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High Stakes Streets 2 v1.1
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Author: Rey

Date: March 20th, 2012

Category: Solo Levels

Level: Streets

Expansion Pak: No

Sequel to High Stakes Pt.1, a small and tough level from Streets.

a:Destroy terrorist vehicles
b:Reach halfway point
c:Locate base entrance

Edited: May 22nd, 2021 (by Wreck)

Edit notes v1.1…
-corrected watch text (crashed previously)
-included walls and door behind start point
-added intro camera text
-changed watch time to be consistent with part one
-removed duplicate objective entries
-changed certain guard blocks
-updated final boss actions/stats
-decreased armour on stationary guards
-added an extra armour, shifted/resized the other
-included some rifle ammo boxes
-removed grenade chance from dual wield guards
-now shows countdown clock
-timer now set at 12 minutes
-countdown doesn't start until player is in control
-expired countdown now results in explosions
-made all guards use random head
-changed blue civilian body to black jacket guard
-modified outro block, added Bond walking
-edited some text, wrote new Moneypenny line
-made vehicle objective for secret agent up
-updated briefing objective order
-added new level names to mission folder
-unlocked all missions/cheats on new file


No files attached to this page.


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High Stakes Streets v1.1
Image Unavailable

Author: Rey

Date: March 6th, 2012

Category: Solo Levels

Level: Streets

Expansion Pak: No

Toughness of level: Despite it being a short level, it’s actually pretty hard. The aim of the guards is very good. At the end there is an elite guard, so he poses a threat.

a:Retrieve weapons from vault
b:Enter streets combat zone [the one that doesn’t show up]
(Beta:c:Save all Hostages.)

Edited: May 22nd, 2021 (by Wreck)

Edit notes v1.1…
-modified door flags
-connected paired doors
-removed collisions from key
-increased key size
-increased armour size
-changed outro camera and scene
-decreased guard stats
-set fewer guard clones
-edited some text
-updated lower case for watch
-added key rename
-edited watch time
-deleted duplicate objective entries
-removed a guards dropped hat
-added new level names to mission folder
-unlocked all missions/cheats from start


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Go back to Goldeneye Levels
Diddy Kong Racing Levels
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Super Smash Bros Levels

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Smash Remix
Smash Remix
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Author: Smash Remix Team

Date: May 10, 2021

Category: SSB-Characters

Character(s) Added: Conker, Wolf, Mad Piano, Bowser, Lucas, Wario, Dark Samus, Ganondorf, Young Link, Falco, Dr. Mario


No files attached to this page.




Conker Added

Wolf Added

Remix Character - ALL

  • Entry shadow applied or fixed
  • Remix 1p CPU and Team Poses added

Young Link

  • Sleep sound now functions properly
  • New Victory Pose
  • Minor graphical updates to Up Smash
  • New Announcer sound


  • Sleep sound now functions properly
  • Character model slightly revised
  • Logo changed
  • Minor Graphical updates to Forward Smash
  • New Announcer sound
  • Properly turns during enter pipe animation


  • Sleep sound now functions properly
  • 1p CPU Player Pose added
  • Entry animation fixed as to not clip below the stage
  • Grabs and Forward Throw now properly stale like other forward throws
  • Up Special Turnaround removed
  • Smash attacks had some minor graphical changes

J Jigglypuff/Purin

  • Smash Attack sound corrected
  • Sleep sound now functions properly

J Yoshi

  • Fixed issue with Egg disappearing at the end of a roll
  • Fixed issue with Egg Shield Parry where the invincibility would last too long

J Link

  • Boomerang Sound corrected

J Mario & Luigi

  • Properly turn during enter pipe animation

Doctor Mario

  • Model Updated and Low Poly Version added
  • Fixed rare glitch which could cause crashes on console and odd graphical effects when pills hit shield in very specific circumstances
  • Light Armor removed from Down Special and replaced with 2 frames of intangibility
  • Dair - Changed Hitbox Priority (now prioritizes spike hitbox over standard hitbox, previously was a mishmash of order between the two types)
  • New Announcer sound
  • Properly turns during Enter Pipe animation


  • Reduced visual noise in Lucas's moveset:

- Removed sparkle effect from jump animations
- Slightly moved PK Love graphics away from body on Down Air, Back Air, and Up Tilt and adjusted hitboxes outward to match
- Adjusted timing of graphics on Down Air and Back Air to better match physical movements

  • Changed priority order of hitboxes for Back Air (this will make fewer sourspots happen)
  • Removed sourspot on Forward Smash(all hitboxes now deal 16%)
  • Neutral Special: Dmg 11->13, KBS 50->60, BKB 60->55
  • Sleep sound now functions properly
  • Up air sound changed
  • Fixed crash when a character reflects first PK Thunder of the match


  • Down air hitbox size and position altered
  • Mid-low Forward Tilt Hitbox corrected
  • Forward Tilt re-timed
  • Smash attacks had some minor graphical changes

Dark, J and E Samus

  • Graphic glitch removing ball from end of tether has been fixed


  • Fixed some minor CPU behavioral issues

Dark Samus

  • New Announcer sound

Mad Piano

  • New Announcer sound

Giga Bowser

  • Fixed Down Special Spike hitbox which previously had a "ceiling" glitch


  • Added Remix 1p and revised the 1p Menu
  • Added debug options to Character Select Screen which allows to set characters to

- Size: Giant, Default or Tiny
- Skeleton (Skeleton mode removed from Special Model Display Options)
- Visiblity: Default, Cloaked, None
- Knockback: Random (hitboxes (excluding projectiles) all have random knockback angles for the match)

  • Added Advanced Hurtbox Display and associated toggle

- Transparent Hitboxes
- Cyan Grab-immune hurtboxes
- Gray Hurtboxes during active armor

  • Added Hitbox Plus Mode option to Special Model Display Toggle

- Displays character model alongside both hurtboxes and hitboxes
- Transparent hurtboxes and hitboxes

  • Character Select Screen

- Variant indicator glitch that would cause indicator to remain after a controller is unplugged has been fixed
- Polygon characters will only be loaded when hovered over, speeding up the initial loading of the Character Select Screen

  • Removed glitch that allowed for cpu players to have a color different that their team's color
  • Fixed rare Multiman Mode glitch causing KO miscalculation if player and cpu died at the exact same time
  • Multiman, Cruel Multiman, and Remix 1p advanced the seed so the player gets more random results on initial loading of game
  • Illegal sound no longer occurs when multiple players select same color on Character Select Screen
  • Remix custom items no longer have black outlining
  • Toggle order changed to place results screen skip in first spot
  • Improved responsiveness of stage title and variant legend on the Stage Select Screen


Rith Essa added

Venom added

Windy added

dataDyne added

Planet Clancer added

Wolf and Conker Board the Platforms added

Wolf and Conker Break the Targets added

Kitchen Island completely revamped

Remix Character Bonus Stages

  • Now have alternate track: Melee Target Test


  • Revised to now include platforms that will move in if movement is set to on
  • Graphical improvements

Goomba Road

  • Paper Mario Battle track updated


  • Graphical Overhaul
  • Great Fox Blasters are now a platform and have a laser effect

Frosty Village

  • Added alternate tracks: Diddy Kong Racing Boss and Crescent Island

First Destination

  • Target Test added as alternate track

Dragon King

  • Target Test added as alternate track

Congo Falls

  • DK Rap alternate track has been updated

Mad Monster Mansion

  • Mr. Patch track now set as alternate track

Spiral Mountain

  • Final Battle replaces Mr. Patch as alternate track
  • Graphical Update

Corneria City

  • Surprise Attack added as alternate track


  • Surprise Attack added as alternate track

Sector Z Omega

  • Surprise Attack replaces Corneria as alternate track

New Pork City

  • Item spawns fixed and no longer spawn beneath stage

Yoshi's Story

  • Now has background animation



Yoshi's Island

  • Fixed invisible platform glitch that occurred when hazards were turned off

Yoshi's Island DL/O

  • Fixed crash that would occur when rolling on one cloud while the other cloud had disappeared

