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High Stakes Streets 2 v1.1
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Nice!

Author: Rey


Date: March 20th, 2012


Category: Solo Levels


Level: Streets


Expansion Pak: No


Sequel to High Stakes Pt.1, a small and tough level from Streets.

Objectives:
a:Destroy terrorist vehicles
b:Reach halfway point
c:Locate base entrance

Edited: May 22nd, 2021 (by Wreck)

Edit notes v1.1…
-corrected watch text (crashed previously)
-included walls and door behind start point
-added intro camera text
-changed watch time to be consistent with part one
-removed duplicate objective entries
-changed certain guard blocks
-updated final boss actions/stats
-decreased armour on stationary guards
-added an extra armour, shifted/resized the other
-included some rifle ammo boxes
-removed grenade chance from dual wield guards
-now shows countdown clock
-timer now set at 12 minutes
-countdown doesn't start until player is in control
-expired countdown now results in explosions
-made all guards use random head
-changed blue civilian body to black jacket guard
-modified outro block, added Bond walking
-edited some text, wrote new Moneypenny line
-made vehicle objective for secret agent up
-updated briefing objective order
-added new level names to mission folder
-unlocked all missions/cheats on new file

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High Stakes Streets v1.1
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Nice!

Author: Rey


Date: March 6th, 2012


Category: Solo Levels


Level: Streets


Expansion Pak: No


Toughness of level: Despite it being a short level, it’s actually pretty hard. The aim of the guards is very good. At the end there is an elite guard, so he poses a threat.

Objectives:
a:Retrieve weapons from vault
b:Enter streets combat zone [the one that doesn’t show up]
(Beta:c:Save all Hostages.)

Edited: May 22nd, 2021 (by Wreck)

Edit notes v1.1…
-modified door flags
-connected paired doors
-removed collisions from key
-increased key size
-increased armour size
-changed outro camera and scene
-decreased guard stats
-set fewer guard clones
-edited some text
-updated lower case for watch
-added key rename
-edited watch time
-deleted duplicate objective entries
-removed a guards dropped hat
-added new level names to mission folder
-unlocked all missions/cheats from start

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Weapons Warehouse v1.1
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Nice!

Author: GolfMan25


Date: August 24th, 2007


Category: GE Solo Levels


Expansion Pak: No


Level: Weapons Warehouse
Author: GolfMan25
Date: August 24th, 2007
Edited: January 24th, 2021 (by 00action)
Edited: January 31st, 2021 (by Wreck)

Weapon Warehouse, Russia. 7/8 of Stack, Jaws and Boris are here, you starting off with 2 throwing knives. Not as many weapons here as you would think, a few weapon safes, and boxes scattered around.

Choose Facility slot in solo mode.

Edit notes from 00action…
Sets were added, there was only 5 or 6 points before
Level name from 'Library' to 'Weapons Warehouse'
New level select pictures
Renamed objective C from 'Enter Room' to 'Enter Basement'
Brand new ending cinematic
"Jaws and Boris are here" they are both tough and hold keys you have to collect
Fixed some weapon pickups that were not working
Fixed the books to use the book inventory model from the N64vault by Wreck
Added some crates in a completely empty room
Added more guards
Added more cameras, there was only 1
Alarm now activates X track and spawns guards
Added/edited some doors to help with slowdown

Edit notes from Wreck…
Wrote the briefing
Designated objectives by difficulty
Included new disable security cameras objective
Updated key renames
Modified one door lock
Adjusted some door flags
Removed paired door sound
Set paired doors swing directions
Prevented cameras from dropping to floor
Tweaked size and flags of one armour
Changed stacked barrels to fall to ground
Shifted safes away from faux walls
Added more logic for boss activations
Altered watch time minute value
Updated text for watch (lower case)
Modified level name for folder
Fixed pick up name for taser
Unlocked all levels and cheats for new files

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Manufactory v1.2
Manufactory
Image Unavailable
screenshot

Author: Zka


Date: November 4th, 2018


Category: GE Solo Levels


Level: Manufactory


Expansion Pak: Yes


Date: November 4th, 2018
Edited: May 10th, 2020 (by Wreck)

Description:

Here's my newest custom geometry GE level, replacing Archives.

