling tanks and some extra gas barrels for added cover during firefights.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:facility-backzone-mp
Statue & Cradle MP
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Author: Wreck


Date: March 1st, 2021


Category: Multiplayer Mods


In the original N64 version of the game, both the Statue and Cradle had fully functional multiplayer setup files leftover in ROM. Rare decided that neither of these two would make the final cut, due to various issues (such as framerate drops, lack of memory loading in parts of the map in Statue, as well as projectiles passing through world geometry in Cradle). Lucky for us, we could still play them with GameShark / Action Replay codes. Now with the XBLA version having three bonus levels in multiplayer, but none of them being either of these two, it only felt right to bring these back to life on a console that could properly support them. The Cradle is nearly identical to the original, with only a single spawn point being removed (as it was in close proximity to another one and was unnecessary). However, Statue did see some slight edits. One of the body armours was originally set to a pad where it could not load into the level. This was shifted over far enough so that it can. One weapon, which was mostly obscured by the slanted ground it was set on, was moved to the nearest pad that was on somewhat flatter geometry. Also, the arrangement of where each weapon is was altered, to help distribute the different pickups more evenly. Each map was given an improved sky, so the whole map is visible on Cradle, and the areas aren't quite as dark in Statue.

Instructions…
Use a patcher capable of utilizing Xdelta files. Apply this to your standard 15.1 MB sized "default.xex" game file. Keep a copy of the original as to not overwrite it.

Special Thanks…
KholdFuzion: For setting these levels up to reuse other multiplayer setup files, as well as testing, and assistance with tools.

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- ge-xbla-multi - http://n64vault.wikidot.com/ge-xbla-multi:statue-cradle-mp
Secret Basement
Image Unavailable

Author: Agent43


Date: February 22nd, 2021


Category: GE Solo Levels


Level: Archives


Expansion Pak: No


This is my first custom geometry level using Blender. I will make
another geometry level someday. I just need to take a break.

Primary Objectives:
Disrupt surveillance equipment
Collect documents
Photograph blueprints
Upload virus to main computer
Escape from the basement

Includes custom music by CHLindin.
http://n64vault.com/ge-music:custom-music-set

Thanks to Wreck for testing and minor editing.
Thanks to sixty four for help with blender and some setup.

And thank you for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:secret-basement
Pilot Helmet
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Author: Wreck


Date: February 2nd, 2021


Category: GE Model Templates


Type: Prop


Model: Pilot Helmet
Type: Object
Source: GoldenEye (Modified)
Contributor: Wreck
Date: February 2nd, 2021

Description…
The helmet originally worn by the Helicopter Pilot, from multiplayer mode. I've extracted it from that model, lightly modified it, and converted it into a wearable object. As it is, it fits most heads decently (using the 5 Headgear type), but remember that you can adjust the position and sizing for each head individually, under the Model Details section in the Game Configuration menu. It can either be worn by a character, or placed onto a surface as decoration.

Instructions…
Open up your ROM in the Model Editor menu, select "Object" type from the list, and choose any hat prop (ranging from 00D4-00DF) in the list. After clicking "Edit", click on the "Import Model Template" button on the upper left of the menu. From this window, choose the model template file. Should another window then pop up asking you to choose a ROM to save as (since new textures are being added), either select an existing one, or else type in a new name, then save. Once the model has finished importing, simply click "Inject into ROM and Update" (at the top) to save your ROM again. If you do not inject the file into ROM, it will not be saved into it. This will replace the original GE object with the new one.

*Additional instructions…
In order for this hat to not only be worn properly by characters, but to also react to gunfire in the correct manner, you must set one more thing in the Game Configuration menu. Load your custom ROM, and go to the "Model Details" section. To the lower mid right side of this screen, you will see two selection boxes titled "Hat" and "Style". Whichever hat you had replaced, select that one from the "Hat" list. After, from the "Style" list, set the "5 Headgear" option. Save your ROM, and the hat will be ready to use in your custom setups.

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- ge-model-templates - http://n64vault.wikidot.com/ge-model-templates:pilot-helmet
Ancient Silo
Image Unavailable

Author: Agent43


Date: January 12th, 2021


Category: GE Solo Levels


Level: Silo


Expansion Pak: No


This is my fourth level using the Silo, and it's going to
take a while to create a custom geometry level for now.

Primary Objectives:
Recover briefcase
Collect information
Use radio to contact 005
Destroy power units
Locate escape elevator

Special thanks to:

CrashOveride/Rare: For the Falcon 2 Gun/Prop

Johnny Thunder: For the DY357 PD Gun/Prop

Wreck: For the Metal Crate (Grey) Prop, the
G5 Blue Door Prop & Monochrome Camo Guards,
testing and minor editing

Thanks for playing!

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- ge-levels - http://n64vault.wikidot.com/ge-levels:ancient-silo

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