Osohe Castle

  • Lowered bottom blast wall slightly



Mad Piano has been added as a new Boss character! You can select it by pressing up on the d-pad before selecting Luigi.
Kirby / J Kirby

Kirby and J Kirby can now absorb the powers of all characters including Regional and Remix characters

Graphical glitching fixed during intro animation

Warp Pipe Entry animation duration shortened
CliffClimbSlow1 and 2 and CliffClimbQuick2 animation duration increased
Giga Bowser

Throw now has proper invincibilty (same as Bowser)
Dr. Mario

Neutral Special Pill now has a yellow and blue color version

Japanese Stage Hazards added as a Stage Option and on by default in Japanese mode (applies different wind speed to Whispy)
Training Mode Fixes
Fix to training mode glitch where music could become quiet after a quick reset
All CPU players now behave based on CP state selected in main training menu
Player indicators now function properly
Fixed a crash that would take place in 12 Character Battles during portrait cycling of custom character select
Toggle added to force High and Low Polygon models of characters
Toggle added to control the cinematic entry frequency
Special variants now have portraits in 12 Character Battle Mode
Fixed bug that would occasionally cause players to have the wrong shield color

Cloaking Device added
Poison Mushrooms added
Super Mushrooms added


Now has a UFO that will occasionally fly in the background
Final Destination

Fix to musical glitch if pause during beginning part of track
Congo Falls

Top Blast Zone increased significantly
Peach's Castle II

Fixes to some clipping issues
Mushroom Kingdom DL/Omega

Animation added to background
Hyrule DL

Invisible tornado glitch fixed
Peach's Castle DL/Omega

Background animation such as Lakitu added
Dreamland Omega

Background animation such as Dedede added
Zebes DL/Omega

Background animation added
Sector Z DL/Omega

Background animation added
Congo Jungle DL/Omega

Background animation added
Yoshi's Island DL/Omega

Background animation added
Yoshi's Story

Pak E. Derm now moves in the background of the stage
Dreamland Beta II

Fixed console bug which would cause a crash when items spawned



Bowser Added

Giga Bowser Added


  • Up Tilt top hitbox size increased
  • Back Air spike hitbox size increasd
  • Up Air disjoint increased
  • Grab hitbox adjusted
  • Jumping graphic effects altered
  • Up Smash intangibility now covers entire body and duration lasts from the start of graphics until end of the 2nd hitbox


  • New entry animation
  • Down Special facial expression changed
  • Up Air corrected to have proper landing lag
  • Forward Smash hitbox duration shortened
  • Up Tilt

- Decreased speed
- Damage reduced 23->22
- Knock back scaling decreased 109->100
- Base Knockback decreased 60->40


  • Forward Throw Invincibility duration reduced
  • Up Special now properly removes jumps like all other characters
  • New clap animation


  • Rest sound volume fixed


  • A Complete overhaul of Remix's graphic overlay system to utilize Smash Bros 64's native functions

- Visually revised Training Menu Options, Versus Match Stats, and Remix Options

  • Bonus 3, Multi-Man Mode and Cruel Multi-Man Mode Added
  • Customized stage knockback collisions (such as the ground in Big Blue) are now turned off when hazards are turned off
  • Dreamland/Omega Stage Option: Stage Select now gives the option of Dreamland/Omega versions of certain stages, these stages maintain their hazards if not turned off
  • Players can now select darker and lighter shades of characters in team battles
  • 12 Character Battle Versus Mode added (with options for Japanese, Remix, or custom character sets)
  • Random Stage Select now netplay safe (would cause desyncs previously)
  • Hazard and other stage toggles no longer affect 1p and Bonus Modes
  • Combo Meter 99+ combo crash has been fixed
  • 1P high score bonus tally now includes all characters


Bowser Break the Targets added

Bowser Board the Platforms added

Falco Board the Platforms added

Lucas Board the Platforms added

Polygon Team Board the Platforms added

Wario Board the Platforms added

Omega/Dreamland versions of Peach's Castle, Congo Jungle, Hyrule Castle, Mushroom Kingdom, Planet Zebes, Dreamland, Sector Z, Saffron City, and Yoshi's Island

Fray's Stage - Night added (Dreamland Alternate)

World 1-1 added

Goomba Road added

Bowser's Keep added


  • Aria of the Soul added as alternate track

Congo Falls

  • Stage completely overhauled
  • Gangplank Galleon track added and set as default
  • DK Rap song now set as rare alternate track


  • Multi-Man and Cruel Multi-Man added as alternate tracks


  • New song added as default track

Muda Kingdom

  • Issue with grabbable ledge near pipe has been fixed

Corneria City

  • Main platform neutral spawn height lowered

New Pork City

  • Underside clipping fixed to prevent warping


  • Even Drier Guys alternate track improved

Spiral Mountain

  • Mr. Patch track added as rare alternate track


  • Clipping and graphic updates
  • Model optimization for better performance
  • Moving platforms added to the stage

Mute City

  • Graphical improvements

Bowser Stadium

  • Final Bowser alternate track instruments revised

Yoshi's Story

  • Obstacle course main track volume increased

Peach's Castle II

  • Added moving platforms
  • Improved graphics and performance


  • Improved graphics
  • Blast ceiling and camera height increased
  • KO Respawn Point moved

Gerudo Valley

  • Gerudo Valley track improved

Lucas Interim Patch II Notes


  • Jigglypuff Jumping Height Glitch fixed
  • J Fox Neutral Infinite Glitch fixed


  • Custom Stages are used when Stage Select is turned off
  • VS Mode Combo Meter glitch related to DK Cargo Throw and Bowser Stadium Bombs has been fixed
  • Mario and Luigi's Backthrow now included in combos when Improved Combo Meter is on


  • Young Link Board the Platform Warping Glitch Fixed
  • Dr. Mario Board the Platforms Warping Glitch Fixed
  • Yoshi's Story

- Clipping revised and warping fixed
- Bottom Blast Zone Adjusted

Lucas Interim Patch Notes



Down Special Moveset and thunderbolt data corrected
J Fox

Projectile hitbox data corrected

1P Pose texture fix

Japanese Shield Stun added
Fix to Congo Falls/Flat Zone II loading crash related to specific 4 player character combinations
Tournament Stage Select Screen altered
Fix to Fighting Polygon Team Colors 1p issue when using ports 2-4
Advanced AI glitch where AI would use multiple up specials even when turned off when in 1p and other modes (besides vs) has been fixed
J Yoshi assigned correct bonus stages
Shield Training mode CPU now jumps as soon as possible after hits instead of unshielding.

Ganondorf Break the Targets Revised

Dr. Mario Break the Targets Revised

Peach's Castle II

New track "Peach's Castle" added as an alternate track



Lucas added

Lucas from the Mother series arrives in Smash Remix. Lucas is a complex character who uses his PK Love, Rope Snake,
and multi-purpose aerials to overwhelm opponents.


  • Neutral Special

- Strong hit/arm parry duration reduced (24 frames -> 16 frames)
- Strong hitbox size slightly reduced
- Weak hitbox damage reduced (12 -> 10)
- Weak hitbox knockback growth increased (100 -> 110)
- Weak hitbox size reduced
- No longer has clang immunity after invincibility ends
- Wario must wait 2 frames longer to gain control after recoiling
- Increased vulnerability from below.

  • Down Special

- Landing hitbox size/range increased.