Primary objectives:

a) Locate secret office
b) Find audio tape
c) Disrupt all surveillance equipment
d) Retrieve data from console
e) Obtain remote mines
f) Destroy gas tanks

(Yes, I know that the glass doors where the remote mines are at are weird but
couldn't do much about it.)

Special thanks to:

Carnivorous & Zoinkity
For the Footsteps patch and expansion patch.

Wreck & Rare
For the dataDyne couch, spike plant,
wooden door with metal strip,
and fire extinguisher props.

Crashoveride & Rare
For the CMP150 Gun Model template.

Crashoveride & Eurocom
For the P2K Gun Model template.

Crashoveride & Valve
For the CV-47 Gun Model template.

Johnny Thunder
For the DY357 PD Gun Model template.

Crashoveride
For the greyscale images.

Loofadawg
Helping & Testing

Pheonarx
Clipping, & Testing

Coockie
Testing

EntropicDecay Gaming
For the amazing YouTube vid's!

~ Zka

Edit notes v1.2…
Updated outro related action blocks, crashed console.
Disabled clouds from sky.

Edit notes v1.1…
Deleted leftover object at bad pad, crashed console.
Moved bad pad to a valid position.
Changed enter main area into locate secret office.
Cut out escape the facility objective.
Replaced outro scene action blocks.
Added level fadeout even if not finished objectives.
Corrected alignment of portals with geometry.
Modified keycard bitflags and sizing.
Removed upper line renames from watch.
Deleted unused rename entry.
Changed all glassware to be 2A Glass type.
Removed collisions from glassware.
Increased size of glass cups.
Fixed glass cup to be on wooden table.
Lowered health on all glassware.
Changed officer cap on table size and bitflags.
Updated books on table.
Changed mine pickup models to remote mines.
Repositioned mines on table.
Edited bitflags on mines and CMP on table.
Removed collisions from audio tape.
Shrank desk lamps, removed in air flag from one.
Decreased size of metal crates a bit.
Allowed shoot through of mesh gates.
Made plants indestructible.
Replaced containment door model with fixed version.
Removed force collisions and fall to ground from doors.
Linked a missing paired door.
Adjusted door thickness and alignments.
Removed sound from second of each paired door.
Made glass mine doors always swing outward.
Converted fake glass doors to 03 standard type.
Made locked doors use one-way locks.
Certain doors now use move past frame.
Added behind door visible to two paired door sets.
Fixed intro camera level name.
Gave new level name in menu folders.
Cleaned up a bit of the briefing text.
Altered small parts of various other text.
Added a period to each picked up line.
Changed some "a" vs "an" for weapon pickups.
Added missing asterisk to magnum name in watch.
Corrected custom weapon watch name info.
Added a period to each weapon picked up line.
Lowered memory allocations.

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Extinction v1.1
Image Unavailable
Nice!

Author: Zka


Date: 17/11/2018


Category: GE Solo Levels


Level: Streets


Expansion Pak: Yes


Level name: Extinction
Author: Zka
Date: November 17th, 2018
Edited: May 13th, 2020 (by Wreck)
Replaces: Streets
Description: Here's my next GE level, following the story.

Special thanks to:

Carnivorous/Zoinkity
For the Footsteps/Expansion patch

Crashoveride
For the greyscale image and testing

Loofadawg
For testing

~ Thanks for playing!

Edit notes v1.1…
-updated skyblock data (caused issues on console)
-added check if jammers not destroyed can't use radios
-added fail checks if keyboard/computer destroyed
-modified radio destruction tests
-fixed helicopter collisions and tilted angle
-updated spawned guards actions
-changed spawned guards to when picked up gate key
-stopped spawned guards once enter building
-reactivated spawned guards when alarm is triggered
-made all metal crates indestructible (a couple weren't)
-made fake shutter door invincible
-added fall to floor on each desk lamp
-shrunk desk lamps a bit
-deleted middle monitor from table (would not show)
-deleted middle lamp from table
-tweaked book flags
-edited hat on desk flags
-altered door flags
-removed paired door sounds
-set one-way locks on locked doors
-made swinging doors swing away from user
-edited flags on keys
-increased size of one bolt key
-tweaked flags on secret gun pickup
-changed flags on secret ammo pickup
-corrected ammo type on secret ammo pickup
-allowed player to use dual wielded weapon pair
-edited monitor objects flags
-changed an armour model to match amount given
-updated an armour to also not be in 007 difficulty
-deleted empty path set 01
-shifted mesh gate door to center of frame
-moved certain path pads away from swinging doors
-removed upper watch lines from renames
-added punctuation to picked up lines
-set proper level watch name format
-edited some of the level briefing and other text