  • Down Aerial

- Hitbox size slightly increased
- Final hit base knockback increased, knockback growth decreased

  • Dash Attack

- Hitbox size decreased
- Weak hit damage fixed/decreased (16 -> 12)

  • Jab 1

- Start-up decreased by 1 frame (6 -> 5)

Young Link

  • Boomerangs now disappear after KO
  • Model now displays better on console
  • Up Smash now clangs correctly with other moves

Dr. Mario

  • Pill after effect graphic animation added
  • Back throw invincibility length altered
  • Model now displays better on console


  • New victory animation and sound effect
  • New select/victory animation
  • Grounded Up Special now has intangibility frames at startup, instead of light armor
  • Model now has facial expression, customized skeleton, and displays better on console

Dark Samus

  • Forward Smash Damage Spread Changed from 16/17/17/17/16 -> 15/16/17/18/19
  • Model now displays better on console


  • Model now displays better on console


  • Model now displays better on console

E Link

  • Boomerangs now disappear after KO

J Falcon added

J Link added

J Fox added

J Mario added

J Luigi added

J Ness

  • Now has proper moveset and reflection multiplier on Forward Smash
  • Japanese Chant added
  • J Beam Sword Sounds added

J Samus

  • Japanese Chant added
  • J Beam Sword Sounds added

J Donkey Kong Added

J Jigglypuff/Purin Added

E Jigglypuff has been added

J Kirby added

J Yoshi added

J Pikachu added

E Pikachu added

E Samus added


  • Random music glitch where new music selected after hammer/star is fixed
  • Save issues fixed
  • Anti-Aliasing Toggle added
  • Japanese Sound Toggle Added
  • Japanese DI toggle Added
  • Skeleton Mode Jigglypuff/Kirby crash has been fixed
  • Fixes to various glitches related to tokens on Character Select Screen
  • Bonus and Credits music added to training music options
  • Splash screen issue causing blue flickering on some emulators has been fixed
  • Alternate menu music added (Melee and Brawl)
  • Hazard toggle replaces Frozen mode and there is now a toggle for platform movement

- For lava stages, hazard toggle now removes lava and movement toggle prevents the movement of lava if loaded

  • Vs Mode Combo Meter has been improved and no longer causes crashes on console. It has now exited beta and is on by default in Community mode
  • Random stage select is fixed so that it no longer selects Yoshi's Island as the first stage every startup
  • Hold to Pause toggle set to OFF by default in Community Mode
  • 1P Fixes

- Fighting Polygon Team now have alternate costume if human is a purple polygon
- CPU Giant Donkey Kong's Singleplayer Preview now has correct costume when human player is Giant Donkey Kong
- Infinite time 1p mode bonus stage bug fixed

  • Training Mode Improvements

- Removed Standing Restriction for setting custom spawns
- Setting custom spawn sets spawn type to custom
- Added shield break mode
- Quick Reset added

  • New instruments added to the game and generally improved music quality for many songs


Smashketball added

New Pork City added

Hyrule Temple added

Osohe Castle added

Norfair added

Yoshi's Island II added

Congo Falls Added

Flat Zone added

  • Hazard Mode switches fixed camera on and off

Flat Zone II added

  • Hazard Mode switches fixed camera on and off

Gerudo Valley added

Lucas Target Stage added

Ganondorf Board the Platforms Stage added

Dark Samus Board the Platforms added

Corneria City

  • Main track improved
  • Alternate track "Star Wolf" improved
  • Clippings revised
  • Arwing Hazard now appears


  • Taxi Cab now included within hazard toggle
  • I Believe in You added as alternate track
  • All I Needed Was You added as alternate track

Big Blue

  • Clipping issue fixed

Ganondorf Target Stage

  • Clipping issue fixed

Great Bay

  • Clipping issue/warping related turtle fixed

Wario Ware

  • Starring Wario added as alternate track

Kitchen Island

  • Starring Wario added as alternate track

Pokemon Stadium

  • Pokemon Champion Theme added as alternate track
  • Elite Four removed as alternate track

Kalos Pokemon League

  • Pokemon Champion theme added as alternate track


  • Stage optimized with improved FPS
  • Main music track improved
  • Blooming Villain added as alternate track


  • New main track based on Wild World's Title Theme
  • Alternate track "Smashville" improved
  • Go KK Rider added as alternate track

Glacial River

  • Clock Tower added as alternate track

Bowser's Stadium

  • Now spawns bombs on the edges of the stage
  • Clippings revised
  • Blastwalls revised
  • Item spawning issue fixed
  • FPS improved and should now perform at or better than Duel Zone
  • Main music track improved

Mute City

  • Graphics and clippings revised
  • First Alternate track changed to Fire Field
  • Second Alternate track changed to Mach Rider


  • Music changed to Final Destination
  • Alternate Music 1 set to First Destination Theme
  • Alternate Music 2 set to Kraid's Lair



Wario Added
A note from Wario's designer, Fray:
"Wario is the first fully de-cloned custom SSB64 character. He was originally cloned from Mario,
and still shares some generic movement animations with Mario. Otherwise, all of his attacks,
specials, and some movement animations are new and he is functionally a completely different
character than Mario."


  • Forward Smash

- Inner hitboxes shield damage increased (5 -> 9)

  • Down Special

- New graphic effect
- Angle and knockback scaling changed for grounded down special

  • New 1P Pose
  • Heavy Item Lift Sound added


  • Model Improvements

- Two new costumes
- New skeleton Model
- Character model now has expressions

  • Grab

- Hitbox placement improved

  • Down Tilt

- Inner hitbox added to prevent missing up close

  • Forward Smash

- Hitbox placement improved

  • Bair

- Strong hit comes out one frame sooner
- Weak hit lasts one frame longer
- Total animation length is one frame longer

  • Uair

- First hit has higher base knockback and lower knockback scaling
- Second hit hitbox is larger

  • Dair

- Strong hit damage increased (12 -> 14)

  • Neutral Special

- New animation for aerial neutral special
- Hitbox size decreased (140 -> 115)
- Head is no longer intangible

  • Up Special

- Startup frames decreased (24 -> 22)
- Velocity decreased (102 -> 98)

  • Attributes

- Horizontal ledge grab range decreased
- Vertical ledge grab range increased

  • New victory/select animation
  • New loss/clap animation

Young Link

  • Model Improvements

- New costume inspired by A Link to the Past
- Sword texture improved
- Taunt hand glitch fixed
- New hookshot graphic
- Character model now has expressions

  • Up Smash

- Damage error fixed on weak hit of Up Smash
- Animation revised
- Hitbox timing modified
- Small decrease to knockback scaling

  • Heavy Item Lift Sound added

Doctor Mario

  • Model Improvements

- New costume
- Revised character model
- Character model now has expressions

  • Back Throw

- New animation inspired by SSBU
- Damage increased (16 -> 18)

  • Dash Attack

- Hitbox size increased (125 -> 175)

  • Down Tilt

- Angle changed
- Adjusted base knockback
- Adjusted damage

  • Nair

- Weak hit damage increased (10 -> 11)

  • Fair

- Increased hitbox size
- Increased animation speed
- Animation revised

  • Bair

- Hitbox begins earlier
- Animation length decreased

  • Uair

- Damage increased (11 -> 12)
- Knockback growth increased (96 -> 100)
- Knockback angle changed (55 -> 57)

  • Dair

- Knockback decreased
- Animation revised

  • New Series Icon

Dark Samus

  • Model Improvements

- New skeleton Model

  • Down Smash

- Shield damage decreased (25 -> 22)

  • Bair

- Outer hitbox base knockback increased (15 -> 19)

  • Dair

- Early hit base knockback increased (0 -> 5)
- Late hit base knockback increased (0 -> 12)
- Late hit damage increased (12 -> 14)

  • Attributes

- Fast fall speed increased (65 -> 71)

  • Footstep sounds removed from running animation


  • The Smash Remix character select screen is now available in all modes!
  • Now including new Settings Profiles (standard toggle sets for easy use at tournaments or replicating J version play)
  • Added a Tournament Layout in Stage Settings which provides a revised Stage Select Screen layout
  • Alternate music tracks

- Alternate music tracks will play randomly on some custom stages
- Occasional music tracks will play 20% of the time
- Rare music tracks will play 13% of the time
- While the stage is loading, holding C-Up forces the default BGM, holding C-Left forces the occasional BGM, holding C-Right forces the rare BGM

  • Improved AI teching bug fixed
  • Skeleton mode added (now in the special model toggle with hitbox and ECB display)
  • ECB mode added (now in the special model toggle with hitbox and Skeleton display)
  • Can now set music in training mode
  • Japanese Hitlag Toggle added
  • Momentum Sliding, a glitch present in the Japanese version, has been added as a toggle
  • Metal Mario, Giant Donkey Kong, and Polygon Characters selectable via dpad while hovering token over character

- Metal Mario given alternate colors
- Polygons given alternate colors

  • Certain regional versions of different characters now selectable via dpad while hovering token over a character

- E Link
- J Samus
- J Ness

  • Improved Combo and Tech Chase Combo settings are now out of Beta and on by default
  • Hitbox Mode Characters function properly after being defeated
  • Toggle for Variants in random character selection
  • Fixed ability to return to title and related sound issue
  • Splash Screen added on startup
  • How to Play Demo Desync issue fixed


Character Lighting improvements to most stages

Great Bay

  • Transparency added to water texture
  • Turtle now appears sporadically on stage
  • Alternate music added: Gerudo Valley

Dr. Mario Target Test

  • Dr. Mario now has a break the targets stage inspired by SSBM

Dark Samus target Test

  • Dark Samus now has a break the targets stage inspired by SSBM

Ganondorf Target Test

  • Ganondorf now has a break the targets stage

Falco Target Test

  • Falco now has a break the targets stage

Young Link Target Test

  • Young Link now has a break the targets stage

Wario Target Test

  • Wario was provided with a break the targets stage

Polygon Target Test

  • All Polygon characters share a break the targets stage inspired by the Stage 1 Target Test from SSBB

Peach's Castle

  • Bumper can now be removed in Frozen/Hazard's off mode

Final Destination

  • Music permanently fixed and now plays both intro and main portion of music

Muda Kingdom

  • Under pipe grabbable ledge removed
  • Left ledge moved/fixed

Bowser's Stadium

  • Wall teleporting/clipping issue fixed
  • Alternate music added: Road to Bowser, Bowser Final Boss

Kitchen Island Stage Added

Mute City

  • Alternate music added: Mach Rider, Big Blue


  • Clippings revised
  • Graphical update
  • New alternate music: Elite Four

Peach's Castle

  • Alternate music added: Wing Cap, Metal Cap

Deku Tree

  • Lag reduced to levels equivalent to Duel Zone, the stage is now tournament appropriate
  • Neutral spawns updated

Tower of Heaven

  • Lag reduced to levels equivalent to Duel Zone, the stage is now tournament appropriate


  • Platform now moves
  • Graphical update

Ganon's Tower

  • Optimized to improve frame rate
  • Coloring changes
  • New alternate music: Gerudo Valley

Glacial River Stage added

Mad Monster Mansion

  • Optimized to improve frame rate

Cool Cool Mountain

  • Top platforms are now slippery

Meta Crystal

  • Neutral Spawns updated

Yoshi's Island (1P)

  • Neutral Spawns updated

Peach's Castle

  • Neutral Spawns updated

Congo Jungle

  • Neutral Spawns updated

Hyrule Castle

  • Neutral Spawns updated


  • Neutral Spawns updated

Sector Z

  • Neutral Spawns updated


  • Camera angle adjusted
  • Optimized to improve frame rate
  • Taxi cab hazard added

Zebes Landing

  • Alternate music added: Norfair

Pokemon Stadium

  • Formerly Pokemon Stadium II, now has a revised look.
  • New Main theme: Pokemon Red/Blue Vs. Trainer
  • New Alternate music: Pika Cup, Elite Four

Fountain of Dreams

  • Optimized to improve frame rate
  • Now has moving platforms
  • Clippings added to bottom of the stage
  • Alternate music added: Pop Star

Big Blue

  • Entirely revised, now including moving vehicles
  • Alternate music added: Mach Rider

Doctor Mario

  • Stage is entirely revised and is now tournament appropriate


  • Alternate music added: Gerudo Valley


  • Alternate music added: Melee Select Screen

Corneria City

  • Alternate music added: Star Wolf


  • Alternate music added: Star Wolf

Project Leader – The_Smashfather
Designer and Gameplay Developer – Fray
Developer – MarioReincarnate
Programmer and UI Developer – Cyjorg
Lead Artist – Sope!
Animation and Model Import Specialist – Subdrag
Moveset Balancing - Honey
Installation Specialist – CEnnis91

• Retro64
• Sope!
• Likiji123
• Fray
• Pik
• Dshaynie
• Garrett Atwood
• MrPr1993
• M-1
• Sope!
• Retro64
• Connor Rentz
• Colonel Birdstrong
• Comjay
• Likiji123
• Pik
• Gael Romo
• Sope!
• Fray
• Coolguy
• Super4ng
• dshaynie
• TT
• MyNewSoundtrack
• PablosCorner
• Sope!
• Retro64
• Coffee
• mosky2000
• Comjay
• PurpleFreezer
• Pun
Stage Designers
• BridGurrr
• Comjay
• Plaehni
• Farcry15
• smb123w64gb
• Sope!
• Fray
• Snooplax
• Sixty Four
• M-1
• Retro64
• Qapples
• Smb123w64gb
• FaxMeApplejuice
• Madao
• DannySsB
• tehz
• Carnivorous
• CrookedPoe/Clockwise
• CrashOveride
• M-1
• Abnormal Adept
• Darkhorse
• hanson933
• IronAidan07
• majin_bukkake
• minymidge
• Stevie G
• Luigidoed
• Hyper64
• Dogs_Johnson
• emptyW
• FaxMeApplejuice
• phreshguy
• measTHEbeast
• Xrmy
• Q!
• Raychu
• Pluto
• The Yid
• Wololo
• wookiee-alex
• thelordoflight
• farcry15
• mimimax
• Pluto
• kyleglor
• Revan
• Big Red
• Bamboo
• cobr
• Dr. D
• IsAndrewElite
• Loz
• jonnjonn
• Kaki
• Maafia
• SushiiZ
• JaimeHR
• MojoMonkey
• DannySsB


Dark Samus Patch:

This patch adds in Samus' doppelganger, Dark Samus, alongside numerous stages and features.

BE MINDFUL OF FEATURES MARKED BETA - Issues exist, these are off by default for a reason



Dark Samus

New Select Animation
New Roll Animations
New Jump Animations
New Run Animation
New Walk Animation
New Victory Theme
Down Smash - Entirely new down smash inspired by Assist Trophy attack
Neutral 1
DMG decreased 3->2
Shorter Duration and ending lag
Initial Hit has increased base knock back 0->10
Late Hit has decreased knock back scaling 100->80
Forward Smash
Decreased Startup lag
Decreased Damage
Increased Hitbox Size
New Graphic
Electric type attack
Forward Air - New Attack
Up Smash - New Attack
Forward Tilt
Decreased Startup Lag
Decreased Hit Duration
Decreased Damage 10->9
Up Special
Final Hit Forced Knock Back Removed
Final Hit Base Knock Back increased
Final hit Knock Back Scaling increased
Aerial version of the attack now allows switching player's direction
Invincibility Frames changed to Intangibility Frames
Up Tilt
Spikes grounded opponents
Increased Base Knock Back against grounded opponents
Decreased Damage against aerial opponents
Down Tilt
New animations based on Modern Samus Down tilt
Up Air
Additional Hitbox added to end of animation
Final Hit base knockback increased
Final hit knockback scaling increased
Neutral Air - New Neutral Air Attack
New Victory Animation
New Taunt Animation
Down Special
No longer loses jump after using down special
Electrical Effect
Decreased Dmg 9->8
Decreased BKB 10->8
New Graphic
Neutral Special
New Graphic
Back Air - New Attack based on Modern Samus Back Air
Weight decreased (0.92->0.95)
Max Fall Speed Decreased (42->40)
Fall acceleration Decreased (1.9->1.8)
Max Fast Fall Speed Decreased (67->65)
Jumping Height Increased (36->37)
X-air accerlation Increased (0.03->0.04)
X-air max speed increased (28->30)
Young Link

New Costume based on Dark Link
Up Smash
New Animation and moveset functionality based on Toon Link Up Smash

New Victory Theme
Dr. Mario

Fair animation speed increased
Dair animation speed increased
Up Special
Knockback scaling increased for initial hit
Hitbox size increased for initial hit