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Prison (Zka) v1.1
Screenshot
Image Unavailable

Author: ZKA


Date: December 1st, 2018


Category: GE Solo Missions


Level: Depot


Expansion Pak: Yes


Level name: Prison
Author: Zka
Date: December 1st, 2018
Edited: May 12th, 2020 (by Wreck)
Description: Here's my next level in the series, replacing Depot.
Objectives:

a) Escape from your cell
b) Interrupt server data
c) Destroy generator
d) Photograph weaponry
e) Disrupt surveillance equipment & escape

Special thanks to:

Pavarini/Zoinkity, for the footsteps/expansion patch.

Johnny Thunder, for the bed model prop.

Wreck, for the metal crate model props.

Crashoveride, for the greyscale image.

To anyone who wants to make or wants to attempt making brand new custom geometry levels,
the programs i used are:

SketchUp Make
Goldeneye Setup Editor
Blender

~ Thanks for playing and stay tuned for the upcoming missions!

Edit notes v1.1…
-modified skyblock (had issues on console)
-corrected right side paired door to show on console
-updated briefing to match agent objectives
-fixed up console action block to show fail message
-edited door flags
-removed paired door sounds
-set one-way locks on locked doors
-allowed player to dual wield paired weapon set
-tweaked key flags
-prevented certain hung monitors from dropping to floor
-updated some monitor screens to start at 0x16 screen (aztec series)
-made one missile rack set invincible (to match rest of weaponry)
-disabled collisions from body armour
-increased size of armour
-removed empty intro block ammo
-removed upper watch lines from renames
-added punctuation to end of picked up lines
-renamed radiator as generator
-edited certain briefing text

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A Level Too High v1.1
Image Unavailable

Author: ZKA


Date: June 2nd, 2020


Category: GE Solo Levels


Expansion Pak: Yes


Name: A Level Too High
Author: ZKA
Date: June 2nd, 2020
Edited: August 9th, 2020 (by Wreck)

Next level following the Janus storyline. A direct sequel to Outpost, Bond has infiltrated the outpost facility and must now follow instructions by MI6. What seems to be a weapons manufacturing complex, but also a facility that holds chemical gas, is believed to be a hideout for Janus. Q believes that there is another level underneath the facility where Alec Trevelyan and Xenia Onatopp are located. To confront and stop Trevelyan, Bond must find out how to get to that underground level. Bond thought he got Trevelyan where he wants him, but it seems he is a level too high.


Special thanks to)

Ryan Dwyer, for helping with the gas animation action block I used for the guards.

Coockie1173, help with a camera issue and mission picture

Loofadawg, for testing on real hardware


Edit notes v1-1…

-deleted leftover broken safe item types
-edited clipping around bottling tank ramp base
-changed helpful guard model
-redid guard conversation block
-added death check if before given keycard
-replaced crate guards action block
-modified door bitflags
-reset some door sizes to 0100
-adjusted door pad sizing and positions
-set locked door to use one-way lock
-edited bitflags on keycard
-deleted extra gun and hat on a guard
-changed body armour vest model to full version
-optimized objective A fail checks
-redid checks for objective A completion method
-added fail message for door lock console destruction
-simplified guard gas block
-gas guards set invincible, fade out after one minute
-added action blocks to disable upper cameras when lower
-moved one guard in locked room away from consoles
-shifted AI path network pads away from swinging doors
-added a missing AI path network connection
-raised camera target pads
-updated dual Klobb path walkers and their action blocks
-changed guard ID 23's action block (was 0009 alarm)
-modified console user guard action block
-thickened and shifted blast door
-decreased size of metal crates slightly
-removed unused action blocks 040E and 0413
-deleted action block to send all guards on alarm
-made unlocked override screens green (no pulse)
-modified top floor guards to activate on Bond elevation test
-altered path 06 and action block for it
-changed how path 02 loops
-gave some guards chance for grenade throws
-redid window glass
-tweaked sizing and positioning of top room machinery
-shrunk down vehicles
-removed fall to ground flag from some in air objects
-updated keycard rename
-set new stage title in watch
-changed objective to disable security cameras
-included unused find entrance objective
-modified some text and briefings


Thanks for playing!