Complete 19xxCE Merge (including Neutral Spawns, Optional Hazard Removal, and all other features)
Various 19xxCE bugs fixed
Fixed music related memory leak
hurtbox mode model location fixed on Charactere Select and Results Screen
DK Cargo hold combo meter crash fixed
vs stats background glitch fixed
stereo toggle fixed
Remix Characters added to training mode
Giant DK and Metal Mario added to Custom Training Menu
Directional Pad and C buttons now work on stage select
Frozen/Hazards Mode is controled via the L button
Timestock scoring glitch fixed
CAUTION concerning combo meters, they are current unstable and can cause crashes
CAUTION concerning improved AI, they can cause random directional teching
Added widescreen and
Added FPS toggles (BETA)
Can now use dpad and c buttons on toggle menus

Pokemon Stadium
- New Music
Great Bay
- Main platform no longer drop through
- Ledge warping issue fixed
Coneria City
- Underside Clipping Issue fixed
- New Music

Princess Peach's Castle Stage Added
Bowser's Stadium Stage Added
Delfino Plaza Stage Added
Big Blue Stage Added
Corneria Stage Added
Onett Stage Added
Zebes Landing Stage Added
Frosty Village Stage Added

CSS Patch:

With this new patch we see the return of Captain Falcon, Fox, Link, and Mario. The Character Select Screen has been redone to accommodate new characters both existing and to come. The patch also includes numerous improvements to character quality and 15 new stages.


Fixed Armor time frames for Neutral Special Air
Revised Model
Fixed disappearing trident issue (4 player pause glitch)
Fixed hand display issue
Decrease Forward Smash Start-up slightly
Landing lag issues fixed for Fair and Nair
Size decreased
Fixed a bug where Ganon's fair animation was faster than intended
Fair startup has been sped up to match the previously bugged speed
Down Smash
Hitbox size increased
Hitbox location pushed forward
Second hitbox duration increased by 1 frame
Initial hit base knockback increased
Initial hit angle changed to more downward angle
Size multiplier decreased (1.2 -> 1.16)
Traction decreased (1.8 -> 1.2)
Jump 1 X Velocity increased (0.31 -> 0.35)
Air speed increased (28 -> 29)
Shield size increased (290 -> 330)
Doctor Mario

Reduced BKB and KBS of Up Smash
Reduced BKB and KBS of Down Special
Added new taunt
Forward Air landing lag changed
Down Air landing lag changed
Young Link

Added New Taunt
Revised Model
Boomerang Return Damage Increased
Down Smash - Knockback angle modified (30° -> 40°)
Down Tilt
Startup is much quicker
Attack duration decreased (35 frames -> 31 frames)
Base knockback increased, knockback growth decreased
Forward Tilt
Startup is quicker
Up tilt
Angle reverted to 79° (same as Link)
Up Special
Young Link will now start falling sooner at the end of the aerial up special
Air mobility increased for aerial up special
Neutral Special

Return damage reverted to Link value (7% -> 8%)
Young Link can no longer throw the boomerang as far as his Adult counterpart
down tilt (buff)
rebalanced fsm, much quicker overall startup and total duration reduced from 35 frames to 31 frames
base knockback increased and knockback scaling deceased

forward tilt (buff)
rebalanced fsm, slightly quicker startup

up tilt (neutral)
angle reverted to link up tilt angle


Up Special
Delay before movement reduced (26 frames -> 24 frames)
Knockback increased slightly
Fixed a bug where Falco's dash had a longer foxtrot window
Dash deceleration increased slightly

Fixed game crashing error at credits screen
19XX Style Costume Selection
New Characters no longer replace original characters
Stock Matches are now timed


Improved background images
15 stages displayed per page among other SSS changes
Deku Tree

Performance Improved
Corneria City

Ceilings added to wings
Teleporting Glitch fixed
Clippings straightened
First Destination

Blast Walls moved closer to stage
Clippings straightened
Wario Ware

Blast Walls moved further away from stage

Music added
Blast Walls changed
Pokemon Stadium

Blast Walls changed
Teleport glitch fixed
Doctor Mario Stage

Platforms lowered
Music improved
Graphical fixes

New Music

Blast walls changed

Blast walls changed

Icon changed
Kirby Beta I

Icon changed
Kirby Beta II

Icon changed
Fountain of Dreams Stage Added

Fray's Stage Added

Great Bay Stage Added

Dragon King Stage Added

Cool Cool Mountain Stage Added

Tower of Heaven Stage Added

Mementos Stage Added

Muda Kingdom Stage Added

N64 Stage Added

Mute City Stage Added

Spiral Mountain Stage Added

Showdown Stage Added

Mushroom Kingdom BF Stage Added

Mushroom Kingdom Omega Stage Added

Doctor Mario Patch Notes

The Doctor is in this new patch for Smash Remix. He has slower ground speed and quicker aerial speed,
combined with a generally slower, but more powerful moveset. He's packing his pills and has a
super jump that functions entirely different from Mario's. With this patch, Smash Remix has
officially combined with Comjay's More Stages Edition. All of MSE's stages have been added,
in addition to new Smash Remix Stages, Deku Tree, First Destination, and Doctor Mario. All stages
can be accessed thanks to a new stage select design which allows you to flip pages by pressing Z/R.



  • slower ground speed
  • faster aerial speed


  • increased damage
  • increased startup slightly


  • Launches at a vertical angle
  • Higher knockback, but lower knockback growth

Forward Tilt

  • decreased damage
  • decreased knockback
  • increased hitbox duration
  • decreased end lag
  • decreased start up

Up Tilt

  • increased damage
  • slightly increased end lag

Down Tilt

  • launches at a "reverse" angle which places opponent behind Dr. Mario
  • increased knockback
  • increased knockback scaling

Forward Smash

  • increased damage
  • increased knockback
  • slight increase initial startup
  • Electric Effect

Up Smash

  • Meteor Smashs opponents which are grounded
  • Aerial Opponents are hit at a slightly different vertical angle from Mario

Down Smash

  • Increased Damage
  • Increased Base Knockback

Neutral Air

  • Reverse "sex kick" which gets stronger over time instead of weaker
  • Strong Hit has slight increase in damage
  • Weak Hit has slight decrease in damage

Forward Air

  • New animation inspired by modern Mario Forward Air

Back Air

  • Decreased Knockback
  • Alternate launch angle
  • Less end lag

Up Air

  • Alternate launch angle
  • Slightly decreased damage

Down Air

  • New animation based on Smash Ultimate Down Air

Neutral Special

  • New Pill Graphic that randomly switch between two colors of pills
  • Increased Knockback
  • Increased Damage
  • Slower Speed
  • Increased Bounce
  • Fast-Falling

Down Special

  • Hits opponents horizontally
  • Increase knockback significantly on final hitbox
  • Improved suction, granting the ability to continue upward momentum and still harm opponents
  • Initial frames grant light armor

Up Special

  • Move is now a single hit, with a strong initial hitbox and weak hitbox throughout the move
  • Initial hitbox size increased
  • Move no longer grants intangibility for initial frames
  • Increased startup



  • Air Mobility decreased
  • Dash Speed decreased
  • Dash Deceleration decreased
  • Run Speed decreased

Up Special

  • Knockback Decreased
  • Landing Lag Increased
  • Air Resistance Decreased


  • This new dash attack should feel familiar to fans of Ocarina of Time


Down Air

  • Decreased Knockback Growth
  • Slightly Increased Base Knockback

Other - 1P Name Added

- Adjusted jump heights
-Larger FSmash hitbox and more horizontal movement


Stage Select now has a modified format that allows the user to scroll through pages
of additional stages. All original stages have been returned to Smash Remix and
many custom stages have been added.

  • Deku Tree
  • Battlefield
  • Ganon's Tower revised
  • First Destination
  • Warioware
  • Skyloft
  • Doctor Mario
  • Corneria City revised
  • Kalos
  • Smashland
  • Pokemon Stadium 2
  • All Unused Stages Added

Falco joins the fight in Smash Remix. Falco is a bit slower than Fox with higher jumps and a shorter up special. His reflector that notably hits opponents upwards, and he makes up for his lack of a powerful up smash or up aerial with a stronger back aerial and single hit spike down aerial. Perhaps the most notbale change of all is to Falco's neutral special, Phantasm. Falco will use this new special in lieu of his blaster, giving him new options for recoveries and a rewarding vertical hit on the ground. Along with Falco comes two new stages, Corneria City and Deku Tree, as well as a multitude of balance changes for Ganondorf and Young Link. See the patch notes below for more details.

Patch Notes

Corneria City
This new stage from sope takes place aboard the Pleiades in the skies above Corneria City. Currently replaces Peach’s Castle.

Ganon's Tower
` Blast lines adjusted. `

Falco (Changes from Fox)
Phantasm (Neutral Special) - This entirely new neutral special replaces Blaster and is heavily inspired by Falco’s SSBM incarnation.
Fire Bird (Up Special) - Reworked. Faster startup and increased base knockback, with reduced velocity and distance.
Reflector (Down Special) - Reworked. Launches at a vertical angle. Knockback growth implemented.
Grab - Slightly larger hitbox positioned closer to Falco's body.
Jab 1/2 - New SFX.
Dash Attack - Now launches at a more vertical angle.
Forward Tilt - Slightly increased base knockback (excluding lowest angle).
Up Tilt - New animation. Now resembles the up tilt used by Falco's SSBB incarnation.
Down Tilt - Reworked. Increased damage and knockback growth with a much smaller hitbox matching Falco's tail. New SFX.
Forward Smash - New animation. Now resembles the fsmash used by Falco's SSBM incarnation. Kills slightly earlier than Fox's forward smash.
Up Smash - Reworked. Decreased damage and knockback. Reduced ending lag.
Back Aerial - Reworked. Slower startup with increased damage and knockback. Reduced ending lag.
Up Aerial - Reworked. Smaller hitboxes on both hits. First hit has with increased damage and decreased knockback. Second hit launches at a more horizontal angle with decreased damage. New SFX.
Down Aerial - Reworked. Single hit spike with a strong and late hit.
Taunt - New animation. Now resembles the taunt used by Falco's SSBM incarnation.
Attributes - Falco is generally a bit slower and heavier than Fox, with increased jump heights.
` Young Link `
Up Special - Reworked. Hitboxes have been readjusted heavily. Looping hits are much farther apart and will "drag" opponents throughout the motion of the attack. Grounded up special now launches vertically on the final hit.
Forward Aerial - Reworked. Weaker attack with faster startup and reduced ending lag.
Back Aerial - Reworked. First hit is more diagonal and should connect more reliably. Second hit is weaker. Reduced ending lag.
Down Aerial - Spike hitbox is slightly smaller to allow for easier intentional non-spike hits.
` Ganondorf `
New Model - Ganondorf has a new 3D model and trident.
Up Special - New VFX. Slightly slower startup, armour on grounded up special startup.
Down Special - Slower startup, faster movement on ground down special. Reduced endlag when grounded down special ends in the air.
Up Tilt - New VFX. Slower startup, hitbox is larger, lasts twice as long, and has increased shield damage.
Forward Smash - Reworked. New VFX/SFX. Trident tip hitbox has retained its strength. Lower hitboxes have been nerfed.
Up Smash - Reworked/rebalanced. Trident tip hitbox has retained a lot of its strength. Lower hitboxes have been nerfed.
Down Aerial - Reworked. Slower startup and decreased duration with a much more powerful hit. Launches straight downwards.
Taunt - Updated animation. Ganondorf now spins at the beginning of his taunt.

We've added a brand new stage in addition to making a few balancing changes to the new characters.

Ganon's Tower: New custom stage added over Hyrule with new music.

Ganon: UpSmash Knockback Scaling decreased considerably, Forward Smash Knockback Scaling decreased slightly,
Downsmash hitbox changed to connect on second hit with more frequency.

Young Link: Hilt graphical issue fixed, Up Special final hit base knockback reduced slightly.

General: Portraits for new characters now function properly, Tournament Settings now default

In addition to Ganondorf, Young Link joins the fight in Smash Remix. He comes as a much faster and aerial fighter in comparison to Link, with a slight decrease in knockback and damage. His most major change come in the form of his Up Special, which provides dramatically more recovery, allows Young Link to turn around, and is a multi-hit attack. See the patch notes below for more details.
If you are interested in contributing in any way, please join our discord (we need animators, hackers, and anyone else interested in working on this game).
Download the New Release at either:
N64 Vault:
For those interested in hacking, we now have a suite of tutorials for Smash 64 at N64 Vault.
Patch Notes
Young Link (Changes from Link)
• Up Special Move
- Multi-hit
- Up B Has a dramatic Increase in Vertical and Horizontal Recovery
- Up B permits a change in direction
• Down Aerial has spike hitbox on the top and sides of Young Link with a fire effect (akin to Melee)
• General increase in attack speed, especially for up and forward smash
• Faster running and walking
• Generally less knockback and damage for attacks
• Smaller size
• Bombs collision damage (different from explosion) causes fire effect on connect
• Modified back aerial’s first hit to allow for better double kick
• Down tilt launch angle change
• Down smash launch angle change
• Bombs have increased damage
• Boomerang has a slight decrease in initial damage and decrease in return damage
• Increased jump height
• Increase aerial speed and acceleration
• New Model
Ganondorf (Changes since 5/30 Tournament Edition Patch)
• New Down Smash animation and hitboxes with Trident
• New Up Smash animation and hitboxes with Trident
• New Forward Aerial animation
• New Taunt animation
• Increased knockback scaling for Forward Smash
• Improvements to model texturing shading
Smash Remix Team
Designer/Chief Hacker – JS
Lead Hacker – Fray
F3DEX2 Specialist – Elixer/Crooked Poe
Installation Specialist – Cennis91
• Dshaynie (Young Link)
• MrPr1993
• Retro64
• Sope
• Sope
• Retro64
• Dshaynie
• Connor Rentz (Ganondorf Portrait)
• Colonel Birdstrong (Young Link Portrait)
• Coolguy
• Dshaynie
• Madao
• DannySSB
• Subdrag
• Cyjorg
• Carnivorous
• Darkhorse
• Hanson933
• Stevie G
• Phreshguy
• Jam
• Hyper64
• Prof_wizard
• Strategism


Ganondorf Tournament Edition Update:

Ganondorf has received a variety of updates in this patch that was made in preparation for Houston Smash 64’s May tournament. Please see the patch notes for details:

This hack will be exhibited at Houston Smash 64s next tournament on Friday, May 31st 2019 at Eureka Heights Brewing Company: Event Page:… It will be streamed from the Houston Smash 64 Twitch Account: starting at 6:45pm US Central Time.

If you are interested in getting involved with this mod and contributing, please contact me at either my e-mail: moc.oohay|46hsamsnotsuoh#moc.oohay|46hsamsnotsuoh or join the Smash Remix discord: We would love to find someone with animation, stage building or modeling experience, but we’ll take anyone who’s willing to help in any way!


The mod can be downloaded at either:


N64 Vault:

Tutorials are available at N64 Vault and I will be producing more tutorials based on my work.