~ZKA
May 29th, 2020

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Chimp Caverns v1.2
Image Unavailable

Author: Sarah ML


Date: May 2nd, 2019


Category: GE Levels


Level: Caverns


Description:


Title : Chimp Caverns
Author : Sarah ML
Email Address : moc.liamtoh|tsaLraMS#moc.liamtoh|tsaLraMS
Date Completed : 05/02/2019
Edited : 05/10/2020 (by Wreck)
Replaces Level : Caverns

A level to learn the workflow from the editor and the footsteps patch.
I'm quite hapy with how it turned out! Works on console!

Special thanks to:
My lovely programmer boyfriend helping me out with the action blocks (he's a programmer <3)
Subdrag for creating the editor
You right there, for reading this <3

Edit notes v1-2…
Updated outro action block, crashed console randomly.
Reset level scale to original.

Edit notes v1-1…
Replaced first-person transition cam, crashed console.
Added fail check for plastique misplacement.
Added completion message for plastique.
Activated and repositioned drone gun.
Amped up explosions during outro scene.
Shortened outro only slightly.
Also assigned a single DD44 to player.
Made lab table indestructible.
Edited guard dialogue alignment.
Gave intro camera proper level name.
Renamed mission location as Nigeria in folder.
Set objective names in watch.
Updated Q to not mention mines.
Cleaned up some briefing and other text.

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Research Bunker v1.1
Image Unavailable

Author: Terrell


Date: November 26, 2019


Category: GE Solo Levels


Level: Bunker 1


Description:


Level name: Research Bunker
Author: Terrell
Date: November 26th, 2019
Edited: May 10th, 2020 (by Wreck)
Description: 1st Goldeneye level
Replaces: Bunker 1

This is my first level that I create using
the setup editor. I hope you guys enjoy playing it.

Mission objectives:
Disrupt all surveillance cameras
Disable computer network
Retrieve plans
Locate and exit the bunker

Thanks to the N64Vault discord server.

Edit notes v1.1…
-converted pink test tube to standard type (crashed console on destruction)
-corrected plans to be proper item within safe
-reset level to original scale
-edited key flags
-increased safe key size
-modified safe door operation data
-adjusted locks and added one-way locks on locked doors
-changed book flags
-edited glassware flags
-removed duplicate pickup objective
-modified dual wield weapons technique
-lengthened network disable time to two seconds
-put in a sound effect when using console
-added check if console destroyed before finishing use to stop process
-included check if network disabled prior to console destruction not to fail
-added rename for floppy disk
-updated watch level name format
-made minor background briefing edit
-swapped M and Q briefings around
-changed network objective name
-unlocked all missions and cheats on new files

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Snowy Mountain v1.1
Image Unavailable

Author: Terrell


Date: April 21, 2020


Category: GE Solo Levels


Level: Surface 1


Description:


Level name: Snowy Mountain
Author: Terrell
Date: April 21st, 2020
Edited: May 9th, 2020 (by Wreck)
Description: 3rd Goldeneye level
Replaces: Surface 1

Mission objectives:
Gather documents
Destroy master control consoles
Locate audio tape
Photograph blueprints
Download data on mainframe

Thanks for playing.

Edit notes v1.1…
-adjusted spawned guards start pads and flags (may have crashed console)
-reset original level scale (ventilation tower portal issue)
-set one-way locks on gate doors
-set one-way lock on shutter at mainframe building
-made shutter use door moves past frame setting
-fixed ventilation tower grating
-locked the bunker entrance door
-edited custom door flags
-removed paired door sounds
-redid dual wielded weapons technique
-modified key flags
-increased size of gate key
-tweaked blueprints flags and position from wall
-changed audio tape flags
-edited document flags
-changed books flags
-made all metal crates indestructible (two were not)
-shrunk the bigger desk lamp down to match other one
-corrected Pad 0F1 clipping tile reference (Rare mistake)
-added drone gun sight blocker above entrance (was shooting through wall)
-included check if downloaded data before blowing up mainframe to not fail
-added check if mainframe destroyed before download complete to stop download
-set proper watch level name format
-unlocked all cheats on new files

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Perfect Dark Main
Diddy Kong Racing Main
Jet Force Gemini Main
Mickey's Speedway USA Main
Pokemon Snap Main
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