Patch Notes:

· Trident Forward Smash inspired by Smash Ultimate Sword Ganondorf and Phantom Ganondorf’s Trident

· Super Armored Warlock Punch Nerfed

- Slowed speed to 90%

- Tighter window for super armor (starts 5 frames in and ends immediately as hitboxes end)

- New Effect

· Electrical Effects added to different moves

- Warlock Punch

- Dark Dive

- Neutral Attack

· Move Speed Animation Fixed

· Short Hop Nerf

· Slight knockback and damage increase to uptilt

· Victory Logo Added

· Aerial Wizard’s Foot now spikes

· New Wizard’s Foot coloring

· Neutral Air has been replaced with Captain Falcon’s forward air and has altered properties

· Dair knockback and damage decreased

· Neutral A Buffed

- increased damage

- fixed hitbox missing issue

- increased speed

· Fixed grab hitbox missing issue

· Sound Effect fixes

Known Issues

· Lack of Team Costumes/Alternate Costumes

· Unable to have correct texture clamping on model

· No updates to 1P Mode, Intro, or Character Bio

· Slight Model Issues with low poly model

Original Version Notes:

Smash Remix: A Super Smash Bros 64 Character Mod
This is a new mod of the Super Smash Bros. 64. Ganondorf is a brand-new character, replacing Captain Falcon. He is modeled after his various iterations in the other Smash Bros games in the series, but functions uniquely from them. Ganondorf has a litany of changes from Captain, please see the summary of changes below. As a tournament operator and semi-competitive player, my goal is for Ganondorf to be a balanced member of the cast (although my success in this endeavor is up to the player).
The plan is to continue to create new characters and potentially add characters instead of being forced to replace current characters on the roster.
This hack will be exhibited at Houston Smash 64s next tournament on Friday, May 31st 2019 at Eureka Heights Brewing Company: Event Page Here
If you are interested in getting involved with this mod and contributing, please contact me at either my e-mail: moc.oohay|46hsamsnotsuoh#moc.oohay|46hsamsnotsuoh or discord: The_Smashfather#2681
The mod can be downloaded at:
I will be producing tutorials based on my work soon.
Features/Changes from Captain Falcon
• Ganondorf Model Replaces Captain Falcon
• Brand New Menu Graphics
• Hitbox, knockback, effect, and other changes to various moves (General increase in power)
• New sound effects for Ganondorf
• New Forward Aerial Punch
• Super Armored Warlock Punch
• Electrical Effects added to different moves
• Move speed altered to reflect Ganondorf’s slower attacks
• Electric Jab Strike instead of Falcon chain neutral A
• Increased Size
• Increased Weight
• Decreased Speed
• Increased Floatiness
• New Up Tilt functionality
• Decreased Jump Height
• Console compatible – Expansion Ram Required
Known Issues
• Lack of Team Costumes/Alternate Costumes
• Unable to have correct texture clamping on model
• Victory Graphics unchanged from Falcon
• Victory letters for name unchanged
• No updates to 1P Mode, Intro, or Character Bio
JS (Me)
Chief Consultant – Fray
F3DEX2 Consultant – Elixer/CrookedPoe
Consultant – Madao
Ganondorf Portrait Artist – Connor Rentz - see his artwork here:
Fray: Most of my work is a retread of what he once started or gave considerable advice on. This hack could not have happened without him. Thank you!
Snooplax: Without his tutorial on the GEEditor, I would have never got into hacking and began this hack. Thanks!
Cyjorg: I used a lot of the code from his 19xx hack as reference for some of my assembly code. Thanks so much for doing your work open source, it’s vital to newbies like me!
Carnivorous/Subdrag: The GEEditor was what got me into hacking Smash 64 and I utilized it for the sound effects and some of the menu graphics. Thanks for your awesome work on the editor!


No files attached to this page.


SSB Main Page

bump - ssb-characters -
Weapons Warehouse v1.1
Image Unavailable

Author: GolfMan25

Date: August 24th, 2007

Category: GE Solo Levels

Expansion Pak: No

Level: Weapons Warehouse
Author: GolfMan25
Date: August 24th, 2007
Edited: January 24th, 2021 (by 00action)
Edited: January 31st, 2021 (by Wreck)

Weapon Warehouse, Russia. 7/8 of Stack, Jaws and Boris are here, you starting off with 2 throwing knives. Not as many weapons here as you would think, a few weapon safes, and boxes scattered around.

Choose Facility slot in solo mode.

Edit notes from 00action…
Sets were added, there was only 5 or 6 points before
Level name from 'Library' to 'Weapons Warehouse'
New level select pictures
Renamed objective C from 'Enter Room' to 'Enter Basement'
Brand new ending cinematic
"Jaws and Boris are here" they are both tough and hold keys you have to collect
Fixed some weapon pickups that were not working
Fixed the books to use the book inventory model from the N64vault by Wreck
Added some crates in a completely empty room
Added more guards
Added more cameras, there was only 1
Alarm now activates X track and spawns guards
Added/edited some doors to help with slowdown

Edit notes from Wreck…
Wrote the briefing
Designated objectives by difficulty
Included new disable security cameras objective
Updated key renames
Modified one door lock
Adjusted some door flags
Removed paired door sound
Set paired doors swing directions
Prevented cameras from dropping to floor
Tweaked size and flags of one armour
Changed stacked barrels to fall to ground
Shifted safes away from faux walls
Added more logic for boss activations
Altered watch time minute value
Updated text for watch (lower case)
Modified level name for folder
Fixed pick up name for taser
Unlocked all levels and cheats for new files


No files attached to this page.


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Diddy Kong Racing Levels
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Super Smash Bros Levels

bump - ge-levels -
Manufactory v1.2
Image Unavailable

Author: Zka

Date: November 4th, 2018

Category: GE Solo Levels

Level: Manufactory

Expansion Pak: Yes

Date: November 4th, 2018
Edited: May 10th, 2020 (by Wreck)


Here's my newest custom geometry GE level, replacing Archives.

Primary objectives:

a) Locate secret office
b) Find audio tape
c) Disrupt all surveillance equipment
d) Retrieve data from console
e) Obtain remote mines
f) Destroy gas tanks

(Yes, I know that the glass doors where the remote mines are at are weird but
couldn't do much about it.)

Special thanks to:

Carnivorous & Zoinkity
For the Footsteps patch and expansion patch.

Wreck & Rare
For the dataDyne couch, spike plant,
wooden door with metal strip,
and fire extinguisher props.

Crashoveride & Rare
For the CMP150 Gun Model template.

Crashoveride & Eurocom
For the P2K Gun Model template.

Crashoveride & Valve
For the CV-47 Gun Model template.

Johnny Thunder
For the DY357 PD Gun Model template.

For the greyscale images.

Helping & Testing

Clipping, & Testing


EntropicDecay Gaming
For the amazing YouTube vid's!

~ Zka

Edit notes v1.2…
Updated outro related action blocks, crashed console.
Disabled clouds from sky.

Edit notes v1.1…
Deleted leftover object at bad pad, crashed console.
Moved bad pad to a valid position.
Changed enter main area into locate secret office.
Cut out escape the facility objective.
Replaced outro scene action blocks.
Added level fadeout even if not finished objectives.
Corrected alignment of portals with geometry.
Modified keycard bitflags and sizing.
Removed upper line renames from watch.
Deleted unused rename entry.
Changed all glassware to be 2A Glass type.
Removed collisions from glassware.
Increased size of glass cups.
Fixed glass cup to be on wooden table.
Lowered health on all glassware.
Changed officer cap on table size and bitflags.
Updated books on table.
Changed mine pickup models to remote mines.
Repositioned mines on table.
Edited bitflags on mines and CMP on table.
Removed collisions from audio tape.
Shrank desk lamps, removed in air flag from one.
Decreased size of metal crates a bit.
Allowed shoot through of mesh gates.
Made plants indestructible.
Replaced containment door model with fixed version.
Removed force collisions and fall to ground from doors.
Linked a missing paired door.
Adjusted door thickness and alignments.
Removed sound from second of each paired door.
Made glass mine doors always swing outward.
Converted fake glass doors to 03 standard type.
Made locked doors use one-way locks.
Certain doors now use move past frame.
Added behind door visible to two paired door sets.
Fixed intro camera level name.
Gave new level name in menu folders.
Cleaned up a bit of the briefing text.
Altered small parts of various other text.
Added a period to each picked up line.
Changed some "a" vs "an" for weapon pickups.
Added missing asterisk to magnum name in watch.
Corrected custom weapon watch name info.
Added a period to each weapon picked up line.
Lowered memory allocations.


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bump - ge-levels -
Extinction v1.1
Image Unavailable

Author: Zka

Date: 17/11/2018

Category: GE Solo Levels

Level: Streets

Expansion Pak: Yes

Level name: Extinction
Author: Zka
Date: November 17th, 2018
Edited: May 13th, 2020 (by Wreck)
Replaces: Streets
Description: Here's my next GE level, following the story.

Special thanks to:

For the Footsteps/Expansion patch

For the greyscale image and testing

For testing

~ Thanks for playing!

Edit notes v1.1…
-updated skyblock data (caused issues on console)
-added check if jammers not destroyed can't use radios
-added fail checks if keyboard/computer destroyed
-modified radio destruction tests
-fixed helicopter collisions and tilted angle
-updated spawned guards actions
-changed spawned guards to when picked up gate key
-stopped spawned guards once enter building
-reactivated spawned guards when alarm is triggered
-made all metal crates indestructible (a couple weren't)
-made fake shutter door invincible
-added fall to floor on each desk lamp
-shrunk desk lamps a bit
-deleted middle monitor from table (would not show)
-deleted middle lamp from table
-tweaked book flags
-edited hat on desk flags
-altered door flags
-removed paired door sounds
-set one-way locks on locked doors
-made swinging doors swing away from user
-edited flags on keys
-increased size of one bolt key
-tweaked flags on secret gun pickup
-changed flags on secret ammo pickup
-corrected ammo type on secret ammo pickup
-allowed player to use dual wielded weapon pair
-edited monitor objects flags
-changed an armour model to match amount given
-updated an armour to also not be in 007 difficulty
-deleted empty path set 01
-shifted mesh gate door to center of frame
-moved certain path pads away from swinging doors
-removed upper watch lines from renames
-added punctuation to picked up lines
-set proper level watch name format
-edited some of the level briefing and other text


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Prison (Zka) v1.1
Image Unavailable

Author: ZKA

Date: December 1st, 2018

Category: GE Solo Missions

Level: Depot

Expansion Pak: Yes

Level name: Prison
Author: Zka
Date: December 1st, 2018
Edited: May 12th, 2020 (by Wreck)
Description: Here's my next level in the series, replacing Depot.

a) Escape from your cell
b) Interrupt server data
c) Destroy generator
d) Photograph weaponry
e) Disrupt surveillance equipment & escape

Special thanks to:

Pavarini/Zoinkity, for the footsteps/expansion patch.

Johnny Thunder, for the bed model prop.

Wreck, for the metal crate model props.

Crashoveride, for the greyscale image.

To anyone who wants to make or wants to attempt making brand new custom geometry levels,
the programs i used are:

SketchUp Make
Goldeneye Setup Editor

~ Thanks for playing and stay tuned for the upcoming missions!

Edit notes v1.1…
-modified skyblock (had issues on console)
-corrected right side paired door to show on console
-updated briefing to match agent objectives
-fixed up console action block to show fail message
-edited door flags
-removed paired door sounds
-set one-way locks on locked doors
-allowed player to dual wield paired weapon set
-tweaked key flags
-prevented certain hung monitors from dropping to floor
-updated some monitor screens to start at 0x16 screen (aztec series)
-made one missile rack set invincible (to match rest of weaponry)
-disabled collisions from body armour
-increased size of armour
-removed empty intro block ammo
-removed upper watch lines from renames
-added punctuation to end of picked up lines
-renamed radiator as generator
-edited certain briefing text


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A Level Too High v1.1
Image Unavailable

Author: ZKA

Date: June 2nd, 2020

Category: GE Solo Levels

Expansion Pak: Yes

Name: A Level Too High
Author: ZKA
Date: June 2nd, 2020
Edited: August 9th, 2020 (by Wreck)

Next level following the Janus storyline. A direct sequel to Outpost, Bond has infiltrated the outpost facility and must now follow instructions by MI6. What seems to be a weapons manufacturing complex, but also a facility that holds chemical gas, is believed to be a hideout for Janus. Q believes that there is another level underneath the facility where Alec Trevelyan and Xenia Onatopp are located. To confront and stop Trevelyan, Bond must find out how to get to that underground level. Bond thought he got Trevelyan where he wants him, but it seems he is a level too high.

Special thanks to)

Ryan Dwyer, for helping with the gas animation action block I used for the guards.

Coockie1173, help with a camera issue and mission picture

Loofadawg, for testing on real hardware

Edit notes v1-1…

-deleted leftover broken safe item types
-edited clipping around bottling tank ramp base
-changed helpful guard model
-redid guard conversation block
-added death check if before given keycard
-replaced crate guards action block
-modified door bitflags
-reset some door sizes to 0100
-adjusted door pad sizing and positions
-set locked door to use one-way lock
-edited bitflags on keycard
-deleted extra gun and hat on a guard
-changed body armour vest model to full version
-optimized objective A fail checks
-redid checks for objective A completion method
-added fail message for door lock console destruction
-simplified guard gas block
-gas guards set invincible, fade out after one minute
-added action blocks to disable upper cameras when lower
-moved one guard in locked room away from consoles
-shifted AI path network pads away from swinging doors
-added a missing AI path network connection
-raised camera target pads
-updated dual Klobb path walkers and their action blocks
-changed guard ID 23's action block (was 0009 alarm)
-modified console user guard action block
-thickened and shifted blast door
-decreased size of metal crates slightly
-removed unused action blocks 040E and 0413
-deleted action block to send all guards on alarm
-made unlocked override screens green (no pulse)
-modified top floor guards to activate on Bond elevation test
-altered path 06 and action block for it
-changed how path 02 loops
-gave some guards chance for grenade throws
-redid window glass
-tweaked sizing and positioning of top room machinery
-shrunk down vehicles
-removed fall to ground flag from some in air objects
-updated keycard rename
-set new stage title in watch
-changed objective to disable security cameras
-included unused find entrance objective
-modified some text and briefings

Thanks for playing!

May 29th, 2020


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Chimp Caverns v1.2
Image Unavailable

Author: Sarah ML

Date: May 2nd, 2019

Category: GE Levels

Level: Caverns


Title : Chimp Caverns
Author : Sarah ML
Email Address : moc.liamtoh|tsaLraMS#moc.liamtoh|tsaLraMS
Date Completed : 05/02/2019
Edited : 05/10/2020 (by Wreck)
Replaces Level : Caverns

A level to learn the workflow from the editor and the footsteps patch.
I'm quite hapy with how it turned out! Works on console!

Special thanks to:
My lovely programmer boyfriend helping me out with the action blocks (he's a programmer <3)
Subdrag for creating the editor
You right there, for reading this <3

Edit notes v1-2…
Updated outro action block, crashed console randomly.
Reset level scale to original.

Edit notes v1-1…
Replaced first-person transition cam, crashed console.
Added fail check for plastique misplacement.
Added completion message for plastique.
Activated and repositioned drone gun.
Amped up explosions during outro scene.
Shortened outro only slightly.
Also assigned a single DD44 to player.
Made lab table indestructible.
Edited guard dialogue alignment.
Gave intro camera proper level name.
Renamed mission location as Nigeria in folder.
Set objective names in watch.
Updated Q to not mention mines.
Cleaned up some briefing and other text.


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Research Bunker v1.1
Image Unavailable

Author: Terrell

Date: November 26, 2019

Category: GE Solo Levels

Level: Bunker 1


Level name: Research Bunker
Author: Terrell
Date: November 26th, 2019
Edited: May 10th, 2020 (by Wreck)
Description: 1st Goldeneye level
Replaces: Bunker 1

This is my first level that I create using
the setup editor. I hope you guys enjoy playing it.

Mission objectives:
Disrupt all surveillance cameras
Disable computer network
Retrieve plans
Locate and exit the bunker

Thanks to the N64Vault discord server.

Edit notes v1.1…
-converted pink test tube to standard type (crashed console on destruction)
-corrected plans to be proper item within safe
-reset level to original scale
-edited key flags
-increased safe key size
-modified safe door operation data
-adjusted locks and added one-way locks on locked doors
-changed book flags
-edited glassware flags
-removed duplicate pickup objective
-modified dual wield weapons technique
-lengthened network disable time to two seconds
-put in a sound effect when using console
-added check if console destroyed before finishing use to stop process
-included check if network disabled prior to console destruction not to fail
-added rename for floppy disk
-updated watch level name format
-made minor background briefing edit
-swapped M and Q briefings around
-changed network objective name
-unlocked all missions and cheats on new files


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